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popcan12
- Posts: 592
- Joined: 10 Feb 2012, 02:30
Post
» 30 Jul 2013, 05:44
Ok... so I have this java code, but I want to make it into a java application, how would I do that?
Code: Select all
import java.util.Random;
import java.util.Scanner;
public class Main
{
public static void main(String[] args)
{
//Something
Random random = new Random();
//Scanner for testing
Scanner lost = new Scanner(System.in);
int userChoice, meow;
System.out.println("Your move sonny; 1,2,3");
userChoice = lost.nextInt();
meow = random.nextInt();
//Being a smartass
if (userChoice < 0)
{
System.out.println("I'm sorry to say, but you actually need to pick between the 3 numbers.");
System.exit(0);
}
if (userChoice > 3)
{
System.out.println("That's not one of the choices!");
System.exit(0);
}
{
if (userChoice == meow);
{
if (meow == userChoice)
System.out.println("You got the same as meow");
}
if (userChoice >= 1);
{
if (meow > userChoice)
System.out.println("You lose.");
}
if (userChoice >= 1);
{
if (meow < userChoice)
System.out.println("You win.");
}
{
}
lost.close();
}
}
}
Does anyone know how to make a window in Java, or could I easily convert this code into love2d?
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Mr.Q.Marx?
- Posts: 849
- Joined: 15 May 2012, 18:35
Post
» 31 Jul 2013, 20:09
Get netbeans. (
https://netbeans.org/)
New Project.
Copy and paste the code in.
Run the project.
Converting to love2d? So lua? Well it can be done but honestly with code that simple, just rewrite it.
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rokit
- Posts: 2095
- Joined: 03 Feb 2012, 00:47
Post
» 27 Aug 2013, 20:22
If you ran that in netbeans or eclipse it would run in a console. So making it into a jar and running it would make it run in a console window. I assume you are trying to make it using GUI.
As for porting into love, I think you're thinking of lua since love doesn't have such a simple input system so porting it into lua would be more reasonable since input is way easier.
Or the best option in my opinion, get LoveFrames here:
http://love2d.org/forums/viewtopic.php?f=5&t=9116
It has text boxes for input and looks nice. But basic Love2D knowledge is needed. So for now I suggest compiling it to a jar and run it from a console.