It's [EDIT: not (damn, that's an important one too) ]you we* hate, it's your work. Just post a good mappack and we'll* love you.
*Well okay, I can't really speak for everyone, but this is what I think.
Search found 1252 matches
- 18 Oct 2015, 21:50
- Forum: Mari0 discussion
- Topic: Why am I so hated?
- Replies: 16
- Views: 6510
- 15 Oct 2015, 19:29
- Forum: Mapping
- Topic: Music Respositorium
- Replies: 40
- Views: 14988
- 15 Oct 2015, 00:21
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 539086
Re: Tileset Respositorium
For that you need enemies; check that repositoruim.
- 11 Oct 2015, 23:22
- Forum: Mari0 discussion
- Topic: Hey guys, I need help
- Replies: 35
- Views: 12597
Re: Hey guys, I need help
viewtopic.php?f=12&t=2955
You can find a link there in literally the first thread in the Mari0 forum.
You can find a link there in literally the first thread in the Mari0 forum.
- 08 Oct 2015, 22:53
- Forum: Mapping
- Topic: I Thirst: A Catholic Themed (I know. weird.) Modded Mappack
- Replies: 17
- Views: 4616
Re: I Thirst: A Catholic Themed (I know. weird.) Modded Mappack
It's most likely trying to load a character that doesn't exist. Just add Mario back and switch characters, then delete him again. Or, if you're using Beta 9, rename the folder back to mario and add add " "name": "jesus", " somewhere in config.txt.
- 08 Oct 2015, 00:10
- Forum: Twatter
- Topic: Avatar thread
- Replies: 1062
- Views: 555440
Re: Avatar thread
Thanks Turret.
- 05 Oct 2015, 03:01
- Forum: Modding
- Topic: Better Level Editor: Special Edition
- Replies: 37
- Views: 15011
Re: Better Level Editor: Special Edition (Willware did something maybe)
Delete lines 1555-1558 in main.lua, or use Beta 9.
- 05 Oct 2015, 01:50
- Forum: Modding
- Topic: Better Level Editor: Special Edition
- Replies: 37
- Views: 15011
Re: Better Level Editor: Special Edition (Willware did something maybe)
I just noticed that this mod doesn't have the brush size ability. Could you add that?
- 03 Oct 2015, 21:31
- Forum: Mapping
- Topic: Disappearance of Mari0
- Replies: 20
- Views: 5160
Re: Disappearance of Mari0
Okay, if nobody else is going to do it...
Download
I don't have the bonus thing so you get no reward for beating this.
Download
I don't have the bonus thing so you get no reward for beating this.
- 01 Oct 2015, 05:23
- Forum: Twatter
- Topic: Avatar thread
- Replies: 1062
- Views: 555440
Re: Avatar thread
It's Skeleton Awareness Month tomorrow:
- 24 Sep 2015, 04:56
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1192
- Views: 461051
Re: The Enemy Respositorium
Here's something that I hope no one else has done before: (Mostly Complete) VVVVVV Enemies: http://i1311.photobucket.com/albums/s673/QwertymanO07/vvvvvve_zpst2aqesxy.gif They're impossible to kill and only move back and forth, and they only collide with you and the world—and lasers, for some reason....
- 19 Sep 2015, 22:04
- Forum: Twatter
- Topic: Pixel art and sprites go here
- Replies: 1082
- Views: 622081
Re: Pixel art and sprites go here
Some sprites I ripped from my sheets:
- 11 Sep 2015, 02:12
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1192
- Views: 461051
Re: The Enemy Respositorium
That's why it's not really that interesting: I knew someone made it before. I only uploaded it because of the new skin.Julien12150 wrote:i already made that beforeMurphmario wrote:Also, QwertymanO07, you should make a Pink Blooper out of your Jellyfish enemy, since they behave the same as the Pink Bloopers in The Lost Levels.
- 05 Sep 2015, 01:20
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1192
- Views: 461051
Re: The Enemy Respositorium
This is my first real enemy pack. The last thing was an enemy that someone pointed out a flaw in (it's because you can put them over background tiles) , and—like tilesets—I mainly make them for a particular mappack, so I'd rather post them with it. So, here are some choice enemies from my upcoming m...
