Turtle: Puzzles [Beta]
- TheJonyMyster
- Posts: 1795
- Joined: 03 Sep 2012, 05:12
- Contact:
I guess you're right!
Hello loyal Turtle: Puzzles fans! Here's some good news:
1) We have a new forum
2) Currently, Turtle: Puzzles is pending for submission on Desura!
I hope you guys enjoy the game when it comes out!
1) We have a new forum
2) Currently, Turtle: Puzzles is pending for submission on Desura!
I hope you guys enjoy the game when it comes out!
- TheJonyMyster
- Posts: 1795
- Joined: 03 Sep 2012, 05:12
- Contact:
Yeah, you can't actually POST on the forum...
Wow guys it's now 186 of 7,109 which is GREAT! Also, pending on desura, http://www.desura.com/games/turtle-puzzles.
I think I fixed it. Try it now.TheJonyMyster wrote:Yeah, you can't actually POST on the forum...
Now it's definitely fixed. No worries!rokit boy wrote:still can't post
- Legend_of_Kirby
- Posts: 752
- Joined: 14 Oct 2012, 05:37
- Contact:
* I made an idiotic post *Turtle95 wrote:Now it's definitely fixed. No worries!rokit boy wrote:still can't post
Last edited by Legend_of_Kirby on 03 Jan 2013, 04:17, edited 1 time in total.
All animations are done via quads. Not sure what I need though.Legend_of_Kirby wrote:Need any help with some "Medium" Pixel animation? I use PIXEN and would like to well... help.Turtle95 wrote:Now it's definitely fixed. No worries!rokit boy wrote:still can't post
We don't use gifs for animating where we're from.
Exactly. I just said quads.Qcode wrote:We don't use gifs for animating where we're from.
To keep things alive on SYS, here's something relevant to develoment:
Other than that, the game's getting a new linking system (previously linking names, horrible idea, as it only links to 1 item, not multiple inputs)
List of changes for the LOVE version from Java (so far)
Bold is major
In-game Editor (not png files)
New Sprites
Mappacks
Smaller file download size (obviously)
Animations use quads, not gifs
Multiplayer on the same computer
Hats
Plot
Other than that, the game's getting a new linking system (previously linking names, horrible idea, as it only links to 1 item, not multiple inputs)
List of changes for the LOVE version from Java (so far)
Bold is major
In-game Editor (not png files)
New Sprites
Mappacks
Smaller file download size (obviously)
Animations use quads, not gifs
Multiplayer on the same computer
Hats
Plot
- Legend_of_Kirby
- Posts: 752
- Joined: 14 Oct 2012, 05:37
- Contact:
Hmn I still wanna help by making some sprites. Can you tell me what things I could make and what the fuck quads is.
Quads are just a fancy way of saying frames. For example, should I have 2 quads (frames) they have to be equally spaced and sized to work properly.Legend_of_Kirby wrote:Hmn I still wanna help by making some sprites. Can you tell me what things I could make and what the fuck quads is.
In other news, here's the blog:
http://www.turtlepuzzles.uphero.com/
It's like a home page and stuff. Thank pyro for making it. I learned quickly how to use wordpress. Woohoo!
Time for another update:
Linking is about to work, but only if the following code would work..
Pretty much I just gotta store what I got from what links are to connections, and then it's smooth sailing. However, it refuses to work. If anyone has a solution, let me know.
Linking is about to work, but only if the following code would work..
Code: Select all
for i, v in pairs(objects) do
for j, w in pairs(v) do
local s
if w.connections then
s = w.connections
elseif w.links then
print(i, v, j, w)
--door table 1/2 table
table.insert(s, objects[i][j])
end
end
end
You're defining "s" as nil (local s[nothing]) then you try to insert things in it like if it was a table (table.insert(s, objects[ i][j])).
And you reset it each time at the start of the loop.
And you make it local, so that you can't access it outside the loop.
And you reset it each time at the start of the loop.
And you make it local, so that you can't access it outside the loop.
Code: Select all
local s = {}
for i, v in pairs(objects) do
for j, w in pairs(v) do
if w.connections then
table.insert(s, w) -- Hey, you were redefining "s" everytime w.connections existed. I don't think that's what you intended.
elseif w.links then
print(i, v, j, w)
--door table 1/2 table
table.insert(s, w)--we can shorten that line, because objects[i][j]==w
end
end
end
Not sure if this is what I want. See, the links portion of it needs to go into the table from the object. Buttons for example use the table self.connections = {}. Then I'd insert w into s which would be what the outputs use.So that if you looked at printing, it would be:Automatik wrote:You're defining "s" as nil (local s[nothing]) then you try to insert things in it like if it was a table (table.insert(s, objects[ i][j])).
