Search found 839 matches
- 18 May 2014, 23:48
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 4323559
Re: Chat "Room" v3
I'm intrigued but in the same way I would be intrigued if you started with "You'll never guess whose locked in my basement"
- 18 May 2014, 23:39
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 538711
Re: Tileset Respositorium
bubba_nate wrote: Anyways, has anyone tried lighting where you can turn it on and off?
Code: Select all
triggered,0.02
- 18 May 2014, 23:25
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 4323559
Re: Chat "Room" v3
This is what bothered me most.WiloKing wrote: who are cuddling extremely loudly, in public, so others can hear
I can't understand beating some guy up because public signs of affection annoy you but more confusing than that, how does one loudly cuddle?
- 16 May 2014, 16:28
- Forum: Mapping
- Topic: SE Custom Enemies Help Thread
- Replies: 256
- Views: 183061
Re: SE Custom Enemies Help Thread
(Also, they're both girls...) I see nothing wrong with this. Twi is butch and Shy is awkward cutesy. I see them balanced out nicely as a couple. Might I remind you that they're FREAKING HORSES. So they're the same species? That sounds like a plus. I mean humans are very into making out with humans....
- 13 May 2014, 17:49
- Forum: Twatter
- Topic: How We Should Be Doing A Group Picture.
- Replies: 7
- Views: 1988
Re: How We Should Be Doing A Group Picture.
My original OC is dinopiranha (try to draw him) i can't OC means Original Character. You didn't come up with him so he's not your OC. Also starlow isn't b-man's OC but b-man doesn't say it is. This means b-man is right. As HowToEatGirafes claims pingu as his original character when it clearly is no...
- 13 May 2014, 17:25
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 538711
Re: Tileset Respositorium
I'm pretty sure it's not me however it's hard to search for it because the search filters out the term '3D'.
- 12 May 2014, 20:53
- Forum: Twatter
- Topic: Save your Nintendo WFC!
- Replies: 4
- Views: 2117
Re: Save your Nintendo WFC!
I'm not sure how these wifi custom servers will work. We don't know how to connect.
Plus I can't really plan because I buy a lot of 'retro' games, meaning I'd have to plan for owning every game right?
However yeah. I respect these guys for trying to set that up.
Plus I can't really plan because I buy a lot of 'retro' games, meaning I'd have to plan for owning every game right?
However yeah. I respect these guys for trying to set that up.
- 06 May 2014, 16:02
- Forum: Twatter
- Topic: Pixel art and sprites go here
- Replies: 1082
- Views: 621375
Re: Pixel art and sprites go here
Not technically pixel art but here's my version of the 'Magic you fool' image.
- 04 May 2014, 19:20
- Forum: Mari0 discussion
- Topic: can't find the beta 9 menu fix
- Replies: 4
- Views: 1599
Re: can't find the beta 9 menu fix
First page on the modding sub forum.
viewtopic.php?f=13&t=4270
viewtopic.php?f=13&t=4270
- 30 Apr 2014, 12:07
- Forum: Game development
- Topic: Another Way to Make Games
- Replies: 14
- Views: 6136
Re: Another Way to Make Games
Gamemaker studios is as close to not coding as you are likely to get:
http://www.yoyogames.com/studio
http://www.yoyogames.com/studio
- 29 Apr 2014, 21:51
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1192
- Views: 460689
Re: The Enemy Respositorium
"TurnAroundOnCliff": trueRevan XVII wrote:what would I type in on the json file to prevent the shyguy from falling off ledges like a red koopa?
read this
http://guegan.de/mari0doc/custom_enemies.php
- 26 Apr 2014, 22:44
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 4323559
Re: Chat "Room" v3
There's a science teacher I know who has a poster of all the wrong elements that he puts up the night before end of term tests and tells people they can't use.
He regularly gets tests back with the elements on it.
Wood and Bacon are my favorites.
He regularly gets tests back with the elements on it.
Wood and Bacon are my favorites.
- 26 Apr 2014, 19:29
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1192
- Views: 460689
Re: The Enemy Respositorium
No it's not. However Rules 1 and 2 prevent me from going further.TurretBot wrote:The whole shrek thing is a miiverse joke about shrek in ssb4wuaf3ds
- 26 Apr 2014, 19:25
- Forum: Mari0 discussion
- Topic: TAS Mari0 Mod for 1.6
- Replies: 9
- Views: 2993
Re: TAS Mari0 Mod for 1.6
I think this is really cool. I've never made or attempted at making a TAS before, so this may be my first time trying when the mod gets released. I'm pretty much in the same boat. It'd be really neat to try, and I expect there would be a lot of mind-blowing runs - and perhaps some competitive stuff...
