Crash with custom level

Problems running games? Right in here.
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Sebastian
Posts: 7
Joined: 05 Mar 2012, 22:20

Post » 05 Mar 2012, 22:26

Hi *,

I just built a custom map and when I started it, I got this:
Image

Mapcode can be found here

Also, red lasers aren't stopped by closed doors.

Thanks in advance,
Sebastian

PS: Also: Feature Request: We need AND or NAND Gates. Any of those two would be enough (let the map-designers tinker how to come up with NOR, XOR etc. :>)

Sebastian
Posts: 7
Joined: 05 Mar 2012, 22:20

Post » 06 Mar 2012, 01:49

And while playing with cascaded timers, I got this one:
Image

And the preview image of the map isn't properly updated some times when you first set some blocks and then erase them again ...

Maurice
Stabyourself.net
Posts: 2145
Joined: 01 Feb 2012, 20:19

Post » 06 Mar 2012, 05:10

You linked your not gate to itself, Einstein.
I guess it's sorta my fault for not stopping you from doing that, but c'mon.

And in your second map, you set the time of the left timer to nil by clicking the "time" option, which I guess is also sorta my fault for not making it idiot proof.

Sebastian
Posts: 7
Joined: 05 Mar 2012, 22:20

Post » 06 Mar 2012, 05:21

Oh ... Okay, thanks, I didn't do either of both on purpose, so thanks for both "hints". Any plans on changing the laser's behaviours or is that "a feature"?

Thanks,
Sebastian

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