You also have to make the imgwidth and imgheight the same for both small and big.
It's not that hard to figure out just make all the big and small values the same.
Search found 2322 matches
- 16 Feb 2014, 05:46
- Forum: Mari0 discussion
- Topic: Custom Characters Library [SE] [1.6]
- Replies: 451
- Views: 365248
- 16 Feb 2014, 05:24
- Forum: Mari0 discussion
- Topic: Custom Characters Library [SE] [1.6]
- Replies: 451
- Views: 365248
Re: Custom Characters Library [SE] [1.6]
Just make smalloffsets and smallcenters the same as bigoffsets and bigcenters.
- 16 Feb 2014, 04:10
- Forum: Mari0 discussion
- Topic: Custom Characters Library [SE] [1.6]
- Replies: 451
- Views: 365248
Re: Custom Characters Library [SE] [1.6]
Code: Select all
...
"smallquadwidth": 20,
"smallquadheight": 36,
"smallimgwidth": 240,
"smallimgheight": 144,
"bigquadwidth": 20,
"bigquadheight": 36,
"bigimgwidth": 240,
"bigimgheight": 144,
...
- 16 Feb 2014, 00:53
- Forum: Twatter
- Topic: Livestream Thread
- Replies: 337
- Views: 191185
Re: Livestream Thread
Turret needs more viewers, so watch the stream or I'LL TAKE (some of) YOUR FOOD!!!
- 15 Feb 2014, 23:36
- Forum: Mapping
- Topic: Tileset crashes game on startup
- Replies: 2
- Views: 997
Re: Tileset crashes game on startup
This happend to me too. Remove the tileset (rename it to something else) and start up mari0. Close mari0 and put in your tileset back then open mari0 again.
Hope this helps.
Hope this helps.
- 15 Feb 2014, 21:43
- Forum: Mari0 discussion
- Topic: Ideas/Things to add to Mari0
- Replies: 982
- Views: 292876
Re: Ideas/Things to add to Mari0
I meant the triggers you can select in the animations menu in the editor, not the entity.Hans1998 wrote:You could be right, but the animation triggers only activates animations, and i suggest an entity to activa doors, lasers and other things.
- 15 Feb 2014, 21:40
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 238094
Re: Mari0 SE Beta
When I'm big mario with this character and enter a sublevel the xoffset gets messed up.
The bigxoffset works fine UNTIL I enter a sublevel.
This might be a bug, but I could also be doing something wrong.
The bigxoffset works fine UNTIL I enter a sublevel.
This might be a bug, but I could also be doing something wrong.
- 15 Feb 2014, 21:28
- Forum: Mari0 discussion
- Topic: Ideas/Things to add to Mari0
- Replies: 982
- Views: 292876
Re: Ideas/Things to add to Mari0
Instead of environmental triggers more animation triggers could be added.
- 15 Feb 2014, 04:06
- Forum: Twatter
- Topic: Chat "Room" v2
- Replies: 5131
- Views: 818321
Re: Chat "Room" v2
Alesan's useless love2d stuff #2
I made a clock... WITH ONLY 2 LINES OF CODE! (Once you see how I did it it won't be so amazing)
https://www.dropbox.com/s/xzgeqpog0rframz/clock.love
I made a clock... WITH ONLY 2 LINES OF CODE! (Once you see how I did it it won't be so amazing)
https://www.dropbox.com/s/xzgeqpog0rframz/clock.love
- 15 Feb 2014, 01:53
- Forum: Mari0 discussion
- Topic: Custom Characters Library [SE] [1.6]
- Replies: 451
- Views: 365248
Re: Custom Characters Library [SE] [1.6]
Author: Alesan99
Description: It's on like Donkey Kong TM! Sprites are from donkey kong country for the Game boy color.
Download Donkey Kong!
- 14 Feb 2014, 23:23
- Forum: Twatter
- Topic: Chat "Room" v2
- Replies: 5131
- Views: 818321
Re: Chat "Room" v2
I had a good valentines day.
