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Turtle: Puzzles

Posted: 28 Aug 2013, 17:29
by Turtle95
Hello everyone!

I've been working hard these past 10 months on a game, and it's finally ready for it's demo debut! :)

Turtle: Puzzles, a game made by Tiny Turtle Industries, is about a small turtle who arrives home after a long day; but something is amiss! Where'd his children go? They were there in the morning when he left! Suddenly, cries of his young children ring out, and a giant phoenix comes roaring past while carrying your frightened children. You realize the situation, and run off in the direction of the mountain to save your children from becoming turtle soup. Enjoy automatic updates to future DLC content as well as overall game updates and improvements.

Image

Notes:
1) The Level Editor is not in this version; it's a bit buggy right now and will be back in v1.1
2) Key bindings for joysticks in Options is not implemented yet, and will be in v1.1
3) Multiplayer in the campaign didn't work out too well, and in general, so it's being held onto 'til v1.1

Code: Select all

Release Version Notes
v1.0:
Initial Release
Download the Latest Here

Standalone Editor (for v1.1)
v1.1

Credits:

Me - Making the game
QCode - Side programmer
Hatninja - Spriting
Idiot 9.0 - Spriting
Kyle_Prior - Music/SFX
St. Happyfaces - Music/SFX
Flutter Pie - Bug testing
Pyromaniac - Testing/Web stuff
Rokit Boy - Side programmer
Thunderflipper - Motivational stuff and help
Jmiester14 - Testing (friend of mine)
Blackpanda - Testing (another real life friend of mine)

Re: Turtle: Puzzles

Posted: 28 Aug 2013, 17:41
by Firaga
(Yay, Rubix cube hat made it in.)
Also, I noticed if you fall off a platform and hit the jump button, it will still play the 'jumping' sound.
After level three, game crash. (error in setBackgroundColor)
Some gems are impossible to get.

Re: Turtle: Puzzles

Posted: 28 Aug 2013, 17:49
by Turtle95
Firaga wrote:(Yay, Rubix cube hat made it in.)
Also, I noticed if you fall off a platform and hit the jump button, it will still play the 'jumping' sound.
After level three, game crash. (error in setBackgroundColor)
Some gems are impossible to get.
Yeah, some of my developers didn't exactly search through bugs properly, so if you don't mind, give me a few minutes before downloading the latest one.

Re: Turtle: Puzzles

Posted: 28 Aug 2013, 17:55
by Mr.Q.Marx?
Releasing it free now?

Re: Turtle: Puzzles

Posted: 28 Aug 2013, 17:58
by rokit
10/10 best achievements ever.

Re: Turtle: Puzzles

Posted: 28 Aug 2013, 17:59
by Turtle95
Mr.Q.Marx? wrote:Releasing it free now?
Yeah, it was a dumb idea in the waaaay beginning. It's been free for the past several months as my decision. Anyway, I fixed the bugs mentioned by Firaga, so it should be fine now. Popcan is helping me find a few bugs, but he can't find any as of right now.

Re: Turtle: Puzzles

Posted: 28 Aug 2013, 18:02
by Firaga
I have nothing to do today, I'll see if I can find any more bugs.

- Random Dark Blue bar in the 'Tiny Turtles' logo screen.
- Healthbar is a little bugged, in certain places, a little can be chopped off from either end.
- (just a pet peeve of mine) He instantly stops when you let go of the walk button, but has to gain momentum from the first few steps of walking.
- Door in first world goes into thin air.
- Console stays open.
- Level 4, you can get trapped in the area where the key is.
- Holding A, then holding D causes the character to walk left slowly.

<more coming>

Also, downloaded it again, same setBackgroundColor crash.

Re: Turtle: Puzzles

Posted: 28 Aug 2013, 18:13
by Turtle95
Firaga wrote:I have nothing to do today, I'll see if I can find any more bugs.

- Random Dark Blue bar in the 'Tiny Turtles' logo screen.
- Healthbar is a little bugged, in certain places, a little can be chopped off from either end.
- (just a pet peeve of mine) He instantly stops when you let go of the walk button, but has to gain momentum from the first few steps of walking.
- Door in first world goes into thin air.
- Console stays open.
- Level 4, you can get trapped in the area where the key is.
- Holding A, then holding D causes the character to walk left slowly.

