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Dimensionaut

Posted: 09 Sep 2013, 03:05
by Qcode
Dimensionaut
A game about moving through time and layered-space.
This game was made for the LOVE-Jam in 48 hours, so please keep that in mind when providing criticism.
Few screenies:
Image
Image

Controls:
Arrow keys- Move around
Z-Jump
A-Go back a layer
S-Move forward a layer
X-Flip switch.

Download: https://dl.dropboxusercontent.com/u/804 ... onaut.love

Enjoy!

Credit: Me- Coding, level design, concepts.
TheSeek- Sounds, Graphics, concepts,
Idiot9.0 -Character Art
Mr.Q.Marx? -Main music loop.

Re: Dimensionaut

Posted: 09 Sep 2013, 03:30
by Wilo
This is a really nice concept game for being made in 48 hours. I can't even start anything without polishing every idea, but I find the music .. annoying.

Re: Dimensionaut

Posted: 09 Sep 2013, 15:03
by Costinteo
Awesome game!
I love the concept. Really interesting.

The music is ok for me.

Re: Dimensionaut

Posted: 09 Sep 2013, 21:07
by B-Man99
WOW! This is way better than I could do for 48 hours man. The concept itself is better than some of the concepts I see in games today, to be honest. This is seriously the kind of thing that could be made into like a really polished up buyable - thing - ...thing. You know what I mean. I'm just at like a loss of words right now. Can't stop playing! :)

Re: Dimensionaut

Posted: 09 Sep 2013, 22:45
by TripleXero
The tiles/scenery look really amazing, when I first looked at the game they weren't there yet I think. Good job Seek, and everyone else as well

Re: Dimensionaut

Posted: 10 Sep 2013, 01:17
by BobTheLawyer
NIce game.
Is it supposed to just end like it does?
I am unable to pick up keys in a level.

Re: Dimensionaut

Posted: 10 Sep 2013, 02:17
by LightningFire
This looks really nice for something made in 48 hours.

Re: Dimensionaut

Posted: 10 Sep 2013, 03:38
by BobTheLawyer
Did you make it from nothing, or did you take existing code as a basis?
Either way, it is very impressive.

Re: Dimensionaut

Posted: 10 Sep 2013, 03:40
by HugoBDesigner
Forgot to comment before, but, Qcode, you made an AWESOME work! It's way better than anything I'd do in 48 hours. Actually, even better than something I'd do in weeks!

Re: Dimensionaut

Posted: 11 Sep 2013, 13:27
by TheJonyMyster
I've actually seen the concept before, but you used it differently so its fine.

Re: Dimensionaut

Posted: 14 Oct 2013, 06:45
by B-Man99
Hey I figured out somewhere you might recognize it from Jony. Just got the Basement Collection, that huge compilation if Edmund McMillen's games before Super Meat Boy and Binding Of Isaac. Time Fcuk seems to have a similar concept. Loving the whole set so far, but man I really like Dimensionaut.

Re: Dimensionaut

Posted: 19 Oct 2013, 03:34
by TheJonyMyster
yeah time fcuk.
also i think it was in mighty switch force (didnt play)
and some other games
really well done still

Re: Dimensionaut

Posted: 05 Mar 2014, 16:41
by 0>0
it don't work for me.
Image
why?:(
i wan't to play it.
it looks nice.

Re: Dimensionaut

Posted: 05 Mar 2014, 17:20
by Automatik

Re: Dimensionaut

Posted: 06 Mar 2014, 13:48
by 0>0
it work thank you very much.

Re: Dimensionaut

Posted: 06 Sep 2018, 15:26
by croobos
I wish I could f tried it