Turtle: Puzzles
For anyone who didn't see the custom skins being done:
It fully works. The only thing I need to work on is the menu, which is quite bland. Anyone have any ideas?
It fully works. The only thing I need to work on is the menu, which is quite bland. Anyone have any ideas?
Maybe we could preview animations.Turtle95 wrote:It fully works. The only thing I need to work on is the menu, which is quite bland. Anyone have any ideas?
Sounds like a good idea, but I would rather only one of the animations. Or do you want me to allow all animations to be played?alesan99 wrote:Maybe we could preview animations.Turtle95 wrote:It fully works. The only thing I need to work on is the menu, which is quite bland. Anyone have any ideas?
Only one.Turtle95 wrote: Sounds like a good idea, but I would rather only one of the animations. Or do you want me to allow all animations to be played?
Which animation should it be? There'salesan99 wrote:Only one.Turtle95 wrote: Sounds like a good idea, but I would rather only one of the animations. Or do you want me to allow all animations to be played?
Code: Select all
function turtle:setAnim(animationquad)
if not self.ghost then
if animationquad == "fall" then
//fall
elseif animationquad == "idle" then
//Idle
elseif animationquad == "duck" then
//Turtle goes in shell
elseif animationquad == "jumping" then
//jumping turtle
elseif animationquad == "walk" then
//walking animation
elseif animationquad == "climb" then
//ladder climb
elseif animationquad == "swim" then
//swimming in water
elseif animationquad == "wire" then
//moving along a wire
elseif animationquad == "exit" then
//exit door animation
elseif animationquad == "dead" then
//death
elseif animationquad == "laser" then
//removed, don't even bother
elseif animationquad == "crateidle" then
//not moving, holding a crate
elseif animationquad == "cratewalk" then
//walking, holding a crate
end
end
end
Walking.Turtle95 wrote: Which animation should it be?
alesan99 wrote:Walking.Turtle95 wrote: Which animation should it be?
Now I need to spice up the menu itself. Any suggestions for that?
- Mr.Q.Marx?
- Posts: 849
- Joined: 15 May 2012, 18:35
Honestly, I think the menu backgrounds doing a slideshow would look good but I'd want the pictures to have a bit more shading on. Look a bit more artsy really.
- TheJonyMyster
- Posts: 1795
- Joined: 03 Sep 2012, 05:12
- Contact:
it doesnt necessarily have to be the most exciting menu in the game
i think its fine the way you have it now
i think its fine the way you have it now
- Mari0Maker
- Posts: 1348
- Joined: 07 Apr 2012, 17:10
- Contact:
I agree with Mr.Q.Marx.
Live stream right now!
www.twitch.tv/turtle1995
Making maps, and stuff. If you have a twitch account and want to suggest something for a map, say it in chat.
www.twitch.tv/turtle1995
Making maps, and stuff. If you have a twitch account and want to suggest something for a map, say it in chat.
Released a standalone editor for v1.1. It's still not out yet (I suck at making maps--unless someone says otherwise). Still have the second boss fight to do, and general fixes here and there. Enjoy!
games looking great so far I just got to try it out :)
also...
also...
Turtle95 wrote:Released ... It's still not out yet
Yeah, I was talking about releasing a standalone editor for v1.1. This is so you can play around with it to get used to it for v1.1.mariomaster102 wrote:games looking great so far I just got to try it out :)
also...Turtle95 wrote:Released ... It's still not out yet
Update:
Mari0Maker requested I try this again. I originally had a lot more code than it is now (which was redundant. .) but now it's neat and organized! Huzzah! Custom tiles are now usable under "maps/<mappack name>/customtiles.png".
You can also do custom backgrounds by doing: "maps/< mappack name>/backgrounds/background<number>.png".
Mari0Maker requested I try this again. I originally had a lot more code than it is now (which was redundant. .) but now it's neat and organized! Huzzah! Custom tiles are now usable under "maps/<mappack name>/customtiles.png".
You can also do custom backgrounds by doing: "maps/< mappack name>/backgrounds/background<number>.png".
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- Posts: 18
- Joined: 07 Jul 2012, 01:18
Stream's finished!
What did some people miss?
http://i.imgur.com/4ZNEjvt.png
(Image is not cropped, so a link is going to be used)
I plan on making the turtle gain a "superpower" during the boss fight, which may be a gamemode in the future, or it could be a cheat. Either way, let me know what you think that "superpower" could be, or just share your thoughts on this.
What did some people miss?
http://i.imgur.com/4ZNEjvt.png
(Image is not cropped, so a link is going to be used)
I plan on making the turtle gain a "superpower" during the boss fight, which may be a gamemode in the future, or it could be a cheat. Either way, let me know what you think that "superpower" could be, or just share your thoughts on this.
1) Physics debugging, because I had to make sure that the fireballs were being drawn properlyCamewel wrote:3 questions
question 1: what's with the red boxes?
question 2: do you actually read the chat at your stream?
question 3: why are you doing all this stuff with scale in the calculations when you could just do it in the drawing process?
2) I do read the chat, but I don't talk much unless I've been talked to
3) Because I can. Yes, it would be easier, but I've been coding it like that for a long time.
It's been a long time since I updated this thread. So, I decided recently to pick Turtle: Puzzles back up. It's got some new graphics for the turtle, and a new font to make it less weird. One thing I wanted to address was the options menu, which looked like a mess in 1.02 or whatever the last version was. So, this is the new one:
The width and height of the image is about the same as the in-game one. I forgot to add a player option to the controls menu, but that will be fixed another time.
EDIT:
24-2-2014
Fixed up hats, which were broken because of the turtle's new size:
The last hat (No. 6) was only a DLC test for hats and skins, so it's not gonna be in the game
The width and height of the image is about the same as the in-game one. I forgot to add a player option to the controls menu, but that will be fixed another time.
EDIT:
24-2-2014
Fixed up hats, which were broken because of the turtle's new size:
The last hat (No. 6) was only a DLC test for hats and skins, so it's not gonna be in the game
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- Posts: 524
- Joined: 02 Jun 2012, 03:40
I like the song, but making the boss fight fit with it is going to be a bit hard. I wanted to change the boss fight anyway.HAPPYFACES wrote:https://soundcloud.com/st-happyfaces/pheonixz-2
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- Posts: 524
- Joined: 02 Jun 2012, 03:40
Have you added eerie screeching noises to the pheonix yet?
No, I haven't. Not sure why I should, since I don't intend to scare the shit out of players.HAPPYFACES wrote:Have you added eerie screeching noises to the pheonix yet?
add something like a pokemon battle cry, those won't scary the player to bad and can be pretty menacing in a certain light.