- 05 Sep 2015, 00:01
- Forum: Mapping
- Topic: Rasvaa Labs [Revamped] (Mari0 1.6 + Mari0 SE 9) (V1.0.4)
- Replies: 10
- Views: 2213
Re: Rasvaa Labs [Revamped] (Mari0 1.6) (Mari0 SE 9 Version Temporarily Down)
There's a song called "princessmusic.ogg" in the game. It plays when you complete a mappack or rescue the princess. It's not possible to use in levels for 1.6, but, for whatever reason, all the levels that don't have another song use that one. Because of that, I assumed it was a glitch, and was just...
- 04 Sep 2015, 04:17
- Forum: Game development
- Topic: Tiny Turtle Industries Game Dev Thread
- Replies: 44
- Views: 25623
Re: Tiny Turtle Industries Game Dev Thread
I've got a problem with the latest update: Scuttles is now a direct upgrade to Polybius. Also the quickstep ability doesn't crash the game.
- 04 Sep 2015, 03:39
- Forum: Mapping
- Topic: Rasvaa Labs [Revamped] (Mari0 1.6 + Mari0 SE 9) (V1.0.4)
- Replies: 10
- Views: 2213
Re: Rasvaa Labs [Revamped] (Mari0 1.6) (Mari0 SE 9 Version Temporarily Down)
So then, are most of the levels supposed to use princessmusic?
- 04 Sep 2015, 02:58
- Forum: Mapping
- Topic: Rasvaa Labs [Revamped] (Mari0 1.6 + Mari0 SE 9) (V1.0.4)
- Replies: 10
- Views: 2213
Re: Rasvaa Labs [Revamped] (Mari0 1.6 + Mari0 SE 9)
You should at least add checkpoints to it.
- 31 Aug 2015, 22:22
- Forum: Mapping
- Topic: Group Mappack: Short-Term Author
- Replies: 111
- Views: 38964
Re: Group Mappack: Short-Term Author
EDIT: I forgot a few other things too, namely background elements. Here's a new version. You will also definitely need to add a working flying red koopa in the SE version.
- 27 Aug 2015, 15:13
- Forum: Modding
- Topic: Better Level Editor: Special Edition
- Replies: 37
- Views: 15011
Re: Better Level Editor: Special Edition (NOW WITH CORRECTLY SORTED WORLDS!!1!)
It doesn't seem to be working. Did you upload the wrong version or is this all just a prank?
- 26 Aug 2015, 17:46
- Forum: Mapping
- Topic: Group Mappack: Short-Term Author
- Replies: 111
- Views: 38964
Re: Group Mappack: Short-Term Author
But now what's the point of even doing the puzzle at all?
EDIT: I guess no one else wants to do it, so here's the Toad scene too:
Ignore this if someone else posts one.
EDIT: I guess no one else wants to do it, so here's the Toad scene too:
Ignore this if someone else posts one.
- 26 Aug 2015, 13:43
- Forum: Mapping
- Topic: Group Mappack: Short-Term Author
- Replies: 111
- Views: 38964
Re: Group Mappack: Short-Term Author
Just add a hole to ceiling over the highest pipe.
EDIT: And now for the Bowser scene:
The bricks on the bottom are the non-solid version.
EDIT: And now for the Bowser scene:
The bricks on the bottom are the non-solid version.
- 25 Aug 2015, 18:33
- Forum: Mapping
- Topic: Group Mappack: Short-Term Author
- Replies: 111
- Views: 38964
Re: Group Mappack: Short-Term Author
How are you even supposed to get up there? The start of the level?
- 25 Aug 2015, 00:54
- Forum: Twatter
- Topic: Pixel art and sprites go here
- Replies: 1082
- Views: 622081
Re: Pixel art and sprites go here
Isn't the top middle chest from A Link to the Past?
- 24 Aug 2015, 15:20
- Forum: Mapping
- Topic: Finishing an overworld level (TUTORIAL)
- Replies: 2
- Views: 1413
Re: Finishing a level (TUTORIAL)
Some endings that don't use the flagpole entity: Axes: You very well can end every level with an axe, though Toad may get to be annoying. I did this for The Pirate Mappack. Warp Pipes: In SE, you can specify the exact level the pipe will take you to, including the next one. It also works for 1.6 if ...
- 21 Aug 2015, 13:27
- Forum: Mapping
- Topic: [WIP] Super Kawaii Sisters [SE]
- Replies: 49
- Views: 16993
Re: 【WIP】スーパーかわいい姉妹【SE】
So then... how long will it be until you can post a demo?