<more coming>

Also, downloaded it again, same setBackgroundColor crash.
I fixed that last one, setBackgroundColor, (just now that is, so it wont be up yet) as it was because the new editor never saved a background color, like the old one. Elaborate on the door one please. I don't see why you had to get stuck in the area with the key, but I'll extend the button's time.

Re: Turtle: Puzzles

Posted: 28 Aug 2013, 18:18
by Firaga
Turtle95 wrote:
Firaga wrote:I have nothing to do today, I'll see if I can find any more bugs.

<bugs>

Also, downloaded it again, same setBackgroundColor crash.
I fixed that last one, setBackgroundColor, (just now that is, so it wont be up yet) as it was because the new editor never saved a background color, like the old one. Elaborate on the door one please. I don't see why you had to get stuck in the area with the key, but I'll extend the button's time.
It's not that I had to get stuck in there, it's that you can get stuck in there.
Also, the door is just something graphical.

Image

The door is not attached to the cave whatsoever.
But it's your game, you can do whatever you want with it.

Re: Turtle: Puzzles

Posted: 28 Aug 2013, 18:24
by Turtle95
Slight problem that I didn't see: the update was linked to the wrong url, so it gave out an early beta version lol. It's fixed now, so redownload the game.

EDIT:

I was going to rewrite the turtle class, so I'll get to that ASAP. It's so cluttered and shit, so it's very inefficient. Expect v1.0.2 to have it.

Re: Turtle: Puzzles

Posted: 28 Aug 2013, 18:32
by TheSeek
The intro plays fine just the first time: if you go back to main menu(after starting a new game) and start a new game again, the intro starts but won't play, turtle is stuck in the air, you're forced to press enter to skip the intro.

After completing level 4, the game crashes:
game.lua:1118: attempt to index field '?' (a nil value)
Turtle95 wrote: I don't see why you had to get stuck in the area with the key, but I'll extend the button's time.
Why? Cuz that's how testing works...doing every little thing you can do(even stupid things) to find bugs/errors and bad design choices.
In this case, it's game design fault, cuz you have to make it so the player CAN'T trap himself nowhere in the game, and if he does, it's your goal to make it so he can free himself..."Through no fault of the enrichment center you have managed to trap yourself in this room an es-cape hatch will open in 3...2...1..."
In this case, i'd suggest to make it so the player can open the door in level 4 from inside the room too.

Re: Turtle: Puzzles

Posted: 28 Aug 2013, 18:39
by Turtle95
TheSeek wrote:The intro plays fine just the first time: if you go back to main menu(after starting a new game) and start a new game again, the intro starts but won't play, turtle is stuck in the air, you're forced to press enter to skip the intro.

After completing level 4, the game crashes:
game.lua:1118: attempt to index field '?' (a nil value)
Turtle95 wrote: I don't see why you had to get stuck in the area with the key, but I'll extend the button's time.
Why? Cuz that's how testing works...doing every little thing you can do(even stupid things) to find bugs/errors and bad design choices.
In this case, it's game design fault, cuz you have to make it so the player CAN'T trap himself nowhere in the game, and if he does, it's your goal to make it so he can free himself..."Through no fault of the enrichment center you have managed to trap yourself in this room an es-cape hatch will open in 3...2...1..."
In this case, i'd suggest to make it so the player can open the door in level 4 from inside the room too.
I'll definitely look into those two bugs, and fixing what you suggest for the door situation, TheSeek. Once I finish the new turtle.lua, I'll squash bugs you guys find.

Re: Turtle: Puzzles

Posted: 28 Aug 2013, 18:57
by HugoBDesigner
Loved the game, playing it! You made it very well, Turtle! Of course, there are some bugs, but not a big problem!

Re: Turtle: Puzzles

Posted: 28 Aug 2013, 19:25
by Turtle95
So, because I'm lazy, I only briefly worked on the new turtle.lua (it looks closely similar to the old one, since I copy + pasted at least a good 40% of it) but it will be more efficient, since you'll be able to bind joystick buttons and crap to it. Also, I've fixed level 4, and level 5 should be done soon as well.

