I'm still pretty knew around hereB-Man99 wrote:WHAT DOES THIS MEANVakema123 wrote:I'm still pretty knew around here
Search found 1058 matches
- 04 Mar 2014, 11:22
- Forum: Twatter
- Topic: Chat "Room" v2
- Replies: 5131
- Views: 818565
Re: Chat "Room" v2
- 03 Mar 2014, 22:04
- Forum: Mari0 discussion
- Topic: About more worlds
- Replies: 5
- Views: 1993
Re: About more worlds
Not without a mod.
Luckily, that mod exist : viewtopic.php?f=13&t=2457
If you add more worlds with this mod, note that only the 9th world will work in vanilla mari0.
Luckily, that mod exist : viewtopic.php?f=13&t=2457
If you add more worlds with this mod, note that only the 9th world will work in vanilla mari0.
- 03 Mar 2014, 22:03
- Forum: Twatter
- Topic: Chat "Room" v2
- Replies: 5131
- Views: 818565
- 03 Mar 2014, 12:30
- Forum: Twatter
- Topic: Custom Cursors
- Replies: 12
- Views: 3774
Re: Custom Cursors
It's because most custom cursors look ugly.jwright159 wrote:Score for windows :)Dav999 wrote: It's not even possible to change your cursor on OS X, you can change the size and that's it.
- 28 Feb 2014, 14:07
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 238141
Re: Mari0 SE Beta
pegasus.Maurice wrote:Characters will not have a gameplay impact.
Also, Maurice, could a mappack "force" a character? It would make sense for mappacks like Bad Science.
- 27 Feb 2014, 23:08
- Forum: Twatter
- Topic: The First Stabyourself.net Brawl Tourney [Closed]
- Replies: 130
- Views: 25128
Re: The First Stabyourself.net Brawl Tourney [Skye,LF,?,?]
There is also the final battle, so a little before that.
- 27 Feb 2014, 16:55
- Forum: Twatter
- Topic: Chat "Room" v2
- Replies: 5131
- Views: 818565
Re: Chat "Room" v2
Wikipedia tell that "There is no standard for this extension". So there is actually multiple formats that use the extention .pak, and so, no program to open these(Since you would need one program to open each type of .pak file).
- 27 Feb 2014, 14:06
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1192
- Views: 462165
Re: The Enemy Respositorium
The color palette is sightly different.
- 26 Feb 2014, 00:02
- Forum: Modding
- Topic: Tried to add custom enemies in SE, don't work
- Replies: 2
- Views: 967
Re: Tried to add custom enemies in SE, don't work
-Where did you put your custom enemy(.json + .png)? mappacks/[yourmappack]/enemies/ ? (Warning, enemies should be lowercase.)
-Are you sure your json file is named the exact same way as the .png file?
-Can you publish your .json file here?
-Are you sure your json file is named the exact same way as the .png file?
-Can you publish your .json file here?
- 25 Feb 2014, 17:41
- Forum: Twatter
- Topic: Chat "Room" v2
- Replies: 5131
- Views: 818565
- 25 Feb 2014, 12:22
- Forum: Mari0 discussion
- Topic: Custom Characters Library [SE] [1.6]
- Replies: 451
- Views: 365560
- 24 Feb 2014, 14:45
- Forum: Game development
- Topic: Pokemon thing (overworld only)
- Replies: 16
- Views: 7213
Re: Pokemon thing (overworld only)
Hey, that's something cool! Here's some tips: function setgamestate(state) if state == "mainmenu" then mainmenu.load() elseif state == "overworld" then overworld.load() end gamestate = state end This is gonna get repetitive if you add more gamestates. I think you should do: function setgamestate(sta...
- 24 Feb 2014, 14:40
- Forum: Mari0 discussion
- Topic: Quick SE Questions.
- Replies: 25
- Views: 5931
Re: Quick SE Questions.
Slopes are disabled, if I'm right.
- 24 Feb 2014, 12:24
- Forum: Mapping
- Topic: Mari0 SE: Tips, Tricks, Undocumented features & Reference
- Replies: 46
- Views: 16355
Re: Mari0 SE: Tips, Tricks, Undocumented features & Referenc
Use the bottom scrollbar, there is a second "Author" text input behind the first one.
