Super Mario Bros Special Remake SE full port

Mapping related threads and questions go in here!
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renhoek
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Post » 06 Apr 2012, 07:47

*DOWNLOAD*
SE version
http://www.mediafire.com/download/tjp8n ... _Mari0.zip
Regular Mari0 Download
http://www.mediafire.com/?y56w9d920l6titk
Superjustinbros wrote:Okay, after much time here's a port of this mappack to SE.
http://www.mediafire.com/download/1aweg ... ri0_SE.zip
Contains both the PC88 and X1 versions.
If the download's broken,
go to the last post in this thread by superjustinbros!


screens
Image

*world 1*
Image

*world 3*
Image

*world 4*
Image

*world 5*
Image

*world 6*
Image

*world 7*
Image

*world 8*
Image

videos


I want to thank everyone for their help.
Last edited by renhoek on 10 Oct 2015, 02:25, edited 43 times in total.

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idiot9.0
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Post » 06 Apr 2012, 12:04

LIke I said in the other thread about this game, I would love to see a remake. Glad you are on it, because if you weren't, I might have done it myself :P
Good luck on it, can't wait to play.

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Superjustinbros
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Post » 06 Apr 2012, 17:34

As the original suggester of this remake, I am in full support of it, and I hope it succeeds in creating a more enjoyable Super Mario Bros Special.

The only thing I'd like to ask is if it's anywhere possible, I'd like it if Maurice could add the Super Mario Bros. Special-exclusive enemies and items. While they may not be part of the original SMB or Portal, Special was sponsored by Nintendo, as otherwise Hudson Soft wouldn't be able to make the game for the PC88 and Sharp X1 in the first place. Same With Super Mario Bros. Deluxe, except Nintendo actually developed that game hands-on.

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Sky
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Post » 06 Apr 2012, 18:19

Superjustinbros wrote:As the original suggester of this remake, I am in full support of it, and I hope it succeeds in creating a more enjoyable Super Mario Bros Special.

The only thing I'd like to ask is if it's anywhere possible, I'd like it if Maurice could add the Super Mario Bros. Special-exclusive enemies and items. While they may not be part of the original SMB or Portal, Special was sponsored by Nintendo, as otherwise Hudson Soft wouldn't be able to make the game for the PC88 and Sharp X1 in the first place. Same With Super Mario Bros. Deluxe, except Nintendo actually developed that game hands-on.
By the same logic Maurice should be able to give us stuff from the Lost Levels.
Oh wait, he promised us that in the first place.

Camewel
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Post » 06 Apr 2012, 18:36

WillWare wrote:By the same logic Maurice should be able to give us stuff from the Lost Levels.
Oh wait, he promised us that in the first place.
He actually removed that from the features list around the same time he put Renhoek's SMB2 mappack up.

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renhoek
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Post » 07 Apr 2012, 02:33

Superjustinbros wrote:As the original suggester of this remake, I am in full support of it, and I hope it succeeds in creating a more enjoyable Super Mario Bros Special.

The only thing I'd like to ask is if it's anywhere possible, I'd like it if Maurice could add the Super Mario Bros. Special-exclusive enemies and items. While they may not be part of the original SMB or Portal, Special was sponsored by Nintendo, as otherwise Hudson Soft wouldn't be able to make the game for the PC88 and Sharp X1 in the first place. Same With Super Mario Bros. Deluxe, except Nintendo actually developed that game hands-on.
If it's not in game (which is most likly) by the time I finish the mappack I'll "try" to mod the game for the enemies and powers. I'll need some help as I have no modding experience before.

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Rachel
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Post » 07 Apr 2012, 03:58

xXxrenhoekxXx wrote:
Superjustinbros wrote:As the original suggester of this remake, I am in full support of it, and I hope it succeeds in creating a more enjoyable Super Mario Bros Special.