Re: Turtle: Puzzles

Posted: 28 Aug 2013, 19:40
by Automatik
That game is a lot better than I expected. Congrat'!
Ok, first, it asked me for an update.
A progress bar would have been cooler than freezing(Though even a simple "Downloading update..." can do.), and also when I relaunched the game it re-asked me for the update.
-"Error: menu.lua:447 attempt to index global "game_lives" (a nil value)" When I clicked on "Coninue Game"(yes)
-It didn't remember my controls. And on first level, it say "Press W to jump" even when I've set the jump control to Z.
-When you launch the intro a 2nd time, it dont start.(And spacebar seem to activate a "debug" mode, and return load the 1st level)
-I don't really like the achievements(Since they are mostly "do something X times" or "finish the game"), but Whatever. Also, when I unlocked "too much fun!",the spring counter has been reset to 0/10(for the in-game achievement menu). The main menu's achhievement menu work as expected.
-Also, Level 4, there is a floating exit door in the middle of the level.

Re: Turtle: Puzzles

Posted: 28 Aug 2013, 19:51
by Turtle95
Automatik wrote:That game is a lot better than I expected. Congrat'!
Ok, first, it asked me for an update.
A progress bar would have been better, and also when I relaunched the game it re-asked me for the update.
-"Error: menu.lua:447 attempt to index global "game_lives" (a nil value)" When I clicked on "Coninue Game"(yes)
-It didn't remember my controls. And on first level, it say "Press W to jump" even when I've set the jump control to Z.
-When you launch the intro a 2nd time, it dont start.(And spacebar seem to activate a "debug" mode, and return load the 1st level)
-I don't really like the achievements(Since they are mostly "do something X times" or "finish the game"), but Whatever. Also, when I unlocked "too much fun!",the spring counter has been reset to 0/10(The in-game achievement menu).
-Also, Level 4, there is a floating exit door in the middle of the level.
- When you download the update, it goes into your LOVE\Turtle_Puzzles\Version folder

As of this post, not yet downloadable though:

- Fixed
- Fixed
- Fixed
- Fixed (not sure what happened)
- Fixed

Re: Turtle: Puzzles

Posted: 29 Aug 2013, 23:16
by Turtle95
v1.0.2 is up, and it fixes up levels 4 and 5, and crates going past walls and doors. If you guys find anything else, let me know.

(And yes, that does mean that I fixed the map loading glitch, QCode :P)

Re: Turtle: Puzzles

Posted: 31 Aug 2013, 13:39
by Camewel
Would you mind some (lots) of constructive and slightly mean criticism?

Re: Turtle: Puzzles

Posted: 31 Aug 2013, 14:54
by TheSeek
In level 3 I constantly spawn on spikes(it happened in v1.0 too, it didn't in 1.0.1).
At the start of level 5 i got teleported 1 block above the lava right after i did a few steps(this happened like 30% of the times).
In the cutscene after level 5 Turtle spawns in the ground.

Re: Turtle: Puzzles

Posted: 31 Aug 2013, 16:51
by Turtle95
TheSeek wrote:In level 3 I constantly spawn on spikes(it happened in v1.0 too, it didn't in 1.0.1).
At the start of level 5 i got teleported 1 block above the lava right after i did a few steps(this happened like 30% of the times).
In the cutscene after level 5 Turtle spawns in the ground.
They might have been due to the spawn entity problem i recently fixed, but i'll double check right now.

Also, camelal sure

Re: Turtle: Puzzles

Posted: 31 Aug 2013, 18:04
by BobTheLawyer
I died and got a game over.
Everytime I click play, it gives me the gameover screen now.

Re: Turtle: Puzzles

Posted: 31 Aug 2013, 18:28
by Gramanaitor
I got bit by the bat in level 5 while I was carrying the crate and my character and the crate turned invisible.

Re: Turtle: Puzzles

Posted: 31 Aug 2013, 18:44
by Turtle95
BobTheLawyer wrote:I died and got a game over.
Everytime I click play, it gives me the gameover screen now.
Fixed in v1.1 (Which is not out just yet)

@Gramminator: I don't have that issue.. weird.