- 23 Feb 2014, 18:23
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 540149
Re: Tileset Respositorium
Actually, I dont really know And automatik, how did you fix it? I always have the problem that the image isn't shown... Your link was a link to the page. To have a direct link to the image, you have to add "?dl=1" to the url. Like this : https://www.dropbox.com/s/6y70y4s3x6wg4x5/%5Binsert%20number%...
- 23 Feb 2014, 16:09
- Forum: Mari0 discussion
- Topic: mari0 fails to display properly in a tiling wm (i3 here)
- Replies: 2
- Views: 1541
Re: mari0 fails to display properly in a tiling wm (i3 here)
It's because mari0's window is simply not resizable. It's not meant to have a "custom" resolution. No command line option to fix that. You could always try to run the SE beta , there is an fullscreen option. (Warning, it's a beta, it has bugs, multiplayer and controllers don't work, no portal mappac...
- 23 Feb 2014, 15:40
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 540149
Re: Tileset Respositorium
Fixed image :
- 23 Feb 2014, 14:49
- Forum: Mari0 discussion
- Topic: How to online coop.
- Replies: 12
- Views: 4076
Re: How to online coop
Don't double post, please.
Currently you can't play online multiplayer.
Currently you can't play online multiplayer.
- 23 Feb 2014, 13:04
- Forum: Mari0 discussion
- Topic: how to coop?
- Replies: 1
- Views: 1341
Re: how to coop?
Press right on the main menu.
Also you will need controllers since you can have only 1 mouse.
Also you will need controllers since you can have only 1 mouse.
- 22 Feb 2014, 20:49
- Forum: Mari0 discussion
- Topic: Ideas/Things to add to Mari0
- Replies: 982
- Views: 293058
Re: Ideas/Things to add to Mari0
"char" is the table contained in config.txt. The game use the attribute "name" contained in "char" to name the character. charname is the character folder's name. char.name = string.lower(charname) If there wasn't that line, the game would crash if you didn't set the attribute, but if you did, it wo...
- 22 Feb 2014, 20:01
- Forum: Mari0 discussion
- Topic: Ideas/Things to add to Mari0
- Replies: 982
- Views: 293058
Re: Ideas/Things to add to Mari0
This request is mainly because of people who do different spritesets for Mario have to name it things like "SMB2 Mario" or "Mario SMW". You can put a space/spaces after the name. I think he meant that these character should have their folder named "smb2 mario" and being named mario ingame. Or else ...
- 22 Feb 2014, 19:50
- Forum: Mari0 discussion
- Topic: Ideas/Things to add to Mari0
- Replies: 982
- Views: 293058
Re: Ideas/Things to add to Mari0
Why? Do you need slashes in your character's name?
- 22 Feb 2014, 17:19
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 540149
Re: Tileset Respositorium
I think you forgot to post your tileset.
- 22 Feb 2014, 17:18
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4992191
Re: [UPDATE]Alesan99's Entities(Vertical Scrolling & MORE!)
Yes, I know he's working on SE enemies. But maybe they will get use of his programming skills too. You never know. What? If he add stuff like spawning random enemies and health and stuff like that, it's programming. He's modifying enemy.lua. Also, you don't have to point out that Maurice is working...
- 22 Feb 2014, 16:49
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4992191
Re: [UPDATE]Alesan99's Entities(Vertical Scrolling & MORE!)
Uh, stabyourself.net was always a 2 mans team. I don't see why they would need someone to "join" them. Also, he's working on SE :
viewtopic.php?p=95151#p95151
viewtopic.php?p=95151#p95151
I'm am NOT making a mod, Maurice let me work on SE enemies.
- 22 Feb 2014, 14:22
- Forum: Mapping
- Topic: Bowser returns[SE][V0.7]
- Replies: 8
- Views: 2400
Re: Bowser revenge[SE][DEMO]
He used http://imgur.com . Then he wrote [img]url[/img]HowToEatGirafes wrote:How did you do the image uploading thing ?
Anyway, I tried the mappack, but it crashed for some reason.(Because of some enemy)
- 22 Feb 2014, 00:10
- Forum: Twatter
- Topic: Chat "Room" v2
- Replies: 5131
- Views: 818565
Re: Chat "Room" v2
That sound interesting, I wish there was a epub of that.
Btw, I recommand Harry Potter and the Methods of Rationality. It's great.
Btw, I recommand Harry Potter and the Methods of Rationality. It's great.
