Filler - My first publicly released game!

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HugoBDesigner
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Post » 15 Oct 2017, 05:05

It's been a long time! How have you been? I've been really busy being dead working on a game. I think I've posted a few pictures and gifs of the Löve2D version of it, but recently I found this amazing puzzle-oriented game engine called PuzzleScript, and given the simple nature of my game, it felt like the perfect place to work on it. And so I did: for the past 3 months, with 3 level designers, and 60 unique puzzles later, Filler finally sees the light of day!


Image
http://www.puzzlescript.net/play.html?p ... 27629affcb


The goal in this simple 2D puzzler is quite easy to grasp: fill all the empty spaces, get to the target. However, the difficulty curve starts rising when new mechanics and all sorts of level designs come to play. In either case, you can check the original thread for the solution of all the puzzles:
https://groups.google.com/forum/?hl=en# ... UXjCSwqoLg

Many thanks to Demon Arisen and HankyMueller for all of their help with level design, playtesting, feedback, bug-finding, etc.

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Qwerbey
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Post » 16 Oct 2017, 04:43

I feel like it takes a bit too long to get started.

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HugoBDesigner
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Post » 16 Oct 2017, 04:48

I'm not entirely sure what you mean, would you mind explaining?

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Minindario
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Post » 02 Nov 2017, 04:12

A really nice concept and enjoyable puzzles! 9/10

Markk786
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Joined: 30 Jul 2017, 04:03

Post » 09 Mar 2018, 23:55

Though it's interface little dull but overall it is very nice.
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Infantigo
Last edited by Markk786 on 24 Feb 2019, 00:24, edited 4 times in total.

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HugoBDesigner
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Post » 10 Mar 2018, 00:54

Thanks! The interface is part of the engine, it's not customizable, but it aims at being as simple as possible. This engine is mostly focused on experimental, small games, so they made the interface very simple ;)

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