And you reset it each time at the start of the loop.
And you make it local, so that you can't access it outside the loop.Code: Select all
local s = {} for i, v in pairs(objects) do for j, w in pairs(v) do if w.connections then table.insert(s, w) -- Hey, you were redefining "s" everytime w.connections existed. I don't think that's what you intended. elseif w.links then print(i, v, j, w) --door table 1/2 table table.insert(s, w)--we can shorten that line, because objects[i][j]==w end end end
function button:init(x, y, time)
--standard
self.connections = {}
for i = 1, #self.connections do
print(self.connections)
end
end
Of course it should hopefully end up printing when linked to a door:
button: table 0x092ABC (or whatever it should print as objects["door"][1])
Update:
More stuff will be added to this.
More stuff will be added to this.
Update:
[youtube]https://www.youtube.com/watch?v=CmSMBRLZdmM[/youtube]
For the sake of stuff, here's how it was done:
Set linking names from entity.lua onto the placed entity
Loop through the map for links and outputs, color them in if we are linking
click and drag from the input to output
test
profit
[youtube]https://www.youtube.com/watch?v=CmSMBRLZdmM[/youtube]
For the sake of stuff, here's how it was done:
Set linking names from entity.lua onto the placed entity
Loop through the map for links and outputs, color them in if we are linking
click and drag from the input to output
test
profit
Code: Select all
entitylist = { --All entities
"button",
"spawn",
"ladder",
"spikes",
"door",
"coin",
"lava",
"water",
"exit",
"gate",
"key",
"lever",
"spring",
"permabutton",
"fakewall",
"invisowall",
"teleporter",
"sign",
"crate",
"floorbutton",
"trigger",
"platform",
"warp",
"checkpoint",
"lasergrillhor",
"lasergrillver",
"wire",
"nodes"
}
...
rightclickvalues = {}
linkname = {}
linkname["teleporter"] = {"teleport"}
linkname["button"] = {"button"}
linkname["door"] = {"door"}
linkname["lever"] = {"lever"}
linkname["permabutton"] = {"permabutton"}
linkname["fakewall"] = {"fakewall"}
linkname["invisowall"] = {"invisowall"}
linkname["floorbutton"] = {"floorbutton"}
linkname["trigger"] = {"trigger"}
linkname["lasergrillhor"] = {"lasergrill"}
linkname["lasergrillver"] = {"lasergrill"}
...
entity = class:new()
function entity:init(image, imagedata, x, y, width, height) --An entity block not an actual entity
self.type = nil
self.image = image
self.x = x
self.y = y
self.quad = love.graphics.newQuad((self.x-1) * 17, (self.y-1) * 17, 16, 16, width, height)
end
function entity:settype(j) --List the types
for i = 1, #entitylist do
if i == j then
self.type = entitylist[i]
end
end
end
He isn't. Also, just because our linking system has a click and drag system doesn't mean you say that kind of stuff. Before this, it was textbox rightclick input, which was a bitch.Camewel wrote:I didn't know Maurice was on your development team.Linking System's video description wrote:modernized click and drag style me and the other developers came up with
Text box input was the bomb man, though I really only like it because I mainly designed it. At least it didn't cause all these bugs.
It's gonna be like the new copycat pandemic on Youtube.Camewel wrote:I didn't know Maurice was on your development team.Linking System's video description wrote:modernized click and drag style me and the other developers came up with
"Hey guys I just made a platformer which works with tiles...."
Not even close. Click and drag may be how Maurice made it, but just because we do the same thing, but link it differently, does not mean we even copied it. That's like saying Maurice copied Portal and Mario and claimed he made them, which he didn't.Camewel wrote:You guys can reason all you want, but you copied Mari0 then claimed you came up with it. That's just silly.
Rokit, it's not the same. At all. Sure the concept of how you'd click and drag is related, but how the linking is done itself matters if anything. And not to start anything rude, but "it's not like [Maurice] filled a patent on a certain way to code click and drag" - Sasorokit boy wrote:Does anybody even care? So what that the linking system is the same as Maurice's. You made a game oh noes I didin't know every single game developer in the world is on your team.
- BobTheLawyer
- Posts: 2232
- Joined: 01 May 2012, 21:00
It is because you said you came up with a click and drag style, but Camewel pointed out that you couldn't have came up with the style.Linking System's video description wrote:modernized click and drag style me and the other developers came up with
People interpreted him wrong, and he didn't see the code.
Now stop arguing.
After a while of doing nothing, here is something to show for the hell of it:
Just to show nobody died.
Just to show nobody died.
Maybe. I'm taking hat suggestions as well. So, share with me your ideas!BobTheLawyer wrote:Make a pony hat.
