Turtle: Puzzles [Beta]

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Turtle95
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Post » 06 Oct 2012, 20:24

MapMaker is in! Now to prompt an "upload" to the .png of the map. And determine which level you want it.

Also, TITLE SCREEN!

Image

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rokit
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Post » 06 Oct 2012, 21:15

Also if you wanna make a level post the png here. were gonna post colors later.

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Turtle95
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Post » 06 Oct 2012, 22:38

Today's been productive, the next demo comes out soon today.

DO NOT CHANGE THIS WIDTH OR HEIGHT OF THE MAP.png!

Image

Map stuffs:

Code: Select all

 if (red == 0 && green == 0 && blue == 0) { // wall mofo
                map[j][i] = (int)1;
             }
             if (red == 255 && green == 255 && blue == 255) { // air mofo
                map[j][i] = (int)0;
             }
             if (red == 255 && green == 106 && blue == 0) { // door mofo
                map[j][i] = (int)3;
             }
             if (red == 255 && green == 0 && blue == 0) { // lava mofo
                map[j][i] = (int)4;
             }
             if (red == 128 && green == 128 && blue == 128) { // button mofo
                map[j][i] = (int)5;
             }
             if (red == 255 && green == 255 && blue == 0) { // ladder mofo
                map[j][i] = (int)2;
             }
             if (red == 0 && green == 0 && blue == 255) { // goal mofo
                 map[j][i] = (int)9;
              }
             if (red == 255 && green == 106 && blue == 255) { // coin mofo
                 map[j][i] = (int)12;
              }
             if (red == 0 && green == 255 && blue == 255) { // lever mofo
                 map[j][i] = (int)7;
              }
             if (red == 0 && green == 255 && blue == 33) { // fake wall mofo
                 map[j][i] = (int)8;
              }
             if (red == 172 && green == 145 && blue == 255) { // water mofo
                 map[j][i] = (int)11;
              }
             if (red == 178 && green == 0 && blue == 255) { // spikes mofo
                 map[j][i] = (int)10;
              }
             if (red == 0 && green == 148 && blue == 255) { // pit mofo
                 map[j][i] = (int)13;
              }
             if (red == 79 && green == 152 && blue == 255) { // invisible block mofo
                 map[j][i] = (int)14;
              }
             if (red == 255 && green == 134 && blue == 79) { // switch for #14 mofo
                 map[j][i] = (int)15;
              }
             if (red == 0 && green == 255 && blue == 93) { // spawn mofo
                 map[j][i] = (int)16;
              }
Last edited by Turtle95 on 07 Oct 2012, 14:47, edited 1 time in total.

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rokit
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Post » 06 Oct 2012, 22:46

actually, i made it so it can be any width or any height, but i guess this is a good size.

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Turtle95
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Post » 06 Oct 2012, 22:48

rokit boy wrote:actually, i made it so it can be any width or any height, but i guess this is a good size.
Oh. Really? Wow.

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rokit
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Post » 06 Oct 2012, 22:59

Turtle95 wrote:
rokit boy wrote:actually, i made it so it can be any width or any height, but i guess this is a good size.
Oh. Really? Wow.
you see im just that awesome

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Turtle95
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Post » 06 Oct 2012, 23:29

rokit boy wrote:
Turtle95 wrote:
rokit boy wrote:actually, i made it so it can be any width or any height, but i guess this is a good size.
Oh. Really? Wow.
you see im just that awesome
Unfortunately, to make level 1 a .png file, it had to be fixed at 20px x 15 so don't change that image's width or height.

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Turtle95
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Post » 07 Oct 2012, 00:23

New demo is out! There's a title screen, and I added:

Custom maps in the format of a .png
Restart level option if you are stuck
Level 4

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TheJonyMyster
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Post » 07 Oct 2012, 05:43

Alright, is there ANYTHING I can do!?! besides sprites cuz somebody always makes better... gosh

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Turtle95
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Post » 07 Oct 2012, 05:56

TheJonyMyster wrote:Alright, is there ANYTHING I can do!?! besides sprites cuz somebody always makes better... gosh
1) stop complaining

2) you (or anyone) can contribute by making a map.

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TheJonyMyster
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Post » 07 Oct 2012, 06:06

nvm, can't code. PEACE OUT Y'ALL

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rokit
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Post » 07 Oct 2012, 12:46

Heh they're PNGs.

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Hatninja
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Post » 07 Oct 2012, 19:10

imagine coding using only a png
that would be awesome
and also hard

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Turtle95
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Post » 07 Oct 2012, 19:40

hatninja wrote:imagine coding using only a png
that would be awesome
and also hard
Well not many of you really learned a coding language. I know how to interpret what is what in a for loop through the map array which is used from a png file.

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Turtle95
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Post » 08 Oct 2012, 03:51

Updated the first post on Teleporters!

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Qcode
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Post » 08 Oct 2012, 03:55

Image
This good for a level?

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Turtle95
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Post » 08 Oct 2012, 03:56

Qcode wrote:Image
This good for a level?
No, it won't work because:

A) It's fully filled with walls

B) No spawn.

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Qcode
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Post » 08 Oct 2012, 03:57

It was meant to be a joke :P.

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renhoek
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Post » 08 Oct 2012, 04:16

I have no idea if this works because I couldn't figure out how to get it to launch :P but I gave it a shot
Image
as you can obviously tell it's one of those "Special" levels.

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Turtle95
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Post » 08 Oct 2012, 04:20

xXxrenhoekxXx wrote:I have no idea if this works because I couldn't figure out how to get it to launch :P but I gave it a shot
Image
as you can obviously tell it's one of those "Special" levels.
You should always test the level. It looks fine though. I can't check right now. Gotta sleep soon. School tomorrow.