- 25 Apr 2014, 20:21
- Forum: Game development
- Topic: Flappy Bird DELUXE
- Replies: 10
- Views: 5857
Re: Flappy Bird DELUXE
Pretty sure Google, Microsoft and Apple have all had enough of Flappy Bird clones and actually I think there is now screening in place to stop you from naming your game that anymore.HugoBDesigner wrote:People would go like crazy for it if you could manage to get this on Android ;)
- 25 Apr 2014, 20:17
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 538711
Re: Tileset Respositorium
Uh... Wasn't that all colorful last post? Or is this something else with the same style? You know you can view Firaga's posts? It's just under the avatar. Yes it is less colourful now. I'm assuming the style was changed to keep the portal aesthetic rather than the almost SMB 3 verses portal aesthet...
- 25 Apr 2014, 18:10
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 4323559
Re: Chat "Room" v3
I was pretty tempted.MagicPillow wrote: Don't you dare do it before me.
- 23 Apr 2014, 21:27
- Forum: Mapping
- Topic: GTA's custom goombas
- Replies: 8
- Views: 2314
Re: GTA's custom goombas
viewtopic.php?f=12&t=4009&p=94627&hilit=green#p94627Smear-Gel wrote:I've been meaning to find/make a ride-able enemy for some time. Nice.
- 22 Apr 2014, 23:33
- Forum: Mari0 discussion
- Topic: Android Developer Here
- Replies: 26
- Views: 5957
Re: Android Developer Here
Maybe it's old french then? I know we adopted alot of the language after the Norman conquest of England so maybe it was common use then. All I know is googling clicher brings results saying it was french and the word cliché comes from it. I'm not assuming that anyone uses it anymore. I clearly trust...
- 22 Apr 2014, 21:28
- Forum: Mari0 discussion
- Topic: Android Developer Here
- Replies: 26
- Views: 5957
Re: Android Developer Here
cliché comes from the French root 'clicher' which is 'to stereotype'. So yes it means that.B-Man99 wrote: Does cliché really have an alternate meaning similar to stereotype? I'm curious because that's how you used it and while I wouldn't be too surprised I never knew.
- 21 Apr 2014, 22:56
- Forum: Mari0 discussion
- Topic: Music
- Replies: 12
- Views: 3023
Re: Music
Pick between SE and 1.6. They are not interchangeable.UltIMa647 wrote:put the music in se and 1.6. not putting se into 1.6
- 18 Apr 2014, 13:13
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 538711
Re: Tileset Respositorium
Fine.Tudoreleuu wrote: The colors mismatch the default ones. Damn it. If anyone feels like fixing this, go ahead.
- 17 Apr 2014, 11:23
- Forum: Mapping
- Topic: Thru and Thru v0.3 [SE] [WIP]
- Replies: 9
- Views: 2299
Re: Thru and Thru v0.1 [SE] [WIP]
I can't quite grasp how to add custom mappacks in SE. So far, I've only got them to work by replacing an already existing pack (e.g. save as smbtiles.png in graphics folder) -- how would I save them as a custom tile pack? Those are called tiles. To add more tiles, rename the custom tiles file 'tile...
- 17 Apr 2014, 10:43
- Forum: Mapping
- Topic: Thru and Thru v0.3 [SE] [WIP]
- Replies: 9
- Views: 2299
Re: Thru and Thru v0.1 [SE] [WIP]
In the graphics folder put all the edited sprites of the entities you want to mod with their correct filenames.
icon.png should be saved to the root of your mappack (where levels and tiles are)
That's it.
icon.png should be saved to the root of your mappack (where levels and tiles are)
That's it.
- 17 Apr 2014, 10:33
- Forum: Game development
- Topic: GLADIATORS (Bob's Second Game)
- Replies: 18
- Views: 7020
Re: Gladiator Dueling Game
This is my least favorite phrase but I have to be honest. I don't have the time for this project. I'm sorry. Maybe next month if you're still working on it.