I had enough to confidence to give my crush a gift.
It was awkward for me though...
I had enough to confidence to give my crush a gift.
It was awkward for me though...
- 14 Feb 2014, 04:46
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 238094
Re: Mari0 SE Beta
It's on like donkey kong! (still working on him, I'll post it in the character thread once I'm done)
- 13 Feb 2014, 05:05
- Forum: Mari0 discussion
- Topic: [v0.4.1]Mari0 SE enemy maker (Now with enemy loading)
- Replies: 68
- Views: 28619
Re: [v0.2]Mari0 SE enemy maker
Easier yay (100% harder for me to make :D)
- 13 Feb 2014, 01:28
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4986993
Re: [UPDATE]Alesan99's Entities(Vertical Scrolling & MORE!)
alesan99 wrote:I'm not working on this mod anymore.
- 12 Feb 2014, 23:55
- Forum: Modding
- Topic: how to make animated tiles
- Replies: 12
- Views: 2361
Re: how to make animated objects
B-Man99 wrote:The OP in the beta thread links to this really awesome documentation. Here's the page for animated tiles.
- 12 Feb 2014, 23:33
- Forum: Modding
- Topic: how to make animated tiles
- Replies: 12
- Views: 2361
Re: how to make animated objects
What do you mean by "objects"?
- 12 Feb 2014, 23:31
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4986993
Re: [UPDATE]Alesan99's Entities(Vertical Scrolling & MORE!)
Firemario's wrote ... That tiletools are alesan99's tiletools are your's to you please.
I no understand firemario "alesan99's tiletools" tell me please.
I no understand firemario "alesan99's tiletools" tell me please.
- 12 Feb 2014, 02:46
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 238094
Re: Mari0 SE Beta
Yeah, Maurice already knows. It's on his todo list.
- 12 Feb 2014, 02:39
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 238094
Re: Mari0 SE Beta
We have said countless times that multiplayer doesn't work.
- 12 Feb 2014, 01:50
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 238094
Re: Mari0 SE Beta
Type "cont"
- 12 Feb 2014, 01:28
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 238094
Re: Mari0 SE Beta
Pardon me for asking this, but when you use the power line draw tool, could it be possible to have it auto-link with the power source and the output by starting onto of the power input and ending on the output (without it overlapping other entities)? Just use the selection tool and link them all at...
- 11 Feb 2014, 14:28
- Forum: Mari0 discussion
- Topic: The Mari0 Haberdashery
- Replies: 38
- Views: 21409
Re: The Mari0 Haberdashery
The size property is the size of the hat. There was a feature where the hats could collide with stuff but it was removed so it's completely useless.
Hammer Bro Helmet
Download
Also put instructions on how to make hats in the main post.
Hammer Bro Helmet
Download
Also put instructions on how to make hats in the main post.
- 11 Feb 2014, 05:23
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 238094
Re: Mari0 SE Beta
To add them you make a "hats" folder in the mari0_se folder. inside the folder add a .txt. I can be named anything. Put your hat images into the folder, and again, they can be named anything. Put this into the .txt offsetx|offsety|size|big mario offsetx|big mario offsety|big mario size|name of image...
- 11 Feb 2014, 04:57
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 238094
Re: Mari0 SE Beta
Yay I made a custom hat
If only someone could start a hat thread, maybe hatninja (You don't have to make the thread It's just a lame joke)
If only someone could start a hat thread, maybe hatninja (You don't have to make the thread It's just a lame joke)
- 11 Feb 2014, 02:31
- Forum: Mari0 discussion
- Topic: Custom Characters Library [SE] [1.6]
- Replies: 451
- Views: 365248
Re: Custom Characters Library [SE] [1.6]
alesan99 wrote:OR make a characters folder in the mari0_se folder and place the characters in there.
