Please close this.

Mapping related threads and questions go in here!
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RumblezMan
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Post » 20 Mar 2012, 02:03

close this.
Last edited by RumblezMan on 29 Mar 2012, 17:17, edited 16 times in total.

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Ganondalf
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Post » 20 Mar 2012, 02:48

Is this a remake of the original portal? Or the flash version? It doesn't really seem to emulate either.

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RumblezMan
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Post » 20 Mar 2012, 17:32

its a remake of the original portal, but in 2d, not the flash version :)
Also i will fix the elevator bugs, as you can only play until 1-2

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l21118
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Post » 21 Mar 2012, 14:48

Pls just call it testing map.
And u need more space behind the finish flag otherwise the game wouldn't end.

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RumblezMan
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Post » 22 Mar 2012, 01:14

l21118 wrote:Pls just call it testing map.
And u need more space behind the finish flag otherwise the game wouldn't end.
1 I wont call it testing map
2 Yes, i know, gonna fix that

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RumblezMan
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Post » 24 Mar 2012, 16:20

Update! Now test chamber 8 is done! Probably making more chambers today/tomorrow.

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ERich935
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Post » 24 Mar 2012, 19:33

This is pretty interesting.I'm trying to make something similar to this. I think I'm still trying to finish Chamber 14. Although My version, I cut out Chamber 12 because you can't go at a high distance sadly. Anyways, the mappack looks perfect. Good luck!

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RumblezMan
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Post » 24 Mar 2012, 20:00

ERich935 wrote:This is pretty interesting.I'm trying to make something similar to this. I think I'm still trying to finish Chamber 14. Although My version, I cut out Chamber 12 because you can't go at a high distance sadly. Anyways, the mappack looks perfect. Good luck!
Thanks! Sometime we could work on a mappack together, maybe?

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jmv3597
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Post » 25 Mar 2012, 03:28

Thanks! Sometime we could work on a mappack together, maybe?

i had an idea for make the energy ball shooters.

make a laser and a laser catcher that is linked to door with a cube on it. under the cube should be a button and link that button to whatever the energy ball catcher would be linked to. then when the laser activates the catcher it drops the box and opens what the energy ball catcher would have opened. then you can go past the laser and go where you need to like you would with the energy balls

There's a picture of the design here i made here.
http://i.imgur.com/MdcnI.png

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RumblezMan
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Post » 25 Mar 2012, 22:42

Small update: Test Chamber 9

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Sky
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Post » 25 Mar 2012, 22:42

Looks like you're doing well. Keep it up!

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RumblezMan
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Post » 25 Mar 2012, 23:14

WillWare wrote:Looks like you're doing well. Keep it up!
Thanks ;D I will keep updating it on weekends.

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jmv3597
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Post » 26 Mar 2012, 04:02

hey guys just a heads up but im making my own recreation here: viewtopic.php?f=12&t=1195

and you can take ideas from it if you wish as long as you dont care if i use some of your concepts not whole levels

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Lone Wolf
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Post » 26 Mar 2012, 05:44

Tiles suggestion: the table (when you start, the stone one) and radio. Radio could be go through, and table solid. Also, you could have the bed you start in. But the turret... that's a problem.

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jmv3597
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Post » 26 Mar 2012, 14:50

Lone Wolf wrote:Tiles suggestion: the table (when you start, the stone one) and radio. Radio could be go through, and table solid. Also, you could have the bed you start in. But the turret... that's a problem.

in gonna find a good way to use bullet bills for turrets in mine

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RumblezMan
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Post » 26 Mar 2012, 19:13

Lone Wolf wrote:Tiles suggestion: the table (when you start, the stone one) and radio. Radio could be go through, and table solid. Also, you could have the bed you start in. But the turret... that's a problem.
I dont know how to make custom tiles, i can do the icons only.

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RumblezMan
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Post » 27 Mar 2012, 18:06

At this saturday i will be studying for final tests, but i will do as possible to do more 3 chambers. However, next thursday i will start making lots of chambers. That means, until next sunday it will be done ;D

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jmv3597
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Post » 28 Mar 2012, 01:50

RumblezMan wrote:PS:jmv3597's mappack came after mine.
i didnt mean to steal your idea or anything i actually didnt know you made this

sorry if it made you mad :(

plus isnt it more of a question of whose is better?



PS^that was a joke i havent played yours yet but i bet its great but that doesnt mean mine is bad...

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RumblezMan
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Post » 28 Mar 2012, 19:06

jmv3597 wrote:
RumblezMan wrote:PS:jmv3597's mappack came after mine.
i didnt mean to steal your idea or anything i actually didnt know you made this
sorry if it made you mad :(
plus isnt it more of a question of whose is better?
PS^that was a joke i havent played yours yet but i bet its great but that doesnt mean mine is bad...
I got kinda mad, but now im not ;D I will playtest yours when i got some time ;)
BTW, look at the 2nd line of the map description.

