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popcan12
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Post » 17 Sep 2013, 01:10


Attempting to make a simple game, and it might turn into Chessyourself or something. Right now I just decided to test making a trigger system inside the game, which had great results...

Another video, showing gameplay footage of TwatterVille The game. Unfortunately, it has nothing that the other then the menu screen and the introduction.
Last edited by popcan12 on 18 Sep 2013, 22:00, edited 1 time in total.

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rokit
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Post » 17 Sep 2013, 17:33

what is it made in?

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Mr.Q.Marx?
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Post » 17 Sep 2013, 22:20

Probably Construct Classic. Given the name and all.

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renhoek
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Post » 18 Sep 2013, 01:58

If you're going to actually make this into a chess game I request that my character is left out.

I'm asking this because I believe turning this into a full fledged game is taking a joke too far and you shouldn't steal sprites idiot makes and turn it into a game.

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LightningFire
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Post » 18 Sep 2013, 02:12

renhoek wrote:I believe turning this into a full fledged game is taking a joke too far and you shouldn't steal sprites idiot makes and turn it into a game.
It doesn't really matter if a joke like that turns into a game. I mean, what's so bad about that? If made correctly, it can even end up being pretty good. And if he does end up making it into a game, he wouldn't steal the sprites, he would first ask idiot for his permission, and also credit him. I'm not saying they should make the game, though.

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BobTheLawyer
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Post » 18 Sep 2013, 02:22

I was thinking about making a chessyourself.
I don't have the time, though.

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renhoek
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Post » 18 Sep 2013, 02:25

the stealing sprites part was a joke I was referencing how I stole idiots sprite for my game.

Games can be created from jokes there's nothing wrong with that, but I just think it's bad idea to do so because it rarely works out, and seeing as this is just a chess clone I don't see it working out.

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BobTheLawyer
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Post » 18 Sep 2013, 02:51

I'm obsessed with board games.
You'd be suprised to see what I could come up with basing it off chess.
Unique piece powers and such.

Programming is the problem.

It really doesn't look like popcan is making anything close to chess, though. Chess isn't exactly a 2d platform.

EDIT: Yeah, if you did make a game, it would typically only apply to the community on which the joke was about, and even then, not all may care for the game, so you've got a real limited communities. Plus, making an AI would be a pain, so everybody's got to have a player 2 or a dedicated programmer.

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Qcode
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Post » 18 Sep 2013, 12:55

...
Last edited by Qcode on 21 Oct 2021, 18:42, edited 1 time in total.

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rokit
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Post » 18 Sep 2013, 18:52

also i don't really think of this as a joke. if someone gave an idea like this instead of all that avatar stuff it wouldn't be a joke. so i think of this as a chess game with the addition of chess pieces from stys forums.

Camewel
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Post » 18 Sep 2013, 19:14

I'd just like to clarify that I was joking when I said I was making chessyourself.

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BobTheLawyer
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Post » 18 Sep 2013, 19:23

I think online multiplayer and an ai would be quite a lot of work for a game based on avatars.
The online might be possible, but the scoreboards would be near impossible without a server, and would also be hard to prevent cheating.

Camewel, I understand you may be joking, but I kind of like the idea.
It just isn't very possible.

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Automatik
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Post » 18 Sep 2013, 20:21

BobTheLawyer wrote:I think online multiplayer and an ai would be quite a lot of work for a game based on avatars.
The online might be possible, but the scoreboards would be near impossible without a server, and would also be hard to prevent cheating.

Camewel, I understand you may be joking, but I kind of like the idea.
It just isn't very possible.
It's possible, if you want a basic AI, you can do one that take a random move. And then if you want to make it less shit, you can make it so that it favorize moves which are good(No enemy who can take you)
And the online multiplayer is turn per turn, so it's a bit easier.(I don't say it's trivial)

IMO the gameplay shouldn't be just a reskin of normal chess. pieces should have unique abilities.(Like freezing an enemy piece for x turns)

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BobTheLawyer
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Post » 18 Sep 2013, 21:21

I agree the gameplay should be different.
I need to figure out how to transfer information over computers with love.
Is there a tutorial for that?

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Automatik
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Post » 18 Sep 2013, 21:30

BobTheLawyer wrote:I agree the gameplay should be different.
I need to figure out how to transfer information over computers with love.
Is there a tutorial for that?
I don't know one, but you can use LUBE, it make networking a bit easier : http://www.love2d.org/wiki/LUBE
https://github.com/bartbes/love-misc-li ... BE/docs.md
(There is two "modules", UDP and TCP) I think you should use TCP, since UDP is more for real time games.
Edit: Also, I've made a small try a while ago: https://www.dropbox.com/s/zfutuvygyxmvy ... player.zip The server is in Python, though.
Last edited by Automatik on 18 Sep 2013, 21:34, edited 2 times in total.