- 11 Feb 2014, 02:08
- Forum: Twatter
- Topic: Chat "Room" v2
- Replies: 5131
- Views: 818321
Re: Chat "Room" v2
Here's a better version of my paint thingy
http://love2d.org/forums/viewtopic.php?f=5&t=77230
http://love2d.org/forums/viewtopic.php?f=5&t=77230
- 11 Feb 2014, 01:21
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 238094
Re: Mari0 SE Beta
Welp, time to remove the raccoon so people don't complain about it.
- 11 Feb 2014, 00:02
- Forum: Mari0 discussion
- Topic: [v0.4.1]Mari0 SE enemy maker (Now with enemy loading)
- Replies: 68
- Views: 28619
Re: [v0.2]Mari0 SE enemy maker
Won't what.
- 10 Feb 2014, 23:59
- Forum: Mari0 discussion
- Topic: [v0.4.1]Mari0 SE enemy maker (Now with enemy loading)
- Replies: 68
- Views: 28619
Re: [v0.2]Mari0 SE enemy maker
If you can't type then either wait for turtle's version, make you own, or don't use this at all.
- 09 Feb 2014, 17:47
- Forum: Mari0 discussion
- Topic: [v0.4.1]Mari0 SE enemy maker (Now with enemy loading)
- Replies: 68
- Views: 28619
Re: [v0.2]Mari0 SE enemy maker
Turtle is making an easier version but I'm not really sure if he's still working on it.
- 09 Feb 2014, 15:17
- Forum: Mari0 discussion
- Topic: [v0.4.1]Mari0 SE enemy maker (Now with enemy loading)
- Replies: 68
- Views: 28619
Re: [v0.2]Mari0 SE enemy maker
So by overkill you you mean "This seems like you put way too much effort into this And it's not "just as easy" game puts in commas for you (people often mess them up on accident) the game puts in {} for you easily choose your base without misspelling choose an image to use as a base for your enemies...
- 09 Feb 2014, 04:33
- Forum: Mari0 discussion
- Topic: [v0.4.1]Mari0 SE enemy maker (Now with enemy loading)
- Replies: 68
- Views: 28619
Re: [v0.2]Mari0 SE enemy maker
This seems like overkill to me. o·ver·kill ˈōvərˌkil noun noun: overkill 1. the amount by which destruction or the capacity for destruction exceeds what is necessary. "the existing nuclear overkill" excessive use, treatment, or action; too much of something. "animators now face a dilemma of technol...
- 09 Feb 2014, 01:34
- Forum: Mapping
- Topic: Mari0 Warp DEMO (SE!)
- Replies: 14
- Views: 2984
Re: Mari0 Warp DEMO (SE!)
Oh I would appreciate credit for some of the backgrounds you took from Mario's Worlds please.
- 08 Feb 2014, 21:31
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1192
- Views: 461861
Re: The Enemy Respositorium
MagicPillow wrote:Is there any way to make an enemy immune to fireballs?
Code: Select all
"resistsfire": true
- 08 Feb 2014, 19:21
- Forum: Twatter
- Topic: Chat "Room" v2
- Replies: 5131
- Views: 818321
Re: Chat "Room" v2
https://www.dropbox.com/s/8wmpcb1acjzjb ... thing.love
I made this painting thing. My first try at making a drawing program.
It's still WIP.
For now have fun spilling blood all over a splunkin.
Press 1 to make the image larger, and 2 to make it smaller.
I made this painting thing. My first try at making a drawing program.
It's still WIP.
For now have fun spilling blood all over a splunkin.
Press 1 to make the image larger, and 2 to make it smaller.
- 08 Feb 2014, 16:04
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 238094
Re: Mari0 SE Beta
Geez, that'll take a lot of work. Maurice should focus on useful things instead of tiny cheats that'll be used for 5 mins. Also, Maurice removed Minecraft mode because people kept on asking "Pls add more stuff liek crafting and mobs". Custom characters would need to have minecraft sprites and that's...
