Search found 839 matches

by Mr.Q.Marx?
18 May 2014, 23:48
Forum: Twatter
Topic: Chat "Room" v3
Replies: 5332
Views: 4323559

Re: Chat "Room" v3

I'm intrigued but in the same way I would be intrigued if you started with "You'll never guess whose locked in my basement"
by Mr.Q.Marx?
18 May 2014, 23:39
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 538711

Re: Tileset Respositorium

bubba_nate wrote: Anyways, has anyone tried lighting where you can turn it on and off?
Image

Code: Select all

triggered,0.02
That'll probably work.
by Mr.Q.Marx?
18 May 2014, 23:25
Forum: Twatter
Topic: Chat "Room" v3
Replies: 5332
Views: 4323559

Re: Chat "Room" v3

WiloKing wrote: who are cuddling extremely loudly, in public, so others can hear
This is what bothered me most.
I can't understand beating some guy up because public signs of affection annoy you but more confusing than that, how does one loudly cuddle?
by Mr.Q.Marx?
16 May 2014, 16:28
Forum: Mapping
Topic: SE Custom Enemies Help Thread
Replies: 256
Views: 183061

Re: SE Custom Enemies Help Thread

(Also, they're both girls...) I see nothing wrong with this. Twi is butch and Shy is awkward cutesy. I see them balanced out nicely as a couple. Might I remind you that they're FREAKING HORSES. So they're the same species? That sounds like a plus. I mean humans are very into making out with humans....
by Mr.Q.Marx?
13 May 2014, 17:49
Forum: Twatter
Topic: How We Should Be Doing A Group Picture.
Replies: 7
Views: 1988

Re: How We Should Be Doing A Group Picture.

My original OC is dinopiranha (try to draw him) i can't OC means Original Character. You didn't come up with him so he's not your OC. Also starlow isn't b-man's OC but b-man doesn't say it is. This means b-man is right. As HowToEatGirafes claims pingu as his original character when it clearly is no...
by Mr.Q.Marx?
13 May 2014, 17:25
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 538711

Re: Tileset Respositorium

I'm pretty sure it's not me however it's hard to search for it because the search filters out the term '3D'.
by Mr.Q.Marx?
12 May 2014, 20:53
Forum: Twatter
Topic: Save your Nintendo WFC!
Replies: 4
Views: 2117

Re: Save your Nintendo WFC!

I'm not sure how these wifi custom servers will work. We don't know how to connect.
Plus I can't really plan because I buy a lot of 'retro' games, meaning I'd have to plan for owning every game right?
However yeah. I respect these guys for trying to set that up.
by Mr.Q.Marx?
06 May 2014, 16:02
Forum: Twatter
Topic: Pixel art and sprites go here
Replies: 1082
Views: 621375

Re: Pixel art and sprites go here

Not technically pixel art but here's my version of the 'Magic you fool' image.
Image
by Mr.Q.Marx?
04 May 2014, 19:20
Forum: Mari0 discussion
Topic: can't find the beta 9 menu fix
Replies: 4
Views: 1599

Re: can't find the beta 9 menu fix

First page on the modding sub forum.
viewtopic.php?f=13&t=4270
by Mr.Q.Marx?
30 Apr 2014, 12:07
Forum: Game development
Topic: Another Way to Make Games
Replies: 14
Views: 6136

Re: Another Way to Make Games

Gamemaker studios is as close to not coding as you are likely to get:
http://www.yoyogames.com/studio
by Mr.Q.Marx?
29 Apr 2014, 21:51
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 1192
Views: 460689

Re: The Enemy Respositorium

Revan XVII wrote:what would I type in on the json file to prevent the shyguy from falling off ledges like a red koopa?
"TurnAroundOnCliff": true
read this
http://guegan.de/mari0doc/custom_enemies.php
by Mr.Q.Marx?
26 Apr 2014, 22:44
Forum: Twatter
Topic: Chat "Room" v3
Replies: 5332
Views: 4323559

Re: Chat "Room" v3

There's a science teacher I know who has a poster of all the wrong elements that he puts up the night before end of term tests and tells people they can't use.
He regularly gets tests back with the elements on it.
Wood and Bacon are my favorites.
by Mr.Q.Marx?
26 Apr 2014, 19:29
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 1192
Views: 460689

Re: The Enemy Respositorium

TurretBot wrote:The whole shrek thing is a miiverse joke about shrek in ssb4wuaf3ds
No it's not. However Rules 1 and 2 prevent me from going further.
by Mr.Q.Marx?
26 Apr 2014, 19:25
Forum: Mari0 discussion
Topic: TAS Mari0 Mod for 1.6
Replies: 9
Views: 2993

