Mapping related threads and questions go in here!
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kyudoxp
- Posts: 101
- Joined: 05 Apr 2012, 06:46
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» 06 Apr 2012, 05:24
This map represent a recreation of the old mario bros with portals.
mario was like alway cleaning the pipes when he suddenly find a portal gun...
objetives of the game:
*win all the points you can by killing spikeys
*survive as much as you can
*levels accesible from the pipes
Download:
http://www.mediafire.com/download.php?yl852t4m9999y9z
banner:
Code: Select all
[url=http://forum.stabyourself.net/viewtopic.php?f=12&t=1363][img]http://img856.imageshack.us/img856/4550/banneryd.png[/img][/url]
Last edited by
kyudoxp on 07 Apr 2012, 04:23, edited 5 times in total.
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Superjustinbros
- Posts: 2119
- Joined: 29 Mar 2012, 20:39
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Contact:
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» 06 Apr 2012, 05:26
Looks good, but is a download of the current version available?
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kyudoxp
- Posts: 101
- Joined: 05 Apr 2012, 06:46
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» 06 Apr 2012, 06:26
Superjustinbros wrote:Looks good, but is a download of the current version available?
Yes, ready for download now
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rAALph SiC
- Posts: 46
- Joined: 09 Mar 2012, 06:12
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» 06 Apr 2012, 11:06
grrr.. you beat me to it!!! kudos! looks great, would like to know how u got the pow box working..
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kyudoxp
- Posts: 101
- Joined: 05 Apr 2012, 06:46
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» 06 Apr 2012, 17:22
rAALph SiC wrote:grrr.. you beat me to it!!! kudos! looks great, would like to know how u got the pow box working..
it don´t kill all only have a starman inside.
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Rachel
- Posts: 45
- Joined: 06 Apr 2012, 14:33
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» 06 Apr 2012, 18:21
kyudoxp wrote:rAALph SiC wrote:grrr.. you beat me to it!!! kudos! looks great, would like to know how u got the pow box working..
it don´t kill all only have a starman inside.
That's genius.
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Sky
- Posts: 1283
- Joined: 08 Mar 2012, 04:35
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» 06 Apr 2012, 18:33
Very good job on this!
My one complaint is the repetitive nature of it, but that's more about the game itself. You did a fine job!
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kyudoxp
- Posts: 101
- Joined: 05 Apr 2012, 06:46
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» 06 Apr 2012, 21:02
WillWare wrote:Very good job on this!
My one complaint is the repetitive nature of it, but that's more about the game itself. You did a fine job!
Uptaded:level select for more difficult
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newguy
- Posts: 29
- Joined: 09 Mar 2012, 19:01
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» 07 Apr 2012, 16:59
Silly question: Is there a way to spawn turtles (or other enemies) periodically? The level is really well set up and I love the concept. I just wish there was a little more variety in the enemies.
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trosh
- Posts: 1594
- Joined: 03 Feb 2012, 08:36
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» 07 Apr 2012, 17:04
sadly there's no monster spawner (like the gel or box spawners) so you can't use logic easily
However I'm gessing there could be a way to make the monsters fall out of a big box periodically using doors and buttons
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Rachel
- Posts: 45
- Joined: 06 Apr 2012, 14:33
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» 07 Apr 2012, 20:48
trosh wrote:sadly there's no monster spawner (like the gel or box spawners) so you can't use logic easily
However I'm gessing there could be a way to make the monsters fall out of a big box periodically using doors and buttons
Yeah, but the stage only takes place on one screen and a big box like that would take up a lot of space.
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Mari064
- Posts: 156
- Joined: 15 Jul 2012, 18:40
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» 25 Sep 2012, 23:10
Tiles? I want to edit the one i put in the battle
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FaycalMenouar
- Posts: 1069
- Joined: 11 May 2012, 18:00
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» 05 Oct 2012, 19:23
i was making that ! :-( anyways your's is way better than mine good job
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mari0br0s
- Posts: 46
- Joined: 19 Jul 2012, 18:47
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» 06 Oct 2012, 19:02
the title for this reminds me of my username ._.
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SuperKid
- Posts: 16
- Joined: 06 Oct 2012, 19:34
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» 06 Oct 2012, 19:44
Always wondered how the classic Mario Brothers would work on Mari0. :D
Good job