Super Mario Bros Special Remake SE full port

Mapping related threads and questions go in here!
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rokit
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Post » 09 Apr 2012, 15:58

Camewel wrote:
rokit boy wrote:Ok i'll help with a level, I took a brake from c0ntra for a bit.
Achievement Unlocked: Too Much C0ntra.
It's sad because it's true.

Camewel
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Post » 09 Apr 2012, 15:59

It's actually a reference to a flash game.

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renhoek
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Post » 09 Apr 2012, 16:00

rokit boy wrote:Ok i'll help with a level, I took a brake from c0ntra for a bit.
so what level would that be?
a whole world or just
a single level,
we currently have 1 more world to do so it's gotta be a level from there.

EDIT: woah I was just making this and when I posted it told me only camewel posted
did I get nanja'd x3?
Last edited by renhoek on 09 Apr 2012, 16:02, edited 1 time in total.

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rokit
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Post » 09 Apr 2012, 16:01

xXxrenhoekxXx wrote:
rokit boy wrote:Ok i'll help with a level, I took a brake from c0ntra for a bit.
so what level would that be?
a whole world or just
a single level,
we currently have 1 more world to do so it's gotta be a level from there.
A whole world

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renhoek
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Post » 09 Apr 2012, 16:05

rokit boy wrote:
xXxrenhoekxXx wrote:
rokit boy wrote:Ok i'll help with a level, I took a brake from c0ntra for a bit.
so what level would that be?
a whole world or just
a single level,
we currently have 1 more world to do so it's gotta be a level from there.
A whole world
grats you've got to do world 6
welp no more contrabutions everyone whos on the worlds list (and superjusin bros, and black squiral making people give credit when I only need the sheet for the logo god damn son of a-)

Everyone back to your slave jobs.

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Sky
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Post » 09 Apr 2012, 16:54

xXxrenhoekxXx wrote:
I wrote:I will help with this. Give me a number and I'll make that world.
I'll assign a world as soon as I've updated the first post.
...

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renhoek
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Post » 09 Apr 2012, 17:00

WillWare wrote:
xXxrenhoekxXx wrote:
I wrote:I will help with this. Give me a number and I'll make that world.
I'll assign a world as soon as I've updated the first post.
...
world 1 xXxrenhoekxXx ☑

world 2 Bonjour

world 3 idiot9.0 ☑

world 4 idiot9.0

world 5 WillWare


world 6 rokit boy

world 7 12seth12 ☑

world 8 xXxrenhoekxXx ☑

does anyone read the list?

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Sky
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Post » 09 Apr 2012, 17:04

I guess I missed something. I'll get started as soon as I can.
(That might be tomorrow, but it shouldn't be.)

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Sky
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Post » 09 Apr 2012, 17:48

Random thoughts as I work:
The NES colors mixing with the Sharp X1 colors is annoying my OCD.
I hereby declare Paint.NET the best resource for viewing these maps.
"I've got an idea! Let's add a feature where finding the bonus room makes you go BACKWARDS!"
Rest assured that my OCD is correctly measuring all distances. The clouds will be in the appropriate places, and the gaps will be the required length.
My work is going to frustrate someone. I just know it.

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Mari0Lu1g1
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Post » 09 Apr 2012, 17:55

I'd help, but it looks like you have it covered ;D

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renhoek
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Post » 09 Apr 2012, 17:57

I'll let you know if there's anything you can do

and to WillWare
don't worry we'll fine tune any bugs or graphical mistakes in the map
I'm tthinking leave all the glitched in the pcx version (vine leads to a dead end in a certain level)
and have all secret areas fixed in the nes version (maybe warp zones) I haven't really talked about it though

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Sky
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Post » 09 Apr 2012, 19:03

xXxrenhoekxXx wrote:and to WillWare
don't worry we'll fine tune any bugs or graphical mistakes in the map
The idea here is for you not to have to clean up my messes.
Also, I'm halfway done. How'm I doin' timewise?

New random thought:
HOW TO GET HEIGHTS CORRECT - Zoom in on map 200% and line up bottom of Mari0 window with bottom of map.

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Sky
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Post » 09 Apr 2012, 20:34

Done.
http://www.mediafire.com/download.php?sm6jc80823q46f6
That was easy. And fun. I wish I could do more, but I don't want to steal the spotlight here.
And I have History to do. *sigh*
Anyway, hope you like it!

