Search found 1244 matches

by Turtle95
08 May 2014, 02:17
Forum: Twatter
Topic: Stabby Story
Replies: 105
Views: 18677

Re: Cave Story+ Community Edition

I'm going to apparently be that Hermit Dealer guy Quote steals the Polar Star from. According to Skye. I feel that's too major of a character for me. I choose to be that fishing guy:

(So everyone knows who I'm talking about)

Image
by Turtle95
07 May 2014, 21:36
Forum: Other software
Topic: Trosh: The Movie: The Game: The Android Port
Replies: 17
Views: 10359

Re: Trosh: The Movie: The Game: The Android Port

FPS dips a lot on my S3. Still, it is fun. Managed to get Mul 5 for once. 10/10.
by Turtle95
03 May 2014, 20:35
Forum: Mapping
Topic: Mari0: Whole Slice [SE v1.0]/The Return [SE v1.0]
Replies: 59
Views: 14994

Re: Mari0: Whole Slice [SE v1.0]/The Return [SE v1.0]

I posted the latest one, where everything is fixed. It requires beta_9enemies, and nothing else. However, some triggers are broken and don't fire message boxes. Other than that, it's fixed using the great help of Renhoek's criticism. If anyone finds anything wrong, let me know.
by Turtle95
28 Apr 2014, 02:39
Forum: Game development
Topic: Tiny Turtle Industries Game Dev Thread
Replies: 44
Views: 26286

Tiny Turtle Industries Game Dev Thread

Hi everyone! I'd like to introduce you to Tiny Turtle Industries Game Dev thread! http://i.imgur.com/z9yGfF9.png Turtle: Invaders was an idea brought up by beta tester Rokit Boy, who began testing by coding it himself. Eventually, he needed a bit of help and Turtle helped him out. Now, it's a nice p...
by Turtle95
28 Apr 2014, 02:12
Forum: Twatter
Topic: Birthday Thread
Replies: 1097
Views: 948404

Re: Birthday Thread (Happy Birthday WillWare!)

Happy birthday, Will!
by Turtle95
22 Apr 2014, 01:14
Forum: Twatter
Topic: Livestream Thread
Replies: 337
Views: 194505

Re: Livestream Thread

Game development:

www.twitch.tv/turtle1995

Please use the Steam chat
by Turtle95
20 Apr 2014, 21:15
Forum: Twatter
Topic: Livestream Thread
Replies: 337
Views: 194505

Re: Livestream Thread

Streaming development

www.twitch.tv/turtle1995
by Turtle95
18 Apr 2014, 22:54
Forum: Twatter
Topic: Chat "Room" v2
Replies: 5131
Views: 822036

Re: Chat "Room" v2

I swear to god, if Saso doesn't lock this and prevent another chat room..
by Turtle95
18 Apr 2014, 22:51
Forum: Twatter
Topic: Chat "Room" v2
Replies: 5131
Views: 822036

Re: Chat "Room" v2

idiot9.0 wrote:
WiloKing wrote:Page 100 will be mine
Why do you care. For bragging rights over something stupid?
Didn't wilo say his friend was doing this? Anyway, stop being immature pricks. This is exactly how this thread was ruined last time.
by Turtle95
18 Apr 2014, 22:49
Forum: Twatter
Topic: Chat "Room" v2
Replies: 5131
Views: 822036

Re: Chat "Room" v2

I actually though that SMG And SMS Could get mixed into a sequel. Think, manipulate the gravity, and use the FLUID. Sounds awesome. No doubt it'd bring a lot of fun into Mario fans to have their top games combined. I'd honestly play this. Paying $40 for a nice game like that would indeed be worth i...
by Turtle95
18 Apr 2014, 22:48
Forum: Twatter
Topic: Chat "Room" v2
Replies: 5131
Views: 822036

Re: Chat "Room" v2

Flutter Skye wrote:I actually though that SMG And SMS Could get mixed into a sequel. Think, manipulate the gravity, and use the FLUID.
Sounds awesome. No doubt it'd bring a lot of fun into Mario fans to have their top games combined.
by Turtle95
18 Apr 2014, 22:43
Forum: Twatter
Topic: Chat "Room" v2
Replies: 5131
Views: 822036

Re: Chat "Room" v2

Flutter Skye wrote:I meant a Gamecube Controller. Also yeah, I think Sunshine deserves a sequel.
They shall call it Super Mario MoonShine 3D (WiiU/3DS). In all seriousness, I'vep layed SMS twice and it's definitely a very interesting game. If they did make a sequel for 3DS I would consider getting it.
by Turtle95
18 Apr 2014, 22:07
Forum: Twatter
Topic: Chat "Room" v2
Replies: 5131
Views: 822036

