I'm going to apparently be that Hermit Dealer guy Quote steals the Polar Star from. According to Skye. I feel that's too major of a character for me. I choose to be that fishing guy:
(So everyone knows who I'm talking about)
Search found 1244 matches
- 08 May 2014, 02:17
- Forum: Twatter
- Topic: Stabby Story
- Replies: 105
- Views: 18677
- 07 May 2014, 21:36
- Forum: Other software
- Topic: Trosh: The Movie: The Game: The Android Port
- Replies: 17
- Views: 10359
Re: Trosh: The Movie: The Game: The Android Port
FPS dips a lot on my S3. Still, it is fun. Managed to get Mul 5 for once. 10/10.
- 03 May 2014, 20:35
- Forum: Mapping
- Topic: Mari0: Whole Slice [SE v1.0]/The Return [SE v1.0]
- Replies: 59
- Views: 14994
Re: Mari0: Whole Slice [SE v1.0]/The Return [SE v1.0]
I posted the latest one, where everything is fixed. It requires beta_9enemies, and nothing else. However, some triggers are broken and don't fire message boxes. Other than that, it's fixed using the great help of Renhoek's criticism. If anyone finds anything wrong, let me know.
- 28 Apr 2014, 02:39
- Forum: Game development
- Topic: Tiny Turtle Industries Game Dev Thread
- Replies: 44
- Views: 26286
Tiny Turtle Industries Game Dev Thread
Hi everyone! I'd like to introduce you to Tiny Turtle Industries Game Dev thread! http://i.imgur.com/z9yGfF9.png Turtle: Invaders was an idea brought up by beta tester Rokit Boy, who began testing by coding it himself. Eventually, he needed a bit of help and Turtle helped him out. Now, it's a nice p...
- 28 Apr 2014, 02:12
- Forum: Twatter
- Topic: Birthday Thread
- Replies: 1097
- Views: 948404
Re: Birthday Thread (Happy Birthday WillWare!)
Happy birthday, Will!
- 22 Apr 2014, 01:14
- Forum: Twatter
- Topic: Livestream Thread
- Replies: 337
- Views: 194505
- 20 Apr 2014, 21:15
- Forum: Twatter
- Topic: Livestream Thread
- Replies: 337
- Views: 194505
- 18 Apr 2014, 22:54
- Forum: Twatter
- Topic: Chat "Room" v2
- Replies: 5131
- Views: 822036
Re: Chat "Room" v2
I swear to god, if Saso doesn't lock this and prevent another chat room..
- 18 Apr 2014, 22:51
- Forum: Twatter
- Topic: Chat "Room" v2
- Replies: 5131
- Views: 822036
Re: Chat "Room" v2
Didn't wilo say his friend was doing this? Anyway, stop being immature pricks. This is exactly how this thread was ruined last time.idiot9.0 wrote:Why do you care. For bragging rights over something stupid?WiloKing wrote:Page 100 will be mine
- 18 Apr 2014, 22:49
- Forum: Twatter
- Topic: Chat "Room" v2
- Replies: 5131
- Views: 822036
Re: Chat "Room" v2
I actually though that SMG And SMS Could get mixed into a sequel. Think, manipulate the gravity, and use the FLUID. Sounds awesome. No doubt it'd bring a lot of fun into Mario fans to have their top games combined. I'd honestly play this. Paying $40 for a nice game like that would indeed be worth i...
- 18 Apr 2014, 22:48
- Forum: Twatter
- Topic: Chat "Room" v2
- Replies: 5131
- Views: 822036
Re: Chat "Room" v2
Sounds awesome. No doubt it'd bring a lot of fun into Mario fans to have their top games combined.Flutter Skye wrote:I actually though that SMG And SMS Could get mixed into a sequel. Think, manipulate the gravity, and use the FLUID.
- 18 Apr 2014, 22:43
- Forum: Twatter
- Topic: Chat "Room" v2
- Replies: 5131
- Views: 822036
Re: Chat "Room" v2
They shall call it Super Mario MoonShine 3D (WiiU/3DS). In all seriousness, I'vep layed SMS twice and it's definitely a very interesting game. If they did make a sequel for 3DS I would consider getting it.Flutter Skye wrote:I meant a Gamecube Controller. Also yeah, I think Sunshine deserves a sequel.
- 18 Apr 2014, 22:07
- Forum: Twatter
- Topic: Chat "Room" v2
- Replies: 5131
- Views: 822036
Re: Chat "Room" v2
I can't stab myself I'm a robot so that doesn't work. Let's discuss Super Mario 64 http://i.imgur.com/UYKxscc.gif I haven't beaten the original, but I got all 150 stars in SM64DS. For the longest time there was always this one 'secret' star that I could never find... it turns out it was the Princes...