Re: Turtle: Puzzles

Posted: 31 Aug 2013, 22:32
by Camewel
Turtle95 wrote:Also, camelal sure
and now I can't be bothered to help you

Re: Turtle: Puzzles

Posted: 29 Sep 2013, 23:07
by Mari064
Level 5's Lever: how do you interact with it?

Re: Turtle: Puzzles

Posted: 30 Sep 2013, 01:49
by Turtle95
Mari064 wrote:Level 5's Lever: how do you interact with it?
The "f" key. Still working on v1.1 with bug fixes and some additions, but it's gonna be a while since college stuff gets in the way.

Re: Turtle: Puzzles

Posted: 03 Oct 2013, 18:02
by ChrisGin
http://i.imgur.com/JycRFTp.png

tried loading...got this after a few seconds. am I doin something wrong?

Re: Turtle: Puzzles

Posted: 03 Oct 2013, 21:06
by weee50
Spelling Error: For continuing the game, you wrote "Coninue Game".

Coninue Game

Re: Turtle: Puzzles

Posted: 03 Oct 2013, 21:58
by Turtle95
ChrisGin wrote:http://i.imgur.com/JycRFTp.png

tried loading...got this after a few seconds. am I doin something wrong?
Not your fault, it's mine. I'm using dropbox for the download stuff, and sometimes it does that. Not sure why.. Still I am working on v1.1, and plan to get it done soon. And thanks weee50.

Re: Turtle: Puzzles

Posted: 28 Oct 2013, 20:25
by Turtle95
Update:

Version 1.1 is going along quite well, I've just got a lot of stuff to deal with in college (friends, grades, etc.)

I just need to add:

Elevators (input can be required to power it, and once you step on it, it rises upward)
~ 10 more levels + the second boss fight

I'm also debating a "map of level" key. For example, pressing "Return" would show a map on screen, and each thing in the game world is expressed as a pixel.

Re: Turtle: Puzzles

Posted: 29 Oct 2013, 01:56
by Pyromaniac
Sorta related to Turtle: Puzzles. The Blog isn't dead, so check it out sometime.

http://turtlepuzzles.uphero.com/

Re: Turtle: Puzzles

Posted: 29 Oct 2013, 02:16
by BobTheLawyer
Pyromaniac wrote:Sorta related to Turtle: Puzzles. The Blog isn't dead, so check it out sometime.

http://turtlepuzzles.uphero.com/
Needs more pictures.

Re: Turtle: Puzzles

Posted: 29 Oct 2013, 02:18
by Turtle95
BobTheLawyer wrote:
Pyromaniac wrote:Sorta related to Turtle: Puzzles. The Blog isn't dead, so check it out sometime.

http://turtlepuzzles.uphero.com/
Needs more pictures.
It's something, really. If we could do it, Pyro would have done that by now.

Re: Turtle: Puzzles

Posted: 29 Oct 2013, 14:53
by Turtle95
Quite the realization today. (Currently in my first year seminar)

Looking back, it turns out that the group, Tiny Turtle Industries turned 1 year old on September 28. Furthermore, Turtle: Puzzles turned 1 year old as of 2 days ago. So, for the reasons that I was actually correct when I made it in my comp problem solving class, here's the Turtle: Puzzles 1 year anniversary background (It's 400x222)

Image

Re: Turtle: Puzzles

Posted: 29 Oct 2013, 17:27
by ucenna
Well I just decided to recreate level 2 in minecraft. It's entrance is inside the house at the end of the first level. It's fully function but not completely decorated.

Re: Turtle: Puzzles

Posted: 02 Nov 2013, 02:20
by Turtle95
Since I added elevators, the rightclick values were kinda.. excessive. If you didn't read that definition, here's an explanation:
pretty much, the rightclick values were like so: rightclickvalues["elevator"] = {<values>} and rightclickvalues["elevator"].properties = "<somethinghere>". The elevator had 14 different values, which would be a pain in the ass to deal with.


