My custom tileset (SE Compatible!)

Mapping related threads and questions go in here!
User avatar
Superjustinbros
Posts: 2119
Joined: 29 Mar 2012, 20:39
Contact:

Post » 04 Apr 2012, 14:25

This is a set of different-colored tiles that I am currently in the process of using for my (far from finished) map pack. This set includes blocks of 11 different colors, and can be used by absolutely anyone for any map pack in Mari0. If there is a certain color that you're looking for and is not here, let me know and I'll create a separate tile set for you with the requested color scheme(s), and you can say if it has to follow the NES's color palette or just a basic RGB pallette.

The newest version, Version 3, groups the colors together into families for easier access, ten of each family.

*Browns
*Teals
*Greens
*Whites/Grays
*Reds
*Blues
*Yellows
*Oranges
*Pinks
*Violets
*Blacks
*Unportables (only includes one color)

==Mari0: Special Edition-compatible versions==
V4a
Image
==Mari0 1.6-compatible versions==
Top: V3.2 (111 colors), Middle: V2 (56 colors), Bottom: V1 (28 colors)
ImageImageImage

Versino 3.1 has a pastel green in place of the third in the "green" series, as well as changes the fifth brown to a pastel color. You can find 3.0 here: http://i.imgur.com/0Xkez.png

Custom version for you to color yourself: Supports enough space for 5 colors per row, and contains portable and non portable tiles of each.
Image


If you upgrade a map pack fom Version 1 of the tile set to any future versions (including the custom version), doing so will cause brick blocks and other tiles to disappear, appear, or change color. So make sure they are fixed in the map pack itself when you do upgrade.
If you see any issues regarding the tile properties or incorrect color matches, please let me know.
Last edited by Superjustinbros on 10 Feb 2014, 20:50, edited 28 times in total.

User avatar
Sky
Posts: 1283
Joined: 08 Mar 2012, 04:35
Contact:

Post » 04 Apr 2012, 16:54

This is really cool. I may just use this for something.

User avatar
Superjustinbros
Posts: 2119
Joined: 29 Mar 2012, 20:39
Contact:

Post » 04 Apr 2012, 19:59

WillWare wrote:This is really cool. I may just use this for something.
Go right ahead. I should also note that the dark grey tiles have been made non-portable so that when making a SMB-themed puzzle level, you don't have to use Portal's non-portable tiles and make it appear out-of-place.

User avatar
trosh
Posts: 1594
Joined: 03 Feb 2012, 08:36

Post » 04 Apr 2012, 20:15

ok, just a suggestion, try imgur.com or tinypic, they're good quality and probably won't fail you (well I don't know about tinypic ...)
I think you'll understand people will care more if they see the tileset straight away.

User avatar
Superjustinbros
Posts: 2119
Joined: 29 Mar 2012, 20:39
Contact:

Post » 04 Apr 2012, 21:09

trosh wrote:ok, just a suggestion, try imgur.com or tinypic, they're good quality and probably won't fail you (well I don't know about tinypic ...)
I think you'll understand people will care more if they see the tileset straight away.
Alright, I updated the first post with a preview image.

User avatar
trosh
Posts: 1594
Joined: 03 Feb 2012, 08:36

Post » 04 Apr 2012, 21:13

there ! much better. nice colors btw.

User avatar
NotAlice
Posts: 7
Joined: 05 Apr 2012, 05:40

Post » 05 Apr 2012, 05:47

I wanted a whole bunch of colors like this but never got around to it. This looks so much better than anything I could've produced, seriously. May I? You'll def get credit whenever I actually finish my map and post it

User avatar
renhoek
Posts: 4545
Joined: 11 Feb 2012, 10:04

Post » 05 Apr 2012, 11:58

wow terrrific job here,
reminds me of those hacks where they re-shade everything,

Also whats the thing 1 down and 1 right of the top left tile?

Chris0neilson
Posts: 30
Joined: 04 Mar 2012, 15:02

Post » 05 Apr 2012, 14:26

Nice color block.