- 19 Aug 2015, 05:09
- Forum: Modding
- Topic: Better Level Editor: Special Edition
- Replies: 37
- Views: 15011
Re: Better Level Editor: Special Edition
I checked on Beta 9, and it works just fine.
- 17 Aug 2015, 10:13
- Forum: Twatter
- Topic: Avatar thread
- Replies: 1062
- Views: 555440
Re: Avatar thread
http://i.imgur.com/PNppqui.png I just wanted a new avatar. http://i.imgur.com/wkdJCXH.png But this one was much better. http://i.imgur.com/NhhzdQO.png I was watching Reservoir Dogs when I happened to pause on this frame. http://i.imgur.com/xZQejjZ.png I wondered how it would look if I put Viridian'...
- 13 Aug 2015, 10:07
- Forum: Game development
- Topic: Tiny Turtle Industries Game Dev Thread
- Replies: 44
- Views: 25623
Re: Tiny Turtle Industries Game Dev Thread
I think 15x15 would be better.
- 13 Aug 2015, 02:11
- Forum: Game development
- Topic: Tiny Turtle Industries Game Dev Thread
- Replies: 44
- Views: 25623
Re: Tiny Turtle Industries Game Dev Thread
What if you had him hold his speed too? That should make it more difficult to aim, hopefully enough to balance them out.
Also, I found a ridiculous exploit: if you make a character that is only one pixel, you will have a hitbox so small you practically have to try to get hit.
Also, I found a ridiculous exploit: if you make a character that is only one pixel, you will have a hitbox so small you practically have to try to get hit.
- 12 Aug 2015, 23:19
- Forum: Mari0 discussion
- Topic: Clip inside glitch
- Replies: 2
- Views: 1953
Re: Clip inside glitch
It has to do with the portal. The hammer bro. is trying to jump down, but can't, because blocks with portals on them have special collision.
- 10 Aug 2015, 08:00
- Forum: Game development
- Topic: Tiny Turtle Industries Game Dev Thread
- Replies: 44
- Views: 25623
Re: Tiny Turtle Industries Game Dev Thread
I'd really like a way to view a character's shield animation in the menu somehow, as well as brief descriptions of a characters ability. Also, I made new sprites for Qwerty: EDIT: http://i.imgur.com/n2DCRqM.png http://i.imgur.com/Cmz62iO.png EDIT: Some glitches: If you kill a bat with more than one ...
- 09 Aug 2015, 07:15
- Forum: Modding
- Topic: Better Level Editor: Special Edition
- Replies: 37
- Views: 15011
Re: Better Level Editor: Special Edition
I was just joking. I thought the juxtaposition of "only" and a big-ass number was enough, but I guess not.TurretBot wrote:Fixed. You must be fun at parties.QwertymanO07 wrote:Actually, you can only have 10,000,000,000,000,000,000,000,000,000 maps.TurretBot wrote:Access an infinite number of maps
- 08 Aug 2015, 08:22
- Forum: Modding
- Topic: Better Level Editor: Special Edition
- Replies: 37
- Views: 15011
Re: Better Level Editor: Special Edition
Access an infinite number of maps Actually, you can only have 10,000,000,000,000,000,000,000,000,000 maps. Anyway, on to the actual mod, and not trivia: I don't like how the levels are ordered alphabetically, not numerically, so world 11 would be listed before world 2. Also, would it be at all poss...
- 07 Aug 2015, 00:37
- Forum: Mapping
- Topic: SE Custom Enemies Help Thread
- Replies: 256
- Views: 183242
Re: SE Custom Enemies Help Thread
No, their movement is "squid".
Unrelatedly, is there any way to make an enemy spawn another enemy only once?
Unrelatedly, is there any way to make an enemy spawn another enemy only once?
- 07 Aug 2015, 00:13
- Forum: Mari0 discussion
- Topic: Mari0 SE Purple Gel help
- Replies: 7
- Views: 2545
Re: Mari0 SE Purple Gel help
They don't collide with blocks, so they don't get the gel's properties.
- 05 Aug 2015, 01:21
- Forum: Mapping
- Topic: SE Custom Enemies Help Thread
- Replies: 256
- Views: 183242
Re: SE Custom Enemies Help Thread
Sorry for the double post, but I just have a question: has anybody had the movement type "targety" work? I found it while looking through enemy.lua, and couldn't get it to work, though I only tried it once.
