Delivery Run: New engine and screenshot!

Feel free to showcase your own projects!
Post Reply
User avatar
Sunset_Moth
Posts: 781
Joined: 02 Sep 2012, 23:22
Contact:

Post » 30 Jun 2013, 00:10

Delivery run is a Gamemaker: Studio game I'm making. It has been "ported" to the platformer engine I'm making. Everything (Almost... nothing important was lost. Just junk) was ported, then I added a few more things: Portals from the bottom of the screen to the top (You fall off the bottom into a portal, you end up on the top), Gravity flips, gravity strengtheners and weakeners, springs, birds that just hop around and fly away, birds that aren't just decoration that chase you trying to murder you in the most terrible way possible, music that didn't get annoying after five seconds, levels that are actually possible, streetlamps, nighttime, clouds, and hidden passageways. Plus the character got resized.

Maybe I should tell you what was in it before the port:
Blocks
Bugs
Bugs
More bugs
Buttons
Coins that didn't work
Terrible music
Impossibleness
Spikes

Basically, it got better after I ported it. Have a screenshot.

Image

Hey, look! Floating lamps! It's a bug. They don't matter anyways.

Feature suggestions welcome!
Last edited by Sunset_Moth on 12 Aug 2013, 21:59, edited 4 times in total.

Camewel
Posts: 2996
Joined: 02 Feb 2012, 21:32

Post » 30 Jun 2013, 00:16

So, you come in here with a game that's not finished and doesn't sound like it will be too good when it is with no screenshots and only a tiny bit of information?

User avatar
Sunset_Moth
Posts: 781
Joined: 02 Sep 2012, 23:22
Contact:

Post » 30 Jun 2013, 01:00

Dude, this is game DEVELOPMENT.
Which means this is where you post games that are not done.
And canabalt was a great hit. It only had jumping. This is like that, but not endless, and it has bosses.

User avatar
Qcode
Posts: 1479
Joined: 05 Feb 2012, 18:00
Contact:

Post » 30 Jun 2013, 01:03

...
Last edited by Qcode on 21 Oct 2021, 18:20, edited 1 time in total.

Camewel
Posts: 2996
Joined: 02 Feb 2012, 21:32

Post » 30 Jun 2013, 01:08

There is a difference between "game development" and "games which are in development". One is interesting, one isn't.

User avatar
Sunset_Moth
Posts: 781
Joined: 02 Sep 2012, 23:22
Contact:

Post » 30 Jun 2013, 05:36

Ah. Okay. I'll post screenshots eventually. When collision detection is working again :P It's broken.

User avatar
TheJonyMyster
Posts: 1795
Joined: 03 Sep 2012, 05:12
Contact:

Post » 30 Jun 2013, 06:02

Can you post (a) player sprite(s)?

User avatar
Sunset_Moth
Posts: 781
Joined: 02 Sep 2012, 23:22
Contact:

Post » 12 Aug 2013, 21:57

in the screenshot. It's the block with the box in front of it.

Post Reply