(Coming Soon) Mari0 SMB3

Mapping related threads and questions go in here!
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Mari0Lu1g1
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Post » 03 May 2012, 00:17

2-2 (2-3) is complete! Get it with the full pack now!
http://www.mediafire.com/download.php?esv8umsd90nm27x

EDIT:
Image
Image
0_0 Thanks guys!

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Flutter Skye
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Post » 09 May 2012, 21:12

that is cool
Last edited by Sašo on 09 May 2012, 21:30, edited 1 time in total.
Reason: maybe next time quote every single post in the thread, that'll be lovely

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trosh
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Post » 09 May 2012, 21:25

that quote hurts.
I think I'm gonna take a break from the internet due to the intensity of the pain.

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Mari0Lu1g1
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Post » 10 May 2012, 02:26

Need to get back to this, work is pulling me away :I

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Flutter Skye
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Post » 10 May 2012, 08:30

i hope you finish this mod
Last edited by Flutter Skye on 29 May 2012, 21:33, edited 1 time in total.

DeividasJ
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Post » 10 May 2012, 09:40

I could help with level designing as i can spend insanely unhealthy ammounts of the computer every day (about 13 hours nearly nonstop. everyday.)

But i have never played Super Mario Bros 3
I'll play it i guess so i could help you on this project.

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renhoek
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Post » 10 May 2012, 09:42

do you still have that old smb3 mario I made?
if not I can upload it again.

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Mari0Lu1g1
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Post » 10 May 2012, 13:50

DeividasJ wrote:I could help with level designing as i can spend insanely unhealthy ammounts of the computer every day (about 13 hours nearly nonstop. everyday.)

But i have never played Super Mario Bros 3
I'll play it i guess so i could help you on this project.
13 hours!? Your in dude, that's like 3 people in 1
xXxrenhoekxXx wrote:do you still have that old smb3 mario I made?
if not I can upload it again.
No, but if you have a complete version upload, somebody out there will mod it.

Oh and creating new level at 3:00 (-5 EST)

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renhoek
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Post » 10 May 2012, 14:26

here
Image
still haven't gotten around to doing small mario,
I've been real busy with other stuff.

newguy
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Post » 28 May 2012, 04:00

The Super Mario 3 idea is great. It's one of my favourite games and I'm glad to see it get the Portal/Mario treatment.
One question, I got to the end of the first castle and there is a sort of end boss fight with a hammer bro and a bunch of turtles and two pipes. I killed all the enemies and tried entering both tubes, but nothing happened. Is there a way out of that room? I've managed to fall through the floor (and die) a couple of times, but can't find a way out.

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RWLabs
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Post » 28 May 2012, 05:29

While I must say dead thread is dead, I really want to see a SMB3 version of Mari0.

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renhoek
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Post » 28 May 2012, 06:31

if this project does die I'll start the mod up again,
I'm just learning how to mod mari0.
So I'll have to start this at a later date.

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Grey
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Post » 28 May 2012, 08:52

xXxrenhoekxXx wrote:if this project does die I'll start the mod up again,
I'm just learning how to mod mari0.
So I'll have to start this at a later date.
It's not dead, Mari0Lu1g1 was banned

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RWLabs
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Post » 29 May 2012, 06:12

There was 17 days difference between
xXxrenhoekxXx wrote:here
Image
still haven't gotten around to doing small mario,
I've been real busy with other stuff.
and
newguy wrote:The Super Mario 3 idea is great. It's one of my favourite games and I'm glad to see it get the Portal/Mario treatment.
One question, I got to the end of the first castle and there is a sort of end boss fight with a hammer bro and a bunch of turtles and two pipes. I killed all the enemies and tried entering both tubes, but nothing happened. Is there a way out of that room? I've managed to fall through the floor (and die) a couple of times, but can't find a way out.
this. Dead thread was dead.