So, to prevent that I've begun to rewrite the rightclick system. Not that hard, it's just storing values that will be hard to do. Here's a preview:

(Not sure if the picture is too big, but to be safe, spoiler tags)

EDIT: Not hidden anymore, due to Bob's request

Image

Re: Turtle: Puzzles

Posted: 02 Nov 2013, 03:00
by BobTheLawyer
Turtle, I would keep pictures in spoilers unless they were much smaller than that because I'd rather choose to see pictures than have them thrown at me, but that's just my opinion.
Also, you mispelled excessive in the given link.

Re: Turtle: Puzzles

Posted: 02 Nov 2013, 21:30
by Turtle95
More updated stuff:

Image

Re: Turtle: Puzzles

Posted: 11 Nov 2013, 18:23
by Turtle95
Update:

I've got almost 70% of 1.1 done, but that's a bad estimate. However, I will need to make the rest of the new levels and the second boss. For now, here's this:

Image

Re: Turtle: Puzzles

Posted: 11 Nov 2013, 19:58
by Mr.Q.Marx?
Not a fan of the tilde. Some of us haven't done maths a GCSE in a while. I'd prefer "around", "about", "roughly" ...well you get the idea.

Re: Turtle: Puzzles

Posted: 11 Nov 2013, 21:24
by Turtle95
Mr.Q.Marx? wrote:Not a fan of the tilde. Some of us haven't done maths a GCSE in a while. I'd prefer "around", "about", "roughly" ...well you get the idea.
Yeah, I'll change it. But the messages will be random, and depend on what you die from.

Re: Turtle: Puzzles

Posted: 11 Nov 2013, 21:39
by BobTheLawyer
You should make the percentage be a rounded percentage of how the players died.

Re: Turtle: Puzzles

Posted: 11 Nov 2013, 21:42
by Turtle95
BobTheLawyer wrote:You should make the percentage be a rounded percentage of how the players died.
Yeah, I could, but what for? The fact of shits n giggles? Probably. I would calculate how many levels until a death occured and divide by total number of levels and then multiply by 100 to get that. But I'm not sure if I want to.

EDIT: I don't mean to sound like a jerk. I'm only saying that's how I'd do it if I choose to.

Re: Turtle: Puzzles

Posted: 11 Nov 2013, 21:45
by BobTheLawyer
That would give you are percentage of how frequently you died.
I'm saying, every time you die, put it in a save file. Then you take the death by pits and divide by total deaths. The save file could also be used for stats.
This is just an idea for fun, and I don't feel like you came across as a jerk.

Re: Turtle: Puzzles

Posted: 11 Nov 2013, 21:48
by Turtle95
BobTheLawyer wrote:That would give you are percentage of how frequently you died.
I'm saying, every time you die, put it in a save file. Then you take the death by pits and divide by total deaths. The save file could also be used for stats.
This is just an idea for fun, and I don't feel like you came across as a jerk.
Thanks :)

I actually made a game (not done yet) based on a TI-84 graphing calculator game (which when it's done will be posted in the forums). It has record-saving for mappack levels, so I could do something similar to that, but t:p has a bunch of directories it makes (custom hats, maps, snapshots (press "." in game), and (to be done) custom skins). It'll feel like I shove so many un-needed directories at people. That's how I feel, at least.

Re: Turtle: Puzzles

Posted: 11 Nov 2013, 22:00
by BobTheLawyer
Can you not throw it in as an extra line in a generic save file?

Re: Turtle: Puzzles

Posted: 11 Nov 2013, 22:52
by Automatik
I love that death screen.(But please make so that you can skip it by pressing enter.)

Re: Turtle: Puzzles

Posted: 12 Nov 2013, 01:30
by Turtle95
Automatik wrote:I love that death screen.(But please make so that you can skip it by pressing enter.)
@Bob: I'll have to see what I can do. It's definitely doable to save it in the settings.txt

@Auto: Thanks, Hatninja made it. It lasts for 5 seconds, but I'll add that if you really need it :)

Re: Turtle: Puzzles

Posted: 25 Nov 2013, 22:26
by Turtle95
I'm currently streaming if anyone would like to watch. Custom skins stuff!

Re: Turtle: Puzzles

Posted: 25 Nov 2013, 22:39
by Mr.Q.Marx?
Would you mind posting the link?