Delivery run is a Gamemaker: Studio game I'm making. It has been "ported" to the platformer engine I'm making. Everything (Almost... nothing important was lost. Just junk) was ported, then I added a few more things: Portals from the bottom of the screen to the top (You fall off the bottom into a portal, you end up on the top), Gravity flips, gravity strengtheners and weakeners, springs, birds that just hop around and fly away, birds that aren't just decoration that chase you trying to murder you in the most terrible way possible, music that didn't get annoying after five seconds, levels that are actually possible, streetlamps, nighttime, clouds, and hidden passageways. Plus the character got resized.
Maybe I should tell you what was in it before the port:
Blocks
Bugs
Bugs
More bugs
Buttons
Coins that didn't work
Terrible music
Impossibleness
Spikes
Basically, it got better after I ported it. Have a screenshot.
Hey, look! Floating lamps! It's a bug. They don't matter anyways.
Feature suggestions welcome!
Delivery Run: New engine and screenshot!
- Sunset_Moth
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Last edited by Sunset_Moth on 12 Aug 2013, 21:59, edited 4 times in total.
- Sunset_Moth
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Dude, this is game DEVELOPMENT.
Which means this is where you post games that are not done.
And canabalt was a great hit. It only had jumping. This is like that, but not endless, and it has bosses.
Which means this is where you post games that are not done.
And canabalt was a great hit. It only had jumping. This is like that, but not endless, and it has bosses.
...
Last edited by Qcode on 21 Oct 2021, 18:20, edited 1 time in total.
- Sunset_Moth
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Ah. Okay. I'll post screenshots eventually. When collision detection is working again :P It's broken.
- TheJonyMyster
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Can you post (a) player sprite(s)?
- Sunset_Moth
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in the screenshot. It's the block with the box in front of it.