- 18 Apr 2014, 21:58
- Forum: Twatter
- Topic: Chat "Room" v2
- Replies: 5131
- Views: 822036
Re: Chat "Room" v2
I see how it is, Skye. I'll be watching you.Flutter Skye wrote:Oops, I forgot to show the second page:
- 18 Apr 2014, 01:23
- Forum: Twatter
- Topic: Livestream Thread
- Replies: 337
- Views: 194505
Re: Livestream Thread
Well, I'm putting my stream back up. I was interrupted by my college class schedule.
www.twitch.tv/turtle1995
www.twitch.tv/turtle1995
- 18 Apr 2014, 01:02
- Forum: Twatter
- Topic: Birthday Thread
- Replies: 1097
- Views: 948404
Re: Birthday Thread (Happy Birthday HAPPYFACES & thunderflip
Happy birthday to Happyfaces and Thunderflipper!
- 17 Apr 2014, 23:16
- Forum: Mapping
- Topic: Mari0: Whole Slice [SE v1.0]/The Return [SE v1.0]
- Replies: 59
- Views: 14994
Re: Mari0: Whole Slice [SE v1.0]/The Return [SE v1.0]
The MDTT mod download page throws a 404 - probably wanna fix that, since the map is unplayable without it. Surprisingly, with the bullettime cheat and lots of persistance, you can make it as far as ... http://i.imgur.com/0F49QvGl.jpg ...before getting stuck for good. Edit: Actually, no, you can sen...
- 17 Apr 2014, 19:21
- Forum: Twatter
- Topic: Livestream Thread
- Replies: 337
- Views: 194505
- 16 Apr 2014, 22:56
- Forum: Twatter
- Topic: Birthday Thread
- Replies: 1097
- Views: 948404
Re: Birthday Thread (Happy Birthday ProfessorPancake!)
Happy (belated?) birthday to ProfessorPancake!
- 16 Apr 2014, 16:40
- Forum: Twatter
- Topic: Chat "Room" v2
- Replies: 5131
- Views: 822036
Re: Chat "Room" v2
PS2 was actually the weakest console of its generation. Most people, when comparing the Gamecube and the PS2, look at the games, and that's harder to justify without bias. I know several people who like the Gamecube more and several others who like the PS2 more. It's mostly just opinions in the end...
- 16 Apr 2014, 15:56
- Forum: Twatter
- Topic: Chat "Room" v2
- Replies: 5131
- Views: 822036
Re: Chat "Room" v2
I'do, but my brother says that the PS2 Has better graphics, better games, better look of the console , and is more powerful. Your brother isn't a gamer, and any console is powerful ( expect wireless 60 and others ) That's partly correct. Each console is powerful, but only by how well the developers...
- 16 Apr 2014, 05:44
- Forum: Twatter
- Topic: Super Smash Bros. 2014
- Replies: 458
- Views: 146624
Re: Super Smash Bros. 2014
Characters retain a small outline so that they're easier to see on the small screen but i'm not to sure about cell shading I'm probably going to end up buying the 3DS version since it would be easier for me to play with my friends online. Mostly, because most of them have a 3DS but not a Wii U. Sam...
- 16 Apr 2014, 05:19
- Forum: Twatter
- Topic: Chat "Room" v2
- Replies: 5131
- Views: 822036
Re: Chat "Room" v2
http://forum.stabyourself.net/memberlist.php?mode=viewprofile&u=1287 What the hell? It says Turtle is deactivated... how does that even happen He posted four days ago and I don't remember him mentioning anything about this, I'm a bit confused It's because of Heartbleed bug. He updated his account i...
- 11 Apr 2014, 18:50
- Forum: Modding
- Topic: Editor Button Fixer Thingy [SE]
- Replies: 31
- Views: 7111
Re: Editor Button Fixer Thingy [SE]
I don't think so. It could still be something else that is causing it.MM102 wrote:does anyone else get the map reset bug when you use the ceiling entity?
https://www.dropbox.com/s/i138zmbn3svzt ... EBeta.love
I also fixed the link to the fix just now.