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Superjustinbros
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Post » 09 Apr 2012, 21:17

WillWare wrote:Done.
http://www.mediafire.com/download.php?sm6jc80823q46f6
That was easy. And fun. I wish I could do more, but I don't want to steal the spotlight here.
And I have History to do. *sigh*
Anyway, hope you like it!
Well you've at least lent a hand. I downloaded your contributed world and made the recommended edits to it, and put it with all the others. However, I should mention the underwater sub-level in 5-1 lacks the proper background.

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Sky
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Post » 09 Apr 2012, 21:22

Superjustinbros wrote:Well you've at least lent a hand. I downloaded your contributed world and made the recommended edits to it, and put it with all the others. However, I should mention the underwater sub-level in 5-1 lacks the proper background.
I have no background for it; the point was to add the underwater one and it would match up perfectly.

Camewel
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Post » 09 Apr 2012, 21:23

Superjustinbros wrote:However, I should mention the underwater sub-level in 5-1 lacks the proper background.
He probably just assumed you guys would have that, as he didn't. It's hardly anything that needs re-doing.

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Superjustinbros
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Post » 09 Apr 2012, 23:41

WillWare wrote:
Superjustinbros wrote:Well you've at least lent a hand. I downloaded your contributed world and made the recommended edits to it, and put it with all the others. However, I should mention the underwater sub-level in 5-1 lacks the proper background.
I have no background for it; the point was to add the underwater one and it would match up perfectly.
Alright; which existing background images should I copy and re-title?

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renhoek
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Post » 10 Apr 2012, 02:47

wait I was actually compiling them myself :P
also I've updated the tileset and backgrounds with the new tileset you made.

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Superjustinbros
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Post » 10 Apr 2012, 03:41

xXxrenhoekxXx wrote:wait I was actually compiling them myself :P
also I've updated the tileset and backgrounds with the new tileset you made.
The PC88 version of the tileset is not an update; it is just for those that want the game to feel like the PC88 version rather than the Sharp X1 version.

As for 5-1's underwater background; my question still goes unanswered as to what existing files I have to copy re-name.

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renhoek
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Post » 10 Apr 2012, 04:00

Superjustinbros wrote:
xXxrenhoekxXx wrote:wait I was actually compiling them myself :P
also I've updated the tileset and backgrounds with the new tileset you made.
The PC88 version of the tileset is not an update; it is just for those that want the game to feel like the PC88 version rather than the Sharp X1 version.

As for 5-1's underwater background; my question still goes unanswered as to what existing files I have to copy re-name.
I've fixed the backgrounds and modified the water level in the map he sent in
I'll send you a private message once I have all the mappacks compiled

and the graphics thing
does that mean we have to make 3 versoins?
nes, pc88 and sharp x1 map versions?

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Superjustinbros
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Post » 10 Apr 2012, 04:06

xXxrenhoekxXx wrote:
Superjustinbros wrote:
xXxrenhoekxXx wrote:wait I was actually compiling them myself :P
also I've updated the tileset and backgrounds with the new tileset you made.
The PC88 version of the tileset is not an update; it is just for those that want the game to feel like the PC88 version rather than the Sharp X1 version.

As for 5-1's underwater background; my question still goes unanswered as to what existing files I have to copy re-name.
I've fixed the backgrounds and modified the water level in the map he sent in
I'll send you a private message once I have all the mappacks compiled

and the graphics thing
does that mean we have to make 3 versoins?
nes, pc88 and sharp x1 map versions?
Okay. I have my edits for the first, third, fifth, and seventh worlds to fix a few minor issues; I only need 5-1 (mainly the background image file(s) sent in to fix the background for the underwater sublevel and make the level set up-to-date. Afterwards I will await the second, fourth, sixth, and eighth worlds from the other contributors.

I would suggest sticking with the Sharp X1 tileset; but bundling the PC88 and NES tilesets in a separate folder and include detailed instructions on how to swap to each version, both with keeping one level pack or duplicates; each with a different tileset.

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renhoek
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Post » 10 Apr 2012, 04:11

Superjustinbros wrote:
xXxrenhoekxXx wrote:
Superjustinbros wrote:
The PC88 version of the tileset is not an update; it is just for those that want the game to feel like the PC88 version rather than the Sharp X1 version.