- 07 Feb 2014, 23:31
- Forum: Modding
- Topic: *request* fire flower colors
- Replies: 4
- Views: 1460
Re: *request* fire flower colors
Mari0 SE is still in it's beta stage, so you can still suggest stuff so Maurice puts it into SE.
- 07 Feb 2014, 23:28
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4986993
Re: [UPDATE]Alesan99's Entities(Vertical Scrolling & MORE!)
That's really cool!
I'm glad people still use my mod.
I'm glad people still use my mod.
- 07 Feb 2014, 04:28
- Forum: Mari0 discussion
- Topic: Ideas/Things to add to Mari0
- Replies: 982
- Views: 292876
Re: Ideas/Things to add to Mari0
But they won't insta kill
- 07 Feb 2014, 01:09
- Forum: Mari0 discussion
- Topic: Ideas/Things to add to Mari0
- Replies: 982
- Views: 292876
Re: Ideas/Things to add to Mari0
About half of those are enemies so you could make em with custom enemies, but I guess not all of them are possible. Oh here's my suggestion. It's kinda hard but possible. We should be able to make timers with our custom enemies. It should work like this "timer": [[delay, action], [delay, action]...]...
Re: help me
You CAN NOT
- 05 Feb 2014, 23:26
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 238094
Re: Mari0 SE Beta
Yeah but It'd be easier to have a health option so you don't have to have 20 bosses just so a boss has 20 hp.
- 05 Feb 2014, 23:06
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 238094
Re: Mari0 SE Beta
Enemy stuff suggestions:
An option to make enemies stick to blocks as if all blocks had VVVVVV gel
gravity direction
health
transform trigger for when the player is near
Animations suggestions:
Change background. Not the color but the image.
animate to run
An option to make enemies stick to blocks as if all blocks had VVVVVV gel
gravity direction
health
transform trigger for when the player is near
Animations suggestions:
Change background. Not the color but the image.
animate to run
- 05 Feb 2014, 20:40
- Forum: Mapping
- Topic: Mari0 SE level converter
- Replies: 76
- Views: 42010
Re: Mari0 SE level converter
Now that Mario SE's beta version is available, has any progress been made to the level converter? The level converter is accessible at the following links: Single map converter - open the map txt file, paste the contents into the form and submit. You will receive the converted map. Batch map conver...
- 05 Feb 2014, 18:24
- Forum: Mari0 discussion
- Topic: [v0.4.1]Mari0 SE enemy maker (Now with enemy loading)
- Replies: 68
- Views: 28619
Re: [v0.2]Mari0 SE enemy maker
Loading enemies no longer deletes lines, redownload.
- 05 Feb 2014, 17:54
- Forum: Mapping
- Topic: Metr0id [Demo 1] [SE]
- Replies: 10
- Views: 2552
- 05 Feb 2014, 17:48
- Forum: Mapping
- Topic: Metr0id [Demo 1] [SE]
- Replies: 10
- Views: 2552
Re: Metr0id [Demo 1] [SE]
I could make enemies and get the graphics for them.
Gimme a list and I'd be glad to help.
Gimme a list and I'd be glad to help.
- 05 Feb 2014, 15:56
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 238094
Re: Mari0 SE Beta
Introducing NET Mari0 SE. Now with 12193103298+ bugs!
- 05 Feb 2014, 05:28
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 238094
Re: Mari0 SE Beta
There should be transform triggers for colliding up, left, right, and every side.
Enemies should also be able to give coins once they're killed.
Enemies should also be able to give coins once they're killed.
- 05 Feb 2014, 04:53
- Forum: Twatter
- Topic: Chat "Room" v2
- Replies: 5131
- Views: 818321
Re: Chat "Room" v2
I've just watched them for the first time. Not too creepy sorta uhh why did I watch them at night.
BUT if you think about it the videos make a whole bunch of sense.
BUT if you think about it the videos make a whole bunch of sense.