Filler - My first publicly released game!
Posted: 15 Oct 2017, 05:05
It's been a long time! How have you been? I've been really busy being dead working on a game. I think I've posted a few pictures and gifs of the Löve2D version of it, but recently I found this amazing puzzle-oriented game engine called PuzzleScript, and given the simple nature of my game, it felt like the perfect place to work on it. And so I did: for the past 3 months, with 3 level designers, and 60 unique puzzles later, Filler finally sees the light of day!
http://www.puzzlescript.net/play.html?p ... 27629affcb
The goal in this simple 2D puzzler is quite easy to grasp: fill all the empty spaces, get to the target. However, the difficulty curve starts rising when new mechanics and all sorts of level designs come to play. In either case, you can check the original thread for the solution of all the puzzles:
https://groups.google.com/forum/?hl=en# ... UXjCSwqoLg
Many thanks to Demon Arisen and HankyMueller for all of their help with level design, playtesting, feedback, bug-finding, etc.
http://www.puzzlescript.net/play.html?p ... 27629affcb
The goal in this simple 2D puzzler is quite easy to grasp: fill all the empty spaces, get to the target. However, the difficulty curve starts rising when new mechanics and all sorts of level designs come to play. In either case, you can check the original thread for the solution of all the puzzles:
https://groups.google.com/forum/?hl=en# ... UXjCSwqoLg
Many thanks to Demon Arisen and HankyMueller for all of their help with level design, playtesting, feedback, bug-finding, etc.