User avatar
Superjustinbros
Posts: 2119
Joined: 29 Mar 2012, 20:39
Contact:

Post » 05 Apr 2012, 16:31

NotAlice wrote:I wanted a whole bunch of colors like this but never got around to it. This looks so much better than anything I could've produced, seriously. May I? You'll def get credit whenever I actually finish my map and post it
Sure, go right ahead and do what you like with them. :)
xXxrenhoekxXx wrote:wow terrrific job here,
reminds me of those hacks where they re-shade everything,

Also whats the thing 1 down and 1 right of the top left tile?
Thanks, Incase you're wondering, those tiles are for the hilltop levels; they support the hills in most X-3 levels like the brown tile with four black vertical lines.

User avatar
Superjustinbros
Posts: 2119
Joined: 29 Mar 2012, 20:39
Contact:

Post » 13 May 2012, 17:32

Apologies for the dual-post, but here's version 2 of the tileset.

Image

Take note that if you decide to upgrade the tileset from v1, you will have to edit the levels to correct the brick blocks' colors and locations.
Last edited by Superjustinbros on 14 May 2012, 13:03, edited 1 time in total.

User avatar
renhoek
Posts: 4545
Joined: 11 Feb 2012, 10:04

Post » 14 May 2012, 09:26

nice job on the update :D

User avatar
idiot9.0
Posts: 1707
Joined: 09 Mar 2012, 10:28
Contact:

Post » 14 May 2012, 09:30

So many colors..... so pretty....
Great tileset here :D

User avatar
Superjustinbros
Posts: 2119
Joined: 29 Mar 2012, 20:39
Contact:

Post » 15 May 2012, 13:42

Thanks again guys.

Btw, for anyone reading this, I updated the description of the first post.

User avatar
BobTheLawyer
Posts: 2232
Joined: 01 May 2012, 21:00

Post » 15 May 2012, 21:14

In version one, portals couldn't stick to dark gray. Are there anymore nonportal platforms?

User avatar
Superjustinbros
Posts: 2119
Joined: 29 Mar 2012, 20:39
Contact:

Post » 15 May 2012, 23:01

BobTheLawyer wrote:In version one, portals couldn't stick to dark gray. Are there anymore nonportal platforms?
Nope, the only non-portable color of the collection is "Dark Grey". Everything else a portal can be placed on.

User avatar
trosh
Posts: 1594
Joined: 03 Feb 2012, 08:36

Post » 16 May 2012, 10:32

this is OT, but why don't you post the two pictures (in OP) side by side, instead of one on top of the other ? just a suggestion.

User avatar
Superjustinbros
Posts: 2119
Joined: 29 Mar 2012, 20:39
Contact:

Post » 16 May 2012, 12:47

trosh wrote:this is OT, but why don't you post the two pictures (in OP) side by side, instead of one on top of the other ? just a suggestion.
Okay. I re-arranged the two tilesets on the top post.

User avatar
Superjustinbros
Posts: 2119
Joined: 29 Mar 2012, 20:39
Contact:

Post » 17 May 2012, 13:14

I have a suprise update, many more colors (and a few more tiles) were added, bringing up the total to a massive 189 colors. I tried to make sure no colors were alike (if any colors match 100%, please let me know), and it was harder than it may look.

DOWNLOAD (high resolution): http://www.mediafire.com/i/?1sii2e4ufze3i6i
Image

Unfortunately the image (as you can see) is too big for any image site, so I had to make it into a download, Second, the image is also not compatible with Mari0 as the image as a whole is two wide to fit into the maximum width limit (22 tiles long, this image has 28) without the tiles becoming re-arranged and possibly confusing as the different colors would end up becoming merged and not in a proper, clean group (ant to add, maybe I'd like to use this tileset for one of my own personal projects). If however you're familiar with image editing, I encourage you to pick any desired color(s) and create them into a Mari0-compatible tileset by either adding on to or modifying the original tileset I supplied above, then using them in your mappack.

User avatar
trosh
Posts: 1594
Joined: 03 Feb 2012, 08:36

Post » 17 May 2012, 14:32

thank you for that ! will be sure to use/try.

User avatar
renhoek
Posts: 4545
Joined: 11 Feb 2012, 10:04

Post » 17 May 2012, 15:35

SWEET JESUS STOP WITH THE COLOURS!

IT'S TO AWESOME IT'S GOING TO ASPLODE!