- 21 Feb 2014, 23:27
- Forum: Mapping
- Topic: Super Mario Action 2 Effort edition. *Demo* + transition map
- Replies: 23
- Views: 5914
Re: Super Mario Action 2 Effort edition. *Demo* + transition
He's isn't talking about cream, he's talking about "Here's a powerupWHOOOPS you get impaled by spikes"
- 21 Feb 2014, 18:51
- Forum: Twatter
- Topic: Flappy Bird
- Replies: 35
- Views: 7468
Re: Flappy Bird
No, the best is the one by terry canavagh cavanagh himself : http://terrycavanaghgames.com/maverickbird/
- 21 Feb 2014, 18:47
- Forum: Mapping
- Topic: Fl0ppy Bird [SE Beta 8] (v2) + Custom characters
- Replies: 33
- Views: 6783
Re: Fl0ppy Bird (Demo) [SE]
To have the pipes at random heights, like in Flappy bird.
- 21 Feb 2014, 18:46
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 238141
Re: Mari0 SE Beta
Every time you move around, the code translates, and then activates. That causes the computer to read the code a few seconds later after the code was triggered. The same goes to Lua overall, and even Java. That's wrong. Löve 0.9.0 use luajit, which compile code when importing it(and not while runni...
- 20 Feb 2014, 22:36
- Forum: Modding
- Topic: -TUTO EN FRANÇAIS- savoir comment créer un mod dans mari0
- Replies: 7
- Views: 1812
Re: -TUTO EN FRANÇAIS- savoir comment créer un mod dans mari
I didn't meant to insult you. Also, I doubt that 40% of the members here speak french(More like 4% or 0.4%), and 99% of them speak english. And anyway if you're making a mod, don't expect to be able to learn lua and learn how to change stuff in mari0 without knowing english. And no, I don't prefer "...
- 20 Feb 2014, 20:16
- Forum: Mapping
- Topic: the strange place[SE]
- Replies: 32
- Views: 5183
Re: the strange place[SE]
I also joined in Jul 2012, sorry, this make no sense.
- 20 Feb 2014, 20:11
- Forum: Mapping
- Topic: the strange place[SE]
- Replies: 32
- Views: 5183
Re: the strange place[SE]
*facepalm* Why would the OP criticize himself? Firaga has been around since 02 Jul 2012, making an alt account before the OP's, waiting for 1.5 years, and then finally posting his shit mappack and giving it a false good review AFTER the bad reviews were posted? It make no sense. Why would the OP res...
- 20 Feb 2014, 19:46
- Forum: Mapping
- Topic: the strange place[SE]
- Replies: 32
- Views: 5183
Re: the strange place[SE]
There. You have proven that you're the author of the mappack.LittleLopez2002 wrote:i am not the perfect and beautiful maker of this map
- 20 Feb 2014, 19:42
- Forum: Mapping
- Topic: the strange place[SE]
- Replies: 32
- Views: 5183
Re: the strange place[SE]
the strange place is a mari0 map. What. Of course it's a mari0 map. It's a bad mari0 map, and you (As in, 0<0) are trying to give it good review, under another account. It's obvious. Giving false good reviews is useless, Btw. There is no rating system here. Nothing to win. And thanks you for callin...
- 20 Feb 2014, 18:36
- Forum: Modding
- Topic: -TUTO EN FRANÇAIS- savoir comment créer un mod dans mari0
- Replies: 7
- Views: 1812
Re: -TUTO EN FRANÇAIS- savoir comment créer un mod dans mari
Bon, alors, je crois que tu ne respecte pas la 1ère règle du forum: Post in English (with exception of Technical support forum; keep in mind that you're most likely to get help if you post in English, German or Slovenian) De toute façon, ton tutoriel sera plus utile sur un site en français. Ensuite,...
- 20 Feb 2014, 18:07
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 238141
Re: Mari0 SE Beta
It's entirely possible.MagicPillow wrote:I'm not quite so sure it's faith plates, as when mario jumped on the wide one, the whole thing shook.
gemwrecker wrote:he added animated blocks to make the "entity" wiggle when bouncing on it, and triggers to make the "entity" wiggle.
- 20 Feb 2014, 18:06
- Forum: Mari0 discussion
- Topic: [request] how to install mod
- Replies: 8
- Views: 2738
Re: [request] how to install mod
Il ne veut pas apprendre à créer un mod, mais juste à en installer un.
Et puis, ça fait longtemps que madcat a posé sa question, il ne lira surement plus ce topic.