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Grey
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Post » 29 May 2012, 19:27

Trust me, he's working on it
You could say I know him :3

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Flutter Skye
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Post » 29 May 2012, 20:05

Grey wrote:Trust me, he's working on it
You could say I know him :3
yes i know him also and it's you im know it's you mari0lu1g1

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Grey
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Post » 29 May 2012, 21:13

supermarioportal2 wrote:
Grey wrote:Trust me, he's working on it
You could say I know him :3
yes i know him also and it's you im know it's you mari0lu1g1
Image
Btw, I'm working on it, have 3 levels done, when I get back, I'll post them

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Flutter Skye
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Post » 29 May 2012, 21:33

Grey wrote:
supermarioportal2 wrote:
Grey wrote:Trust me, he's working on it
You could say I know him :3
yes i know him also and it's you im know it's you mari0lu1g1
Image
Btw, I'm working on it, have 3 levels done, when I get back, I'll post them
this face scares me

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Mari0Lu1g1
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Post » 31 May 2012, 21:31

I'm back, I'll release the new level soon

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Mari0Lu1g1
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Post » 07 Jul 2012, 03:38

300th Post:
"This project isn't dead, just delayed until I muster enough motivation to continue. I will come back and finish this project, I always finish what I start. So stay tuned..."

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TripleXero
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Post » 13 Aug 2012, 03:52

I also tried doing something like this, I even tried changing physics and more, but ended up stopping, there's too much stuff you can't do

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BobTheLawyer
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Post » 15 Sep 2012, 18:48

Hey Mari0Lu1gi, can you please finish SMB3?
What mods do you still need?

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Mari0Lu1g1
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Post » 24 Sep 2012, 14:11

I need a texture Mari0 mod and a Enemy mod
And I will finish it

EDIT: MOTHER OF GOD! 6000 VIEWS!!!

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TripleXero
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Post » 24 Sep 2012, 23:18

I'd really like to help in recreating the levels and other stuff on this when/if you need any help

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renhoek
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Post » 25 Sep 2012, 01:38

I'll try to finish that mario graphic I've negleted.

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RWLabs
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Post » 25 Sep 2012, 08:04

Good thing this thread is back. This is one of the best ideas on the forums.

(And it helps that SMB 3 is my favourite Mario game of all time.)

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renhoek
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Post » 25 Sep 2012, 13:13

okay finally finished the last set of sprites for mario
Image
because the sheet I used told me to give credit and there's a lot of people who made the sheet I'm just going to link to it.

and because the guy who said he was making the map is no where to be seen,
this is what he requested me to rip
Image (note the P is for players three and four you should know what the "p" stands for.)

and incase you need more tiles
http://forums.mfgg.net/viewtopic.php?f=13&t=13025

good luck Mari0Lu1g1

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Mari0Lu1g1
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Post » 25 Sep 2012, 13:30

TripleXero wrote:I'd really like to help in recreating the levels and other stuff on this when/if you need any help
I'd really appreciate it, all toy need is this: http://www.nesmaps.com/maps/SuperMarioB ... hers3.html and the tileset, start at world 3
RWLabs wrote:Good thing this thread is back. This is one of the best ideas on the forums.

(And it helps that SMB 3 is my favourite Mario game of all time.)
And it truly was...
xXxrenhoekxXx wrote:okay finally finished the last set of sprites for mario
Image
because the sheet I used told me to give credit and there's a lot of people who made the sheet I'm just going to link to it.

and because the guy who said he was making the map is no where to be seen,
this is what he requested me to rip
Image (note the P is for players three and four you should know what the "p" stands for.)

and incase you need more tiles
http://forums.mfgg.net/viewtopic.php?f=13&t=13025

good luck Mari0Lu1g1
This is great, but we still need a modder :I

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Flutter Skye
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Post » 25 Sep 2012, 13:38

could i help you in something ? ( i don't know lua judt to say)

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BobTheLawyer
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Post » 25 Sep 2012, 21:18

I can't wait!!!!
Has the level select been modded yet?

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Mari0Lu1g1
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Post » 26 Sep 2012, 05:23

supermarioportal2 wrote:could i help you in something ? ( i don't know lua judt to say)
Sure, like map making?
BobTheLawyer wrote:I can't wait!!!!
Has the level select been modded yet?
no, our modder dropped out, and the over is no where to be found :(

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TripleXero
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Post » 26 Sep 2012, 06:32

Out of curiosity, why do some levels have small changes to them?

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BobTheLawyer
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Post » 26 Sep 2012, 13:55

Mari0Lu1g1 wrote:
supermarioportal2 wrote:could i help you in something ? ( i don't know lua judt to say)
Sure, like map making?
BobTheLawyer wrote:I can't wait!!!!
Has the level select been modded yet?
no, our modder dropped out, and the over is no where to be found :(
Give me what you have.
I would love to mod it in.

