Can't Run Mari0

Problems running games? Right in here.
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AwesomeCow
Posts: 12
Joined: 04 Mar 2012, 00:17

Post » 04 Mar 2012, 00:21

I'm running Mari0 on MacOSX but it won't work
Here is the exact error screen:

Error

audio.lua:27: Could not read Ogg bitstream

Traceback

[C]: in function 'newDecoder'
audio.lua.27: in function <audio.lua:21>
main.lua:660: in function 'load'
[C]: in function 'xpcall'


I hope that this can be fixed as soon as possible. :)

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trosh
Posts: 1594
Joined: 03 Feb 2012, 08:36

Post » 04 Mar 2012, 00:28

that's the strangest bug. I really have no idea how to help you there :S (it's probably related to your computer)

AwesomeCow
Posts: 12
Joined: 04 Mar 2012, 00:17

Post » 04 Mar 2012, 00:41

My Mac version is 10.6.8 if that helps at all

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trosh
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Post » 04 Mar 2012, 00:50

some people try running the win version in WINE
you could try that.

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Sašo
Stabyourself.net
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Post » 04 Mar 2012, 01:08

IIRC the Löve mari0 uses is compatible only with 10.7 or higher. I need to verify that.

AwesomeCow
Posts: 12
Joined: 04 Mar 2012, 00:17

Post » 04 Mar 2012, 01:13

So you're saying that my Mac cannot run Mari0?

Camewel
Posts: 2996
Joined: 02 Feb 2012, 21:32

Post » 04 Mar 2012, 01:20

Sašo wrote:IIRC the Löve mari0 uses is compatible only with 10.7 or higher. I need to verify that.
I'm on 10.6 and it's fine here.

AwesomeCow
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Joined: 04 Mar 2012, 00:17

Post » 04 Mar 2012, 01:22

what model mac are you using Camewel?

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Sašo
Stabyourself.net
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Post » 04 Mar 2012, 01:22

Well, at the moment. I'll look into it though it appears it's an extremely rare bug.

Could also be a corrupt download, though that's a bit unlikely. Could you try redownloading it?

AwesomeCow
Posts: 12
Joined: 04 Mar 2012, 00:17

Post » 04 Mar 2012, 01:24

I've re-downloaded it like 6 times but I'll try again

EDIT: re-downloaded, doesn't work
EDIT: I've downloaded and ran Not Tetris 2 and Ortho Robot before
Last edited by AwesomeCow on 04 Mar 2012, 01:27, edited 1 time in total.

Camewel
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Joined: 02 Feb 2012, 21:32

Post » 04 Mar 2012, 01:26

AwesomeCow wrote:what model mac are you using Camewel?
Model Identifier: MacBookPro5,5

AwesomeCow
Posts: 12
Joined: 04 Mar 2012, 00:17

Post » 04 Mar 2012, 01:42

Currently I can run any game released by you guys. So perhaps it could be a corrupt download

akeryw
Posts: 4
Joined: 04 Mar 2012, 03:12

Post » 04 Mar 2012, 03:31

LOVE 0.7.2, Debian 6, amd64
From official LOVE download (in my repo I have 0.5.x)

Code: Select all

$ love mari0_1.0.love 
Warning, quality setting failed! (Result: buffers: 1, samples: 8)
Error: [string "main.lua"]:41: attempt to call field 'setDefaultImageFilter' (a nil value)
stack traceback:
	[string "main.lua"]:41: in function 'load'
	[string "boot.lua"]:1: in function <[string "boot.lua"]:1>
	[C]: in function 'xpcall'

Maybe we should install some additional SDL packages?

ChickenFoot
Posts: 2
Joined: 04 Mar 2012, 03:34

Post » 04 Mar 2012, 03:37

I run 10.6.8 and have run into this error as well. :(

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trosh
Posts: 1594
Joined: 03 Feb 2012, 08:36

Post » 04 Mar 2012, 03:39

download love-unstable (0.8) with the commands in the thread saso made to help people out. I think they should work as well with debian. please confirm.

akeryw
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Joined: 04 Mar 2012, 03:12

Post » 04 Mar 2012, 03:40


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trosh
Posts: 1594
Joined: 03 Feb 2012, 08:36

Post » 04 Mar 2012, 03:42

well then you're f'd.
do you have an ubuntu installation ?

akeryw
Posts: 4
Joined: 04 Mar 2012, 03:12

Post » 04 Mar 2012, 03:45

OK
I got it!
for debian users
download and install this package.
I ran game, died once. So I think it works ;)

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trosh
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Joined: 03 Feb 2012, 08:36

Post » 04 Mar 2012, 03:53

that's what i thought at first : the ubuntu version (yes your link points to an ubuntu version) works in debian

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slime
Shaders guy
Posts: 148
Joined: 02 Feb 2012, 21:37

Post » 04 Mar 2012, 11:00

Sašo wrote:IIRC the Löve mari0 uses is compatible only with 10.7 or higher. I need to verify that.
The one I built should work down to 10.5 (no PPC support though, but that's not an issue for someone running 10.6). We got the Mac 10.5/10.6 supportedness issues cleared up recently.

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slime
Shaders guy
Posts: 148
Joined: 02 Feb 2012, 21:37

Post » 04 Mar 2012, 20:10

Can you test this version please http://dl.dropbox.com/u/1830330/mari0-osx.zip


edit: link updated

ChickenFoot
Posts: 2
Joined: 04 Mar 2012, 03:34

Post » 05 Mar 2012, 02:08

slime wrote:Can you test this version please http://dl.dropbox.com/u/1830330/mari0-osx.zip


edit: link updated
Seems to be working here, thanks!

Maurice
Stabyourself.net
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Joined: 01 Feb 2012, 20:19

Post » 05 Mar 2012, 02:24

ChickenFoot wrote:
slime wrote:Can you test this version please http://dl.dropbox.com/u/1830330/mari0-osx.zip


edit: link updated
Seems to be working here, thanks!
Get 1.2 from the site then, it uses the same OSX binaries.

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