Trouble running Rimshot =[

Problems running games? Right in here.
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jonh00z
Posts: 5
Joined: 13 Mar 2012, 23:21

Post » 13 Mar 2012, 23:32

I'm simply confused, what does it mean when it says;

Error

boot.lua:1: No code to run
Your game might be packaged incorrectly
Make sure main.lua is at the top level of the zip

Traceback

[C]: in function 'error'
[C]: in function 'xpcall'

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Sašo
Stabyourself.net
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Joined: 06 Jan 2012, 12:07

Post » 13 Mar 2012, 23:50

How are you running the game? Source or OS specific version?

jonh00z
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Joined: 13 Mar 2012, 23:21

Post » 14 Mar 2012, 01:24

OS specific version

However to be perfectly honest i have no idea how to answer this, consider me the noob of noobs.
I say OS specific version because the file folder turned out as "rimshot-osx" after i extracted it from the .zip

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trosh
Posts: 1594
Joined: 03 Feb 2012, 08:36

Post » 14 Mar 2012, 01:26

how did you run the file ? what did you click on ? you obviously tried to run love with an incorrect path.

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Kyle Prior
Posts: 469
Joined: 02 Feb 2012, 23:38

Post » 14 Mar 2012, 01:29

Are you running the .zip as a .love or are you running the .love file that's located inside the zip? I had this same problem once..

jonh00z
Posts: 5
Joined: 13 Mar 2012, 23:21

Post » 14 Mar 2012, 01:39

@trosh - after extracting it i set it to .love and opened it with love 0.7.2 and then the blue screen appeared stating the error i first posted

@Kyle Prior - after extracting the .zip file it had itself as a .app, so i right clicked, hit get info, then changed it to .love so that i could open it with love 0.7.2, but again, after opening all i got was the blue screen with the error

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trosh
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Post » 14 Mar 2012, 01:52

I can't help you with macos, but I don't think you should do that (change .app to .love), you should be able to run .apps, no ?
anyway you could always use the source .love and run that.
(modifying file extension is rarely recommended, with LOVE it's only to change from .zip to .love to make it more understandable the source code is considered a full package, or .love to .zip to get into the source code)

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Kyle Prior
Posts: 469
Joined: 02 Feb 2012, 23:38

Post » 14 Mar 2012, 01:54

I believe .app is OSX, right? Well, not being an OSX user, I don't think you would rename the .app to .love.. My method was applied to running from source.

jonh00z
Posts: 5
Joined: 13 Mar 2012, 23:21

Post » 14 Mar 2012, 02:02

@trosh - i tried taking the original .zip file and changed it to .love but it still did the same thing, thanks anyways =]

@Kyle Prior - so let's pretend im 5, how would i go about running form source anyways?

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Kyle Prior
Posts: 469
Joined: 02 Feb 2012, 23:38

Post » 14 Mar 2012, 02:15

https://love2d.org/
1.)get love and install it if you don't have it already
2.) extract the .love file from the original .zip you downloaded from stabyourself.net
3.) you should be able to open the .love file with a double click.
Last edited by Kyle Prior on 14 Mar 2012, 02:23, edited 1 time in total.

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trosh
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Post » 14 Mar 2012, 02:20

I convulsed a litle when I read you changed the original zip to love. I tried to explain you could change a love to zip to see its contents, but then you went and understood you could change the container zip of an .app to .love to play it. *shudder*
The only time you would have to change extensions is if you used the "source" (love) download and then wanted to access the source code.

jonh00z
Posts: 5
Joined: 13 Mar 2012, 23:21

Post » 14 Mar 2012, 02:40

ahh, it started working, thanks for all the help guys =]

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Kyle Prior
Posts: 469
Joined: 02 Feb 2012, 23:38

Post » 14 Mar 2012, 03:01

jonh00z wrote:OS specific version

However to be perfectly honest i have no idea how to answer this, consider me the noob of noobs.
I say OS specific version because the file folder turned out as "rimshot-osx" after i extracted it from the .zip
...

I completely missed thatpost.. sorry, might have avoided some hassle
Glad it's working though!

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