Lost Colo (Deep Colo 2)

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renhoek
Posts: 4545
Joined: 11 Feb 2012, 10:04

Post » 25 Dec 2014, 12:26

For those who have not played Deep Colo click here

After completing the original Deep Colo game I felt like I could do more with this game, so immediately after finishing the game I started development of a sequel.
Image
Right now the project is only in it's planning stages so everything I show here will most likely not appear in the final game.

Demo
https://www.mediafire.com/?u930mfus0z7w1ml (please re download if you downloaded this on Christmas as it's been updated)
This demo is it's own thing, unfortunately it doesn't utilize any Colour mechanics but it still has some elements that will be carried over to the final.

Help
This is going to be my first full indie game and I can't do this on my own.
I'm mainly looking for a musician who can work with commadore 64 era music since this is what the game is styled around.
If anyone wants to help in something that's not music let me know. (if you want to help program the tool I'll be using is Game maker studio)
Last edited by renhoek on 30 Dec 2014, 14:03, edited 2 times in total.

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HugoBDesigner
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Post » 25 Dec 2014, 16:16

Hohoh, this is neat! Can't wait to try it out, the "trailer" was awesome!

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renhoek
Posts: 4545
Joined: 11 Feb 2012, 10:04

Post » 27 Dec 2014, 04:33

I've updated the first post to include more information and that I'm currently looking for help with the project.

I also hope everyone had fun with the Demo and had an enjoyable Christmas!

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OrbitalBlueprint
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Post » 29 Dec 2014, 18:27

I love it! The gameplay really reminds me of VVVVVV!

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Qwerbey
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Post » 30 Dec 2014, 01:33

I found it disappointing that  neither keys nor enemies showed up in the escape , otherwise it was great. I liked the music too, it reminded me of Maridia from Super Metroid.

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