GLADIATAHHH!
Posted: 14 Feb 2014, 00:13
So I had a Global Project and I didn't feel like doing the typical "write an essay and draw stuff" option that a lot of kids do (especially since I can't draw to save my life), and I also hadn't programmed anything in close to two months, so I decided to make a ridiculous review game for the unit of Rome. The basic idea is that you answer ridiculous some multiple choice questions (9th grade level Global History - Rome unit), and when you get one wrong there are like different ridiculous animations for ways Gladiators died. There are also a few different ridiculous texts explaining why you died. When you get enough questions right, you're done training and go into the Colosseum, where you have to react fast (there's a timer now), and if you can get all 20 questions right then you win. I streaming me coding this a few times, and after 5 days it was finally done. My Global teacher loved it so much she she took out time from class so that I could show it to the class and have people try it in review for our test. Then she bragged to the teachers and I ended up having a ton of fun watching people try it and stuff. For some reason people were totally amazed that I made this, even though I didn't even do an efficient job with it, and it wasn't super hard or anything. I don't know why. I guess it just seems really hard to do because they don't know much about how it works. I mean it's the simplest little game, but it came out well and I'm glad I got to do this. I had fun. But anyway, back to the game :)
Features:
+ 6 ridiculous death animations
+ 5 ridiculous reasons why you died (I put jokes on the restart button, that's all this means)
+ 20 review questions on the history of Ancient Rome* , along with the occasional ridiculous joke answer (they're multiple choice and I got lazy and added jokes sometimes)
+ NJ Holt Yo's ridiculous "GLADIATAHHH" opening
+ 4 freaking awesome Wow I'm humble excerpts from original songs used as music loops
+ Humorous code commentary that may or may not be 50% in-jokes I don't really remember I mean if you really want to look at it by all means go ahead
"WHO MADE THIS HAPPEN?" :
Me: Concept, ridiculous coding, music, miscellaneous ridiculous graphics
NJ HOLT YO (Vakema123):Animations, ridiculous opening sound
Hatninja: Various aspects of being Hatninja
Automatik: gave NJ the idea for being lit on fire in a Twitch chat
Alesan: Reminding me when I didn't math right (twice!)
Well anyway, here's the download. Requires LÖVE 0.9.0, which you guys probably have by now.
I hope you enjoy it! :)
*Since chances are most of you didn't just finish up a Rome unit in Global History, I'll put the part of the code that has the question answers here, so you don't have to go digging through the source just because you're curious (It's in code tags):
Features:
+ 6 ridiculous death animations
+ 5 ridiculous reasons why you died (I put jokes on the restart button, that's all this means)
+ 20 review questions on the history of Ancient Rome* , along with the occasional ridiculous joke answer (they're multiple choice and I got lazy and added jokes sometimes)
+ NJ Holt Yo's ridiculous "GLADIATAHHH" opening
+ 4 freaking awesome Wow I'm humble excerpts from original songs used as music loops
+ Humorous code commentary that may or may not be 50% in-jokes I don't really remember I mean if you really want to look at it by all means go ahead
"WHO MADE THIS HAPPEN?" :
Me: Concept, ridiculous coding, music, miscellaneous ridiculous graphics
NJ HOLT YO (Vakema123):Animations, ridiculous opening sound
Hatninja: Various aspects of being Hatninja
Automatik: gave NJ the idea for being lit on fire in a Twitch chat
Alesan: Reminding me when I didn't math right (twice!)
Well anyway, here's the download. Requires LÖVE 0.9.0, which you guys probably have by now.
I hope you enjoy it! :)
*Since chances are most of you didn't just finish up a Rome unit in Global History, I'll put the part of the code that has the question answers here, so you don't have to go digging through the source just because you're curious (It's in code tags):