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Map Contest #2 - 2017 [Ends 6/30/17]

Mapping related threads and questions go in here!
QwertymanO07
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Post » 17 Jun 2017, 02:57

Dust off your copies of Mari0 again, because it's time for the next mapping contest!
The rules are more or less the same as last time, so as a reminder...
-If you want to participate, just make a set of levels (no bigger than 1 world), and submit it in this thread. It has to follow the rules of the contest that you're participating in.
-There will be a theme for each contest, an objective, a key word, a style, or some such.
-For each contest, the organizer can choose one version of Mari0 (1.6, an SE beta, a mod) for everyone to work with, and if people will be allowed to use a custom tileset, work with the tiles in the game, or maybe give a specific tileset.

[If you think we can add more general rules, feel free to suggest them]

The theme this time is...
Mechanical
(Note that I am not looking for actual machines, as cool as things like adders may be.)

Like cogs and pistons, tubes and conveyor belts, and rows of boxes. Your levels might just look like you're running through an episode of "How It's Made".

You must use SE Beta 9, bugfixes or otherwise. Regardless, it must be compatible.

You have until the end of the month, that is, June 30th. That's 14 days; make them count!

Good luck!

HugoBDesigner
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Post » 19 Jun 2017, 01:13

I really wanted to participate on this one, but I'm not sure. I didn't want to make another puzzle but then I realized that I can't make a good platforming level. Who knows, though. Maybe some wild idea will pop up to mind.

Good luck to everyone who's participating though!

QwertymanO07
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Post » 19 Jun 2017, 01:40

Well, the worst that can happen is that you don't win the contest. I'd recommend doing it anyway; after all, having another mappack in the world is a victory of sorts.

Also, I'm curious—and slightly worried—who is participating in this?

I LÖVE LUA
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Post » 19 Jun 2017, 18:22

Me.


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