User avatar
trosh
Posts: 1594
Joined: 03 Feb 2012, 08:36

Post » 17 May 2012, 22:41

the fact is that this isn't very usable by your lambda mappack maker, so why don't you make small(er) tilesets, with "assortments" or something ? like a color picker or some fancy-ass color-geek shit. (like an assortment of greens and blues)

User avatar
Superjustinbros
Posts: 2119
Joined: 29 Mar 2012, 20:39
Contact:

Post » 18 May 2012, 02:37

trosh wrote:the fact is that this isn't very usable by your lambda mappack maker, so why don't you make small(er) tilesets, with "assortments" or something ? like a color picker or some fancy-ass color-geek shit. (like an assortment of greens and blues)
My "Lambda mappack maker?" \:{

You're not supposed to plaster the tileset into your mappack unedited and expect it to be instantly usable. you're supposed to create a template from versions 1 and 2, change the colors (or add on to the existing tileset) with an advanced image editor such as Photoshop, and then you compile them all together, save them as tiles.png, and boom. you're done.

To save you probobly hours of work, I have created a template. The left (white) tiles represents portable tiles, while the right (grey)tiles uses non-portable tiles.

Image
fixed a small error with brick blocks and used blocks.

I already have the width done for you, so if you need more than five colors, enlarge the image's height, and remember to copy the correct color whenever or not you want said color to be portable or not (P.S. don't forget to copy the tile property pixels as well!).

While I stuck with the NES' colors (at least, what is shown in NEStopia), I'm giving you all freedom to use whichever colors in the RGB/CMYK palettes you please. Try as many as you like and see what you come up with.
Last edited by Superjustinbros on 21 May 2012, 01:05, edited 2 times in total.

User avatar
trosh
Posts: 1594
Joined: 03 Feb 2012, 08:36

Post » 18 May 2012, 10:45

dude I know I've done it a few times.
when I say "your lambda mappack maker" I mean "any random sucker who somehow managed to download mari0 and who noticed there's a "level editor" button and who somehow even managed to go to the forum and see this thread".
why don't you try doing nice simple colorpacks ? (I feel raped, the correct English writing is colour)
like 22 blocks wide, with maybe 4 blocks-wide colours (5 of those) and 2 extra blocks on the right for extra stuff or just empty buffer.

User avatar
Superjustinbros
Posts: 2119
Joined: 29 Mar 2012, 20:39
Contact:

Post » 18 May 2012, 12:50

trosh wrote:dude I know I've done it a few times.
when I say "your lambda mappack maker" I mean "any random sucker who somehow managed to download mari0 and who noticed there's a "level editor" button and who somehow even managed to go to the forum and see this thread".
why don't you try doing nice simple colorpacks ? (I feel raped, the correct English writing is colour)
like 22 blocks wide, with maybe 4 blocks-wide colours (5 of those) and 2 extra blocks on the right for extra stuff or just empty buffer.
I'm not making any promises, but I will try.

User avatar
Ultrasonic95
Posts: 11
Joined: 02 Feb 2012, 23:22

Post » 20 May 2012, 06:15

This is a very good tileset, except it's lacking Castle pieces and Water/Lava bricks.

I hope to see much use of this in the future.

User avatar
Superjustinbros
Posts: 2119
Joined: 29 Mar 2012, 20:39
Contact:

Post » 20 May 2012, 16:58

Ultrasonic95 wrote:This is a very good tileset, except it's lacking Castle pieces and Water/Lava bricks.

I hope to see much use of this in the future.
The blank Hill background can be used for the water's body, as it's a solid color. And there are castle tiles (both outdoor and indoor) on the template sheet in my previous post. You may have been referring to the old arrangement of tiles seen in V1 and V2.

FaycalMenouar
Posts: 1069
Joined: 11 May 2012, 18:00

Post » 13 Jun 2012, 00:53

i'm gonne be using these , excelent work

User avatar
Nate*Rod*
Posts: 47
Joined: 10 May 2012, 03:11

Post » 13 Jun 2012, 22:17

1 word...
Nice.

