TAB - Text Adventure Base

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OrbitalBlueprint
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Post » 25 Oct 2014, 21:05

TAB stands for "Text Adventure Base". It's something I made so other people could create simple text adventure games with it.

Feature list!
-Support for installing more games
-Games can be created easily
-Games can have custom variables
-Games created for TAB can be uploaded on http://www.reddit.com/r/tab_games.

There's a guide on how to use TAB here: Guide

Here's a quick example game I've made for TAB: Example Game

Download here. Requires Löve 0.9.0.

File complaints, bugs or death threats towards me in this thread.

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Mr.Q.Marx?
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Post » 27 Oct 2014, 14:32

That guide doesn't lead to a working game.
However editing the example works.
Also entering nothing crashes the game and that.
and backspace doesn't work either.

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HugoBDesigner
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Post » 27 Oct 2014, 17:15

I was making a game for it based in the example. It is awesome, but I get bored too easily, so I gave up :P
Besides what Q.Marx said (I didn't know this until now), I didn't have any problems with it. Good job, Orbital!

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OrbitalBlueprint
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Post » 27 Oct 2014, 22:11

Thanks for notifying me about all those stuff. About the thing with the guide not working, I forgot to add the function line to the guide. Well, the guide's fixed! The other two have been fixed as well.

Download v1.2 in the OP!

Also, thanks, Hugo :D I still want to add more features to costumise the options (such as being able to select between text input or the current options), so that'll be fun =P

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OrbitalBlueprint
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Post » 12 Nov 2014, 18:03

Image

Preview of what's to come in v1.3! Scrolling, option buttons and a simpler ways to create games!

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Mr.Q.Marx?
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Post » 12 Nov 2014, 21:45

love it. Does this mean the main menu will also get a scroll? And also could you think of adding a scrollbar to let us know how far we;re down the text?

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HugoBDesigner
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Post » 12 Nov 2014, 22:17

Oh, something cool would be optionally having an image for a certain screen, so it works more like story-telling, but again, just optionally...

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OrbitalBlueprint
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Post » 17 Nov 2014, 16:14

Thank you for your suggestions :)

I've added the scroll bar like Q.Marx suggested (Main menu will require a bit more maths on my part) and I'm still trying to figure out a way to add custom images to it maybe I should just copy Mari0's code, but I think I'm ready to push the update soon-ishly! Maybe as soon as I finish rewriting the documentation for v1.3 :D

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HugoBDesigner
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Post » 17 Nov 2014, 16:18

Here's an idea: since the codes for each "level" are like option_a = "something", you could, in the source, add:

Code: Select all

image = false
if love.filesystem.exists(gamename .. "/" .. option_a .. ".png") then
image = love.graphics.newImage(gamename .. "/" .. option_a .. ".png")
end

--Later on love.draw
if image then
love.graphics.draw(image, x, y)
end

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