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Lawnboy
- Posts: 836
- Joined: 03 Feb 2012, 02:24
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» 04 Feb 2012, 22:19
It'd be better if you could toggle paddle speed, but I digress.
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Kyle Prior
- Posts: 469
- Joined: 02 Feb 2012, 23:38
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» 10 Apr 2012, 06:20
I was like "OH HEY I WANT TO PLAY THE PONG BUT I DON"T HAVE PONG RIGHT NOW!!! ...wait... *click click click click click* YAY OMG IT IS PONG!!! *ball goes out of screen, game freeze* NNNOOOOO!!!" I guess because löve has changed a bit. luckily, I still gots the old löve.
And yes, I play 2 player pong by myself.
Note to self: No more posts like this. It's annoying and almost everybody hates it.
Last edited by
Kyle Prior on 25 Aug 2012, 02:53, edited 1 time in total.
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trosh
- Posts: 1594
- Joined: 03 Feb 2012, 08:36
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» 10 Apr 2012, 07:03
you have no idea how many hours of solo playing I "had" to go through
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Pyrosaur
- Posts: 769
- Joined: 03 Feb 2012, 00:15
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Contact:
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» 10 Apr 2012, 16:32
It goes waaaaay too fast. :/
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NEoNoxD
- Posts: 99
- Joined: 07 Apr 2012, 23:37
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» 10 Apr 2012, 16:38
lol it crashed when i score
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NEoNoxD
- Posts: 99
- Joined: 07 Apr 2012, 23:37
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» 10 Apr 2012, 16:41
trosh wrote:made this a while ago, but I never put it online so here you go
it kinda rhymes.. lol :D
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trosh
- Posts: 1594
- Joined: 03 Feb 2012, 08:36
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» 10 Apr 2012, 20:28
Pyr0saur wrote:It goes waaaaay too fast. :/
pfff nübie I'd like to implement networking just to kick your ass online ;)
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Camewel
- Posts: 2996
- Joined: 02 Feb 2012, 21:32
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» 10 Apr 2012, 20:40
No, the reason it goes so fast is because it adds on a per-frame basis, and Pyr0saur has a much faster computer than you.
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rokit
- Posts: 2095
- Joined: 03 Feb 2012, 00:47
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» 10 Apr 2012, 20:49
DID YOU USE DT?
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Camewel
- Posts: 2996
- Joined: 02 Feb 2012, 21:32
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» 10 Apr 2012, 20:55
He wrote love.update(dt), but then never once used dt in the code.
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rokit
- Posts: 2095
- Joined: 03 Feb 2012, 00:47
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» 10 Apr 2012, 20:56
Oh.
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Pyrosaur
- Posts: 769
- Joined: 03 Feb 2012, 00:15
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Contact:
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» 10 Apr 2012, 20:56
Camewel wrote:No, the reason it goes so fast is because it adds on a per-frame basis, and Pyr0saur has a much faster computer than you.
Yeah, that's what I thought.
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Camewel
- Posts: 2996
- Joined: 02 Feb 2012, 21:32
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» 10 Apr 2012, 20:59
Oh, and LOVE crashes when the ball goes off the right hand side of the screen. The fact that for whatever reason you made the mouse invisible, this is really annoying.
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trosh
- Posts: 1594
- Joined: 03 Feb 2012, 08:36
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» 10 Apr 2012, 21:01
@pyro : because that's just the kind of guy I am.
You can only blame yourself : I'm not the one who chose a really fast computer to begin with.
Maybe I'll fix a few things and upload a love-unstable compatible version in a while.
btw does the fullscreen work correctly ?
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trosh
- Posts: 1594
- Joined: 03 Feb 2012, 08:36
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» 10 Apr 2012, 21:11
haha saw it coming ... game doesn't crash after ball goes out of the screen, just
LÖVE 0.8.0 changelog wrote:* Updated love.timer.sleep to use seconds, like the rest of love.
so that's easy.