Et puis, ça fait longtemps que madcat a posé sa question, il ne lira surement plus ce topic.
- 20 Feb 2014, 15:54
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 540149
Re: Tileset Respositorium
Renhoek, you should report the crash to crash@stabyourself.net
- 20 Feb 2014, 15:23
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1192
- Views: 462165
Re: The Enemy Respositorium
Try "NoSpriteSets" or "noSpriteSets" instead of "nospritesets".
- 20 Feb 2014, 15:07
- Forum: Mapping
- Topic: Group Map: What Not To Make! [SE]
- Replies: 30
- Views: 5162
Re: Group Map: What Not To Make! [SE]
Plagiarism could be a O Brothers level(Since O brothers was a popular mappack), let's say the first level, with just a text added "This is totally not taken from o'brothers, and baf didn't make this at all".
- 19 Feb 2014, 22:45
- Forum: Mapping
- Topic: Group Map: What Not To Make! [SE]
- Replies: 30
- Views: 5162
Re: Group Map: What Not To Make! [SE]
Oh, right, I forgot. new version (I simply renamed "my_anim" to "anim_keys_doors"): 15;135,1-101,1-101,1-101,1-101,1-101,1-101,1-101,1-101,1-101,1-101,1-101,134,1-101,1-101,1-101,1-101,1-101,1-101,1-101,1-101,134,1-101,1-101,134,1-101,1-101,1-101,1-101,1-101,134,1-101,1-101,1-101,1-101,1-101,1-101,1...
- 19 Feb 2014, 21:35
- Forum: Mapping
- Topic: Group Map: What Not To Make! [SE]
- Replies: 30
- Views: 5162
Re: Group Map: What Not To Make! [SE]
Here's "KEYS/DOORS "PUZZLES"" the level: 15;135,1-101,1-101,1-101,1-101,1-101,1-101,1-101,1-101,1-101,1-101,1-101,134,1-101,1-101,1-101,1-101,1-101,1-101,1-101,1-101,134,1-101,1-101,134,1-101,1-101,1-101,1-101,1-101,134,1-101,1-101,1-101,1-101,1-101,1-101,1-67-true-true-box,1,134,1-101,1-101,1-101,1...
- 19 Feb 2014, 17:58
- Forum: Mari0 discussion
- Topic: Ideas/Things to add to Mari0
- Replies: 982
- Views: 293058
Re: Ideas/Things to add to Mari0
Like what? -No "50000 goombas stomped", because that kind of achievement is bullshit. -No "Beat this Mappack", because a "mappack finished" icon on the "select mappack" menu would be better. (Idea!) -No trivial stuff like "Learn to jump" , "Start the game" or "Kill a goomba with a shell". ( Achievem...
- 19 Feb 2014, 14:43
- Forum: Twatter
- Topic: Chat "Room" v2
- Replies: 5131
- Views: 818565
Re: Chat "Room" v2
I'm not saying EVERYONE will like it. But I think it'll be useful for most.(Like a web browser or something) Those who don't like it can uninstall it of course.Camewel wrote:I like something! Therefore, everyone else must like it!!
...nope no logical holes in this argument
Re: Your Steam Username
fr_automatik
- 18 Feb 2014, 22:31
- Forum: Twatter
- Topic: Chat "Room" v2
- Replies: 5131
- Views: 818565
Re: Chat "Room" v2
Yeah, sure. When I said Redshift I meant every software to do something like this.
- 18 Feb 2014, 22:07
- Forum: Twatter
- Topic: Chat "Room" v2
- Replies: 5131
- Views: 818565
Re: Chat "Room" v2
The majenta of the EDIT letters look like they are spilling on the next pixels, which is why Hans though you were using a jpg.
On another subject, I LOVE Redshift. I don't get why it's not pre-installed on every computer.
On another subject, I LOVE Redshift. I don't get why it's not pre-installed on every computer.
- 18 Feb 2014, 21:40
- Forum: Mapping
- Topic: Group Map: What Not To Make! [SE]
- Replies: 30
- Views: 5162
Re: Group Map: What Not To Make! [SE]
Of course, only Turtley would post a tileset addition with only SMB tiles with opposite collision, then follow it up with an enrmy spam level... Yeah, let's cool down on the tileset. You shouldn't need a thousand tiles for 1 level. @Qwertyman +1 We need to decide who makes the first level, otherwis...