User avatar
Superjustinbros
Posts: 2119
Joined: 29 Mar 2012, 20:39
Contact:

Post » 14 Jun 2012, 13:53

Hard to believe I'm still adding colors. There's way too many NES games to base palettes on (yes I moved from just SMB hacks).

But yeah, V3 of the tile set will most likely group colors better, as suggested. It will contain all the colors from V1 and V2, but in a different arrangement with many new colors.

And it will use the extra tiles from the custom edition, so it will now contain water, bridge, background castle, and coral reef tiles.

By the way, did I mention my birthday is today?

User avatar
renhoek
Posts: 4545
Joined: 11 Feb 2012, 10:04

Post » 14 Jun 2012, 14:03

HAPPY BIRTHDAY if it weren't for you most of my projects wouldn't have existed... all 1 of them...
also all nes colours are stored in this pic
good luck counting all 12 million with those great shades of yellow
http://fc01.deviantart.net/fs31/f/2008/ ... ik_red.png
just to save you some time ;)

User avatar
Superjustinbros
Posts: 2119
Joined: 29 Mar 2012, 20:39
Contact:

Post » 14 Jun 2012, 14:26

D'aww, Thank you very much. ^___^

Actually, these are the colors I'm using; the ones on the right.

Image

Yes I play Arkanoid.

Also...

Image
http://www.mediafire.com/i/?ipr85i5i2a8rh5w

User avatar
BobTheLawyer
Posts: 2232
Joined: 01 May 2012, 21:00

Post » 14 Jun 2012, 16:39

Superjustinbros wrote:D'aww, Thank you very much. ^___^

Actually, these are the colors I'm using; the ones on the right.

Image

Yes I play Arkanoid.

Also...

Image
http://www.mediafire.com/i/?ipr85i5i2a8rh5w
Wow...

User avatar
Superjustinbros
Posts: 2119
Joined: 29 Mar 2012, 20:39
Contact:

Post » 14 Jun 2012, 17:19

BobTheLawyer wrote:Wow...
Thanks bro.

Just wanted to bring up; if just so happens there are any palettes that have all three colors (not just one or two) matching another, let me know.

User avatar
renhoek
Posts: 4545
Joined: 11 Feb 2012, 10:04

Post » 15 Jun 2012, 09:53

okay you seriously need to stop, it's amazing as it is but I think you should try a new tile set before it gets to big for the human eye XD
it's amazing that someone put that much time in but I think this thread served it's purpose
I know you can still amaze us :)
Last edited by renhoek on 15 Jun 2012, 14:10, edited 1 time in total.

User avatar
BobTheLawyer
Posts: 2232
Joined: 01 May 2012, 21:00

Post » 15 Jun 2012, 13:47

xXxrenhoekxXx wrote:okay you seriously need to stop, it's amazing as it is but I think you should try a new tile set before it gets to big for the human eye XD
I do agree!
I don't think anyone would ever need this many colors!

User avatar
Superjustinbros
Posts: 2119
Joined: 29 Mar 2012, 20:39
Contact:

Post » 15 Jun 2012, 16:07

Yeah I don't plan on any more colors for the time being (thank god) so I'll begin a V3 of the tile set, which has additional tiles and colors, but also will group colors better so they're hopefully easier to locate. I'll probably just use a fraction of the colors, probably 10 per shade (10 browns, 10 greys, etc.) I'll pick the best colors for the job, trust me. :)

If by any chance anyone here wants to construct a version with colors I'm not including, you can take/use colors from the bigger than life color chart with carefull usage of my "custom version" to create your own palettes and tile set.

Edit: Version 3 is looking promising thus far, trying really hard to make sure all the colors from versions 1 and 2 are used.

User avatar
Superjustinbros
Posts: 2119
Joined: 29 Mar 2012, 20:39
Contact:

Post » 16 Jun 2012, 18:44

Ladies and gentlemen.

Get your Portal Guns ready, because

Here

We

GO!

Image
Don't expect v4 anytime soon, this is very much all we need.
Last edited by Superjustinbros on 16 Jun 2012, 21:19, edited 1 time in total.

User avatar
BobTheLawyer
Posts: 2232
Joined: 01 May 2012, 21:00

Post » 16 Jun 2012, 20:52

Superjustinbros wrote:Ladies and gentlemen.