Re: TAS Mari0 Mod for 1.6

I think this is really cool. I've never made or attempted at making a TAS before, so this may be my first time trying when the mod gets released. I'm pretty much in the same boat. It'd be really neat to try, and I expect there would be a lot of mind-blowing runs - and perhaps some competitive stuff...
by Mr.Q.Marx?
25 Apr 2014, 20:21
Forum: Game development
Topic: Flappy Bird DELUXE
Replies: 10
Views: 5857

Re: Flappy Bird DELUXE

HugoBDesigner wrote:People would go like crazy for it if you could manage to get this on Android ;)
Pretty sure Google, Microsoft and Apple have all had enough of Flappy Bird clones and actually I think there is now screening in place to stop you from naming your game that anymore.
by Mr.Q.Marx?
25 Apr 2014, 20:17
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 538711

Re: Tileset Respositorium

Uh... Wasn't that all colorful last post? Or is this something else with the same style? You know you can view Firaga's posts? It's just under the avatar. Yes it is less colourful now. I'm assuming the style was changed to keep the portal aesthetic rather than the almost SMB 3 verses portal aesthet...
by Mr.Q.Marx?
25 Apr 2014, 18:10
Forum: Twatter
Topic: Chat "Room" v3
Replies: 5332
Views: 4323559

Re: Chat "Room" v3

MagicPillow wrote: Don't you dare do it before me.
I was pretty tempted.
by Mr.Q.Marx?
23 Apr 2014, 21:27
Forum: Mapping
Topic: GTA's custom goombas
Replies: 8
Views: 2314

Re: GTA's custom goombas

Smear-Gel wrote:I've been meaning to find/make a ride-able enemy for some time. Nice.
viewtopic.php?f=12&t=4009&p=94627&hilit=green#p94627
by Mr.Q.Marx?
22 Apr 2014, 23:33
Forum: Mari0 discussion
Topic: Android Developer Here
Replies: 26
Views: 5957

Re: Android Developer Here

Maybe it's old french then? I know we adopted alot of the language after the Norman conquest of England so maybe it was common use then. All I know is googling clicher brings results saying it was french and the word cliché comes from it. I'm not assuming that anyone uses it anymore. I clearly trust...
by Mr.Q.Marx?
22 Apr 2014, 21:28
Forum: Mari0 discussion
Topic: Android Developer Here
Replies: 26
Views: 5957

Re: Android Developer Here

B-Man99 wrote: Does cliché really have an alternate meaning similar to stereotype? I'm curious because that's how you used it and while I wouldn't be too surprised I never knew.
cliché comes from the French root 'clicher' which is 'to stereotype'. So yes it means that.
by Mr.Q.Marx?
21 Apr 2014, 22:56
Forum: Mari0 discussion
Topic: Music
Replies: 12
Views: 3023

Re: Music

UltIMa647 wrote:put the music in se and 1.6. not putting se into 1.6
Pick between SE and 1.6. They are not interchangeable.
by Mr.Q.Marx?
18 Apr 2014, 13:13
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 538711

Re: Tileset Respositorium

Tudoreleuu wrote: The colors mismatch the default ones. Damn it. If anyone feels like fixing this, go ahead.
Fine.
Image
by Mr.Q.Marx?
17 Apr 2014, 11:23
Forum: Mapping
Topic: Thru and Thru v0.3 [SE] [WIP]
Replies: 9
Views: 2299

Re: Thru and Thru v0.1 [SE] [WIP]

I can't quite grasp how to add custom mappacks in SE. So far, I've only got them to work by replacing an already existing pack (e.g. save as smbtiles.png in graphics folder) -- how would I save them as a custom tile pack? Those are called tiles. To add more tiles, rename the custom tiles file 'tile...
by Mr.Q.Marx?
17 Apr 2014, 10:43
Forum: Mapping
Topic: Thru and Thru v0.3 [SE] [WIP]
Replies: 9
Views: 2299

Re: Thru and Thru v0.1 [SE] [WIP]

In the graphics folder put all the edited sprites of the entities you want to mod with their correct filenames.
icon.png should be saved to the root of your mappack (where levels and tiles are)
That's it.
by Mr.Q.Marx?
17 Apr 2014, 10:33
Forum: Game development
Topic: GLADIATORS (Bob's Second Game)
Replies: 18
Views: 7020

