I've recently been into the 3DS homebrew scene and have been making games with Love Potion
. I won't get into detail how to get into the whole thing, but there are instructions on the Love Potion github. That said, let's get down to why this topic exists.
I present to you all Turtle: Invaders once again. The name varies between 3D and 2.0. I'll talk about both. The one thing you must understand is that they are the same game
overall. The code is the same (for the most part) and nothing will change except local online play
from being online co-op
. The game plays exactly like the original in every way. You shoot at bats, get points, and then fight bosses.. but something isn't quite right! It's been two years how the hell do I make something that was horribly made two years ago into something better
? Well that's because I started from square 0. Scratch. Yeah, it sounds like a long haul but it was worth it!
The game is roughly 90% done. I'm trying to hammer out the last few bugs that remain or other things I have to add.
For those who might be wondering about how much changed deep down for the coding nerds like myself, here's two documents that show the stats of the two games: Turtle: Invaders (1.5)
and Turtle: Invaders 2.0/3D
For a real
changelog, please take a look at: This document
You can find the project on my github
. Just click 'download as zip' and compile it as a normal .love file and run it with Love 0.10.x