Re: Chat "Room" v2

I can't stab myself I'm a robot so that doesn't work. Let's discuss Super Mario 64 http://i.imgur.com/UYKxscc.gif I haven't beaten the original, but I got all 150 stars in SM64DS. For the longest time there was always this one 'secret' star that I could never find... it turns out it was the Princes...
by Turtle95
18 Apr 2014, 21:58
Forum: Twatter
Topic: Chat "Room" v2
Replies: 5131
Views: 822036

Re: Chat "Room" v2

Flutter Skye wrote:Oops, I forgot to show the second page:
Image
I see how it is, Skye. I'll be watching you.
by Turtle95
18 Apr 2014, 01:23
Forum: Twatter
Topic: Livestream Thread
Replies: 337
Views: 194505

Re: Livestream Thread

Well, I'm putting my stream back up. I was interrupted by my college class schedule.

www.twitch.tv/turtle1995
by Turtle95
18 Apr 2014, 01:02
Forum: Twatter
Topic: Birthday Thread
Replies: 1097
Views: 948404

Re: Birthday Thread (Happy Birthday HAPPYFACES & thunderflip

Happy birthday to Happyfaces and Thunderflipper!
by Turtle95
17 Apr 2014, 23:16
Forum: Mapping
Topic: Mari0: Whole Slice [SE v1.0]/The Return [SE v1.0]
Replies: 59
Views: 14994

Re: Mari0: Whole Slice [SE v1.0]/The Return [SE v1.0]

The MDTT mod download page throws a 404 - probably wanna fix that, since the map is unplayable without it. Surprisingly, with the bullettime cheat and lots of persistance, you can make it as far as ... http://i.imgur.com/0F49QvGl.jpg ...before getting stuck for good. Edit: Actually, no, you can sen...
by Turtle95
17 Apr 2014, 19:21
Forum: Twatter
Topic: Livestream Thread
Replies: 337
Views: 194505

Re: Livestream Thread

Time to revive some old stuff. Polish it up.

www.twitch.tv/turtle1995
by Turtle95
16 Apr 2014, 22:56
Forum: Twatter
Topic: Birthday Thread
Replies: 1097
Views: 948404

Re: Birthday Thread (Happy Birthday ProfessorPancake!)

Happy (belated?) birthday to ProfessorPancake!
by Turtle95
16 Apr 2014, 16:40
Forum: Twatter
Topic: Chat "Room" v2
Replies: 5131
Views: 822036

Re: Chat "Room" v2

PS2 was actually the weakest console of its generation. Most people, when comparing the Gamecube and the PS2, look at the games, and that's harder to justify without bias. I know several people who like the Gamecube more and several others who like the PS2 more. It's mostly just opinions in the end...
by Turtle95
16 Apr 2014, 15:56
Forum: Twatter
Topic: Chat "Room" v2
Replies: 5131
Views: 822036

Re: Chat "Room" v2

I'do, but my brother says that the PS2 Has better graphics, better games, better look of the console , and is more powerful. Your brother isn't a gamer, and any console is powerful ( expect wireless 60 and others ) That's partly correct. Each console is powerful, but only by how well the developers...
by Turtle95
16 Apr 2014, 05:44
Forum: Twatter
Topic: Super Smash Bros. 2014
Replies: 458
Views: 146624

Re: Super Smash Bros. 2014

Characters retain a small outline so that they're easier to see on the small screen but i'm not to sure about cell shading I'm probably going to end up buying the 3DS version since it would be easier for me to play with my friends online. Mostly, because most of them have a 3DS but not a Wii U. Sam...
by Turtle95
16 Apr 2014, 05:19
Forum: Twatter
Topic: Chat "Room" v2
Replies: 5131
Views: 822036

Re: Chat "Room" v2

http://forum.stabyourself.net/memberlist.php?mode=viewprofile&u=1287 What the hell? It says Turtle is deactivated... how does that even happen He posted four days ago and I don't remember him mentioning anything about this, I'm a bit confused It's because of Heartbleed bug. He updated his account i...
by Turtle95
11 Apr 2014, 18:50
Forum: Modding
Topic: Editor Button Fixer Thingy [SE]
Replies: 31
Views: 7111

Re: Editor Button Fixer Thingy [SE]

MM102 wrote:does anyone else get the map reset bug when you use the ceiling entity?
I don't think so. It could still be something else that is causing it.

https://www.dropbox.com/s/i138zmbn3svzt ... EBeta.love

I also fixed the link to the fix just now.
by Turtle95
10 Apr 2014, 05:04
Forum: Mapping
Topic: Mari0: Whole Slice [SE v1.0]/The Return [SE v1.0]
Replies: 59
Views: 14994