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Mari0Lu1g1
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Post » 26 Sep 2012, 17:41

BobTheLawyer wrote:
Mari0Lu1g1 wrote:
supermarioportal2 wrote:could i help you in something ? ( i don't know lua judt to say)
Sure, like map making?
BobTheLawyer wrote:I can't wait!!!!
Has the level select been modded yet?
no, our modder dropped out, and the over is no where to be found :(
Give me what you have.
I would love to mod it in.
http://www.2shared.com/file/NJ8uNaRj/smb3.html

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BobTheLawyer
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Post » 26 Sep 2012, 19:14

You gave me two things in that zip...


EDIT: Which is most modern, and how much have you done?

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Mari0Lu1g1
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Post » 26 Sep 2012, 19:58

BobTheLawyer wrote:
You gave me two things in that zip...


EDIT: Which is most modern, and how much have you done?
The one below SMB3
This is how far our coder got
Image
I don't know the specifics

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BobTheLawyer
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Post » 26 Sep 2012, 20:33

Mari0Lu1g1 wrote: The one below SMB3
This is how far our coder got
Image
I don't know the specifics
That isn't what I got...

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Mari0Lu1g1
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Post » 27 Sep 2012, 00:48

BobTheLawyer wrote:
Mari0Lu1g1 wrote: The one below SMB3
This is how far our coder got
Image
I don't know the specifics
That isn't what I got...
*shrug* Then I dunno where the orginal files are..
At that time we were more focused on modding new enemies and entities in
mainly the Red Paragoomba and Piledriver Paragoomba

Here are the entities sprites: http://i.imgur.com/V3OjK.png

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Mari0Lu1g1
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Post » 28 Sep 2012, 03:49

Just a tinsy update
Image
notice anything?
Image

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Superjustinbros
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Post » 28 Sep 2012, 04:59

SMB3 Goomba!

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TripleXero
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Post » 28 Sep 2012, 05:37

It's basically the only enemy you can change easily, those and Spines and Beatles

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renhoek
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Post » 28 Sep 2012, 06:07

TripleXero wrote:It's basically the only enemy you can change easily, those and Spines and Beatles
all graphics can be replaced easily what are you talking about?

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TripleXero
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Post » 28 Sep 2012, 06:09

I meant specificly to SMB3, the other ones are too big to just edit the image alone

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Sky
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Post » 28 Sep 2012, 17:53

Would you mind it too much if I made an Extra Entities-compatible version of your mappack? I might be able to add some more levels, too.

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Mr.Q.Marx?
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Post » 28 Sep 2012, 21:10

WillWare wrote:Would you mind it too much if I made an Extra Entities-compatible version of your mappack? I might be able to add some more levels, too.
The main advantage being the use of platforms?

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Sky
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Post » 28 Sep 2012, 22:26

Mr.Q.Marx? wrote:
WillWare wrote:Would you mind it too much if I made an Extra Entities-compatible version of your mappack? I might be able to add some more levels, too.
The main advantage being the use of platforms?
And Bob-ombs, yes.

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rokit
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Post » 28 Sep 2012, 22:27

ohaider

I am open to modding and mapping as well.

If you want a CV you're not in luck, but anyway, erm... hi.

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Mari064
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Post » 28 Sep 2012, 23:00

I can help i will put off The dropper and change spriteing for my basic modding

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TripleXero
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Post » 28 Sep 2012, 23:17

I have levels 1 - 3 done from a previous try at this before I knew about the fourms here, like I said months ago. I changed some graphics, physics and some other various things. I noticed that the first two blocks on the first level that you recreated are bigger than the original

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Mari0Lu1g1
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Post » 29 Sep 2012, 04:41

Superjustinbros wrote:SMB3 Goomba!
No, the blocks :I
TripleXero wrote:It's basically the only enemy you can change easily, those and Spines and Beatles
Renhoek already said it
WillWare wrote:Would you mind it too much if I made an Extra Entities-compatible version of your mappack? I might be able to add some more levels, too.
Sure
rokit boy wrote:ohaider

I am open to modding and mapping as well.

If you want a CV you're not in luck, but anyway, erm... hi.
If you could do basic modding (like new block entites), then I'm in luck :D
TripleXero wrote:I noticed that the first two blocks on the first level that you recreated are bigger than the original
There the same height, just more pixels

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