Pokemon

Feel free to showcase your own projects!
User avatar
Bonko
Posts: 458
Joined: 13 Jun 2012, 00:59

Post » 24 Jan 2013, 00:38

REMOVE THE BLACK THING ON JASPER!!

User avatar
TurretBot
Posts: 4412
Joined: 15 Mar 2012, 23:18
Contact:

Post » 24 Jan 2013, 01:49

Did you see the pictures? Jasper has black fur near his nose, and his nose is black.

User avatar
Assasin-Kiashi
Posts: 643
Joined: 07 May 2012, 10:21
Contact:

Post » 24 Jan 2013, 19:41

Image

Kashi and Kiashini

Kashi:
dark/psychic type
moves:
haunt mesmer:
Inflicts confusion on opponent and occasionally does damage to opponent
Reaping dance:
an attack that replicates the use of a scythe

Evolves into Kiashini

Kiashini
dark/psychic type
moves:
Haunt mesmer
Reaping Symphony:
lvl2 verson of reaping dance
Grimface:
takes accuracy from opponent and gives to self
Funeral:
Extremely Devastating attack that can only be used when fully focused (accuracy at a very high level) recoil of 50HP if user is below 100HP, which is usually about the time when it can use it, so it's Risky

User avatar
LightningFire
Posts: 1828
Joined: 10 Mar 2012, 17:24
Contact:

Post » 24 Jan 2013, 20:36

Assasin-Kiashi wrote:Image

Kashi and Kiashini

Kashi:
dark/psychic type
moves:
haunt mesmer:
Inflicts confusion on opponent and occasionally does damage to opponent
Reaping dance:
an attack that replicates the use of a scythe

Evolves into Kiashini

Kiashini
dark/psychic type
moves:
Haunt mesmer
Reaping Symphony:
lvl2 verson of reaping dance
Grimface:
takes accuracy from opponent and gives to self
Funeral:
Extremely Devastating attack that can only be used when fully focused (accuracy at a very high level) recoil of 50HP if user is below 100HP, which is usually about the time when it can use it, so it's Risky
Dude. I'm completely speechless, I mean, just wow.

User avatar
rokit
Posts: 2095
Joined: 03 Feb 2012, 00:47

Post » 24 Jan 2013, 20:39

Demo coming soon it wont be very tidy but I had to find a way to calculate the damage of attacks. I found one on Bulbpedia and kinda tweaked it.

Code: Select all

function attack:calculatedmg(parent,pokemon,base)
	local rand = math.random(0.85,1)
	local critical = math.random(1,2)
	local modifier = (rand * critical)
	local damage = ((2*parent.level+10)/250 + parent.stats.attack/pokemon.stats.defense * base + 2) * modifier
	return math.floor(damage)
end

User avatar
TurretBot
Posts: 4412
Joined: 15 Mar 2012, 23:18
Contact:

Post » 24 Jan 2013, 22:44

Don't forget to make types like fire do more damage to types like water.

User avatar
Bonko
Posts: 458
Joined: 13 Jun 2012, 00:59

Post » 25 Jan 2013, 00:37

Assasin-Kiashi wrote:Image

Kashi and Kiashini

Kashi:
dark/psychic type
moves:
haunt mesmer:
Inflicts confusion on opponent and occasionally does damage to opponent
Reaping dance:
an attack that replicates the use of a scythe

Evolves into Kiashini

Kiashini
dark/psychic type
moves:
Haunt mesmer
Reaping Symphony:
lvl2 verson of reaping dance
Grimface:
takes accuracy from opponent and gives to self
Funeral:
Extremely Devastating attack that can only be used when fully focused (accuracy at a very high level) recoil of 50HP if user is below 100HP, which is usually about the time when it can use it, so it's Risky

That is awesome.

User avatar
Turtle95
Posts: 1246
Joined: 21 Mar 2012, 21:48
Contact:

Post » 25 Jan 2013, 00:37

Turret Opera wrote:Don't forget to make types like fire do more damage to types like water.
You mean water doing more damage to fire.

User avatar
BobTheLawyer
Posts: 2232
Joined: 01 May 2012, 21:00

Post » 25 Jan 2013, 00:41

That's too normal Turtle.

User avatar
Bonko
Posts: 458
Joined: 13 Jun 2012, 00:59

Post » 25 Jan 2013, 00:47

I think I shall name my unnamed Stabbymon Wokadon.