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popcan12
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Post » 18 Sep 2013, 21:31

Ok, one, that was just a test to see if the engine was working properly, because that video is obviously not chess.

Edit: http://search.cpan.org/~bjr/Chess-0.6.0/ It's seems as though there's already a chess framework, albeit with Perl.

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Qcode
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Post » 18 Sep 2013, 21:51

...
Last edited by Qcode on 21 Oct 2021, 18:42, edited 1 time in total.

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popcan12
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Post » 18 Sep 2013, 22:01

You've got a point there...

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Bonko
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Post » 20 Sep 2013, 04:21

Qcode wrote:I doubt many people would repeatedly play chessyourself unless there was some form of online multiplayer coded.
It's hard enough getting a person to sit down and play chess, even harder to get them to play a version where all the rules have been chaged. Even with AI, the regular forum member would download it, say "oh that's kinda cool" and then never play it again. If you added leaderboards as for most wins (matches played online with other forum members of course) then there would be an actual incentive to play.
Agreed. I could help with the new rules, and I might take a shot at spriting a bonko.I feel like being a rook. Don't know why...
1 question, though,(to anyone who's willing to work on chessyourself) Would White and black have different forum members, or would the same set be used for each side?

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BobTheLawyer
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Post » 20 Sep 2013, 04:24

I'd be willing to work on this, but I'd need somebody who I know can code to agree to help me with multiplayer (and I'd work in love, not ConstructClassic)

EDIT: I wouldn't use white/black necessarily.
I would use colored bases and you can draft/pick your team

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Automatik
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Post » 20 Sep 2013, 18:46

Bonko wrote: 1 question, though,(to anyone who's willing to work on chessyourself) Would White and black have different forum members, or would the same set be used for each side?
If the two sides had differents characters, it might be unbalanced
BobTheLawyer wrote:I'd be willing to work on this, but I'd need somebody who I know can code to agree to help me with multiplayer (and I'd work in love, not ConstructClassic)
I could help you.

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BobTheLawyer
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Post » 20 Sep 2013, 20:47

Automatik, they won't have set different characters, but each side could draft different characters. It allows for more strategies and tactics.
I'm thinking based on points.

I'll start on this this weekend if I get a chance.

Does anyone have good idas for the layout of the game? (It won't look good aerial since the pieces are side views, so I'm thinking mainly aerial with a little perspective)

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idiot9.0
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Post » 20 Sep 2013, 21:08

Do it like how the N64 Smash Bros. did it with some of their items: 2D sprites that stay the same look no matter how much you move the perspective, whether it's an aerial view or a isometric view.

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BobTheLawyer
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Post » 20 Sep 2013, 21:17

Oh, Popcan, is it ok if I make this? You said that you might make a chess game, but I wasn't sure how interested you really were.
I love board games and chess and stuff, so I would love making this, but you called it first, so if you want to make it, let me know.

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TheJonyMyster
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Post » 22 Sep 2013, 06:04

I said it before, and I'll say it again but very late.
I really want to see this happen.
My only question is how are you going to pick the powers or points or whatever?
If it's a rock paper scissors type thing like fire emblem, im guessing im a rock.

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BobTheLawyer
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Post » 22 Sep 2013, 19:07

What?
This is chess.
There is no rock paper scissors.

The disappointing thing is how many people have already changed their avatar.

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TheJonyMyster
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Post » 22 Sep 2013, 19:14

I thought we were going with the way that characters have different powers or abilities or something, then you said this
BobTheLawyer wrote:Automatik, they won't have set different characters, but each side could draft different characters. It allows for more strategies and tactics.
I'm thinking based on points.
and then points was another way of doing it, and so is the rock paper scissors way which is in fire emblem.

one of us is confused
and i think its me

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BobTheLawyer
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Post » 22 Sep 2013, 20:20

Yes it is you.
The points system was drafting characters for your team.
The powers were what a piece did on the chess board. Does it move straight, jump somewhere, make other peices, etc.

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TheJonyMyster
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Post » 22 Sep 2013, 23:16

ah.
what is drafting
explain please
and explain how points have to do with it

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BobTheLawyer
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Post » 23 Sep 2013, 01:50

Each character is worth a set ammount of points.
Each player has x points.
They pick pieces to put on their team.
They lose that characters points and they keep picking until they have no more (or nothing to buy).

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popcan12
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Post » 23 Sep 2013, 12:18

Bob, I trust that you will do great things to the chess project.

I throw the baton to you.

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