Turtle: Puzzles [Beta]
MapMaker is in! Now to prompt an "upload" to the .png of the map. And determine which level you want it.
Also, TITLE SCREEN!
Also, TITLE SCREEN!
Today's been productive, the next demo comes out soon today.
DO NOT CHANGE THIS WIDTH OR HEIGHT OF THE MAP.png!
Map stuffs:
DO NOT CHANGE THIS WIDTH OR HEIGHT OF THE MAP.png!
Map stuffs:
Code: Select all
if (red == 0 && green == 0 && blue == 0) { // wall mofo
map[j][i] = (int)1;
}
if (red == 255 && green == 255 && blue == 255) { // air mofo
map[j][i] = (int)0;
}
if (red == 255 && green == 106 && blue == 0) { // door mofo
map[j][i] = (int)3;
}
if (red == 255 && green == 0 && blue == 0) { // lava mofo
map[j][i] = (int)4;
}
if (red == 128 && green == 128 && blue == 128) { // button mofo
map[j][i] = (int)5;
}
if (red == 255 && green == 255 && blue == 0) { // ladder mofo
map[j][i] = (int)2;
}
if (red == 0 && green == 0 && blue == 255) { // goal mofo
map[j][i] = (int)9;
}
if (red == 255 && green == 106 && blue == 255) { // coin mofo
map[j][i] = (int)12;
}
if (red == 0 && green == 255 && blue == 255) { // lever mofo
map[j][i] = (int)7;
}
if (red == 0 && green == 255 && blue == 33) { // fake wall mofo
map[j][i] = (int)8;
}
if (red == 172 && green == 145 && blue == 255) { // water mofo
map[j][i] = (int)11;
}
if (red == 178 && green == 0 && blue == 255) { // spikes mofo
map[j][i] = (int)10;
}
if (red == 0 && green == 148 && blue == 255) { // pit mofo
map[j][i] = (int)13;
}
if (red == 79 && green == 152 && blue == 255) { // invisible block mofo
map[j][i] = (int)14;
}
if (red == 255 && green == 134 && blue == 79) { // switch for #14 mofo
map[j][i] = (int)15;
}
if (red == 0 && green == 255 && blue == 93) { // spawn mofo
map[j][i] = (int)16;
}
Last edited by Turtle95 on 07 Oct 2012, 14:47, edited 1 time in total.
Oh. Really? Wow.rokit boy wrote:actually, i made it so it can be any width or any height, but i guess this is a good size.
Unfortunately, to make level 1 a .png file, it had to be fixed at 20px x 15 so don't change that image's width or height.rokit boy wrote:you see im just that awesomeTurtle95 wrote:Oh. Really? Wow.rokit boy wrote:actually, i made it so it can be any width or any height, but i guess this is a good size.
New demo is out! There's a title screen, and I added:
Custom maps in the format of a .png
Restart level option if you are stuck
Level 4
Custom maps in the format of a .png
Restart level option if you are stuck
Level 4
- TheJonyMyster
- Posts: 1795
- Joined: 03 Sep 2012, 05:12
- Contact:
Alright, is there ANYTHING I can do!?! besides sprites cuz somebody always makes better... gosh
1) stop complainingTheJonyMyster wrote:Alright, is there ANYTHING I can do!?! besides sprites cuz somebody always makes better... gosh
2) you (or anyone) can contribute by making a map.
- TheJonyMyster
- Posts: 1795
- Joined: 03 Sep 2012, 05:12
- Contact:
nvm, can't code. PEACE OUT Y'ALL
imagine coding using only a png
that would be awesome
and also hard
that would be awesome
and also hard
Well not many of you really learned a coding language. I know how to interpret what is what in a for loop through the map array which is used from a png file.hatninja wrote:imagine coding using only a png
that would be awesome
and also hard
Updated the first post on Teleporters!
No, it won't work because:Qcode wrote:
This good for a level?