User avatar
Mari0Maker
Posts: 1348
Joined: 07 Apr 2012, 17:10
Contact:

Post » 25 Jan 2013, 16:45

Assasin-Kiashi wrote:Image

Kashi and Kiashini
Thank god for somthing original. :P
Almost...

User avatar
renhoek
Posts: 4545
Joined: 11 Feb 2012, 10:04

Post » 25 Jan 2013, 18:22

well that pokemon's really good, now if everyone else could do sprites like that I could see this project getting popular.
Turret Opera wrote:Don't forget to make types like fire do more damage to types like water.
because F*ck logic.

User avatar
rokit
Posts: 2095
Joined: 03 Feb 2012, 00:47

Post » 25 Jan 2013, 20:12

WOW ASSASSIN THAT'S AWESOME!

Also close to demo, to-do:
AI for other pokemon
More functions for attacks (only damagepoke and healpoke for now)

HAPPYFACES
Posts: 524
Joined: 02 Jun 2012, 03:40

Post » 27 Jan 2013, 05:46

Would it be okay to add a kind of burn or poison?

I don't know what your code looks like, and I'm just starting to get a grasp on LOVE and Lua, so bear with my schittiness.

Code: Select all

randBurn = new int 1, 2*spattack2
statuspoke = {}
burnpoke()
poisonpoke()
confusepoke()
parylpoke()

if statuspoke = false
return
end
if statuspoke = true
--Insert your combat turn here, like "playerturn" or "npcturn"
for burnpoke("pokemon")
hp = hp-randBurn()/spdefense1
if hp = 0
return
end
end
Where "spattack/spdefense"2/1 are your pokeman's Special Attacks and Defenses

Also rip this code apart if need be, I'm just throwing ideas about in my ametuer style :I

User avatar
Qcode
Posts: 1479
Joined: 05 Feb 2012, 18:00
Contact:

Post » 27 Jan 2013, 06:16

...
Last edited by Qcode on 21 Oct 2021, 09:02, edited 1 time in total.

HAPPYFACES
Posts: 524
Joined: 02 Jun 2012, 03:40

Post » 27 Jan 2013, 06:19

Qcode wrote:
rokit boy wrote: *Codestuff*
Doesn't each attack have a specific attack, and how's that going to get calculated?
Not to mention the 'Mon's current attack statistic...
Ignore that.
I think Rokit is just making things simple for now, just to see how things work in the battle. Gotta have all the important stuff like health bars and the actual pokemon sprites, right?

User avatar
rokit
Posts: 2095
Joined: 03 Feb 2012, 00:47

Post » 27 Jan 2013, 17:21

Qcode wrote:
rokit boy wrote:

Code: Select all

function attack:calculatedmg(parent,pokemon,base)
	local rand = math.random(0.85,1)
	local critical = math.random(1,2)
	local modifier = (rand * critical)
	local damage = ((2*parent.level+10)/250 + parent.stats.attack/pokemon.stats.defense * base + 2) * modifier
	return math.floor(damage)
end
Doesn't each attack have a specific attack, and how's that going to get calculated?
basically, it is to make the attack more realistic.

let's say the base damage of the attack is 7.
it also takes into account the level of the pokemon, attack of the pokemon and defense of the other pokemon. Modifier is other stuff like criticals. (im gonna add type moves into account too)

so if the pokemon's attack is nearly the same as the opposite pokemon's defens and they're level 1 - 3 then tackle will probably deal 5-7 damage (13-16 with critical or 2-3 if not very effective)

User avatar
Mari0Maker
Posts: 1348
Joined: 07 Apr 2012, 17:10
Contact:

Post » 27 Jan 2013, 17:28

Are you still going to add Pokemon from classic games, such as FireRed and Emerald?

User avatar
TurretBot
Posts: 4412
Joined: 15 Mar 2012, 23:18
Contact:

Post » 27 Jan 2013, 17:51

No, if we're adding any classic pokemon it'll be missingno. and missingno. only.

User avatar
renhoek
Posts: 4545
Joined: 11 Feb 2012, 10:04

Post » 27 Jan 2013, 18:00

Mari0Maker wrote:Are you still going to add Pokemon from classic games, such as FireRed and Emerald?
no you can have a pikablu, fatachu, greyshrew, pikaslash or a blueslash.

User avatar
TripleXero
Posts: 892
Joined: 08 Aug 2012, 00:23
Contact:

Post » 27 Jan 2013, 19:47

I'm kinda just lurking on this thread, but how are Fire Red and Emerald classics?