Re: Gladiator Dueling Game

This is my least favorite phrase but I have to be honest. I don't have the time for this project. I'm sorry. Maybe next month if you're still working on it.
by Mr.Q.Marx?
17 Apr 2014, 00:24
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 538711

Re: Tileset Respositorium

alesan99 wrote: [attempt to stay on topic] Can anyone make/find a vvvvvv tileset? I need one. [/attempt to stay on topic]
viewtopic.php?f=12&t=2033&p=35270#p35270
oh lawdy. 2012 posts.
by Mr.Q.Marx?
16 Apr 2014, 17:37
Forum: Mapping
Topic: Cave Story Enemies
Replies: 19
Views: 4326

Re: Cave Story Enemies

HowToEatGirafes wrote:
Image (made by me)
Why the Castlevania logo? wouldn't the Mari0 or Super Mario Bros. or Cave Story or Mario bros. or Portal logos be better?
I mean Mari0 has nothing to do with castlevania.
by Mr.Q.Marx?
16 Apr 2014, 17:30
Forum: Mapping
Topic: 0'Brothers - 8 worlds and 32 levels - Ready !
Replies: 499
Views: 234948

Re: 0'Brothers - 8 worlds and 32 levels - Ready !

HowToEatGirafes wrote:
SauloFX wrote:Anyone suggested Bob-Ombs yet?
There are some A LOT in the ennemy repositorium
There are a lot of Goombas. That doesn't mean Baf cannot make them in his mappack and make great and original maps with them.
by Mr.Q.Marx?
15 Apr 2014, 23:07
Forum: Twatter
Topic: Super Smash Bros. 2014
Replies: 458
Views: 145166

Re: Super Smash Bros. 2014

Is it just me or have they done a slight cell shaded look on the 3ds?
I swear I keep seeing outlines.
by Mr.Q.Marx?
15 Apr 2014, 23:02
Forum: Modding
Topic: Other custom caracter
Replies: 43
Views: 8250

Re: Other custom caracter

Thread bumping is posting on a thread which hasn't been posted in in more than around 3 months. This 'bumps' it to the top of the threads when a comment like 'wow thanx :)' doesn't really count as an update. Bumping threads is fine as long as you add something to the discussion or bring up to date i...
by Mr.Q.Marx?
15 Apr 2014, 16:46
Forum: Game development
Topic: GLADIATORS (Bob's Second Game)
Replies: 18
Views: 7020

Re: Gladiator Dueling Game

I'm guessing I've just sent a friend request.
by Mr.Q.Marx?
15 Apr 2014, 13:52
Forum: Mapping
Topic: 0'Brothers - 8 worlds and 32 levels - Ready !
Replies: 499
Views: 234948

Re: 0'Brothers - 8 worlds and 32 levels - Ready !

HowToEatGirafes wrote:I can't wait anymore ! Will this be released at all ? :D
It'll probably be released just after SE is officially released (if it's done by then) if not, understand that this is a massive project and Baf wants to try to get it as good as he can.
by Mr.Q.Marx?
15 Apr 2014, 13:46
Forum: Game development
Topic: GLADIATORS (Bob's Second Game)
Replies: 18
Views: 7020

Re: Gladiator Dueling Game

I do not have you on Steam.
Also do you want bodies? I mean these are just helmets. That's cool, just I'd want to know before I spend time making them.
by Mr.Q.Marx?
14 Apr 2014, 22:17
Forum: Mapping
Topic: SE Custom Enemies Help Thread
Replies: 256
Views: 183061

Re: SE Custom Enemies Help Thread

oh yeah I meant Rainbow Dash.
I don't even know how I got that wrong.
by Mr.Q.Marx?
14 Apr 2014, 19:31
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 538711

Re: Tileset Respositorium

Atea2 wrote:if it's okay?
Generally, if it's posted here it's up for grabs.
If it's not then it doesn't get posted here.
However crediting the author of the tileset is always advised.
by Mr.Q.Marx?
14 Apr 2014, 19:10
Forum: Mapping
Topic: SE Custom Enemies Help Thread
Replies: 256
Views: 183061

Re: SE Custom Enemies Help Thread

Is there a collide with mario transform trigger? I need it for (mappack spoiler) Rainbow and Fluttershy kissing on a cloud untill you disturb them I advise "playerneardist":1, "transformtriggers": "playernear" (Also, they're both girls...) I see nothing wrong with this. Twi is butch and Shy is awkw...
by Mr.Q.Marx?
14 Apr 2014, 15:37
Forum: Mapping
Topic: 0'Brothers - 8 worlds and 32 levels - Ready !
Replies: 499
Views: 234948

Re: 0'Brothers - 8 worlds and 32 levels - Ready !

