trosh wrote:I have no idea what the lines mappack is about. game and watch (what am i supposed to call you) 's original mappack looks awesome - it just looks like you peed on your nes and corrupted the tilesets.
Camewel wrote:It's not challenging at all though, it's confusing and stupid until you realise what's going on, when it becomes really easy. Also, 1-2 is super stupid as the flag is solid for some stupid reason of stupidness.
trosh wrote:maybe you should try to use the lines tileset the way it was supposed to be used ? The graphics looks a bit random in your mappack
supermarioportal wrote:i have just downloaded the mappack because i wanted the lines tiles
mr.game.and.watch14 wrote:Although not complete, soon I will send you a PM with the full version.
Please, do not send anyone, unless I say.
Camewel wrote:Well you've just made them available for public download, so everyone can use them now.
ERich935 wrote:Pretty good job so far. But there's one small problem. In world 1-1, after where you placed the flag at the end, there was supposed to be 6 spaces after. You either went 4 or 5 as seen in the video, which is what caused Mario to stand still at then end. It was like a wall. But other than that, pretty good job so far!
WillWare wrote:Superjustinbros wrote:Link the floor button to the timer, and link the timer to the door. Don't forget to link the link lights.
I'm not making it. I just don't understand what will happen.
DiamondPhoenix wrote:Back to Super Mario Bros 3!
Mari0Lu1g1, i have a question:
I have made my mod, and i wanted to know, since i am new to this, when i complete mods, do i send it to you via a private message, or i can send it (publicly) in the topic?
EDIT: Oh god, file size became so huge! D: D: D:
Camewel wrote:Protip for level design here: PLAY TEST YOUR LEVELS.
When you release a map-pack, I shouldn't have to go into the level editor and fix things. You need to start testing that what you made actually works before releasing it.
sackboy7789 wrote:Look this is ridiculous so I'll just post bugs riiiiiiiiiight now :3
Also here's a link so you can look at the bonuses and maps better (I suggest replacing red note blocks with invisible vines...)
Also also , you may need to extend the exiting areas a little more for levels that get stuck when you try to exit.
-in the bonus 3 coin area there is no way out so you have to reset...
- Extend exit.
-looks a little incomplete. you can extend the area and just finish it.
- make the red note a vine!
-make the pipe so you could actually enter it...
-also, you can make a liitle path so mario doesn't get stuck after killing bowser.
HOPE THAT HELPS!!!
xXxrenhoekxXx wrote:sorry to bug you but I was wandering if the super mari0 bros 3 game is dead or simply on hold,
if it's dead then alot of people would be willing to take over,
anyway I like the looks of your lines mappack and all but I don't think I'd download it :P
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