The only thing I'd like to ask is if it's anywhere possible, I'd like it if Maurice could add the Super Mario Bros. Special-exclusive enemies and items. While they may not be part of the original SMB or Portal, Special was sponsored by Nintendo, as otherwise Hudson Soft wouldn't be able to make the game for the PC88 and Sharp X1 in the first place. Same With Super Mario Bros. Deluxe, except Nintendo actually developed that game hands-on.
If it's not in game (which is most likly) by the time I finish the mappack I'll "try" to mod the game for the enemies and powers. I'll need some help as I have no modding experience before.
It might be best if you try to make it with what's already in the game, for those of us who dislike modding.

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renhoek
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Post » 07 Apr 2012, 04:05

that's the plan :P

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Superjustinbros
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Post » 07 Apr 2012, 04:28

Rachel wrote: It might be best if you try to make it with what's already in the game, for those of us who dislike modding.
Unless modding is in the question, you can always stick with 1ups for the Hachisuke and Clock items, stars for the wings and lucky stars, and Fire Flowers for hammers. As for the enemies, you can do green Paratroopas for fighter flies, and Spinies for the other enemies. The Icicle doesn't really have a comfortable replacement.

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Pyrosaur
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Post » 07 Apr 2012, 04:48

I remember this game. lol

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renhoek
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Post » 07 Apr 2012, 07:18

*update*
I've finished world 1
check first post for pics

playingwithbelgian
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Post » 07 Apr 2012, 08:23

that hat is awesome

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renhoek
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Post » 07 Apr 2012, 09:38

I forgot I was even wearing it :P

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idiot9.0
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Post » 07 Apr 2012, 10:23

I'm liking how it's turning out. Great job so far :D

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12seth12
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Post » 07 Apr 2012, 19:05

Did you put the Hudson Bee?

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Superjustinbros
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Post » 07 Apr 2012, 19:37

12seth12 wrote:Did you put the Hudson Bee?
He can't without modding because currently Mari0 only supports items and elements from the original Super Mario Bros. and the two Portal games. We have been suggesting for a future version with features from sequels/remakes based on the original Super Mario Bros and it's core gameplay, mainly Lost Levels, Special, and Deluxe; as Nintendo was involved with their creations (Hudson was given the rights to make Special, however, but Nintendo still appears in the copyright info on the tile screen.)

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renhoek
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Post » 08 Apr 2012, 05:32

oh god...
Image
The levels are much bigger than the original and the smb2j remake,
I think I'll accept level contrabutions

if anyone would like to help let me know
and I'll assign you to a world to remake.
I'll still do some level making of my own
here's a demo
http://www.mediafire.com/?96q7bjsbi93ps5r

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idiot9.0
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Post » 08 Apr 2012, 06:16

So far I'm liking what you made. Everything seems to work as designed.

And if you need help, I'm more than willing to lend a hand. I want to see this mappack get finished. :D

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renhoek
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Post » 08 Apr 2012, 07:00

feel free to remake any level you want,
I'll let everyone know what level I'm working on
also please tell what levels your making so others don't make the same mistake
here's some maps
http://www.vgmaps.com/Atlas/X1/index.ht ... rosSpecial
don't worry if I don't get enought support I'll do it all myself
I really want to see this get finished aswell.

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idiot9.0
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Post » 08 Apr 2012, 07:24

Well, I'll start on world 3 for now if you're not doing it yet. And thanks for the links to the maps.

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renhoek
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Post » 08 Apr 2012, 07:32

I'll edit the first post to let people know who's doing what including myself.

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12seth12
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Post » 08 Apr 2012, 08:05

I'll work on world 7, I'm not sure what the things are at the end of 7-1 though, can someone tell me what they are? (coin things near flag) i'll just put a coin for now >_<

Also, which cloud should i use...

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renhoek
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Post » 08 Apr 2012, 08:12

those are barrels replace them with spinys

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idiot9.0
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Post » 08 Apr 2012, 08:25

xXxrenhoekxXx wrote:those are barrels replace them with spinys
I would actually recommend replacing barrels with buzzy beetles, as in a playthrough I watched of SMB Special showed that barrels couldn't get destroyed with fireballs, and since buzzy beetles can't either, it seems more accurate.