User avatar
TurretBot
Posts: 4412
Joined: 15 Mar 2012, 23:18
Contact:

Post » 27 Jan 2013, 19:56

or pik-ACHOO!
"Nose pokemon"

User avatar
Mari0Maker
Posts: 1348
Joined: 07 Apr 2012, 17:10
Contact:

Post » 28 Jan 2013, 02:27

TripleXero wrote:I'm kinda just lurking on this thread, but how are Fire Red and Emerald classics?
By "Classics" I meant old Pokemon games. Well, Maybe they aren't old considering FireRed is a remake, and Emerald was made in 2005, and is also a remake.

User avatar
MrLegoman301
Posts: 38
Joined: 09 Feb 2013, 02:53

Post » 10 Feb 2013, 01:33

Guys, Don't Forget Missingno

User avatar
TheJonyMyster
Posts: 1795
Joined: 03 Sep 2012, 05:12
Contact:

Post » 10 Feb 2013, 03:42

Good Idea. his name is Stab. He will be made with an error graphic (that thing that says math.random)
Stab evolves into Stabyourself, who evolves into Stabyourself.net.

User avatar
renhoek
Posts: 4545
Joined: 11 Feb 2012, 10:04

Post » 10 Feb 2013, 04:41

TheJonyMyster wrote:Good Idea. his name is Stab. He will be made with an error graphic (that thing that says math.random)
Stab evolves into Stabyourself, who evolves into Stabyourself.net.
At this point we may as well have the gamefreak logo be a pokemon. With his de-evolved name having fewer letters.

User avatar
Trist3D
Posts: 635
Joined: 08 Jan 2013, 06:31
Contact:

Post » 10 Feb 2013, 05:42

xXxrenhoekxXx wrote:
TheJonyMyster wrote:Good Idea. his name is Stab. He will be made with an error graphic (that thing that says math.random)
Stab evolves into Stabyourself, who evolves into Stabyourself.net.
At this point we may as well have the gamefreak logo be a pokemon. With his de-evolved name having fewer letters.
Nintendermon.

User avatar
TheJonyMyster
Posts: 1795
Joined: 03 Sep 2012, 05:12
Contact:

Post » 10 Feb 2013, 06:17

xXxrenhoekxXx wrote:
TheJonyMyster wrote:Good Idea. his name is Stab. He will be made with an error graphic (that thing that says math.random)
Stab evolves into Stabyourself, who evolves into Stabyourself.net.
At this point we may as well have the gamefreak logo be a pokemon. With his de-evolved name having fewer letters.
I don't think that having one logo pokemon is enough to say they'll all be logo pokemon.

User avatar
TheJonyMyster
Posts: 1795
Joined: 03 Sep 2012, 05:12
Contact:

Post » 10 Feb 2013, 16:38

And here he is:
Image
No, not really. Unless you think it can be resprited.

User avatar
Trist3D
Posts: 635
Joined: 08 Jan 2013, 06:31
Contact:

Post » 10 Feb 2013, 18:37

TheJonyMyster wrote:And here he is:
Image
No, not really. Unless you think it can be resprited.
Image

I CAN'T FIGURE OUT WHAT IT IS.

User avatar
TheJonyMyster
Posts: 1795
Joined: 03 Sep 2012, 05:12
Contact:

Post » 10 Feb 2013, 22:07

The stabyourself edition of Missingno. Here are the four frames.
http://imgur.com/lw3EUPT,EGLaTQf,cSuYKji,GcaoS7Q

User avatar
renhoek
Posts: 4545
Joined: 11 Feb 2012, 10:04

Post » 11 Feb 2013, 10:44

fun-fact a glitch is a mistake.

User avatar
Assasin-Kiashi
Posts: 643
Joined: 07 May 2012, 10:21
Contact:

Post » 11 Feb 2013, 13:22

holy shit really I never knew.

User avatar
TheJonyMyster
Posts: 1795
Joined: 03 Sep 2012, 05:12
Contact:

Post » 11 Feb 2013, 23:02

xXxrenhoekxXx wrote:fun-fact a glitch is a mistake.
But some glitches are fun, so why not?

HAPPYFACES
Posts: 524
Joined: 02 Jun 2012, 03:40

Post » 11 Feb 2013, 23:14

It should also look a bit more like the missingno in the actual game. Just for the sake of missingno being missingno.

User avatar
TheJonyMyster
Posts: 1795
Joined: 03 Sep 2012, 05:12
Contact:

Post » 11 Feb 2013, 23:41

As soon as the gameworld is made, we take random sprites and use them for missinggno.

