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Attempt to perform arithmetic on 'biggesti' (a nil value)

Problems running games? Right in here.
User avatar
JWinslow23
Posts: 139
Joined: 06 Feb 2013, 01:05

Post » 12 Feb 2013, 02:57

When I go on the wall to the left of the checkpoint in the New Super Mario World mappack of Mari0, I get this message.
Error

laser.lua:161: attempt to perform arithmetic on local 'biggesti' (a nil value)


Traceback

laser.lua:161: in function 'update'
game.lua:447: in function 'game_update'
main.lua:796: in function 'update'
[C]: in function 'xpcall'
What causes this, and will the maker of the mappack fix it?

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Sašo
Stabyourself.net
Posts: 1415
Joined: 06 Jan 2012, 12:07

Post » 12 Feb 2013, 03:03

That error usually happens when you jump over a laser offscreen. Is that what you're doing?

(it's fixed for SE)

User avatar
WillWare
Posts: 1234
Joined: 08 Mar 2012, 04:35

Post » 12 Feb 2013, 03:55

Yes, there's a laser there to keep you from skipping over all my hard work. I'm not changing that. There's one for just about every wall that extends above the screen.

User avatar
JWinslow23
Posts: 139
Joined: 06 Feb 2013, 01:05

Post » 14 Feb 2013, 02:05

WillWare wrote:Yes, there's a laser there to keep you from skipping over all my hard work. I'm not changing that. There's one for just about every wall that extends above the screen.
Yes. It looks like a laser. And if the laser wasn't there, what world or level would it warp to?

User avatar
WillWare
Posts: 1234
Joined: 08 Mar 2012, 04:35

Post » 14 Feb 2013, 21:13

I sent you a PM to get this out of technical discussion. The technical part has been taken care of.

YuryB10
Posts: 1
Joined: 17 May 2015, 11:56

Post » 17 May 2015, 12:01

Got the same error, looks like it happens when laser light goes off-screen.