As for 5-1's underwater background; my question still goes unanswered as to what existing files I have to copy re-name.
I've fixed the backgrounds and modified the water level in the map he sent in
I'll send you a private message once I have all the mappacks compiled

and the graphics thing
does that mean we have to make 3 versoins?
nes, pc88 and sharp x1 map versions?
Okay. I have my edits for the first, third, fifth, and seventh worlds to fix a few minor issues; I only need 5-1 (mainly the background image file(s) sent in to fix the background for the underwater sublevel and make the level set up-to-date. Afterwards I will await the second, fourth, sixth, and eighth worlds from the other contributors.

I would suggest sticking with the Sharp X1 tileset; but bundling the PC88 and NES tilesets in a separate folder and include detailed instructions on how to swap to each version, both with keeping one level pack or duplicates; each with a different tileset.
k I'll send a private message for what I have for world 5
I think It would be easier just to have seperate files for the graphics (backgorunds need to be changed too)

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12seth12
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Post » 10 Apr 2012, 05:23

if you want the water background, take it off of someone's water level they already made, it's all the same background anyway. Take mine if you want. (world 7)

Edit: Oh nevermind, it looks different O_O

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idiot9.0
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Post » 10 Apr 2012, 08:05

Finished up World 4. Here's the file:

http://dl.dropbox.com/u/51013077/mari0/ ... cialW4.zip

One note: In 4-2 there's an area where you're supposed to be able to jump over the flagpole to get a few hidden goodies, but since Mari0 has it programmed so there's no way to get over the pole, it's pretty much useless. I put it in so the level's complete though.

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Garb0
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Post » 10 Apr 2012, 08:17

idiot9.0 wrote:Finished up World 4. Here's the file:

http://dl.dropbox.com/u/51013077/mari0/ ... cialW4.zip

One note: In 4-2 there's an area where you're supposed to be able to jump over the flagpole to get a few hidden goodies, but since Mari0 has it programmed so there's no way to get over the pole, it's pretty much useless. I put it in so the level's complete though.
Most poeple could find that in multiplayer.

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renhoek
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Post » 10 Apr 2012, 08:47

Garb0 wrote:Most poeple could find that in multiplayer.
uuuh what are you talking about Garb0?
idiot9.0 wrote:Finished up World 4. Here's the file:

http://dl.dropbox.com/u/51013077/mari0/ ... cialW4.zip

One note: In 4-2 there's an area where you're supposed to be able to jump over the flagpole to get a few hidden goodies, but since Mari0 has it programmed so there's no way to get over the pole, it's pretty much useless. I put it in so the level's complete though.
I'll check your name next to the world and take the pics
thanks idiot

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Sky
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Post » 10 Apr 2012, 14:29

xXxrenhoekxXx wrote:thanks idiot
...That doesn't sound right...
But it is...

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12seth12
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Post » 10 Apr 2012, 17:30

xXxrenhoekxXx wrote:
Garb0 wrote:Most poeple could find that in multiplayer.
uuuh what are you talking about Garb0?
When you play multiplayer, if someone gets the flag, the others can get passed it and go get the goodies that idiot9.0 was talking about.

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idiot9.0
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Post » 10 Apr 2012, 23:26

WillWare wrote:
xXxrenhoekxXx wrote:thanks idiot
...That doesn't sound right...
But it is...
And these kind of statements are exactly what I love about my username. ^-^
12seth12 wrote:When you play multiplayer, if someone gets the flag, the others can get passed it and go get the goodies that idiot9.0 was talking about.
You'd have to know the map pretty well to get the goodies over there during multiplayer, and be quick too. But yes, it's possible in multiplayer, just not singleplayer.