Re: Mari0: Whole Slice [SE v1.0]/The Return [SE v1.0]

TurretBot wrote: yeah, that happened to me
just place a new region trigger over it, and set the properties over again
Thanks! Now I need to know why ["sublevelequals", "main"] is not working for conditions. One or more of my animations uses that, and it's not exactly working.
by Turtle95
10 Apr 2014, 04:20
Forum: Mapping
Topic: Mari0: Whole Slice [SE v1.0]/The Return [SE v1.0]
Replies: 59
Views: 14994

Re: Mari0: Whole Slice [SE v1.0]/The Return [SE v1.0]

Updated the OP with a video for The Return 's progress. Also, Whole Slice v1.1 is almost done. It's having some issues with region triggers in the new beta. Dunno why. they changed, one of the only entities that did from 7fix to 9enemies I know they changed, but it errors only in-game and not durin...
by Turtle95
10 Apr 2014, 00:01
Forum: Mapping
Topic: Mari0: Whole Slice [SE v1.0]/The Return [SE v1.0]
Replies: 59
Views: 14994

Re: Mari0: Whole Slice [SE v1.0]/The Return [SE v1.0]

Can't wait to see how you execute The Courtesy Call! Also, what do those red symbols mean? Are those permanent or temporarily? They were a test of a tile specifically used for being solid until a specific event had occurred. They are temporary, and because I might need them for more stuff in the fu...
by Turtle95
09 Apr 2014, 16:01
Forum: Twatter
Topic: Super Smash Bros. 2014
Replies: 458
Views: 146624

Re: Super Smash Bros. 2014

It's interesting how they separated any "transformable" characters (ie Zelda/Shiek and Samus/ZSS). I think it balances out the game a bit more.
by Turtle95
09 Apr 2014, 15:56
Forum: Mari0 discussion
Topic: Ideas/Things to add to Mari0
Replies: 982
Views: 296211

Re: Ideas/Things to add to Mari0

Yes, of course, these would be perfect, but I was thinking not only in these things, but also grabbing a goomba, for example. Anyway, instead of only the "pickupable" parameter, it'd be really cool also to have boxes as enemies, so it is less work, right? But boxes give outputs, and enemies don't. ...
by Turtle95
09 Apr 2014, 06:12
Forum: Twatter
Topic: Birthday Thread
Replies: 1097
Views: 948404

Re: Birthday Thread (Happy Birthday Qcode!)

Although I should have seen this sooner, I did not. Sorry my water-fowled friend. Many a-belated birthday to ye, and have I hope it was a good one!
by Turtle95
09 Apr 2014, 06:06
Forum: Mapping
Topic: Mari0: Whole Slice [SE v1.0]/The Return [SE v1.0]
Replies: 59
Views: 14994

Re: Mari0: Whole Slice [SE v1.0]/The Return [SE v1.0]

Updated the OP with a video for The Return's progress. Also, Whole Slice v1.1 is almost done. It's having some issues with region triggers in the new beta. Dunno why.
by Turtle95
07 Apr 2014, 06:27
Forum: Twatter
Topic: Chat "Room" v2
Replies: 5131
Views: 822036

Re: Chat "Room" v2

Well, I got started on my Portal 2 to Mari0 mappack, aka Mari0: The Return. Hugo's helping me with the graphical stuff. Here's the intro scene:

http://i.imgur.com/2MrCDOF.png
by Turtle95
05 Apr 2014, 22:58
Forum: Mari0 discussion
Topic: Mari0 Images Thread
Replies: 463
Views: 298371

Re: Beta Screenshots and Gifs

http://i.imgur.com/PK032wi.png

Not the best background, but it is progress.
by Turtle95
05 Apr 2014, 22:26
Forum: Twatter
Topic: Birthday Thread
Replies: 1097
Views: 948404

Re: Birthday Thread (Happy Birthday TurretBot & ChrisGin!)

Happy birthday, Turret and ChrisGin!
by Turtle95
05 Apr 2014, 22:14
Forum: Modding
Topic: Editor Button Fixer Thingy [SE]
Replies: 31
Views: 7111

Re: Editor Button Fixer Thingy [SE]

Well, since it's also annoying the editor crashes because the maps are not made until you open the editor/maps tab, here's a fix for that which includes Alesan's editor button fix:

http://www.mediafire.com/view/mjh8bbcey ... EBeta.love
by Turtle95
02 Apr 2014, 19:38
Forum: Twatter
Topic: Birthday Thread
Replies: 1097
Views: 948404

Re: Birthday Thread (Happy Birthday Assasin-Kiashi!)

