pong with spin

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trosh
Posts: 1594
Joined: 03 Feb 2012, 08:36

Post » 04 Feb 2012, 20:32

made this a while ago, but I never put it online so here you go
http://www.mediafire.com/file/u5fywjawj ... ong.3.love
don't pay attention to the graphics, just be amazed by the cool spins you can give to the ball

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Lawnboy
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Joined: 03 Feb 2012, 02:24

Post » 04 Feb 2012, 22:19

It'd be better if you could toggle paddle speed, but I digress.

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Kyle Prior
Posts: 469
Joined: 02 Feb 2012, 23:38

Post » 10 Apr 2012, 06:20

I was like "OH HEY I WANT TO PLAY THE PONG BUT I DON"T HAVE PONG RIGHT NOW!!! ...wait... *click click click click click* YAY OMG IT IS PONG!!! *ball goes out of screen, game freeze* NNNOOOOO!!!" I guess because löve has changed a bit. luckily, I still gots the old löve.

And yes, I play 2 player pong by myself.

Note to self: No more posts like this. It's annoying and almost everybody hates it.
Last edited by Kyle Prior on 25 Aug 2012, 02:53, edited 1 time in total.

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trosh
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Post » 10 Apr 2012, 07:03

you have no idea how many hours of solo playing I "had" to go through

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Pyrosaur
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Post » 10 Apr 2012, 16:32

It goes waaaaay too fast. :/

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NEoNoxD
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Joined: 07 Apr 2012, 23:37

Post » 10 Apr 2012, 16:38

lol it crashed when i score

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NEoNoxD
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Post » 10 Apr 2012, 16:41

trosh wrote:made this a while ago, but I never put it online so here you go

it kinda rhymes.. lol :D

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trosh
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Post » 10 Apr 2012, 20:28

Pyr0saur wrote:It goes waaaaay too fast. :/
pfff nübie I'd like to implement networking just to kick your ass online ;)

Camewel
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Joined: 02 Feb 2012, 21:32

Post » 10 Apr 2012, 20:40

No, the reason it goes so fast is because it adds on a per-frame basis, and Pyr0saur has a much faster computer than you.

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rokit
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Post » 10 Apr 2012, 20:49

DID YOU USE DT?

Camewel
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Post » 10 Apr 2012, 20:55

He wrote love.update(dt), but then never once used dt in the code.

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rokit
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Post » 10 Apr 2012, 20:56

Oh.

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Pyrosaur
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Post » 10 Apr 2012, 20:56

Camewel wrote:No, the reason it goes so fast is because it adds on a per-frame basis, and Pyr0saur has a much faster computer than you.
Yeah, that's what I thought.

Camewel
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Joined: 02 Feb 2012, 21:32

Post » 10 Apr 2012, 20:59

Oh, and LOVE crashes when the ball goes off the right hand side of the screen. The fact that for whatever reason you made the mouse invisible, this is really annoying.

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trosh
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Joined: 03 Feb 2012, 08:36

Post » 10 Apr 2012, 21:01

@pyro : because that's just the kind of guy I am.
You can only blame yourself : I'm not the one who chose a really fast computer to begin with.
Maybe I'll fix a few things and upload a love-unstable compatible version in a while.

btw does the fullscreen work correctly ?

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trosh
Posts: 1594
Joined: 03 Feb 2012, 08:36

Post » 10 Apr 2012, 21:11

haha saw it coming ... game doesn't crash after ball goes out of the screen, just
LÖVE 0.8.0 changelog wrote:* Updated love.timer.sleep to use seconds, like the rest of love.
so that's easy.

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