- 04 Aug 2015, 03:07
- Forum: Mari0 discussion
- Topic: Mari0 SE V7 Mazes Not Appearing under Entities
- Replies: 7
- Views: 2511
Re: Mari0 SE V7 Mazes Not Appearing under Entities
The Wiki wrote:To show maze entities in the level editor, simply open entity.lua, and remove the "hidden=true" phrase on each of the maze entities, which are on lines 26 through 28.
- 26 Jul 2015, 11:08
- Forum: Mapping
- Topic: [Mari0 1.6 Mappack] NESari0 (v0.2)
- Replies: 27
- Views: 14456
Re: [Mari0 1.6 Mappack] NESari0 (WIP)
Beta 8, which can be found here; however, the mappack converter converts to Beta 9, which, after getting a few fixes, isn't too bad.
- 26 Jul 2015, 10:19
- Forum: Mapping
- Topic: [Mari0 1.6 Mappack] NESari0 (v0.2)
- Replies: 27
- Views: 14456
Re: [Mari0 1.6 Mappack] NESari0 (WIP)
If you use SE, you can make an animation that first plays the opening, then switches the music to the loop.
- 19 Jul 2015, 12:34
- Forum: Mari0 discussion
- Topic: Newbie problems
- Replies: 3
- Views: 1747
Re: Newbie problems
Try installing some fixes. It's also good to keep versions 1.6 and Beta 8 (which is the actual latest stable build, it was just released at the same time as Beta 9) around to load any older mappacks.
- 15 Jul 2015, 05:55
- Forum: Mapping
- Topic: SE Custom Enemies Help Thread
- Replies: 256
- Views: 183242
Re: SE Custom Enemies Help Thread
You need the property "lifetime": # somewhere in there or else it won't delete itself. The spawner should be something like this: { "quadcount": 1, "movement": "none", "animationtype": "none", "spawnsenemy": "whatever you called it", "spawnenemydelays": [5], "spawnenemyspeedy": 0, "spawnenemyspeedx"...
- 15 Jul 2015, 00:26
- Forum: Mapping
- Topic: SE Custom Enemies Help Thread
- Replies: 256
- Views: 183242
Re: SE Custom Enemies Help Thread
He could, but with the custom spawner method, he can just place the enemy and not have to change any settings or do any linking.Turtle95 wrote:Wouldn't he just need an Enemy Spawner and set that on a loop?
- 14 Jul 2015, 22:57
- Forum: Mapping
- Topic: SE Custom Enemies Help Thread
- Replies: 256
- Views: 183242
Re: SE Custom Enemies Help Thread
I'd recommend an enemy with the lifetime property that kills you and another enemy to periodically respawn it.
- 08 Jul 2015, 05:06
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 4329645
Re: Chat "Room" v3
You definitely need scrolling animations, that's for sure.
- 07 Jul 2015, 00:38
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 539086
Re: Tileset Respositorium
In fact, you don't even need to quote a post if yours is literally the next one.
- 29 Jun 2015, 05:05
- Forum: Mapping
- Topic: 1st mapack i like the sax man
- Replies: 3
- Views: 2436
Re: 1st mapack i like the sax man
Your Post: Not only do you have an irrelevant thread title, but you also have neither the Mari0 version (1.6) nor any screenshots. Seriously, read this . The Actual Mappack: I think calling it a mappack gives it a little too much credit: it's less than just one map, it's one screen . Not only that,...
- 22 Jun 2015, 04:46
- Forum: Mari0 discussion
- Topic: The Mari0 Haberdashery
- Replies: 38
- Views: 21379
Re: The Mari0 Haberdashery
This time I decided to do something different. Qwerty's Forum Character Hat Pack: http://i1311.photobucket.com/albums/s673/QwertymanO07/qwerty-imaginarycake_zps91rlg0xy.png Imaginary Cake - It's more like a mask, really. http://i1311.photobucket.com/albums/s673/QwertymanO07/qwerty-kiashi_zpsghensjg3...
- 22 Jun 2015, 02:52
- Forum: Mari0 discussion
- Topic: Custom Characters Library [SE] [1.6]
- Replies: 451
- Views: 364488
Re: Custom Characters Library [SE] [1.6]
You really make Mario a lot, don't you? It looks good, by the way.
- 21 Jun 2015, 14:45
- Forum: Mapping
- Topic: Graphics Repositorum
- Replies: 38
- Views: 9699
Re: Graphics Repositorum
Here's my title screen:
Elegant in it's simplicity.
And here's a golden version:
Elegant in it's simplicity.
And here's a golden version: