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Secret project - ROUND 2

Posted: 10 Jul 2012, 05:06
by tesselode
Guess what this game's going to be about! That's fun, right?

Image

Re: Secret project

Posted: 10 Jul 2012, 05:19
by popcan12
What physics engine does it use?

Re: Secret project

Posted: 10 Jul 2012, 05:20
by Qcode
A shadow platformer where you do some stuff with white and dark things.

Re: Secret project

Posted: 10 Jul 2012, 05:23
by renhoek
a face with mutton chops
a foot
and a top hat.

Re: Secret project

Posted: 10 Jul 2012, 06:59
by tesselode
popcan12 wrote:What physics engine does it use?

It uses the Tesselode™ Physics System.

Image

Re: Secret project

Posted: 10 Jul 2012, 15:08
by Lawnboy
Just a random guess...
HALF LIFE 3.

Re: Secret project

Posted: 10 Jul 2012, 19:57
by tesselode
And here's a dynamic music generator! Of course, you need to run it multiple times.

https://dl.dropbox.com/u/37768120/platf ... icgen.love

Edit: now with low bass rumbles!

Re: Secret project

Posted: 11 Jul 2012, 20:07
by tesselode
Image

Re: Secret project

Posted: 12 Jul 2012, 16:36
by popcan12
A world map, how will it work?

Re: Secret project

Posted: 16 Jul 2012, 18:17
by tesselode
OK, so I'm scrapping this idea. My idea was to have a metroidvania where rooms would be moved around and switched out with other rooms randomly each time you started the game, but that would be way too hard to design.

I have a new idea that I'm working on though; more info on that later.

Re: Secret project - ROUND 2

Posted: 16 Jul 2012, 19:08
by trosh
I hate to see projects get lost, but let's hope your new idea is a good one.

Re: Secret project

Posted: 16 Jul 2012, 22:49
by Mr.Q.Marx?
tesselode wrote:OK, so I'm scrapping this idea. My idea was to have a metroidvania where rooms would be moved around and switched out with other rooms randomly each time you started the game, but that would be way too hard to design.

I have a new idea that I'm working on though; more info on that later.

Wouldn't it be quite easy to have a random generation of an interger (in a range) and have that represent one of the rooms? or is it the actual platformer element you'd have trouble with?

Re: Secret project

Posted: 17 Jul 2012, 04:37
by tesselode
Mr.Q.Marx? wrote:
tesselode wrote:OK, so I'm scrapping this idea. My idea was to have a metroidvania where rooms would be moved around and switched out with other rooms randomly each time you started the game, but that would be way too hard to design.

I have a new idea that I'm working on though; more info on that later.

Wouldn't it be quite easy to have a random generation of an interger (in a range) and have that represent one of the rooms? or is it the actual platformer element you'd have trouble with?

It's the design element. Since it's supposed to be a Metroidvania, you would expect upgrades or keys and doors or something, but if the rooms are in random order, it's very likely that you will be over to skip over a certain part, or even worse, it's possible that you won't be able to get past a certain part.

Re: Secret project - ROUND 2

Posted: 18 Jul 2012, 22:12
by tesselode
Behold my cool-looking lighting and my not-so-cool-looking tilesets!

Image

Re: Secret project - ROUND 2

Posted: 19 Jul 2012, 00:26
by Pyrosaur
Whatever that is, it looks pretty nice so far. I would suggest making the edges on the floor/walls more defined.

Re: Secret project - ROUND 2

Posted: 21 Jul 2012, 06:43
by tesselode

Re: Secret project - ROUND 2

Posted: 21 Jul 2012, 09:50
by Flutter Skye
awesome! can't wait for you full version

Re: Secret project - ROUND 2

Posted: 24 Jul 2012, 20:53
by tesselode
Here are the results after some recoding and stuff:

Image

Anyway, the main point of this post:
I need art help!

Image
Image

If someone could make jumping animations for these 2 sprites, that would be great. You will, of course, be credited for your work in the game. Feel free to change the size of the sprite if you need more room.

Re: Secret project - *Art help request!*

Posted: 24 Jul 2012, 22:07
by Pyrosaur
What exactly are they? A description of the sprites would greatly help with knowing what the animation should look like.

Re: Secret project - *Art help request!*

Posted: 24 Jul 2012, 22:35
by Lawnboy
Yeah. I don't really understand what the sprites are representing...

Re: Secret project - *Art help request!*

Posted: 25 Jul 2012, 02:35
by tesselode
Yeah, I guess I didn't explain that very well. That is the main character, who is a person with half of his face replaced with a metal plate. He's wearing a large cape thing. He does indeed have feet, but they only need to poke out a bit for the jumping animation.

Edit: Never mind, don't bother animating it. Apparently you can't even tell what he is anyway.

Re: Secret project - ROUND 2

Posted: 02 Aug 2012, 02:13
by popcan12
Isn't that just one person, the one with the cyborg face is just him flipped around. How would you want the jumping animations.

Re: Secret project - ROUND 2

Posted: 02 Aug 2012, 05:00
by tesselode
Actually, I've gotten someone else to do some graphics. I don't like this character design. Don't worry, the game isn't dead yet!

Re: Secret project - ROUND 2

Posted: 24 Oct 2012, 00:19
by Legend_of_Kirby
tesselode wrote:Anyway, the main point of this post:
I need art help!



Challenge accepted.

Re: Secret project - ROUND 2

Posted: 24 Oct 2012, 04:50
by tesselode
Haha, my old and abandoned projects keep getting bumped.

Re: Secret project - ROUND 2

Posted: 25 Oct 2012, 02:05
by Legend_of_Kirby
tesselode wrote:Haha, my old and abandoned projects keep getting bumped.

Why would you abandon such an amazing project? D:

Re: Secret project - ROUND 2

Posted: 26 Oct 2012, 02:31
by tesselode
Legend_of_Kirby wrote:
tesselode wrote:Haha, my old and abandoned projects keep getting bumped.

Why would you abandon such an amazing project? D:

Because it's not. I came to the conclusion that the game wouldn't be very fun. Also, if I did want to work on it, I should probably gain some graphic skills first.

Re: Secret project - ROUND 2

Posted: 26 Oct 2012, 05:02
by TheJonyMyster
tesselode wrote:Because it's not. I came to the conclusion that the game wouldn't be very fun. Also, if I did want to work on it, I should probably gain some graphic skills first.


What do you mean it won't be fun? Give me three things that will make the game not fun.

one reason it WILL be fun:
everybody loves games that are randomized

(I would put more, but not much info on the game was posted)

Re: Secret project - ROUND 2

Posted: 26 Oct 2012, 11:24
by Camewel
Jony, this game won't be randomised, that was the first cancelled project.

Re: Secret project - ROUND 2

Posted: 26 Oct 2012, 13:19
by renhoek
TheJonyMyster wrote:
tesselode wrote:Because it's not. I came to the conclusion that the game wouldn't be very fun. Also, if I did want to work on it, I should probably gain some graphic skills first.


What do you mean it won't be fun? Give me three things that will make the game not fun.

one reason it WILL be fun:
everybody loves games that are randomized

(I would put more, but not much info on the game was posted)

how do you know it's fun if you haven't even played it?

Re: Secret project - ROUND 2

Posted: 26 Oct 2012, 18:00
by TheJonyMyster
That's what I'm asking HIM! How does he know we WON'T like it if WE haven't even played it?

Re: Secret project - ROUND 2

Posted: 27 Oct 2012, 04:21
by renhoek
TheJonyMyster wrote:That's what I'm asking HIM! How does he know we WON'T like it if WE haven't even played it?

because he has played it.

Re: Secret project - ROUND 2

Posted: 27 Oct 2012, 05:24
by TheJonyMyster
xXxrenhoekxXx wrote:
TheJonyMyster wrote:That's what I'm asking HIM! How does he know we WON'T like it if WE haven't even played it?

because he has played it.

Re: Secret project - ROUND 2

Posted: 27 Oct 2012, 05:55
by tesselode
TheJonyMyster wrote:
xXxrenhoekxXx wrote:
TheJonyMyster wrote:That's what I'm asking HIM! How does he know we WON'T like it if WE haven't even played it?

because he has played it.

I actually haven't played it, or for that matter, developed it enough to actually know if it's fun from experience. However, the idea of the game was that there would be puzzles involving both exploration and avoiding ghosts that only move in shadows. There probably wouldn't be very many interesting things I could do with that mechanic. Maybe somebody could make the game good just with a good enough atmosphere, but that's not my strong suit.

Re: Secret project - ROUND 2

Posted: 09 Nov 2012, 20:35
by Legend_of_Kirby
tesselode wrote:
Legend_of_Kirby wrote:
tesselode wrote:Haha, my old and abandoned projects keep getting bumped.

Why would you abandon such an amazing project? D:

Because it's not. I came to the conclusion that the game wouldn't be very fun. Also, if I did want to work on it, I should probably gain some graphic skills first.

...They why don't you see if you can release the demo and then see if anyone would continue it! So sad seeing these very cool and innovating games just being canceled! *COUGH* Megaman legends 3 *COUGH*

Re: Secret project

Posted: 21 Apr 2017, 10:24
by croobos
tesselode wrote:
Mr.Q.Marx? wrote:
tesselode wrote:OK, so I'm scrapping this idea. My idea was to have a metroidvania where rooms would be moved around and switched out with other rooms randomly each time you started the game, but that would be way too hard to design.

I have a new idea that I'm working on though; more info on that later.

Wouldn't it be quite easy to have a random generation of an interger (in a range) and have that represent one of the rooms? or is it the actual platformer element you'd have trouble with?

It's the design element. Since it's supposed to be a Metroidvania, you would expect upgrades or keys and doors or something, but if the rooms are in random order, it's very likely that you will be over to skip over a certain part, or even worse, it's possible that you won't be able to get past a certain part.


then you can make "groups" of chambers that can be random, so like one map, whit random starting points. after player finding the upgrades and keys, the next stage would be unlocked, whether it has random startiong points or not.

Re: Secret project - *Art help request!*

Posted: 21 Apr 2017, 10:27
by croobos
tesselode wrote:Yeah, I guess I didn't explain that very well. That is the main character, who is a person with half of his face replaced with a metal plate. He's wearing a large cape thing. He does indeed have feet, but they only need to poke out a bit for the jumping animation.

Edit: Never mind, don't bother animating it. Apparently you can't even tell what he is anyway.


I want to try ☺

Re: Secret project - *Art help request!*

Posted: 21 Apr 2017, 10:33
by croobos
croobos wrote:
tesselode wrote:Yeah, I guess I didn't explain that very well. That is the main character, who is a person with half of his face replaced with a metal plate. He's wearing a large cape thing. He does indeed have feet, but they only need to poke out a bit for the jumping animation.

Edit: Never mind, don't bother animating it. Apparently you can't even tell what he is anyway.


I want to try ☺


also, why are they 2 sprites whit different ey colors? which way are they looking at? otherwise my jump sprites would look like broken pancakes...

Re: Secret project - ROUND 2

Posted: 22 Apr 2017, 03:56
by QwertymanO07
Are you okay? Why the triple-post?

Also, this project is unfortunately abandoned, as tesselode is long gone and the last post here was in 2012! Also, someone is probably going to yell at you about bumping, so be prepared.

Re: Secret project - ROUND 2

Posted: 13 May 2017, 16:42
by croobos
what does the word "bumping" mean??

Re: Secret project - ROUND 2

Posted: 13 May 2017, 17:57
by Tecminer
Posting a response to a thread of which the latest post is older than half a year or so.

in this case over 3 years

Re: Secret project - ROUND 2

Posted: 13 May 2017, 21:44
by espioner
W.d gaster game confirmed 100%