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Camewel
Posts: 2996
Joined: 02 Feb 2012, 21:32

Post » 14 Nov 2012, 15:36

Why would I release a half-finished piece of crap?

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freakstorm101
Posts: 154
Joined: 20 Apr 2012, 05:21

Post » 16 Nov 2012, 11:12

Because it's notcrap and if your not going to finish it why not have someone else who is willing to do it do it.

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renhoek
Posts: 4545
Joined: 11 Feb 2012, 10:04

Post » 16 Nov 2012, 15:37

freakstorm101 wrote:Because it's notcrap and if your not going to finish it why not have someone else who is willing to do it do it.
because it's his game and he can do whatever the hell he wants with it.

Camewel
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Joined: 02 Feb 2012, 21:32

Post » 16 Nov 2012, 19:35

freakstorm101 wrote:Because it's notcrap and if your not going to finish it why not have someone else who is willing to do it do it.
1) You'd have to first read through and understand my code which would be quite the task in itself. I design my code for efficiency, not readability, so that would take you quite a while.
2) Quite how do you decide who gets to continue making it? If two separate people both want to continue it individually, we could have 2 different versions of the same game which would be very silly indeed.
3) I stopped making it because I didn't see enough potential in it. It's a relatively generic 2D platformer that I didn't think was worth my time any more. Then letting someone else continue with it makes it seem like I'm saying my time is worth more than theirs.

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freakstorm101
Posts: 154
Joined: 20 Apr 2012, 05:21

Post » 17 Nov 2012, 11:53

Fine. Pity, this idea DID have alot of potential.

Camewel
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Post » 30 Mar 2013, 01:06

Hey look at this picture of a kitten.
Beta? Dunno what you're on about.

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BobTheLawyer
Posts: 2232
Joined: 01 May 2012, 21:00

Post » 31 Mar 2013, 00:10

Wow. Pretty nice. Are there any levels to go along with it though?
Also, what moves, the start block, or the line in the middle?

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TheJonyMyster
Posts: 1795
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Post » 31 Mar 2013, 00:20

You shouldn't be able to press space to flip, unless that's just a beta thing.

Camewel
Posts: 2996
Joined: 02 Feb 2012, 21:32

Post » 31 Mar 2013, 00:20

BobTheLawyer wrote:Wow. Pretty nice. Are there any levels to go along with it though?
You're right, reading files called "README" is indeed a bad idea. Good call!
TheJonyMyster wrote:You shouldn't be able to press space to flip, unless that's just a beta thing.
Space to flip was to test collisions at high speeds with the wrong sides of slopes and the like. It was never intended to be in the final thing.

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BobTheLawyer
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Joined: 01 May 2012, 21:00

Post » 31 Mar 2013, 01:00

Camewel wrote:You're right, reading files called "README" is indeed a bad idea. Good call!
You actually expected me to read that thing?
Wow.

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Automatik
Posts: 1073
Joined: 20 Jul 2012, 17:54
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Post » 31 Mar 2013, 01:34

Well, it's called "README" for a reason.

Camewel
Posts: 2996
Joined: 02 Feb 2012, 21:32

Post » 31 Mar 2013, 01:53

BobTheLawyer wrote:
Camewel wrote:You're right, reading files called "README" is indeed a bad idea. Good call!
You actually expected me to read that thing?
Wow.
And this is why I don't release many betas.

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Qcode
Posts: 1479
Joined: 05 Feb 2012, 18:00
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Post » 31 Mar 2013, 01:56

...
Last edited by Qcode on 21 Oct 2021, 17:23, edited 1 time in total.

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TheJonyMyster
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Post » 31 Mar 2013, 03:18

Qcode wrote:I do agree with what you said. It's a cool concept but I can't see many ways this could expand. Then again, someone more creative than me probably could.
Only a person named Jonathan could figure it out.
(Notable example: Braid)
Last edited by TheJonyMyster on 05 Jun 2013, 04:15, edited 1 time in total.

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Bubster1300
Posts: 23
Joined: 27 Mar 2013, 07:13

Post » 05 Jun 2013, 03:00

with the first bit with the water, it looked cool. then you added a 2p in the snapshot and i thought "whoa, 1p has normal gravity and swims in other feild, and 2p does the same but inverted"

Camewel
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Joined: 02 Feb 2012, 21:32

Post » 05 Jun 2013, 03:10

I deliberately changed it so it wasn't blue because Trosh called it water. And both players have identical physics.

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