Scrappers

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Camewel
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Post » 24 May 2013, 01:36

TheJonyMyster wrote:Transparency doesn't work.
Thanks for the super-helpful bug report! I especially like how you explained what the problem was, and how you did it so someone else can recreate the issue. What with there being someone working on this, I'm sure your problem will be seen to in no time!

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TheJonyMyster
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Post » 24 May 2013, 05:38

Why don't YOU just go see what's wrong with it? You know MUCH more about coding than I do.

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idiot9.0
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Post » 24 May 2013, 05:50

And why don't YOU explain more of what the problem is so he can fix it? Like when and where the transparency doesn't work, and why it should?
Without a PROPER bug report how is he supposed to know what to fix?
Just saying "Transparency doesn't work" doesn't help much. Many things could be transparent, like certain blocks, the tank, or in certain situations.

Just because he knows more about coding doesn't mean he can fix everything he misses. That's the point of a bug report: To detail problems with as much detail as possible so he can fix them.

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TheJonyMyster
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Post » 24 May 2013, 05:55

Just look at it and see what I mean.

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idiot9.0
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Post » 24 May 2013, 06:20

Oh yeah, that's really helpful. No, no, don't bother with actually EXPLAINING WHAT YOU MEAN. That in absolutely no way actually helps them.

That is not a fucking proper bug report. You want a proper one? Here's an example:
  • "I found a bug. Transparency doesn't work when the tank goes behind a block. That makes it hard to tell where the tank is. I don't know if this was intentional or not but it would really be helpful to the player if you can see the tank when it goes behind the block via a transparency effect. This happened in 'Camewel's beta engine' for the record."
THAT is an actual bug report. State what the problem is, when it happens, and if possible how it could be fixed. Stating what version of the game helps as well.
Just saying "Transparency doesn't work" and telling them "Look at it, you'll see what I mean" does not help the developer at all. If you can't post a proper bug report keep your mouth shut and get out of the fucking thread. This is a great game concept thread and it's being littered by your shit posts.

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Shank
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Post » 24 May 2013, 09:14

WOW, I am stupid.
Last edited by Shank on 25 May 2013, 03:53, edited 1 time in total.

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TheJonyMyster
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Post » 24 May 2013, 17:44

idiot9.0 wrote:Oh yeah, that's really helpful. No, no, don't bother with actually EXPLAINING WHAT YOU MEAN. That in absolutely no way actually helps them.

That is not a fucking proper bug report. You want a proper one? Here's an example:
  • "I found a bug. Transparency doesn't work when the tank goes behind a block. That makes it hard to tell where the tank is. I don't know if this was intentional or not but it would really be helpful to the player if you can see the tank when it goes behind the block via a transparency effect. This happened in 'Camewel's beta engine' for the record."
THAT is an actual bug report. State what the problem is, when it happens, and if possible how it could be fixed. Stating what version of the game helps as well.
Just saying "Transparency doesn't work" and telling them "Look at it, you'll see what I mean" does not help the developer at all. If you can't post a proper bug report keep your mouth shut and get out of the fucking thread. This is a great game concept thread and it's being littered by your shit posts.
I guess you'll never know what the problem is.

Maurice
Stabyourself.net
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Post » 24 May 2013, 18:19

TheJonyMyster wrote:I guess you'll never know what the problem is.
Get out, you're useless.

Camewel
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Post » 24 May 2013, 19:21


Maurice
Stabyourself.net
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Post » 24 May 2013, 19:44

Nice production value

Camewel
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Post » 24 May 2013, 19:54

Budget ran out when I reached pointer sprites.

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TheJonyMyster
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Post » 24 May 2013, 20:43

Fine, you win. I'll get some snapshots. Nice video btw.
Here:
Image
Image
The car thingy is jumping, not hanging off the edge.

Camewel
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Post » 24 May 2013, 20:46

Oh yeah I know about that I was just too lazy to fix it yet because anyone who's trying to use transparency on the top layer is clearly an idiot.

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TheJonyMyster
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Post » 24 May 2013, 20:49

>:|

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Automatik
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Post » 24 May 2013, 21:12

Or maybe they are just searching for bugs.

Camewel
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Post » 24 May 2013, 23:35

Oh, and can I just add, simply saying "Transparency doesn't work" doesn't help anyone to find that glitch. That would imply that the F button didn't do anything, or something like that. If you want people to think you're not a prat (and I have seen that this isn't exactly a Jony priority), don't leave cryptic hints for bugs and get aggressive when people don't want to solve them. Also, it's a little redundant submitting bugs for a build that it's been stated no-one is working on.

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penguin321
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Post » 29 May 2013, 22:57

Maurice wrote:Well here's my own beta (Not really purely scrappers but it did sort of made me start this so maybe I'll continue some stuff)
Image

https://dl.dropboxusercontent.com/u/17466990/isoR6.love

Totally cool features:
- Map editing
- Map saving/loading
- Driving around with a tank
- Obviously broken draw order when on the right side of blocks that I will fix soon
- Also no height interpolation for the tank yet
- Honestly, don't say anything about the tank part. I did that in like 1/20 of the time I spent on this so far.
Am I the only one who noticed he uses the same level editor technique as zoo tycoon and roller coaster tycoon?

Camewel
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Post » 29 May 2013, 23:16

iirc he took the idea and sprites from RCT

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TheJonyMyster
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Post » 22 Oct 2013, 22:50

this still being worked on? if so, any progress?

Camewel
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Post » 22 Oct 2013, 22:54

TheJonyMyster wrote:this still being worked on? if so, any progress?
last you heard of this was that no-one was working on it so it'd be quite hard for anyone to be "still" working on something that no-one is working on.

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Jorichi
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Post » 22 Oct 2013, 22:59

TheJonyMyster wrote:this still being worked on? if so, any progress?
Like Camewel said: Not being worked on, no progress.
Although I never given up on the concept, maybe with a refreshed idea, maybe the same. I will get back to this eventually as I'm still motivated to make something of Scrappers.
But that might take quite a while. I need a devoted programmer and a whole bunch of time before I consider picking this up again.
So the best bet is to consider it canceled until further notice.

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TheJonyMyster
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Post » 22 Oct 2013, 23:03

ok cool thanks guys
can't wait until i have time and learn code
because then i could help
Last edited by TheJonyMyster on 23 Oct 2013, 00:00, edited 2 times in total.

Camewel
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Post » 22 Oct 2013, 23:10

try reading my beta code
if it doesn't make you sick then maybe you can help

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TheJonyMyster
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Post » 23 Oct 2013, 00:00

TheJonyMyster wrote: can't wait until i have time and learn code

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