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renhoek
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Post » 08 Oct 2012, 04:23

Turtle95 wrote:You should always test the level. It looks fine though. I can't check right now. Gotta sleep soon. School tomorrow.
that's the thing I couldn't figure out how to launch it. :S

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Hatninja
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Post » 08 Oct 2012, 19:59

did you watch the how to video?

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Turtle95
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Post » 08 Oct 2012, 20:41

hatninja wrote:did you watch the how to video?
People should see that there's a how-to video (the one you made Hat) in the first post. It's the second video.

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Turtle95
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Post » 15 Oct 2012, 21:12

I'm going to stream in probably a half hour, cause I gotta do some Pre-Calc homework. I'll be making a linking system!

EDIT: Stream is up!

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rokit
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Post » 18 Oct 2012, 17:29

goddammit no stream.

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Hatninja
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Post » 18 Oct 2012, 18:58

dont you look at the time and date on the posts?

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Mari064
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Post » 19 Oct 2012, 01:48

turtle how do you run this?

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Turtle95
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Post » 19 Oct 2012, 01:49

Mari064 wrote:turtle how do you run this?
You need Eclipse Juno (Front post link) as well ask JDK 1.7 (also in the first post). There's a tutorial on how to install it in a video (which again, is in the first post)

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Mari064
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Post » 19 Oct 2012, 01:51

Not a video!my computer takes hours to load one

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idiot9.0
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Post » 19 Oct 2012, 05:28

No offense, but the "How to play demo" video kinda is a bad tutorial. I watched it and really didn't know what the heck to do. A written tutorial or a better video would be useful for those wanting to try it.

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rokit
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Post » 19 Oct 2012, 19:58

Well eclipse is such a bitch it wont build us a jar.
Wait till turtle sends me the newest ver and ill find something out.

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Turtle95
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Post » 19 Oct 2012, 21:55

rokit boy wrote:Well eclipse is such a bitch it wont build us a jar.
Wait till turtle sends me the newest ver and ill find something out.
Theoretically, it IS the latest one. I haven't done much. I added title screen music if anything. And a Readme on the stuff in the game.

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Hatninja
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Post » 20 Oct 2012, 01:33

idiot9.0 wrote:No offense, but the "How to play demo" video kinda is a bad tutorial. I watched it and really didn't know what the heck to do. A written tutorial or a better video would be useful for those wanting to try it.
well i did the best i could do

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Turtle95
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Post » 20 Oct 2012, 23:21

Hey guys, thought you'd like to know I am starting something else. It's not done yet. At all. Thanks to Hatninja for the falling bridge animation!

EDIT: It's also laggy because FRAPS makes lag.

Image

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renhoek
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Post » 21 Oct 2012, 02:42

nice job so far but may I ask what this mario clone's for?

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Turtle95
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Post » 21 Oct 2012, 04:38

xXxrenhoekxXx wrote:nice job so far but may I ask what this mario clone's for?
It's my old AP computer science final. There's gonna be more. Don't worry.

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Qcode
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Post » 27 Oct 2012, 17:01

So, I'm not sure if this is going to be final or not, but work has started on Turtle: Puzzles in love. Just so people can run it a lot easier. Whether or not the java version is being scrapped is uncertain at the moment.

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Turtle95
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Post » 27 Oct 2012, 17:04

Qcode wrote:So, I'm not sure if this is going to be final or not, but work has started on Turtle: Puzzles in love. Just so people can run it a lot easier. Whether or not the java version is being scrapped is uncertain at the moment.
Well, QCode, I will keep the java one, in case the Love version fails. Although since you made your "bighead" game in Love, I'll probably need your help.

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Qcode
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Post » 27 Oct 2012, 17:08

Yeah, I'm working on this right now. I'll send you it once I've got stuff working.

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Turtle95
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Post » 23 Nov 2012, 06:36

Sorry for the bump, however, I have good news. The LOVE Edition is slowly making progress. I just finished the animations and directional stuff and jumping (with jumping sound) right now for the turtle. I believe QCode is also working on the editor still (when he has time to, of course!)

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Turtle95
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Post » 25 Nov 2012, 06:10

Hey guys, we at TTI have a nice little contest if you want the Beta! Here's the topic link:

viewtopic.php?f=4&t=2673

EDIT:

Update:
Pyromaniac's made a nice forum just for all you fans of Turtle: Puzzles, so if you want to join:

http://thetinyturtleindustries.freeforums.org/index.php

Pyromaniac
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Post » 26 Nov 2012, 02:36

heh. i feel smart.

Haven't been on here in awhile.

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Bonko
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Post » 27 Nov 2012, 00:54

Could you put a link to the forum in the first post?

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Turtle95
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Post » 27 Nov 2012, 01:37

Bonko wrote:Could you put a link to the forum in the first post?
Done. You should bookmark our forum so that you don't have to go here to get to it.

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Turtle95
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Post » 06 Dec 2012, 02:23

2 days ago, me and Pyro decided to put Turtle: Puzzles LOVE Edition onto IndieDB! Check it out! Rank (as of now) 146 of over 6,000 titles! Over 150 views too!

http://www.indiedb.com/games/turtle-puzzles

Camewel
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Post » 06 Dec 2012, 10:13

That's probably just people viewing your game because it's the newest. You've fallen out of the top 1000.

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rokit
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Post » 06 Dec 2012, 22:19

now in the 500

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Bonko
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Post » 07 Dec 2012, 03:12

483 now. Also, in latest news, in two posts, this topic will hit page three and will recieve the animation.

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freakstorm101
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Post » 07 Dec 2012, 06:29

O RLY?

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Bonko
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Post » 07 Dec 2012, 16:54

Yes. This is the last post on page 2

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