Lost Colo (Deep Colo 2)
Posted: 25 Dec 2014, 12:26
For those who have not played Deep Colo click here
After completing the original Deep Colo game I felt like I could do more with this game, so immediately after finishing the game I started development of a sequel.
Right now the project is only in it's planning stages so everything I show here will most likely not appear in the final game.
Demo
https://www.mediafire.com/?u930mfus0z7w1ml (please re download if you downloaded this on Christmas as it's been updated)
This demo is it's own thing, unfortunately it doesn't utilize any Colour mechanics but it still has some elements that will be carried over to the final.
Help
This is going to be my first full indie game and I can't do this on my own.
I'm mainly looking for a musician who can work with commadore 64 era music since this is what the game is styled around.
If anyone wants to help in something that's not music let me know. (if you want to help program the tool I'll be using is Game maker studio)
After completing the original Deep Colo game I felt like I could do more with this game, so immediately after finishing the game I started development of a sequel.
Right now the project is only in it's planning stages so everything I show here will most likely not appear in the final game.
Demo
https://www.mediafire.com/?u930mfus0z7w1ml (please re download if you downloaded this on Christmas as it's been updated)
This demo is it's own thing, unfortunately it doesn't utilize any Colour mechanics but it still has some elements that will be carried over to the final.
Help
This is going to be my first full indie game and I can't do this on my own.
I'm mainly looking for a musician who can work with commadore 64 era music since this is what the game is styled around.
If anyone wants to help in something that's not music let me know. (if you want to help program the tool I'll be using is Game maker studio)