- 10 Apr 2014, 05:04
- Forum: Mapping
- Topic: Mari0: Whole Slice [SE v1.0]/The Return [SE v1.0]
- Replies: 59
- Views: 14994
Re: Mari0: Whole Slice [SE v1.0]/The Return [SE v1.0]
Thanks! Now I need to know why ["sublevelequals", "main"] is not working for conditions. One or more of my animations uses that, and it's not exactly working.TurretBot wrote: yeah, that happened to me
just place a new region trigger over it, and set the properties over again
- 10 Apr 2014, 04:20
- Forum: Mapping
- Topic: Mari0: Whole Slice [SE v1.0]/The Return [SE v1.0]
- Replies: 59
- Views: 14994
Re: Mari0: Whole Slice [SE v1.0]/The Return [SE v1.0]
Updated the OP with a video for The Return 's progress. Also, Whole Slice v1.1 is almost done. It's having some issues with region triggers in the new beta. Dunno why. they changed, one of the only entities that did from 7fix to 9enemies I know they changed, but it errors only in-game and not durin...
- 10 Apr 2014, 00:01
- Forum: Mapping
- Topic: Mari0: Whole Slice [SE v1.0]/The Return [SE v1.0]
- Replies: 59
- Views: 14994
Re: Mari0: Whole Slice [SE v1.0]/The Return [SE v1.0]
Can't wait to see how you execute The Courtesy Call! Also, what do those red symbols mean? Are those permanent or temporarily? They were a test of a tile specifically used for being solid until a specific event had occurred. They are temporary, and because I might need them for more stuff in the fu...
- 09 Apr 2014, 16:01
- Forum: Twatter
- Topic: Super Smash Bros. 2014
- Replies: 458
- Views: 146624
Re: Super Smash Bros. 2014
It's interesting how they separated any "transformable" characters (ie Zelda/Shiek and Samus/ZSS). I think it balances out the game a bit more.
- 09 Apr 2014, 15:56
- Forum: Mari0 discussion
- Topic: Ideas/Things to add to Mari0
- Replies: 982
- Views: 296211
Re: Ideas/Things to add to Mari0
Yes, of course, these would be perfect, but I was thinking not only in these things, but also grabbing a goomba, for example. Anyway, instead of only the "pickupable" parameter, it'd be really cool also to have boxes as enemies, so it is less work, right? But boxes give outputs, and enemies don't. ...
- 09 Apr 2014, 06:12
- Forum: Twatter
- Topic: Birthday Thread
- Replies: 1097
- Views: 948404
Re: Birthday Thread (Happy Birthday Qcode!)
Although I should have seen this sooner, I did not. Sorry my water-fowled friend. Many a-belated birthday to ye, and have I hope it was a good one!
- 09 Apr 2014, 06:06
- Forum: Mapping
- Topic: Mari0: Whole Slice [SE v1.0]/The Return [SE v1.0]
- Replies: 59
- Views: 14994
Re: Mari0: Whole Slice [SE v1.0]/The Return [SE v1.0]
Updated the OP with a video for The Return's progress. Also, Whole Slice v1.1 is almost done. It's having some issues with region triggers in the new beta. Dunno why.
- 07 Apr 2014, 06:27
- Forum: Twatter
- Topic: Chat "Room" v2
- Replies: 5131
- Views: 822036
Re: Chat "Room" v2
Well, I got started on my Portal 2 to Mari0 mappack, aka Mari0: The Return. Hugo's helping me with the graphical stuff. Here's the intro scene:
http://i.imgur.com/2MrCDOF.png
http://i.imgur.com/2MrCDOF.png
- 05 Apr 2014, 22:58
- Forum: Mari0 discussion
- Topic: Mari0 Images Thread
- Replies: 463
- Views: 298371
- 05 Apr 2014, 22:26
- Forum: Twatter
- Topic: Birthday Thread
- Replies: 1097
- Views: 948404
Re: Birthday Thread (Happy Birthday TurretBot & ChrisGin!)
Happy birthday, Turret and ChrisGin!
- 05 Apr 2014, 22:14
- Forum: Modding
- Topic: Editor Button Fixer Thingy [SE]
- Replies: 31
- Views: 7111
Re: Editor Button Fixer Thingy [SE]
Well, since it's also annoying the editor crashes because the maps are not made until you open the editor/maps tab, here's a fix for that which includes Alesan's editor button fix:
http://www.mediafire.com/view/mjh8bbcey ... EBeta.love
http://www.mediafire.com/view/mjh8bbcey ... EBeta.love
- 02 Apr 2014, 19:38
- Forum: Twatter
- Topic: Birthday Thread
- Replies: 1097
- Views: 948404
Re: Birthday Thread (Happy Birthday Assasin-Kiashi!)
Happy belated(?) birthday, Kiashi!
