For all intensive purposes, let's call it a cross-platform zombie sandbox for iPhone, Android, PC, Linux, and Mac. The main focus is through developing relationships with other players and creating social structures to defend yourselves. You can create parties to go out raiding, or take over houses throughout the map to use as bases. Between trading, fighting boss zombies, participating in events, and doing quests, there's also several social features that would create some interesting emergent gameplay for the player.
I host a website/devblog at http://zwo.deljam.net/ so check it out if you're interested.
Here's some screenshots from the level editor:
And here's a video of a UI demo for the mobile platforms:
The game runs on my engine; NetSpanner. Here's a summary of what NetSpanner does taken directly from the website:
You can see the website/devblog here if you're interested.NetSpanner is a development suite designed for MMO development, although it can be used for nearly any game type due to a powerful scripting language and client server abstraction model. NetSpanner is designed to utilize the same codebase for deployment to iOS, Android, PC, Linux, and Mac. During development, the SDK updates user assets including images, scripts, animations, levels, or other asset in realtime as soon as you publish the change to the server, thus allowing for the realtime addition of any gameplay element to an MMO without having to push a patch for users to download. This not only allows for a unique blend of rapid development, but also cooperative development, as the SDK has social features, including chatting, project planning, realtime cooperative level editing, and personal messaging.
NetSpanner is currently being developed concurrently with Zombie World Online in-house and will be available for other developers on all platforms.
Thanks for checking it out ;)