Unnamed Zombie Game [W.I.P][Alpha 5.1]

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Hatninja
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Post » 11 Jun 2013, 20:33

Unnamed Zombie Game
arcade zombie shooting action game



so this is a game i have been working on.
it's about shooting zombies and getting highscores.

it has flamethrowers, rpgs, machine guns and all that jazz!

Download

Changelog:

Code: Select all

Alpha 5.1:
weapons improved and more balanced now
highscore system disabled (caused crashes)
Planned stuff:

Code: Select all

zombie types
zombie unbunching/better ai possibly

characters show holding weapons
powerups
melees

combos
score multipliers
working highscores

--
better graphics
balance and difficulty
tons of options
bugs b gone
Last edited by Hatninja on 25 Jun 2013, 19:02, edited 10 times in total.

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TheJonyMyster
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Post » 12 Jun 2013, 00:29

Is the character you? It looks like it. Also, I love the graphics.

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Hatninja
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Post » 24 Jun 2013, 21:36

uhmm not really and thanks!

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Qcode
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Post » 24 Jun 2013, 22:24

...
Last edited by Qcode on 21 Oct 2021, 18:10, edited 2 times in total.

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TheJonyMyster
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Post » 25 Jun 2013, 04:00

Can you make it take game genie codes?
Also:
Image
Stuck there, how do I even restart this?

Also2:

Code: Select all

graphics for everything
Why? I think it looks just fine.

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Hatninja
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Post » 25 Jun 2013, 18:45

well i havent really added a menu to anything yet
im focusing on the game more than menus, you could just quit and run again if that wasn't obvious

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Automatik
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Post » 25 Jun 2013, 21:14

Can you make it take game genie codes
This is not a NES game, it's harder than it sound.
graphics for everything
Why? I think it looks just fine.
Uh, no, it look bad. Look at the font: If it was a proper pixelly font, the game would look better.
(No offense intended, hatninja. I know it's in alpha.)

So:
- That game could benefit from dynamic lightings. If you want, I can transform my Dyn' shadows mod into a library.
- Bug: You can have negative ammo reserves if you reload when your reserves are empty.
- Sometimes, a zombie spawn at 50px from you.
- You can't easily tell if the game is paused or not. Also, the fire animation can still play if you click while it's paused.
- The rockets from the RPG should be quicker.
Basically, the game is fun but it should be "juicier" . Add particles, shake screens and rapidity to the game, and it will be really fun.
- Also, you should do more maps, with more walls. We shouldn't be able to go or even look outside the map.
- Configurable controls.
Other than that, nice work!

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TheJonyMyster
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Post » 26 Jun 2013, 00:13

Why does the font even need to be pixel? Pixel font isn't the only one. I personally like the art style. Also, the Game genie thing was a joke.

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Hatninja
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Post » 26 Jun 2013, 17:00

Automatik wrote: - Bug: You can have negative ammo reserves if you reload when your reserves are empty. not a bug, its there for testing
- Sometimes, a zombie spawn at 50px from you. zombies spawn within the map randomly
- You can't easily tell if the game is paused or not. Also, the fire animation can still play if you click while it's paused. pause isnt finished and theres no fire animation
- The rockets from the RPG should be quicker. maybe just a smidge
Basically, the game is fun but it should be "juicier" . Add particles, shake screens and rapidity to the game, and it will be really fun. already planned
- Also, you should do more maps, with more walls. We shouldn't be able to go or even look outside the map. already planned
- Configurable controls. already planned!
Other than that, nice work!

Camewel
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Post » 26 Jun 2013, 17:04

If a zombie spawns within a certain radius of the player, respawn it.

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Automatik
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Post » 26 Jun 2013, 19:20

TheJonyMyster wrote:Why does the font even need to be pixel?
Because it's a pixelised game, and some of the texts are already pixel.

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