- 17 Apr 2014, 00:24
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 538711
Re: Tileset Respositorium
viewtopic.php?f=12&t=2033&p=35270#p35270alesan99 wrote: [attempt to stay on topic] Can anyone make/find a vvvvvv tileset? I need one. [/attempt to stay on topic]
oh lawdy. 2012 posts.
- 16 Apr 2014, 17:37
- Forum: Mapping
- Topic: Cave Story Enemies
- Replies: 19
- Views: 4326
Re: Cave Story Enemies
Why the Castlevania logo? wouldn't the Mari0 or Super Mario Bros. or Cave Story or Mario bros. or Portal logos be better?HowToEatGirafes wrote:
(made by me)
I mean Mari0 has nothing to do with castlevania.
- 16 Apr 2014, 17:30
- Forum: Mapping
- Topic: 0'Brothers - 8 worlds and 32 levels - Ready !
- Replies: 499
- Views: 234948
Re: 0'Brothers - 8 worlds and 32 levels - Ready !
There are a lot of Goombas. That doesn't mean Baf cannot make them in his mappack and make great and original maps with them.HowToEatGirafes wrote:There are some A LOT in the ennemy repositoriumSauloFX wrote:Anyone suggested Bob-Ombs yet?
- 15 Apr 2014, 23:07
- Forum: Twatter
- Topic: Super Smash Bros. 2014
- Replies: 458
- Views: 145166
Re: Super Smash Bros. 2014
Is it just me or have they done a slight cell shaded look on the 3ds?
I swear I keep seeing outlines.
I swear I keep seeing outlines.
- 15 Apr 2014, 23:02
- Forum: Modding
- Topic: Other custom caracter
- Replies: 43
- Views: 8250
Re: Other custom caracter
Thread bumping is posting on a thread which hasn't been posted in in more than around 3 months. This 'bumps' it to the top of the threads when a comment like 'wow thanx :)' doesn't really count as an update. Bumping threads is fine as long as you add something to the discussion or bring up to date i...
- 15 Apr 2014, 16:46
- Forum: Game development
- Topic: GLADIATORS (Bob's Second Game)
- Replies: 18
- Views: 7020
Re: Gladiator Dueling Game
I'm guessing I've just sent a friend request.
- 15 Apr 2014, 13:52
- Forum: Mapping
- Topic: 0'Brothers - 8 worlds and 32 levels - Ready !
- Replies: 499
- Views: 234948
Re: 0'Brothers - 8 worlds and 32 levels - Ready !
It'll probably be released just after SE is officially released (if it's done by then) if not, understand that this is a massive project and Baf wants to try to get it as good as he can.HowToEatGirafes wrote:I can't wait anymore ! Will this be released at all ? :D
- 15 Apr 2014, 13:46
- Forum: Game development
- Topic: GLADIATORS (Bob's Second Game)
- Replies: 18
- Views: 7020
Re: Gladiator Dueling Game
I do not have you on Steam.
Also do you want bodies? I mean these are just helmets. That's cool, just I'd want to know before I spend time making them.
Also do you want bodies? I mean these are just helmets. That's cool, just I'd want to know before I spend time making them.
- 14 Apr 2014, 22:17
- Forum: Mapping
- Topic: SE Custom Enemies Help Thread
- Replies: 256
- Views: 183061
Re: SE Custom Enemies Help Thread
oh yeah I meant Rainbow Dash.
I don't even know how I got that wrong.
I don't even know how I got that wrong.
- 14 Apr 2014, 19:31
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 538711
Re: Tileset Respositorium
Generally, if it's posted here it's up for grabs.Atea2 wrote:if it's okay?
If it's not then it doesn't get posted here.
However crediting the author of the tileset is always advised.
- 14 Apr 2014, 19:10
- Forum: Mapping
- Topic: SE Custom Enemies Help Thread
- Replies: 256
- Views: 183061
Re: SE Custom Enemies Help Thread
Is there a collide with mario transform trigger? I need it for (mappack spoiler) Rainbow and Fluttershy kissing on a cloud untill you disturb them I advise "playerneardist":1, "transformtriggers": "playernear" (Also, they're both girls...) I see nothing wrong with this. Twi is butch and Shy is awkw...
- 14 Apr 2014, 15:37
- Forum: Mapping
- Topic: 0'Brothers - 8 worlds and 32 levels - Ready !
- Replies: 499
- Views: 234948
Re: 0'Brothers - 8 worlds and 32 levels - Ready !
