why Intergraded Graphics Cards can't do shaders?

Problems running games? Right in here.
Post Reply
User avatar
SuperScourge
Posts: 37
Joined: 20 Mar 2013, 23:55

Post » 08 Apr 2013, 05:52

I have a 4th Gen MacBook which has a 144MB Intergraded Intel GMA x3100 built-in Graphics card and it just says Shaders: Unsupported and I been thinking what graphics cards can use shaders? We have two iMacs that has AMD's ATI Radeon and it's the older model graphics card which is ATI Radeon x1600 which only has 128MB of graphics memory or that will not work either?

Maurice
Stabyourself.net
Posts: 2145
Joined: 01 Feb 2012, 20:19

Post » 08 Apr 2013, 08:45

My resident shader guy told me that LÖVE requires glsl 1.20 to display pixel shaders, which is the same as OpenGL 2.1 in "directx land" [sic].
http://feedback.wildfiregames.com/repor ... MA%20X3100
So an update to OSX 10.7 will probably enable pixel shaders for you. See my link for other video cards.

User avatar
SuperScourge
Posts: 37
Joined: 20 Mar 2013, 23:55

Post » 08 Apr 2013, 18:22

Maurice wrote:My resident shader guy told me that LÖVE requires glsl 1.20 to display pixel shaders, which is the same as OpenGL 2.1 in "directx land" [sic].
http://feedback.wildfiregames.com/repor ... MA%20X3100
So an update to OSX 10.7 will probably enable pixel shaders for you. See my link for other video cards.
Way before I updated to 10.6.8 I ran Portal VIA Intel GMA x3100 once and now I can't I was thinking trying this on a iMac with the old ATI Radeon x1600

Post Reply