[mappack]Mari0 bros

Mapping related threads and questions go in here!
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kyudoxp
Posts: 101
Joined: 05 Apr 2012, 06:46

Post » 06 Apr 2012, 05:24

Image

This map represent a recreation of the old mario bros with portals.
mario was like alway cleaning the pipes when he suddenly find a portal gun...
objetives of the game:
*win all the points you can by killing spikeys
*survive as much as you can
*levels accesible from the pipes

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Image
Download:http://www.mediafire.com/download.php?yl852t4m9999y9z
banner:
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Code: Select all

[url=http://forum.stabyourself.net/viewtopic.php?f=12&t=1363][img]http://img856.imageshack.us/img856/4550/banneryd.png[/img][/url]
Last edited by kyudoxp on 07 Apr 2012, 04:23, edited 5 times in total.

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Superjustinbros
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Post » 06 Apr 2012, 05:26

Looks good, but is a download of the current version available?

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kyudoxp
Posts: 101
Joined: 05 Apr 2012, 06:46

Post » 06 Apr 2012, 06:26

Superjustinbros wrote:Looks good, but is a download of the current version available?
Yes, ready for download now

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rAALph SiC
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Post » 06 Apr 2012, 11:06

grrr.. you beat me to it!!! kudos! looks great, would like to know how u got the pow box working..

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kyudoxp
Posts: 101
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Post » 06 Apr 2012, 17:22

rAALph SiC wrote:grrr.. you beat me to it!!! kudos! looks great, would like to know how u got the pow box working..
it don´t kill all only have a starman inside.

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Rachel
Posts: 45
Joined: 06 Apr 2012, 14:33

Post » 06 Apr 2012, 18:21

kyudoxp wrote:
rAALph SiC wrote:grrr.. you beat me to it!!! kudos! looks great, would like to know how u got the pow box working..
it don´t kill all only have a starman inside.
That's genius.

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Sky
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Post » 06 Apr 2012, 18:33

Very good job on this!
My one complaint is the repetitive nature of it, but that's more about the game itself. You did a fine job!
Image

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kyudoxp
Posts: 101
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Post » 06 Apr 2012, 21:02

WillWare wrote:Very good job on this!
My one complaint is the repetitive nature of it, but that's more about the game itself. You did a fine job!
Image
Uptaded:level select for more difficult

newguy
Posts: 29
Joined: 09 Mar 2012, 19:01

Post » 07 Apr 2012, 16:59

Silly question: Is there a way to spawn turtles (or other enemies) periodically? The level is really well set up and I love the concept. I just wish there was a little more variety in the enemies.

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trosh
Posts: 1594
Joined: 03 Feb 2012, 08:36

Post » 07 Apr 2012, 17:04

sadly there's no monster spawner (like the gel or box spawners) so you can't use logic easily
However I'm gessing there could be a way to make the monsters fall out of a big box periodically using doors and buttons

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Rachel
Posts: 45
Joined: 06 Apr 2012, 14:33

Post » 07 Apr 2012, 20:48

trosh wrote:sadly there's no monster spawner (like the gel or box spawners) so you can't use logic easily
However I'm gessing there could be a way to make the monsters fall out of a big box periodically using doors and buttons
Yeah, but the stage only takes place on one screen and a big box like that would take up a lot of space.

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Mari064
Posts: 156
Joined: 15 Jul 2012, 18:40

Post » 25 Sep 2012, 23:10

Tiles? I want to edit the one i put in the battle

FaycalMenouar
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Post » 05 Oct 2012, 19:23

i was making that ! :-( anyways your's is way better than mine good job

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mari0br0s
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Joined: 19 Jul 2012, 18:47

Post » 06 Oct 2012, 19:02

the title for this reminds me of my username ._.

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SuperKid
Posts: 16
Joined: 06 Oct 2012, 19:34

Post » 06 Oct 2012, 19:44

Always wondered how the classic Mario Brothers would work on Mari0. :D

Good job

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