Alright! You're here because you've seen this, right?
Maybe? Possibly? No? Okay! That's not important.
This isn't either, but here's something I've created, called Metanet Hunter.
This title is essentially a remake of one of my older projects, that I really don't want to share.
It also has the same resolution and 4 color aspect of a Game Boy. That's fun, right?
Now then, it's got up to prototype status.
I need to create a proper menu and some music in order to finish the game, and that'll be done soon.
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GALLERY:
Grassland: Not a lot goes on here, but you'll get used to the feel here!
(Levels 1-4)
Catacomb: Things get a bit more hectic here! Use your skills to your advantage, whatever skills you've got!
(Levels 5-8)
Skyland: Wow, we're high in the sky! Careful, it's a bit too cold for comfort!
(Levels 9-12)
Space: Beware, the low gravity allows you to jump higher, and fall slower! That'll help a bit later...
(Levels 13-16)
Hell: Oh no, we've made it to Hell! Think you've got what it takes to get through this area?
(Levels 17-20)
Shadow Realm: Here is your final challenge! Explore the Shadow Realm to find the Chaos Core, and then destroy it! Hurry, time's running out...
(Levels 21-27)
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DOWNLOAD SECTION:
Latest Copy: Download the Newest Prototype!
If you want to use WASD keyboard layout: Try this too!
(I'd greatly appreciate it if you can build executable files for Mac/Linux, as I can't)
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HELP SECTION:
Controls:
Left/Right: Move Left/Right, respectively
Z: Jump
If you have the WASD copy, then:
A: Move Left
D: Move Right
Spacebar: Jump
1-5 at the Developer Menu: Change scale from 1x-5x, respectively
Escape: Quit
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THE CHALLENGE:
Try to unlock Plus Mode!
That's how you get past Level 27. How do you do it? I'll let you figure that out. :awesome:
Post comments down below, please! Tell your friends too!
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CREDITS:
NightKawata: Pretty much everything
Maurice: Physics.lua
Bartbes: Class.lua
Metanet Hunter
So I got this, and I enjoyed it. Though, you could have used some different tiles combined, not just one type of tile per level, but if that's what you were going for, it's okay, I guess.
Also, I looked for some electronic 8-bit music (because I can't think of anything else) and found this.
If you're going to make the game free, I think there is no problem in copyrighted music.
Also, I looked for some electronic 8-bit music (because I can't think of anything else) and found this.
If you're going to make the game free, I think there is no problem in copyrighted music.
If you want to use Royalty free music, there's always this: http://incompetech.com/music/royalty-fr ... ctions.php
- BobTheLawyer
- Posts: 2232
- Joined: 01 May 2012, 21:00
I remember this from the Love2d irc (or something like it)...
Was there a version with color?
Was there a version with color?
- Flutter Skye
- Posts: 1690
- Joined: 08 Apr 2012, 17:54
- Contact:
It's a little hard to jump from these balls.
Other than that , it's a good game , i give 7/10
Also what happened with Kinzoku Kuzu 2012 ?
Other than that , it's a good game , i give 7/10
Also what happened with Kinzoku Kuzu 2012 ?
- LightningFire
- Posts: 1828
- Joined: 10 Mar 2012, 17:24
- Contact:
The game's not bad. But you should really work on adding a title screen and some music.
- NightKawata
- Posts: 25
- Joined: 08 Mar 2012, 22:53
- Contact:
title screen's up and ready, so is a configuration file.LightningFire wrote:The game's not bad. But you should really work on adding a title screen and some music.
however, I'd rather create a custom soundtrack rather than using copyrighted music, but eh.
Music'll come whenever it does, I guess.