Feel free to showcase your own projects!
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RPGMAN34
- Posts: 34
- Joined: 21 Mar 2014, 03:46
Post
» 17 Mar 2016, 23:09
this game is still WIP (a lot) but I thought I'd show you guys what I got...
im also having troubles with this code area here
Code: Select all
function love.load()
--Non Images
mouse = {
x = love.mouse.getX() - 12,
y = love.mouse.getY() - 10
}
area = 0
--[[
0 = main menu
1 = main mode
2 = exibition
3 = settings
4 = vs mode
]]
--Actual Images and Sounds
image = {
title = love.graphics.newImage("Images/titleLogo.png"),
news = love.graphics.newImage("Images/Backgrounds/news.png"),
cursor = love.graphics.newImage("Images/cursor.png")
}
sound = {
punch = love.audio.newSource("Sounds+Music/punch.mp3")
}
end
function love.mousepressed(x, y, button, istouch)
if button == 1 then
love.audio.play(sound.punch)
end
end
I wan it to play a sound when I left click... did I do it right?
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Technochips
- Posts: 608
- Joined: 12 Mar 2015, 16:05
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Contact:
Post
» 17 Mar 2016, 23:52
punch out actually first released on nes so welp
also nice thread name
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RPGMAN34
- Posts: 34
- Joined: 21 Mar 2014, 03:46
Post
» 18 Mar 2016, 01:21
Julien12150 wrote:punch out actually first released on nes so welp
also nice thread name
it was actually first on an arcade machine in 1984...
and is that code right?
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Technochips
- Posts: 608
- Joined: 12 Mar 2015, 16:05
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Contact:
Post
» 18 Mar 2016, 01:34
RPGMAN34 wrote:Julien12150 wrote:punch out actually first released on nes so welp
also nice thread name
it was actually first on an arcade machine in 1984...
and is that code right?
i have no idea i only coded with LOVE once but it's was very shitty and has no sprites
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RPGMAN34
- Posts: 34
- Joined: 21 Mar 2014, 03:46
Post
» 18 Mar 2016, 04:13
Julien12150 wrote:RPGMAN34 wrote:Julien12150 wrote:punch out actually first released on nes so welp
also nice thread name
it was actually first on an arcade machine in 1984...
and is that code right?
i have no idea i only coded with LOVE once but it's was very shitty and has no sprites
OK! I understand!
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SantaMari0
- Posts: 44
- Joined: 16 Apr 2013, 18:49
Post
» 29 Mar 2016, 16:56
It would help if you could post the error message
Although the error probably has to do with the placement of the graphics/audio files, as I couldn't find any syntax errors
Good luck with your project!
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RPGMAN34
- Posts: 34
- Joined: 21 Mar 2014, 03:46
Post
» 30 Mar 2016, 05:24
SantaMari0 wrote:It would help if you could post the error message
Although the error probably has to do with the placement of the graphics/audio files, as I couldn't find any syntax errors
Good luck with your project!
there is actually no errors! the only problem is it wont play a sound when I want it to
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SantaMari0
- Posts: 44
- Joined: 16 Apr 2013, 18:49
Post
» 30 Mar 2016, 08:11
I'd say check to make sure you're running LÖVE 0.10.0 or higher, because in previous versions the argument 'button' of 'love.keypressed()' was a string.
If you are not running 0.10.0 or higher, you should change:
Code: Select all
if button == 1 then
love.audio.play(sound.punch)
end
to
Code: Select all
if button == "l" then
love.audio.play(sound.punch)
end
("l" stands for left-click, "r" stands for right-click)
Otherwise there must be something wrong with your audio file.
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Wirespark
- Posts: 20
- Joined: 23 Nov 2013, 08:01
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» 02 May 2016, 05:08
wiimote support?
Ima write a Glovepie script once its out and post it.