- 27 Mar 2014, 18:01
- Forum: Twatter
- Topic: Livestream Thread
- Replies: 337
- Views: 194505
- 25 Mar 2014, 21:09
- Forum: Twatter
- Topic: Chat "Room" v2
- Replies: 5131
- Views: 822036
Re: Chat "Room" v2
I played Flappy Bird a few times. I don't see why people get so addicted. No wait, I do: it is because most people (in my generation) are complete morons. Trust me, they break their iPhones and are on their phones all the time (even in classes).
- 24 Mar 2014, 20:38
- Forum: Twatter
- Topic: Birthday Thread
- Replies: 1097
- Views: 948404
Re: Birthday Thread (Mine (imaginary cake) on the 24th)
Happy birthday, cake!
- 16 Mar 2014, 04:08
- Forum: Twatter
- Topic: Birthday Thread
- Replies: 1097
- Views: 948404
Re: Birthday Thread (Jorich's on the 16th)
I was gonna wait until tomorrow, but I shall say it now. Happy birthday, Jorichi!
- 15 Mar 2014, 02:21
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 238732
Re: Mari0 SE Beta
I think it has something to do with the gravity direction. Not much else that's possible.MagicPillow wrote:I've figured out how to actually do this.alesan99 wrote:MY TURN
- 14 Mar 2014, 22:43
- Forum: Twatter
- Topic: First Video Game/Console You Ever Had/Played
- Replies: 70
- Views: 31935
Re: First Video Game/Console You Ever Had/Played
Console: Nintendo 64
Game: Super Mario 64 (Or it was Super Smash Bros. I forget. One of them.)
Game: Super Mario 64 (Or it was Super Smash Bros. I forget. One of them.)
- 14 Mar 2014, 21:05
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 238732
Re: Mari0 SE Beta
That's how it is, but it will probably be fixed in v10 (otherwise how the hell could you add maps?)WillWare wrote:Am I just not noticing it, or is there no way to make a new level using the new maps GUI?
Also, that map gui is still clickable when not having the editor open/not being on the maps tab.
- 14 Mar 2014, 01:20
- Forum: Twatter
- Topic: Livestream Thread
- Replies: 337
- Views: 194505
Re: Livestream Thread
I'm going to stream some Garry's Mod coding. I'm making a gamemode much like Deathmatch, but you get a random loadout from the scripted weapons/HL2 weapons. It has 4 different sub-modes. Anyway:
www.twitch.tv/turtle1995
www.twitch.tv/turtle1995
- 14 Mar 2014, 00:58
- Forum: Mapping
- Topic: Mari0: Whole Slice [SE v1.0]/The Return [SE v1.0]
- Replies: 59
- Views: 14994
Re: Mari0: Whole Slice [SE v1.0]/The Return [SE v1.0]
I remember you said that, so I will gladly use it and I happily thank you for adding that. :Dalesan99 wrote:Do you still need a mod?
I added a "reflects" option to enemies that makes them bounce when they collide at any direction.
- 13 Mar 2014, 19:05
- Forum: Mapping
- Topic: Mari0: Whole Slice [SE v1.0]/The Return [SE v1.0]
- Replies: 59
- Views: 14994
Re: Mari0: Whole Slice [SE v1.0]/The Return [SE v1.0]
Now that a new beta of SE is out, I am going to fix up the problems Renhoek said the mappack had. It will take a while, but should be worth it.
- 09 Mar 2014, 21:06
- Forum: Game development
- Topic: Turtle: Puzzles
- Replies: 75
- Views: 19294
Re: Turtle: Puzzles
No, I haven't. Not sure why I should, since I don't intend to scare the shit out of players.HAPPYFACES wrote:Have you added eerie screeching noises to the pheonix yet?
- 09 Mar 2014, 19:12
- Forum: Game development
- Topic: Turtle: Puzzles
- Replies: 75
- Views: 19294
Re: Turtle: Puzzles
I like the song, but making the boss fight fit with it is going to be a bit hard. I wanted to change the boss fight anyway.HAPPYFACES wrote:https://soundcloud.com/st-happyfaces/pheonixz-2
- 09 Mar 2014, 02:07
- Forum: Twatter
- Topic: Livestream Thread
- Replies: 337
- Views: 194505
- 07 Mar 2014, 23:06
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 238732
Re: Mari0 SE Beta
Seen the new map selection screen. IMO It'd be fine if it was an alternative select screen like by clicking a button on the map selection window to switch styles, but not downright replacing it. Plus the idea of scrolling down especially if you use levels with long heights is already tedious enough...