Dimensionaut

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Qcode
Posts: 1479
Joined: 05 Feb 2012, 18:00
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Post » 09 Sep 2013, 03:05

Dimensionaut
A game about moving through time and layered-space.
This game was made for the LOVE-Jam in 48 hours, so please keep that in mind when providing criticism.
Few screenies:
Image
Image

Controls:
Arrow keys- Move around
Z-Jump
A-Go back a layer
S-Move forward a layer
X-Flip switch.

Download: https://dl.dropboxusercontent.com/u/804 ... onaut.love

Enjoy!

Credit: Me- Coding, level design, concepts.
TheSeek- Sounds, Graphics, concepts,
Idiot9.0 -Character Art
Mr.Q.Marx? -Main music loop.

Wilo
Posts: 944
Joined: 14 Feb 2013, 06:36

Post » 09 Sep 2013, 03:30

This is a really nice concept game for being made in 48 hours. I can't even start anything without polishing every idea, but I find the music .. annoying.

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Costinteo
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Joined: 09 Mar 2013, 17:49

Post » 09 Sep 2013, 15:03

Awesome game!
I love the concept. Really interesting.

The music is ok for me.

B-Man99
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Joined: 02 Jul 2012, 00:32
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Post » 09 Sep 2013, 21:07

WOW! This is way better than I could do for 48 hours man. The concept itself is better than some of the concepts I see in games today, to be honest. This is seriously the kind of thing that could be made into like a really polished up buyable - thing - ...thing. You know what I mean. I'm just at like a loss of words right now. Can't stop playing! :)

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TripleXero
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Post » 09 Sep 2013, 22:45

The tiles/scenery look really amazing, when I first looked at the game they weren't there yet I think. Good job Seek, and everyone else as well

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BobTheLawyer
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Joined: 01 May 2012, 21:00

Post » 10 Sep 2013, 01:17

NIce game.
Is it supposed to just end like it does?
I am unable to pick up keys in a level.

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LightningFire
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Post » 10 Sep 2013, 02:17

This looks really nice for something made in 48 hours.

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BobTheLawyer
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Post » 10 Sep 2013, 03:38

Did you make it from nothing, or did you take existing code as a basis?
Either way, it is very impressive.

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HugoBDesigner
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Post » 10 Sep 2013, 03:40

Forgot to comment before, but, Qcode, you made an AWESOME work! It's way better than anything I'd do in 48 hours. Actually, even better than something I'd do in weeks!

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TheJonyMyster
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Post » 11 Sep 2013, 13:27

I've actually seen the concept before, but you used it differently so its fine.

B-Man99
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Post » 14 Oct 2013, 06:45

Hey I figured out somewhere you might recognize it from Jony. Just got the Basement Collection, that huge compilation if Edmund McMillen's games before Super Meat Boy and Binding Of Isaac. Time Fcuk seems to have a similar concept. Loving the whole set so far, but man I really like Dimensionaut.

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TheJonyMyster
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Post » 19 Oct 2013, 03:34

yeah time fcuk.
also i think it was in mighty switch force (didnt play)
and some other games
really well done still

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0>0
Posts: 204
Joined: 06 Feb 2014, 00:06

Post » 05 Mar 2014, 16:41

it don't work for me.
Image
why?:(
i wan't to play it.
it looks nice.

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Automatik
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Joined: 20 Jul 2012, 17:54
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Post » 05 Mar 2014, 17:20


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0>0
Posts: 204
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Post » 06 Mar 2014, 13:48

it work thank you very much.

croobos
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Joined: 19 Apr 2017, 08:08
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Post » 06 Sep 2018, 15:26

I wish I could f tried it

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