Happy belated(?) birthday, Kiashi!
by Turtle95
25 Mar 2014, 21:09
Forum: Twatter
Topic: Chat "Room" v2
Replies: 5131
Views: 822036

Re: Chat "Room" v2

I played Flappy Bird a few times. I don't see why people get so addicted. No wait, I do: it is because most people (in my generation) are complete morons. Trust me, they break their iPhones and are on their phones all the time (even in classes).
by Turtle95
24 Mar 2014, 20:38
Forum: Twatter
Topic: Birthday Thread
Replies: 1097
Views: 948404

Re: Birthday Thread (Mine (imaginary cake) on the 24th)

Happy birthday, cake!
by Turtle95
16 Mar 2014, 04:08
Forum: Twatter
Topic: Birthday Thread
Replies: 1097
Views: 948404

Re: Birthday Thread (Jorich's on the 16th)

I was gonna wait until tomorrow, but I shall say it now. Happy birthday, Jorichi!
by Turtle95
15 Mar 2014, 02:21
Forum: Mari0 discussion
Topic: Mari0 SE Beta
Replies: 1152
Views: 238732

Re: Mari0 SE Beta

MagicPillow wrote:
alesan99 wrote:MY TURN
Image
I've figured out how to actually do this.
I think it has something to do with the gravity direction. Not much else that's possible.
by Turtle95
14 Mar 2014, 22:43
Forum: Twatter
Topic: First Video Game/Console You Ever Had/Played
Replies: 70
Views: 31935

Re: First Video Game/Console You Ever Had/Played

Console: Nintendo 64
Game: Super Mario 64 (Or it was Super Smash Bros. I forget. One of them.)
by Turtle95
14 Mar 2014, 21:05
Forum: Mari0 discussion
Topic: Mari0 SE Beta
Replies: 1152
Views: 238732

Re: Mari0 SE Beta

WillWare wrote:Am I just not noticing it, or is there no way to make a new level using the new maps GUI?
That's how it is, but it will probably be fixed in v10 (otherwise how the hell could you add maps?)

Also, that map gui is still clickable when not having the editor open/not being on the maps tab.
by Turtle95
14 Mar 2014, 01:20
Forum: Twatter
Topic: Livestream Thread
Replies: 337
Views: 194505

Re: Livestream Thread

I'm going to stream some Garry's Mod coding. I'm making a gamemode much like Deathmatch, but you get a random loadout from the scripted weapons/HL2 weapons. It has 4 different sub-modes. Anyway:

www.twitch.tv/turtle1995
by Turtle95
14 Mar 2014, 00:58
Forum: Mapping
Topic: Mari0: Whole Slice [SE v1.0]/The Return [SE v1.0]
Replies: 59
Views: 14994

Re: Mari0: Whole Slice [SE v1.0]/The Return [SE v1.0]

alesan99 wrote:Do you still need a mod?
I added a "reflects" option to enemies that makes them bounce when they collide at any direction.
I remember you said that, so I will gladly use it and I happily thank you for adding that. :D
by Turtle95
13 Mar 2014, 19:05
Forum: Mapping
Topic: Mari0: Whole Slice [SE v1.0]/The Return [SE v1.0]
Replies: 59
Views: 14994

Re: Mari0: Whole Slice [SE v1.0]/The Return [SE v1.0]

Now that a new beta of SE is out, I am going to fix up the problems Renhoek said the mappack had. It will take a while, but should be worth it.
by Turtle95
09 Mar 2014, 21:06
Forum: Game development
Topic: Turtle: Puzzles
Replies: 75
Views: 19294

Re: Turtle: Puzzles

HAPPYFACES wrote:Have you added eerie screeching noises to the pheonix yet?
No, I haven't. Not sure why I should, since I don't intend to scare the shit out of players.
by Turtle95
09 Mar 2014, 19:12
Forum: Game development
Topic: Turtle: Puzzles
Replies: 75
Views: 19294

Re: Turtle: Puzzles

I like the song, but making the boss fight fit with it is going to be a bit hard. I wanted to change the boss fight anyway.
by Turtle95
09 Mar 2014, 02:07
Forum: Twatter
Topic: Livestream Thread
Replies: 337
Views: 194505

Re: Livestream Thread

Stream for Turtle: Puzzles development going up!

www.twitch.tv/turtle1995
by Turtle95
07 Mar 2014, 23:06
Forum: Mari0 discussion
Topic: Mari0 SE Beta
Replies: 1152
Views: 238732

Re: Mari0 SE Beta

Seen the new map selection screen. IMO It'd be fine if it was an alternative select screen like by clicking a button on the map selection window to switch styles, but not downright replacing it. Plus the idea of scrolling down especially if you use levels with long heights is already tedious enough...