Just a suggestion though, you the leader guy

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renhoek
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Post » 08 Apr 2012, 08:39

actually I'm following what Superjustinbros said since he has more knowlege of the game than I do :P
Superjustinbros wrote:
Rachel wrote: It might be best if you try to make it with what's already in the game, for those of us who dislike modding.
Unless modding is in the question, you can always stick with 1ups for the Hachisuke and Clock items, stars for the wings and lucky stars, and Fire Flowers for hammers. As for the enemies, you can do green Paratroopas for fighter flies, and Spinies for the other enemies. The Icicle doesn't really have a comfortable replacement.
yeah replace the barrels with buzy beetles
I'll eventually work on world 8 soon.

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12seth12
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Post » 08 Apr 2012, 09:48

Alright, i finished 7-1.

Just one more thing, when i'm doing 7-2, it's a underwater level so i need an underwater backround that matches the color of the water you already have for the custom map.

Can you make it, i don't know how to >_< the top two squares should be the new blue backround from the other levels, and everything lower should be water color.

EDIT: Actually no, just all the new water color is fine. thats what Maurice did anyway.
Last edited by 12seth12 on 08 Apr 2012, 10:00, edited 1 time in total.

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idiot9.0
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Post » 08 Apr 2012, 09:58

12seth12 wrote:Just one more thing, when i'm doing 7-2, it's a underwater level so i need an underwater backround that matches the color of the water you already have for the custom map.
I had that problem too seth, but I made my own background for it. (Thank you copy-paste :3) If you want, I can handle 7-2 for ya, or just upload the background file i made for it.

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12seth12
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Post » 08 Apr 2012, 10:01

idiot9.0 wrote:
12seth12 wrote:Just one more thing, when i'm doing 7-2, it's a underwater level so i need an underwater backround that matches the color of the water you already have for the custom map.
I had that problem too seth, but I made my own background for it. (Thank you copy-paste :3) If you want, I can handle 7-2 for ya, or just upload the background file i made for it.
Oh alright, you can just upload it please, I want to do all of world 7 on my own :3

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idiot9.0
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Post » 08 Apr 2012, 10:07

http://dl.dropbox.com/u/51013077/mari0/ ... kgound.png
This should give you the image. It's small, but works :3

Also, something I noticed with custom bg's, if you use it on a level extensioin, like 7-2_1, and die, it will load 7-2's background when you respawn. And if there's no bg for 7-2, it will load the portal bg by default. So just to be safe, have it in the mappack folder twice,
once as 7-2_1background1.png, and 7-2background.png. That way it will load the background no matter what.

I didn't know if you knew this, so I put it there just in case.

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Bonjour
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Post » 08 Apr 2012, 11:00

I'll help by working on World 2 ;)
Last edited by Bonjour on 08 Apr 2012, 11:18, edited 1 time in total.

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12seth12
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Post » 08 Apr 2012, 11:03

idiot9.0 wrote:http://dl.dropbox.com/u/51013077/mari0/ ... kgound.png
This should give you the image. It's small, but works :3

Also, something I noticed with custom bg's, if you use it on a level extensioin, like 7-2_1, and die, it will load 7-2's background when you respawn. And if there's no bg for 7-2, it will load the portal bg by default. So just to be safe, have it in the mappack folder twice,
once as 7-2_1background1.png, and 7-2background.png. That way it will load the background no matter what.

I didn't know if you knew this, so I put it there just in case.
Alright, thanks.

How did you guys deal with the mari0 being 1 square higher then the maps given, just make every walls 1 higher?

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12seth12
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Post » 08 Apr 2012, 11:10

alright, now my problem is that if i make background2.png be the water one as well, then i need to color over all of 7-2_0 which is not under water, but if i do that, then the clouds don't work. and if i give the under water level the same background as the out of water level, then the coins don't work. so i need different backgrounds for both out and in water. but apparently there's a glitch if you die. T___T

EDIT: So i just tested this, and if you die, the background from sublevels get messed. so to make this mappack look good, we need either coins with the new underwater background or clouds with the new blue sky color in the custom tile set. (also i'm done 7-2, but going to bed)

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idiot9.0
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Post » 08 Apr 2012, 11:21

Image
I added the clouds with the background to the tileset, since we can't really do anything about the coins I think. Hope this helps.

