pac-man

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tesselode
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Post » 14 Feb 2012, 04:31


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Kyle Prior
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Post » 14 Feb 2012, 04:42

Pretty good! I beat it in under 4 minutes!

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Lawnboy
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Post » 15 Feb 2012, 01:04

Haha I saw this on the love2d forums. Good job, sir!

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tesselode
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Post » 16 Feb 2012, 00:25


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Kyle Prior
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Post » 16 Feb 2012, 00:42

Nice! It even breaks off pursuit once in a while, or at least doesn't always take the most direct route so it would not be impossible when there are multiple ghosts coming after you. keep it up.

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tesselode
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Post » 16 Feb 2012, 01:44

Kyle Prior wrote:
Nice! It even breaks off pursuit once in a while, or at least doesn't always take the most direct route so it would not be impossible when there are multiple ghosts coming after you. keep it up.
That's actually a glitch due to the pathfinding. I'm keeping it that way though, because I like it too.

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Kyle Prior
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Post » 16 Feb 2012, 02:02

tesselode wrote: That's actually a glitch due to the pathfinding. I'm keeping it that way though, because I like it too.
QUIET!! Just claim that you're a programming master and that you coded it subconsciously.

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i-be-hungry
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Post » 17 Feb 2012, 01:41

Even though there is no goal, I still find this very entertaining to go around with the dot chasing me. very fun! and I like the uneven level design. you gonna keep that?

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tesselode
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Post » 17 Feb 2012, 03:02

i-be-hungry wrote:Even though there is no goal, I still find this very entertaining to go around with the dot chasing me. very fun! and I like the uneven level design. you gonna keep that?
Heck yeah.

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tesselode
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Post » 17 Feb 2012, 03:53


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Pyrosaur
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Post » 17 Feb 2012, 04:02

Nice! Keep up the good work!

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Kyle Prior
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Post » 19 Feb 2012, 00:59

I'm liking the animation on the ghost!

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tesselode
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Post » 19 Feb 2012, 03:58


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Kyle Prior
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Post » 19 Feb 2012, 04:46

http://i.imgur.com/29YPy.png

I was dragging the window around and when I do everything freezes. When I released it, this happened..
playing this makes me want to go get my atari 2600 back from wherever my mom put it (likely gave it away) and play the horrible version of pac-man that I had for it

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tesselode
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Post » 19 Feb 2012, 07:53

Kyle Prior wrote:http://i.imgur.com/29YPy.png

I was dragging the window around and when I do everything freezes. When I released it, this happened..
playing this makes me want to go get my atari 2600 back from wherever my mom put it (likely gave it away) and play the horrible version of pac-man that I had for it
Yeah lag screws up the tweening functions. For now just don't move the window. :P

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tesselode
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Post » 24 Feb 2012, 00:19

I think the tweening problem should be fixed now!

Image

https://love2d.org/forums/download/file ... 9da85a2785

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Kyle Prior
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Post » 24 Feb 2012, 00:28

Looks good. I can't get it to mess up.. I'm gonna leave it running for a couple of hours in the background to see if it actually does mess up. the first one had some trouble in this area but this one seems fine so far. one question on the ghosts though. What's going on with the circle around one and the line (laser?) from the other one?

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Pyrosaur
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Post » 24 Feb 2012, 00:39

Kyle Prior wrote:Looks good. I can't get it to mess up.. I'm gonna leave it running for a couple of hours in the background to see if it actually does mess up. the first one had some trouble in this area but this one seems fine so far. one question on the ghosts though. What's going on with the circle around one and the line (laser?) from the other one?
I think the circle meant that it was chasing you, and the laser showed the direction that the ghost was going to go.

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tesselode
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Post » 24 Feb 2012, 05:08

The laser and the circle both kill you if they touch you. I just haven't programmed in dying yet.

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Raicuparta
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Post » 24 Feb 2012, 07:20

Isn't this going to be a little bit too hard? Ir is that what you are aiming for?

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Kyle Prior
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Post » 25 Feb 2012, 01:20

Perhaps if they just did a bit of damage? multiple hits would make more sense to me if you keep the frequency of attacks this way. It would seem that this might be a bit too difficult if one hit kills you.

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tesselode
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Post » 28 Feb 2012, 06:20


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Kyle Prior
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Post » 28 Feb 2012, 20:11

I like the particle effect you've got there. Quite nice!

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eraykaan
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Post » 03 Mar 2012, 09:58

Make green too! I löved it XD

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tesselode
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Post » 10 Mar 2012, 17:50

Last edited by tesselode on 11 Mar 2012, 07:04, edited 1 time in total.

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rokit
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Post » 10 Mar 2012, 19:01

First I had an error saying that the font doesn't exist so I added a capital B in code for CODE Bold and then I had an error that setColor is a nil value

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tesselode
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Post » 10 Mar 2012, 19:04

Are you using 0.8.0? You should use 0.7.2 for this.

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rokit
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Post » 10 Mar 2012, 19:11

Dammit I got 0.8.0. I'll check with 0.7.2.

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rokit
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Post » 10 Mar 2012, 19:19

Ok it works now. I suggest you can add something to it to make it more distinctive. Also http://www.classicgaming.cc/classics/pacman/sounds.php for sounds. It is bare without them.

I would also suggest a better AI with a A* Path finding system.

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tesselode
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Post » 11 Mar 2012, 07:01

Don't worry, this game will be plenty distinctive.

Check out the audio files in the source. :)

Edit: Also, the AI is meant to be similar to the original Pac-Man's AI. I like the artificial stupidity; exploiting the AI can be part of the strategy. Having perfect pathfinding I feel would be less interesting.

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rokit
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Post » 11 Mar 2012, 07:39

True, I guess.

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Kyle Prior
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Post » 11 Mar 2012, 22:17

It keeps telling me I have 3 lives left. I assume it's because you haven't implemented it yet? Still doing good here!

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tesselode
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Post » 09 Apr 2012, 20:04

Haven't posted any updates in a while, so here's a couple of cutscenes I made for the game (warning: somewhat loud).

http://www.youtube.com/watch?v=XCKX5lc5Q8M
http://www.youtube.com/watch?v=F--Cpz3c8c4

The first one has been in the .love file for a while now!

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rokit
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Post » 09 Apr 2012, 20:06

lol

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Kyle Prior
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Post » 09 Apr 2012, 20:10

I like the one with the TARDIS!!

MARI0andLUIGI
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Post » 17 Jun 2012, 19:23

the thread is dead :(

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tesselode
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Post » 17 Jun 2012, 20:59

Yeah, I decided that if I finished this, it probably wouldn't be fun. So I stopped working on it.

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Flutter Skye
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Post » 19 Jul 2012, 19:08

tesselode wrote:Yeah, I decided that if I finished this, it probably wouldn't be fun. So I stopped working on it.
no do the game it's AWESOME ! (i heard that's there is a 'bump buttion' but i can't see any )

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freakstorm101
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Post » 23 Jul 2012, 06:48

DID YOU SAY TARDIS?
I FRIGGEN LOVE DOCTOR WHO! That's it, I'm downloading this as we speak ( possibly )!!!

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