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jmv3597
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Post » 28 Mar 2012, 23:50

RumblezMan wrote:
jmv3597 wrote:
RumblezMan wrote:PS:jmv3597's mappack came after mine.
i didnt mean to steal your idea or anything i actually didnt know you made this
sorry if it made you mad :(
plus isnt it more of a question of whose is better?
PS^that was a joke i havent played yours yet but i bet its great but that doesnt mean mine is bad...
I got kinda mad, but now im not ;D I will playtest yours when i got some time ;)
BTW, look at the 2nd line of the map description.
thanks man and ive actually tested your and its pretty sweet good job hope you get to finish soon :)
the only suggestion id give is add an icon but thats not really important

oh yeah and i truthfully didnt know you had made this when i started, sorry i sorta took your idea

quick question are you making these from memory???

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Ganondalf
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Post » 29 Mar 2012, 01:04

I've played both of yours, but I didn't really feel even reminded of the original portal levels by yours, but I could pick out exactly which level each of jmv's were. Not to say yours isn't good, I just wasn't really reminded of the original portal game by it.

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RumblezMan
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Post » 29 Mar 2012, 01:26

jmv3597 wrote:
RumblezMan wrote:
jmv3597 wrote:
i didnt mean to steal your idea or anything i actually didnt know you made this
sorry if it made you mad :(
plus isnt it more of a question of whose is better?
PS^that was a joke i havent played yours yet but i bet its great but that doesnt mean mine is bad...
I got kinda mad, but now im not ;D I will playtest yours when i got some time ;)
BTW, look at the 2nd line of the map description.
thanks man and ive actually tested your and its pretty sweet good job hope you get to finish soon :)
the only suggestion id give is add an icon but thats not really important

oh yeah and i truthfully didnt know you had made this when i started, sorry i sorta took your idea

quick question are you making these from memory???
Not from memory, hehe, im looking portal wiki, there are images and videos.
I will make an icon ASAP it will be portal 1 game cover (pixelated)
Game will be done until next sunday, im on the final tests so i will try to make a little update this weekend ;D

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jmv3597
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Post » 29 Mar 2012, 01:35

jmv3597 wrote:thanks man and ive actually tested your and its pretty sweet good job hope you get to finish soon :)
the only suggestion id give is add an icon but thats not really important

oh yeah and i truthfully didnt know you had made this when i started, sorry i sorta took your idea

quick question are you making these from memory???
RumblezMan wrote:Not from memory, hehe, im looking portal wiki, there are images and videos.
I will make an icon ASAP it will be portal 1 game cover (pixelated)
Game will be done until next sunday, im on the final tests so i will try to make a little update this weekend ;D
yeah im watching videos also. and im on chamber 18, hope it turns out well for you

can i ask, but how are you doing turrets, just as bullet bills?

also a recommendation, a good tileset is the one included in portal tribute dlc just as a heads up

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RumblezMan
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Post » 29 Mar 2012, 01:50

I will have LOTS of time, i will try to make it to the end from thursday (next) to sunday. Yes i will have to make turrets from bills...

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jmv3597
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Post » 29 Mar 2012, 01:59

RumblezMan wrote:I will have LOTS of time, i will try to make it to the end from thursday (next) to sunday. Yes i will have to make turrets from bills...
just saying when you do that its a little glitchy and doesnt work complete how youll want it but...

thats how i did it and it works almost right

if you find a good way to do it could you please tell me? same goes if i find a good alternative

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RumblezMan
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Post » 29 Mar 2012, 02:02

jmv3597 wrote:
RumblezMan wrote:I will have LOTS of time, i will try to make it to the end from thursday (next) to sunday. Yes i will have to make turrets from bills...
just saying when you do that its a little glitchy and doesnt work complete how youll want it but...

thats how i did it and it works almost right

if you find a good way to do it could you please tell me? same goes if i find a good alternative
Fine. Also i will do my custom "bossfight" against bowser. Hammer bros would be good as turrets, maybe?

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jmv3597
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Post » 29 Mar 2012, 02:04

RumblezMan wrote:
jmv3597 wrote:
RumblezMan wrote:I will have LOTS of time, i will try to make it to the end from thursday (next) to sunday. Yes i will have to make turrets from bills...
just saying when you do that its a little glitchy and doesnt work complete how youll want it but...

thats how i did it and it works almost right

if you find a good way to do it could you please tell me? same goes if i find a good alternative
Fine. Also i will do my custom "bossfight" against bowser. Hammer bros would be good as turrets, maybe?
you dont have to not do bullet bills they work fine they just dont shoot as fast

in fact i would really suggest using them unless someone mods turrets


but its really mappack you can do whatever the heck you want

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RumblezMan
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Post » 29 Mar 2012, 02:08

Yeah, but i will probably use the hammer bro as a "rocket turret". Also the 19 chamber "escape" will be kinda diferent for the game, also
Please make critics people

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jmv3597
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Post » 29 Mar 2012, 02:10

RumblezMan wrote:Please make critics people
what do you mean?^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

will you do the whole escape?

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SpocKirk
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Post » 29 Mar 2012, 03:04

RumblezMan wrote:Yeah, but i will probably use the hammer bro as a "rocket turret". Also the 19 chamber "escape" will be kinda diferent for the game, also
Please make critics people
Critics are already people.

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Ganondalf
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Post » 29 Mar 2012, 06:06

RumblezMan wrote:Yeah, but i will probably use the hammer bro as a "rocket turret". Also the 19 chamber "escape" will be kinda diferent for the game, also
Please make critics people
Already done, I said I liked Jmv's version better.

BOYAH, I'm so helpful!

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