- Legend_of_Kirby
- Posts: 752
- Joined: 14 Oct 2012, 05:37
- Contact:
Put some other stabyourself members as hats ( *Cough* maybe me?*Cough*) And maybe a small description about the hat, listed to the right of it.
What does that even mean? Anyway, I don't need descriptions for hats.Legend_of_Kirby wrote:Put some other stabyourself members as hats ( *Cough* maybe me?*Cough*) And maybe a small description about the hat, listed to the right of it.
Red box hat
Cookie hat
GLaDOS hat
Missingno. hat
Cookie hat
GLaDOS hat
Missingno. hat
If you want, feel free to sprite them. I'd rather that than just:
blah hat
derp hat
lolz hat
Goomba hat:
In turtle:
In turtle:
Bomberman hat:
In Trutle:
In Trutle:
- Legend_of_Kirby
- Posts: 752
- Joined: 14 Oct 2012, 05:37
- Contact:
I'll make a hat.
I have the feeling these are from the mari0 forum hats, so I'll only take the goomba one. Unless you prove me wrong.Hans1998 wrote:Bomberman hat:
In Trutle:
they are not from the mari0 forums. i based the bomberman sprites on the nes bomberman: I have edited them by myself.Turtle95 wrote:I have the feeling these are from the mari0 forum hats, so I'll only take the goomba one. Unless you prove me wrong.
pro-tipHans1998 wrote:they are not from the mari0 forums. i based the bomberman sprites on the nes bomberman: I have edited them by myself.Turtle95 wrote:I have the feeling these are from the mari0 forum hats, so I'll only take the goomba one. Unless you prove me wrong.
http://imgur.com//
and the preview button.
- Mr.Q.Marx?
- Posts: 849
- Joined: 15 May 2012, 18:35
Turtle (base)
Cat in the Hat
Hitcher (if you're UK you're alot more likely to get that)
Kenny
Cookie
Red Box
Rainbow Dash (looks weird in Green. Kinda orc-like)
Bowler Hat.
GlaDOS
Very nice. I'll look into these. I'm not sure how well GLaDOS will fit though xDMr.Q.Marx? wrote:
Turtle (base)
Cat in the Hat
Hitcher (if you're UK you're alot more likely to get that)
Kenny
Cookie
Red Box
Rainbow Dash (looks weird in Green. Kinda orc-like)
Bowler Hat.
GlaDOS
Want to see what I entered as a backstory?
Turtle McTurtle, a turtle working at the Turtle Corporation, was an average turtle. He would swim, eat, crawl and breathe. One day, on the way out from the pond he noticed his cave was lit up with a blue flame, he decided to investigate. On the way down to his cave, he noticed the blue light getting brighter and some faint shadows moving around on the wall opposite to him. As he moved closer, he made out the shadows, It was a flock of birds harassing his kin! He moved as fast as he could with his stubby legs and evidently breaking the ground under him. As he fell, he saw the walls of the "Enchanted Dungeon" that was spoken about in children's stories, he knew he was doomed…
(END)
This is what I could think of from the Indie-site-thing with a little spin.
Turtle McTurtle, a turtle working at the Turtle Corporation, was an average turtle. He would swim, eat, crawl and breathe. One day, on the way out from the pond he noticed his cave was lit up with a blue flame, he decided to investigate. On the way down to his cave, he noticed the blue light getting brighter and some faint shadows moving around on the wall opposite to him. As he moved closer, he made out the shadows, It was a flock of birds harassing his kin! He moved as fast as he could with his stubby legs and evidently breaking the ground under him. As he fell, he saw the walls of the "Enchanted Dungeon" that was spoken about in children's stories, he knew he was doomed…
(END)
This is what I could think of from the Indie-site-thing with a little spin.
I had a few minutes during class, so I made some hats if you want to use them.
- Quote Hat
- Flower Hat
- Rubik's Cube
- The Big Red Button
- Policeman
- ?
Might make more if I have some more free time.
- Quote Hat
- Flower Hat
- Rubik's Cube
- The Big Red Button
- Policeman
- ?
Might make more if I have some more free time.
Last edited by Firaga on 06 Mar 2013, 01:30, edited 1 time in total.
I made some hats.
-Mustache
-Mario hat
-Shiny pink hair (lol)
-Muffin
-Missingno.
-Upside-down head
-Mustache
-Mario hat
-Shiny pink hair (lol)
-Muffin
-Missingno.
-Upside-down head
Very nice! I like some of these. Keep them coming and some of your hats might be in the game! I won't spoil which have gotten in though.Vyper wrote:I made some hats.
-Mustache
-Mario hat
-Shiny pink hair (lol)
-Muffin
-Missingno.
-Upside-down head