A) It's fully filled with walls
B) No spawn.
It was meant to be a joke :P.
You should always test the level. It looks fine though. I can't check right now. Gotta sleep soon. School tomorrow.xXxrenhoekxXx wrote:I have no idea if this works because I couldn't figure out how to get it to launch :P but I gave it a shot
as you can obviously tell it's one of those "Special" levels.
did you watch the how to video?
People should see that there's a how-to video (the one you made Hat) in the first post. It's the second video.hatninja wrote:did you watch the how to video?
I'm going to stream in probably a half hour, cause I gotta do some Pre-Calc homework. I'll be making a linking system!
EDIT: Stream is up!
EDIT: Stream is up!
dont you look at the time and date on the posts?
You need Eclipse Juno (Front post link) as well ask JDK 1.7 (also in the first post). There's a tutorial on how to install it in a video (which again, is in the first post)Mari064 wrote:turtle how do you run this?
No offense, but the "How to play demo" video kinda is a bad tutorial. I watched it and really didn't know what the heck to do. A written tutorial or a better video would be useful for those wanting to try it.
Theoretically, it IS the latest one. I haven't done much. I added title screen music if anything. And a Readme on the stuff in the game.rokit boy wrote:Well eclipse is such a bitch it wont build us a jar.
Wait till turtle sends me the newest ver and ill find something out.
well i did the best i could doidiot9.0 wrote:No offense, but the "How to play demo" video kinda is a bad tutorial. I watched it and really didn't know what the heck to do. A written tutorial or a better video would be useful for those wanting to try it.
Hey guys, thought you'd like to know I am starting something else. It's not done yet. At all. Thanks to Hatninja for the falling bridge animation!
EDIT: It's also laggy because FRAPS makes lag.
EDIT: It's also laggy because FRAPS makes lag.
It's my old AP computer science final. There's gonna be more. Don't worry.xXxrenhoekxXx wrote:nice job so far but may I ask what this mario clone's for?
So, I'm not sure if this is going to be final or not, but work has started on Turtle: Puzzles in love. Just so people can run it a lot easier. Whether or not the java version is being scrapped is uncertain at the moment.
Well, QCode, I will keep the java one, in case the Love version fails. Although since you made your "bighead" game in Love, I'll probably need your help.Qcode wrote:So, I'm not sure if this is going to be final or not, but work has started on Turtle: Puzzles in love. Just so people can run it a lot easier. Whether or not the java version is being scrapped is uncertain at the moment.
Yeah, I'm working on this right now. I'll send you it once I've got stuff working.
Sorry for the bump, however, I have good news. The LOVE Edition is slowly making progress. I just finished the animations and directional stuff and jumping (with jumping sound) right now for the turtle. I believe QCode is also working on the editor still (when he has time to, of course!)
Hey guys, we at TTI have a nice little contest if you want the Beta! Here's the topic link:
viewtopic.php?f=4&t=2673
EDIT:
Update:
Pyromaniac's made a nice forum just for all you fans of Turtle: Puzzles, so if you want to join:
http://thetinyturtleindustries.freeforums.org/index.php
viewtopic.php?f=4&t=2673
EDIT:
Update:
Pyromaniac's made a nice forum just for all you fans of Turtle: Puzzles, so if you want to join:
http://thetinyturtleindustries.freeforums.org/index.php
-
- Posts: 18
- Joined: 07 Jul 2012, 01:18
heh. i feel smart.
Haven't been on here in awhile.
Haven't been on here in awhile.
Done. You should bookmark our forum so that you don't have to go here to get to it.Bonko wrote:Could you put a link to the forum in the first post?
2 days ago, me and Pyro decided to put Turtle: Puzzles LOVE Edition onto IndieDB! Check it out! Rank (as of now) 146 of over 6,000 titles! Over 150 views too!
http://www.indiedb.com/games/turtle-puzzles
http://www.indiedb.com/games/turtle-puzzles