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Pegs: Lua Edition

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Turtle95
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Post » 18 Nov 2013, 03:38

Pegs is a game based around object elimination. In this scenario, you must match two identically shaped "pegs" to eliminate them! There's also pits which you can push square pegs into to cross chasms. Try making it through the original mappack to gain Hard Mode, too! Complete with a level editor, the game has been completely redisigned for a more "clean" look, and is just about (1 block higher) in height than the original game (I accidentally did that, but it works out fine). This game is on TI-84 graphing calculators, and I was bored of playing the game on there, so I decided on making it in Lua. It took me at least two hours to make all the graphics for the game.

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Here are some screenshots:

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I'm hoping to release Pegs this week, and I'm also thinking of adding music.

Gameplay:
http://www.youtube.com/watch?v=CM1uJ3OGyHM

https://dl.dropboxusercontent.com/u/97639347/love%202013-11-19%2013-33-32-407.avi <-- Has music

Downloads:

Windows
Mac (OSX)
Linux
Source

All non-source downloads provided by Mari0Maker
Last edited by Turtle95 on 21 Dec 2013, 01:16, edited 5 times in total.

B-Man99
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Post » 18 Nov 2013, 03:51

I can't wait! Well, actually, I can, seeing how I have since you told me about this earlier, but I metaphorically am unable to wait for this. Pretty sweet music too. Nice job KylePrior for the bit from the level editor in the trailer. (And I don't know I guess this other guy might possibly be doing music for the game to and he's some really cool guy... can't remember his name though :D)
Oh thank god this game finally has a level editor. Thank you Turtle! Yay! :)

Turtle95
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Post » 19 Nov 2013, 20:37

Updated the first post! Now includes a video of the to-be Pegs: Lua Edition with music!

Turtle95
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Post » 22 Nov 2013, 03:33

Updated first post!

v1.0 is out now! Enjoy. I hope this time, since I tested EVERYTHING like my life depended on it, there shouldn't be any bugs :D

B-Man99
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Post » 22 Nov 2013, 03:46

Hurray! This is fantastic! I wish the controls were a little more flexible (as in wasd with the arrows and enter for menus... simple stuff), but other than that this is rock solid! As a music lover, I really enjoyed all three tracks a ton, nice picks! (cough cough a little awkward but I say that for just about everything so shhh)
Thanks for the great game, I'm trying it out now :)
I am a bit allergic to double posts though so that's why I was coughing up there
Ugh it's getting worse
Oh no! :D

Turtle95
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Post » 22 Nov 2013, 03:48

Origianlly I was going to do WASD and "return" (aka Enter) on the keyboard for in-game stuff, and WASD/Arrows + Space for the menus. The Editor still retains some of the second option. I think. Still, though, it's nice to hear you're happy with it :D

B-Man99
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Post » 22 Nov 2013, 03:49

It gets a bit annoying that the in-game music restarts after every level, just a heads up
Hehehe took me that long to actually start playing

Who made that level editor music?

HugoBDesigner
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Post » 22 Nov 2013, 04:14

Turtle95 wrote:Updated first post!

v1.0 is out now! Enjoy. I hope this time, since I tested EVERYTHING like my life depended on it, there shouldn't be any bugs :D

Pretty cool! I really enjoyed it, and haven't found any bug. Great work, Turtle!

Hatninja
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Post » 22 Nov 2013, 06:34

As i take time from my absence just to post here...
The game is pretty rock solid, the editor works fine and the main menu rocks!
Now all i have left to do is to beat it.
New-fangled puzzle games...

Polybius
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Post » 22 Nov 2013, 10:01

Pre-play comment:
I used to play this on the calcs in class back in HS. Better than sitting around reading power point presentations. :p

Really good re-make of that (based on screenshots); this brings nostalgia. I wouldn`t play this game on regular basis, but i can definitely see this as a time killer.

Post play:
Great job, no bugs found. It feels right, the sound track compliments gameplay. I approve this.

Turtle95
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Post » 23 Nov 2013, 03:42

drone36 wrote:Pre-play comment:
I used to play this on the calcs in class back in HS. Better than sitting around reading power point presentations. :p

Really good re-make of that (based on screenshots); this brings nostalgia. I wouldn`t play this game on regular basis, but i can definitely see this as a time killer.

Post play:
Great job, no bugs found. It feels right, the sound track compliments gameplay. I approve this.


Thanks, Drone!

Furthermore, I've added the Windows, OS X and Linux downloads to the Original Post. These were provided by Mari0Maker.

B-Man99
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Post » 23 Nov 2013, 18:43

All of the links except for the Source one are broken... just to let you know.

Turtle95
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Post » 23 Nov 2013, 19:08

B-Man99 wrote:All of the links except for the Source one are broken... just to let you know.


Well, I'll be sure to let Mari0Maker know

EDIT:

He already knew.. Well. Turns out that I copied the link wrong. My bad. Fixed it.

Turtle95
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Post » 21 Dec 2013, 01:16

Updated Source version. Now runs on 0.9.0. Because pyro was bugging me about it :P

Camewel
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Post » 21 Dec 2013, 01:29

main.lua 163
attempt to call field 'getDirectoryItems' (a nil value)
good work though

also the mac version doesn't work
again, great work

Turtle95
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Post » 21 Dec 2013, 03:13

Camewel wrote:main.lua 163
attempt to call field 'getDirectoryItems' (a nil value)
good work though

also the mac version doesn't work
again, great work


Are you sure you're running it on 0.9.0? It's working for me.


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