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renhoek
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Post » 11 Apr 2012, 07:43

*update*
I've added a youtube video on world one *see first post*

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idiot9.0
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Post » 11 Apr 2012, 08:09

*watches video*
The mappack is almost finished! Just 2 more worlds! (according to the O.P. at least) I can't wait :D

... but I'm puzzled. Why doesn't player 2 have a fantastic hat tower like player 1 in the video? :<

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renhoek
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Post » 11 Apr 2012, 10:15

idiot9.0 wrote:*watches video*
The mappack is almost finished! Just 2 more worlds! (according to the O.P. at least) I can't wait :D

... but I'm puzzled. Why doesn't player 2 have a fantastic hat tower like player 1 in the video? :<
he's my brother... he likes being detective luigi...
EDIT: oh fun fact toads are colour blind (8:18)

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NEoNoxD
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Post » 11 Apr 2012, 12:17

is there anything i can help with?
(making a world, a logo, or something)

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Superjustinbros
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Post » 11 Apr 2012, 18:54

I like the video. :)

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renhoek
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Post » 12 Apr 2012, 02:43

NEoNoxD wrote:is there anything i can help with?
(making a world, a logo, or something)
well the list is already filled out (exept I havn't heard from Bonjour and rockit boy on this, this worries me :S)

but you can design a logo for the mappack if you want.

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Superjustinbros
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Post » 12 Apr 2012, 04:23

Oh shoot, I already did a logo. <:{
Image

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12seth12
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Post » 12 Apr 2012, 04:41

should we just get other people to make the remaining worlds since bonjour and rockit boy arn't responding >_<

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renhoek
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Post » 12 Apr 2012, 04:53

well I'll let other people do their levels if their up for it

I can't have the project die just cuz 2 people forgot their submissions.
also I maded 2 icons b4
Image for the pc Icon
Image for nes

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Superjustinbros
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Post » 12 Apr 2012, 06:18

xXxrenhoekxXx wrote:well I'll let other people do their levels if their up for it

I can't have the project die just cuz 2 people forgot their submissions.
also I maded 2 icons b4
Image for the pc Icon
Image for nes
The above icon I posted was an edit of the PC88 version because in the Mari0 pack selection screen, the "Special" is stretched terribly vertically; and to make it grey (combo of RBG Blue and RGB Yellow), which can be found in many parts of the PC88 version's tileset. To fix this, make sure the area you're placing the Special logo is in the center of a perfect square.

The Sharp X1 version uses a greener "Special" logo; seen here:
Image

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acmfan
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Post » 12 Apr 2012, 10:18

any date when to expect it to be out, i'd like to try it, SOON!

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renhoek
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Post » 12 Apr 2012, 11:38

acmfan wrote:any date when to expect it to be out, i'd like to try it, SOON!
I don't know
It's whenever I get the worlds that aren't complete and after super justin bros has fine tuned everything

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12seth12
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Post » 12 Apr 2012, 15:35

i'm in the middle of finals right now, but if one of the worlds is still not done by the 18th, then i'll help make another. no prob >:3

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renhoek
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Post » 12 Apr 2012, 15:46

I put "~position available" next to Bonjours and rockit boys names
how ever I'm puting them down in the credits as support since I thought it was kind of them to at least try to help

also just to make it clear

Bonjour and rockit boy aren't kicked off of their worlds but
depending on who's levels I get first
that's the one I'll be accepting.

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rokit
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Post » 12 Apr 2012, 15:48

Ahem... WHAT?
I just been idle with things because I haven't been on the mapping section for a while.

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renhoek
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Post » 12 Apr 2012, 15:53

rokit boy wrote:Ahem... WHAT?
I just been idle with things because I haven't been on the mapping section for a while.
sorry rockit boy
I assumed you had forgotten this project
I'll remove the position available from your name.

also to Bonjour if you do read this just respond and I'll remove the ~position available from your name to

it's just that all the other worlds are finished and I really want to get this done.

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rokit
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Post » 12 Apr 2012, 16:02

give me 3 days. I have real life stuff, but I can do this.

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12seth12
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Post » 13 Apr 2012, 23:22

Cool, I can't wait for this to be complete.

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renhoek
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Post » 14 Apr 2012, 04:27

I'm still waiting for Bonjour to respond.

his position is still open and I'd hate to find out that he was working on it when someone else does it.

Franpa
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Post » 14 Apr 2012, 08:59

Based on screen shots alone, it looks bleh with glitchy player sprites. I'm unsure why you have so much fascination for having a rediculous amount of hats.

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renhoek
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Post » 14 Apr 2012, 09:22

well you won't see them that much any more
you'll see this instead.
Image

oh and my character skin has nothing to do with the game,
what do you mean by glitchy?

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