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renhoek
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Post » 08 Apr 2012, 11:25

12seth12 wrote:alright, now my problem is that if i make background2.png be the water one as well, then i need to color over all of 7-2_0 which is not under water, but if i do that, then the clouds don't work. and if i give the under water level the same background as the out of water level, then the coins don't work. so i need different backgrounds for both out and in water. but apparently there's a glitch if you die. T___T

EDIT: So i just tested this, and if you die, the background from sublevels get messed. so to make this mappack look good, we need either coins with the new underwater background or clouds with the new blue sky color in the custom tile set. (also i'm done 7-2, but going to bed)
are you naming the backs like this?
Image

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idiot9.0
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Post » 08 Apr 2012, 11:32

xXxrenhoekxXx wrote:are you naming the backs like this?
Image
Not trying to speak for him, but what I think he's saying is this:

What's happening is that when, using your pic as an example, you're in 8-2_1, where 8-2_1background1 is being used, and you die in that part of the level, when you respawn in the level, 8-2background1 is being loaded instead. So instead of water being the background, it's the blue sky.

I believe it's a bug in the game, because I tested it out already and it does happen. It happened with the castlevania pack that one person is working on.

EDIT: I'm also done with World 3. I'll send it to you tomorrow when I wake up.

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renhoek
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Post » 08 Apr 2012, 12:19

oh ok
just put up with the glitched coins for now until the game's custom backgrounds fixed
and I've put a check mark next to idiot 9.0's name

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renhoek
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Post » 08 Apr 2012, 14:42

*update*
I've finished world 8 and am extreamly tired,
I'll do the pics tomorrow but I just want to relax right now :P

we still have 3 positions available

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Superjustinbros
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Post » 08 Apr 2012, 15:15

I'd absolutely love to help, but right now at the moment I'm busy with my own map pack of original levels.

However, I need to point out a few things:

*In the description on the pack selection screen, "Sequel" is misspelled.

*Whenever the "reversed L" pipe is present (i.e 1-2), you can only enter through the bottom horizontal pipe; the top is only there for show.

*In World 1-4, the second "?" block right next to a firebar containing a Mushroom/Flower is supposed to be invisible.

*Also in 1-4, a "Fire Start" entity should be placed right above the "B" entity. In SMBS, bowser does not spewing flames until the player arrives on his bridge.

[quote="idiot9.0"]I would actually recommend replacing barrels with buzzy beetles, as in a playthrough I watched of SMB Special showed that barrels couldn't get destroyed with fireballs, and since buzzy beetles can't either, it seems more accurate. /quote]

In SMBS, Barrels (plus the living fires) are immune to both stomping and fireballs; the Hammer or the Starman are the only true ways to defeat those two enemies. So I was thinking Spinies since you can pretend the Fire Flower you can obtain in the "barrel room" in 3-4 is the Hammer.

Either way, I wish luck to everyone. ;)

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renhoek
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Post » 08 Apr 2012, 15:20

thanks
I've fixed the pipe thing
and will make the block invisible
once the levels are complete I'll send them to you so you can tell me what needs to be done (or you can)

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rokit
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Post » 08 Apr 2012, 15:35

I would like to help, but I am working 24/7 on C0ntra and that is too much.

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renhoek
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Post » 08 Apr 2012, 15:36

rokit boy wrote:I would like to help, but I am working 24/7 on C0ntra and that is too much.
and I'm working 24/7 in the B V AB war :P

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12seth12
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Post » 08 Apr 2012, 18:59

Alright, so I'll just make it with different backgrounds and we'll hope that Maurice fixes up multiple backgrounds soon :P (I've tried already and it looks great but if you die, the its messed >_<)

How did you deal with Mari0 being one block higher then the maps?
Also, how can you tell if you should put a half goomba vs a full.
And we're going with spinies for barrels? or bettle.
There are crabs in 7-3, whats the replacement for these?

