Zombie World Online

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Downsider
Posts: 3
Joined: 01 May 2012, 20:10

Post » 01 May 2012, 20:46

Zombie World Online is my take on the MMORPG genre for modern gamers.

For all intensive purposes, let's call it a cross-platform zombie sandbox for iPhone, Android, PC, Linux, and Mac. The main focus is through developing relationships with other players and creating social structures to defend yourselves. You can create parties to go out raiding, or take over houses throughout the map to use as bases. Between trading, fighting boss zombies, participating in events, and doing quests, there's also several social features that would create some interesting emergent gameplay for the player.

I host a website/devblog at http://zwo.deljam.net/ so check it out if you're interested.

Here's some screenshots from the level editor:
Image

Image

And here's a video of a UI demo for the mobile platforms:



The game runs on my engine; NetSpanner. Here's a summary of what NetSpanner does taken directly from the website:
NetSpanner is a development suite designed for MMO development, although it can be used for nearly any game type due to a powerful scripting language and client server abstraction model. NetSpanner is designed to utilize the same codebase for deployment to iOS, Android, PC, Linux, and Mac. During development, the SDK updates user assets including images, scripts, animations, levels, or other asset in realtime as soon as you publish the change to the server, thus allowing for the realtime addition of any gameplay element to an MMO without having to push a patch for users to download. This not only allows for a unique blend of rapid development, but also cooperative development, as the SDK has social features, including chatting, project planning, realtime cooperative level editing, and personal messaging.

NetSpanner is currently being developed concurrently with Zombie World Online in-house and will be available for other developers on all platforms.
You can see the website/devblog here if you're interested.
Thanks for checking it out ;)

cheese
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Joined: 29 Apr 2012, 15:05

Post » 01 May 2012, 20:54

WOW!!!

Camewel
Posts: 2996
Joined: 02 Feb 2012, 21:32

Post » 01 May 2012, 20:57

So wait, you're a talented coder and artist, and you're good at design too?
Oh that's so not fair.

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Kyle Prior
Posts: 469
Joined: 02 Feb 2012, 23:38

Post » 01 May 2012, 21:23

CURSE YOUR SUPERHUMAN SKILLS!!! But also, Awesome!! Any more surprises? Let me guess... You make music, turn lead into gold, and can fly.. I'm right aren't I?

Seriously though, I do look forward to your stuff to come!

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trosh
Posts: 1594
Joined: 03 Feb 2012, 08:36

Post » 01 May 2012, 21:32

I want to see how the game plays ! this looks fun I'd like to try it.

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LightningFire
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Joined: 10 Mar 2012, 17:24
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Post » 02 May 2012, 03:24

For a moment, I thought you just found it on the internet, but when I saw the other posts and realized you made it, I puked rainbows. But seriously, this looks awesome! And it even has online! :D

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Fox
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Posts: 36
Joined: 03 May 2012, 17:19

Post » 05 May 2012, 13:46

I want the game NAO ASAP
Last edited by Fox on 09 May 2012, 17:33, edited 1 time in total.

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trosh
Posts: 1594
Joined: 03 Feb 2012, 08:36

Post » 05 May 2012, 20:42

weekly update is a fail for the moment. would like to see progress :)

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penguin321
Posts: 165
Joined: 03 Mar 2012, 23:01

Post » 14 May 2012, 20:23

Looks awesome!
Is it going to be like project zomboid in the means of realism?

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Shank
Posts: 225
Joined: 24 Feb 2013, 04:17
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Post » 24 Feb 2013, 05:43

Amazing game, love the art style! Hoping the Alpha will be out soon!

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BobTheLawyer
Posts: 2232
Joined: 01 May 2012, 21:00

Post » 26 Feb 2013, 01:41

Please don't bump, and look at his website.
He has one "weekly update" and that was way back in April.

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