Does it autoscroll or is this just how the video was done?
- 13 Apr 2014, 23:13
- Forum: Twatter
- Topic: Chat "Room" v2
- Replies: 5131
- Views: 817442
Re: Chat "Room" v2
Costinteo, Stocking. Awesome.
Rokit. Post it?
TripleXero. Jon's my Faaavrit. (read in Jon's excited child voice)
Rokit. Post it?
TripleXero. Jon's my Faaavrit. (read in Jon's excited child voice)
- 13 Apr 2014, 22:44
- Forum: Game development
- Topic: GLADIATORS (Bob's Second Game)
- Replies: 18
- Views: 7020
Re: Gladiator Dueling Game
Lemmie see what you're working with
(look at them hips)
Seriously, post the size and that.
(look at them hips)
Seriously, post the size and that.
- 10 Apr 2014, 22:58
- Forum: Mari0 discussion
- Topic: Custom Characters Library [SE] [1.6]
- Replies: 451
- Views: 364124
Re: Custom Characters Library [SE] [1.6]
I hear that was the original idea of Mari0.jwright159 wrote:Can Mario be HD? Like, by doubling the dimensions of the image or something?
However, no you can't really. It's pixel art so the entire system is set up for blocky Mario.
- 10 Apr 2014, 21:45
- Forum: Mapping
- Topic: SE Custom Enemies Help Thread
- Replies: 256
- Views: 183061
Re: SE Custom Enemies Help Thread
If you have the new new enemy.lua (the one in the chat room) I have no idea where to post this, so I'll post it here. THE NEW ENEMY.LUA FOR MARI0 SE!! I did all of this in about 1 hour (distractions included) Why did it take me so long you ask? Laziness. Changelog ADDED "shothealth": integer ADDED ...
- 10 Apr 2014, 19:51
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1192
- Views: 460689
Re: The Enemy Respositorium
So what these are are basically 'objects' how we had them in the 1.6 Better Level Editor?HowToEatGirafes wrote:-Bloody huge picture-
- 10 Apr 2014, 18:21
- Forum: Mapping
- Topic: Alesan99's Enemy Packages [SE]
- Replies: 31
- Views: 11758
Re: Alesan99's Enemy Packages [SE]
You could probably make the boo a bit more accurate now.
- 10 Apr 2014, 17:10
- Forum: Twatter
- Topic: Super Smash Bros. 2014
- Replies: 458
- Views: 145166
Re: Super Smash Bros. 2014
WiloKing wrote:I just misread Shiek as Shrek, now I'm awfully scared..
- 10 Apr 2014, 16:43
- Forum: Mapping
- Topic: 0'Brothers - 8 worlds and 32 levels - Ready !
- Replies: 499
- Views: 234948
Re: 0'Brothers - 8 worlds and 32 levels - Ready !
What? Yes you can.MM102 wrote: Also, no you can't have your thwomp work when a player is near rather than a timer now
Code: Select all
"playerneardist":3,
"transformtriggers": "playernear"
- 10 Apr 2014, 14:22
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 538711
Re: Tileset Respositorium
VaultBoy101 wrote:the white face things become normal ? blocks,
This is because the coin and ? blocks use animations from the coin and block files so they're being replaced. You will have to make your on sprites for these in the graphics folder.VaultBoy101 wrote:the top-left tile behaves like a coin.
- 09 Apr 2014, 17:43
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4965510
Re: [UPDATE] Alesan99's Entities (improvements!)
alesan, I thought it was awesome. I think if anyone else did it, I'd throw a hissy but you or Hugo I believed could do it so not only was I fooled I felt like it was an accurate parody of people's expectations of the mod. It was funny, thoughtful and honestly the best April Fools joke I saw this tim...
- 08 Apr 2014, 20:30
- Forum: Modding
- Topic: Just another mod request...
- Replies: 3
- Views: 1293
Re: Just another mod request...
I can make it for SE?
- 08 Apr 2014, 14:18
- Forum: Mapping
- Topic: [Mappack] Concept - demo
- Replies: 9
- Views: 2344
Re: [Mappack] Concept - demo
Are there any plans to actually release this?
- 07 Apr 2014, 23:26
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 538711
Re: Tileset Respositorium
When I was planning one the only collidable tile I found was this.HowToEatGirafes wrote:I need the SE portal tileset and a castlevania tileset please
The rest I had on a background.