Get your Portal Guns ready, because

Here

We

GO!

Image
Don't expect v4 anytime soon, this is very much all we need.
Image doesn't work.

User avatar
Superjustinbros
Posts: 2119
Joined: 29 Mar 2012, 20:39
Contact:

Post » 16 Jun 2012, 21:20

BobTheLawyer wrote:
Superjustinbros wrote:Ladies and gentlemen.

Get your Portal Guns ready, because

Here

We

GO!

Image
Don't expect v4 anytime soon, this is very much all we need.
Image doesn't work.
Whoops, when I updated the tile set, I only updated the first post and not the announcement. ^_^;

Should be better now.

EDIT: Turns out I didn't apply a true pastel green in the tile set. I might have to make a v3.1 with a "pastel" row underneath the blacks.

Dark[Ol(U23)leneri]
Posts: 222
Joined: 09 Apr 2012, 20:26

Post » 17 Jun 2012, 20:00

Maybe we just allow to chouse the color of tile?
Like a color of skin or wear

User avatar
Superjustinbros
Posts: 2119
Joined: 29 Mar 2012, 20:39
Contact:

Post » 17 Jun 2012, 21:15

Dark[Ol(U23)leneri] wrote:Maybe we just allow to chouse the color of tile?
Like a color of skin or wear
Well that's why I made so many color schemes. If you look at the bottom of this topic's first post, you can find a customizable edition where you can make your one colors and palettes that you can either build from scratch or add onto the most recent version of the tile set. Just be careful of which one of the two colors you work with, as the white in the custom edition represents portable platforms, while the grey represents non-portable tiles.

User avatar
Superjustinbros
Posts: 2119
Joined: 29 Mar 2012, 20:39
Contact:

Post » 26 Feb 2013, 00:06

Well then, I didn't think I'd ever be updating this tileset, but suprise, I felt like I had to correct a small error I spotted a while back:
Take a look at the bottom-center and you'll see the dithering is not entirely percise, since two pixels of the same color touch each other horizontally.
Image
So now I've fixed both v3 and the template version and they should now have correct dithering.

Reminder: If you need more colors, you can add them in yourself; just use the template (either portable or non portable) and give them whatever colors you like.

User avatar
Superjustinbros
Posts: 2119
Joined: 29 Mar 2012, 20:39
Contact:

Post » 22 Jan 2014, 21:03

And my gargantuan tileset is now updated to SE and ready to rumble once more!

Includes new objects:
*Mirrors
*Mirror Bricks
*Grates
*Grate Bricks
*Spikes
*Bowser Bridge & Wire
*Swimmable Water

Check OP for the download!

User avatar
maidenTREE
Posts: 653
Joined: 28 Mar 2013, 16:16
Contact:

Post » 10 Feb 2014, 04:24

Oops, huge bump, but will Version 3.0 get reuploaded?

User avatar
Superjustinbros
Posts: 2119
Joined: 29 Mar 2012, 20:39
Contact:

Post » 10 Feb 2014, 06:19

Look in the OP. It's under the spoilers.

User avatar
maidenTREE
Posts: 653
Joined: 28 Mar 2013, 16:16
Contact:

Post » 10 Feb 2014, 14:31

I know that, but when I click on the link, it links to http://i.imgur.com/removed.png

User avatar
renhoek
Posts: 4545
Joined: 11 Feb 2012, 10:04

Post » 10 Feb 2014, 15:05

Turtley3 wrote:I know that, but when I click on the link, it links to http://i.imgur.com/removed.png
In the ORIGINAL POST (a.k.a first) is what he said.
It works fine for me.

User avatar
maidenTREE
Posts: 653
Joined: 28 Mar 2013, 16:16
Contact:

Post » 10 Feb 2014, 17:58


User avatar
HansAgain
Posts: 1111
Joined: 03 Feb 2012, 18:51
Contact:

Post » 10 Feb 2014, 18:00

In case Turtley's post doesn't have enough information, he means this part of the OP:
Superjustinbros wrote: Versino 3.1 has a pastel green in place of the third in the "green" series, as well as changes the fifth brown to a pastel color. You can find 3.0 here: http://i.imgur.com/0Xkez.png
Hehe, versino...

Post Reply