Does it autoscroll or is this just how the video was done?
by Mr.Q.Marx?
13 Apr 2014, 23:13
Forum: Twatter
Topic: Chat "Room" v2
Replies: 5131
Views: 817442

Re: Chat "Room" v2

Costinteo, Stocking. Awesome.
Rokit. Post it?
TripleXero. Jon's my Faaavrit. (read in Jon's excited child voice)
by Mr.Q.Marx?
13 Apr 2014, 22:44
Forum: Game development
Topic: GLADIATORS (Bob's Second Game)
Replies: 18
Views: 7020

Re: Gladiator Dueling Game

Lemmie see what you're working with
(look at them hips)
Seriously, post the size and that.
by Mr.Q.Marx?
10 Apr 2014, 22:58
Forum: Mari0 discussion
Topic: Custom Characters Library [SE] [1.6]
Replies: 451
Views: 364124

Re: Custom Characters Library [SE] [1.6]

jwright159 wrote:Can Mario be HD? Like, by doubling the dimensions of the image or something?
I hear that was the original idea of Mari0.
However, no you can't really. It's pixel art so the entire system is set up for blocky Mario.
by Mr.Q.Marx?
10 Apr 2014, 21:45
Forum: Mapping
Topic: SE Custom Enemies Help Thread
Replies: 256
Views: 183061

Re: SE Custom Enemies Help Thread

If you have the new new enemy.lua (the one in the chat room) I have no idea where to post this, so I'll post it here. THE NEW ENEMY.LUA FOR MARI0 SE!! I did all of this in about 1 hour (distractions included) Why did it take me so long you ask? Laziness. Changelog ADDED "shothealth": integer ADDED ...
by Mr.Q.Marx?
10 Apr 2014, 19:51
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 1192
Views: 460689

Re: The Enemy Respositorium

HowToEatGirafes wrote:-Bloody huge picture-
So what these are are basically 'objects' how we had them in the 1.6 Better Level Editor?
by Mr.Q.Marx?
10 Apr 2014, 18:21
Forum: Mapping
Topic: Alesan99's Enemy Packages [SE]
Replies: 31
Views: 11758

Re: Alesan99's Enemy Packages [SE]

You could probably make the boo a bit more accurate now.
by Mr.Q.Marx?
10 Apr 2014, 17:10
Forum: Twatter
Topic: Super Smash Bros. 2014
Replies: 458
Views: 145166

Re: Super Smash Bros. 2014

WiloKing wrote:I just misread Shiek as Shrek, now I'm awfully scared..
Image
by Mr.Q.Marx?
10 Apr 2014, 16:43
Forum: Mapping
Topic: 0'Brothers - 8 worlds and 32 levels - Ready !
Replies: 499
Views: 234948

Re: 0'Brothers - 8 worlds and 32 levels - Ready !

MM102 wrote: Also, no you can't have your thwomp work when a player is near rather than a timer now
What? Yes you can.

Code: Select all

"playerneardist":3,
"transformtriggers": "playernear"
by Mr.Q.Marx?
10 Apr 2014, 14:22
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 538711

Re: Tileset Respositorium

VaultBoy101 wrote:the white face things become normal ? blocks,
VaultBoy101 wrote:the top-left tile behaves like a coin.
This is because the coin and ? blocks use animations from the coin and block files so they're being replaced. You will have to make your on sprites for these in the graphics folder.
by Mr.Q.Marx?
09 Apr 2014, 17:43
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4965510

Re: [UPDATE] Alesan99's Entities (improvements!)

alesan, I thought it was awesome. I think if anyone else did it, I'd throw a hissy but you or Hugo I believed could do it so not only was I fooled I felt like it was an accurate parody of people's expectations of the mod. It was funny, thoughtful and honestly the best April Fools joke I saw this tim...
by Mr.Q.Marx?
08 Apr 2014, 20:30
Forum: Modding
Topic: Just another mod request...
Replies: 3
Views: 1293

Re: Just another mod request...

I can make it for SE?
by Mr.Q.Marx?
08 Apr 2014, 14:18
Forum: Mapping
Topic: [Mappack] Concept - demo
Replies: 9
Views: 2344

Re: [Mappack] Concept - demo

Are there any plans to actually release this?
by Mr.Q.Marx?
07 Apr 2014, 23:26
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 538711

Re: Tileset Respositorium

HowToEatGirafes wrote:I need the SE portal tileset and a castlevania tileset please
When I was planning one the only collidable tile I found was this.
Image
The rest I had on a background.