User avatar
idiot9.0
Posts: 1707
Joined: 09 Mar 2012, 10:28
Contact:

Post » 12 Feb 2013, 00:00

TheJonyMyster wrote:As soon as the gameworld is made, we take random sprites and use them for missinggno.
Or, you know, use your goddamn imagination and make some original pokemon. Y'know, just an idea.
(MIssingno is stupid and you know it.)

User avatar
jokekid
Posts: 81
Joined: 05 Feb 2013, 23:28

Post » 12 Feb 2013, 16:56

how about making it missingyes?

also, couldnt read 9 pages/437 posts, so how far is this?
will it be possible to create custom attacks as well?

we/you could also make fakemons based on the users of the forums...

User avatar
Bonko
Posts: 458
Joined: 13 Jun 2012, 00:59

Post » 12 Feb 2013, 17:12

stabbymons, not fakemons, and no.

User avatar
Trist3D
Posts: 635
Joined: 08 Jan 2013, 06:31
Contact:

Post » 13 Feb 2013, 00:37

If missingno. is going to be on the thingamajig, it should be a flickering of the user's avatars instead of actual game sprites. .3.
DON'T JUDGE MY IDEA'S I'M TIRED.

User avatar
Legend_of_Kirby
Posts: 752
Joined: 14 Oct 2012, 05:37
Contact:

Post » 13 Feb 2013, 01:04

Just noticed that, It looks like my avatar is the forth frame. Is it?

User avatar
Vyper
Posts: 155
Joined: 16 Jan 2013, 23:18
Contact:

Post » 13 Feb 2013, 01:57

I think it is.
Also, I have made a Stabbymon.
Image
Quandri

Type: Rock

Attacks:
Thorn Attack:
Quandri leaps at the opponent, hitting it with it's sharp horns. -30HP

Whirlwind:
Starts small earthquake, peices of rock fly everywhere. -60HP

HAPPYFACES
Posts: 524
Joined: 02 Jun 2012, 03:40

Post » 13 Feb 2013, 02:28

Hmm... You know, another problem with making Stabbymon; there's already twenty bazillion Pokemon spanning almost 7 generations, based on every single animal, every single human thing, every single item, every single everything. How the hell are we to make more original 'mons?

Just gotta dig deep I guess.

User avatar
TurretBot
Posts: 4412
Joined: 15 Mar 2012, 23:18
Contact:

Post » 13 Feb 2013, 02:45

Well, we can use some imagination.

User avatar
Mari0Maker
Posts: 1348
Joined: 07 Apr 2012, 17:10
Contact:

Post » 13 Feb 2013, 04:06

Nice job, Vyper!
All the spriters seem to think of the most original stuff. :)

User avatar
TheJonyMyster
Posts: 1795
Joined: 03 Sep 2012, 05:12
Contact:

Post » 13 Feb 2013, 05:01

Legend_of_Kirby wrote:Just noticed that, It looks like my avatar is the forth frame. Is it?
I was editing your avatar (IDK why) And I took a snapshot of one of the layer thumbnails.
here's the edits:
ImageImage

User avatar
Legend_of_Kirby
Posts: 752
Joined: 14 Oct 2012, 05:37
Contact:

Post » 13 Feb 2013, 15:29

Thanks... I guess.

User avatar
Vyper
Posts: 155
Joined: 16 Jan 2013, 23:18
Contact:

Post » 14 Feb 2013, 15:01

Hey, how about a printer Stabbymon?
Image
Printer

Type: Computer/Electric

Attacks:
Paper Gun: Shoots paper out of the printer like CRAZY! -40HP for enemy

Error: Printer starts smoking, then catches on fire, then goes KABOOM -80HP for enemy and Printer

User avatar
jokekid
Posts: 81
Joined: 05 Feb 2013, 23:28

Post » 14 Feb 2013, 16:54

Vyper wrote:Hey, how about a printer Stabbymon?
Image
Printer

Type: Computer/Electric

Attacks:
Paper Gun: Shoots paper out of the printer like CRAZY! -40HP for enemy

Error: Printer starts smoking, then catches on fire, then goes KABOOM -80HP for enemy and Printer
small Error: burns both printer and enemy

User avatar
TurretBot
Posts: 4412
Joined: 15 Mar 2012, 23:18
Contact:

Post » 14 Feb 2013, 19:44

Paper cut: gives the enemy a paper cut, making them miss a turn, and all stats are lowered to 0 except hp, which isn't effected.

Post Reply