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idiot9.0
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Post » 08 Apr 2012, 20:17

Superjustinbros wrote:In SMBS, Barrels (plus the living fires) are immune to both stomping and fireballs; the Hammer or the Starman are the only true ways to defeat those two enemies. So I was thinking Spinies since you can pretend the Fire Flower you can obtain in the "barrel room" in 3-4 is the Hammer.

Either way, I wish luck to everyone. ;)
You make a valid point. I guess spinies really do fit well.
Either way, World 3 is done, and I'm willing to remake World 4 if no one minds me doing two worlds.

Also, xXxrenhoekxXx how would you like me to send you the levels, through PM or just post on this thread?

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12seth12
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Post » 08 Apr 2012, 22:17

I just finished world 7, i ended up putting beetles instead of the fire ball guys and just not putting anything for the icicles, and nothing for the upside down plants. I probably won't be working on any more unless it's still not done in like 2 weeks, since i have my finals starting this week >_< But feel free to change anything you would like.

Here you go, just open and drop the contents of the folder inside the map pack folder and it should add my world seven.

http://www.mediafire.com/?uvhqeqnw8ch1h4i

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Superjustinbros
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Post » 08 Apr 2012, 22:35

Well this is proving to be one hell of a project, so I'll make one small notice:

As the person that initially suggested the project; I will volunteer to take everyone's contributed remade maps; finalize them with what I have in mind, playtest the entirity of it from pont A to point B, then release NES, Sharp X1, and PC88 versions of the mappack, provided with a readme detailing everyone involved. As someone that has played the first three worlds myself (on the painful PC88) and watched Mr. Podoboo's playthrough multiple times, I can make sure this map pack will be the most enjoyable version of SMBS, surpassing the SMB ROM hack that lacks the feel and charm of the original game the hack is based on.

Once again, I hope Maurice decides to put in the SMBS enemies and items someday, even if it ends up being years.

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Sky
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Post » 08 Apr 2012, 22:40

I will help with this. Give me a number and I'll make that world.

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idiot9.0
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Post » 09 Apr 2012, 00:46

Well, I'm just gonna drop World 3 right here then, so people can playtest/review what I have so far.

http://dl.dropbox.com/u/51013077/mari0/ ... cialW3.zip
If moving the files, make sure you take the backgrounds as well.

Whoever is pulling them together, superjustinbros or xXxrenhoekxXx, here you go. And I'm still open to making world 4 as well, someone just give me the OK.

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renhoek
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Post » 09 Apr 2012, 04:45

sorry for the late update guys but I need sleep :P
12seth12 wrote:Alright, so I'll just make it with different backgrounds and we'll hope that Maurice fixes up multiple backgrounds soon :P (I've tried already and it looks great but if you die, the its messed >_<)

How did you deal with Mari0 being one block higher then the maps? leave them the same except in water levels compensate by expanding things to the right side gaps
Also, how can you tell if you should put a half goomba vs a full. I used a grid system, but I'd suggest just looking at the gound and see if his middle parts on the line or not.
And we're going with spinies for barrels? or bettle. spinys? don't waoory we'll decide and change them to the right object
There are crabs in 7-3, whats the replacement for these? spinys :P
WillWare wrote:I will help with this. Give me a number and I'll make that world.
I'll assign a world as soon as I've updated the first post.
idiot9.0 wrote:Well, I'm just gonna drop World 3 right here then, so people can playtest/review what I have so far.

http://dl.dropbox.com/u/51013077/mari0/ ... cialW3.zip
If moving the files, make sure you take the backgrounds as well.

Whoever is pulling them together, superjustinbros or xXxrenhoekxXx, here you go. And I'm still open to making world 4 as well, someone just give me the OK.
I'm compiling it and then I'll send it to superjustinbros when I've got all the maps done,
and go ahead do world 4.

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rokit
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Post » 09 Apr 2012, 15:55

Ok i'll help with a level, I took a brake from c0ntra for a bit.

Camewel
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Post » 09 Apr 2012, 15:57

rokit boy wrote:Ok i'll help with a level, I took a brake from c0ntra for a bit.
Achievement Unlocked: Too Much C0ntra.

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