Search found 2322 matches

by alesan99
16 Feb 2014, 05:46
Forum: Mari0 discussion
Topic: Custom Characters Library [SE] [1.6]
Replies: 451
Views: 365248

Re: Custom Characters Library [SE] [1.6]

You also have to make the imgwidth and imgheight the same for both small and big.
It's not that hard to figure out just make all the big and small values the same.
by alesan99
16 Feb 2014, 05:24
Forum: Mari0 discussion
Topic: Custom Characters Library [SE] [1.6]
Replies: 451
Views: 365248

Re: Custom Characters Library [SE] [1.6]

Just make smalloffsets and smallcenters the same as bigoffsets and bigcenters.
by alesan99
16 Feb 2014, 04:10
Forum: Mari0 discussion
Topic: Custom Characters Library [SE] [1.6]
Replies: 451
Views: 365248

Re: Custom Characters Library [SE] [1.6]

Code: Select all

...
	"smallquadwidth": 20,
	"smallquadheight": 36,
	"smallimgwidth": 240,
	"smallimgheight": 144,

	"bigquadwidth": 20,
	"bigquadheight": 36,
	"bigimgwidth": 240,
	"bigimgheight": 144,
...
It's not really rocket science
by alesan99
16 Feb 2014, 00:53
Forum: Twatter
Topic: Livestream Thread
Replies: 337
Views: 191185

Re: Livestream Thread

Turret needs more viewers, so watch the stream or I'LL TAKE (some of) YOUR FOOD!!!
by alesan99
15 Feb 2014, 23:36
Forum: Mapping
Topic: Tileset crashes game on startup
Replies: 2
Views: 997

Re: Tileset crashes game on startup

This happend to me too. Remove the tileset (rename it to something else) and start up mari0. Close mari0 and put in your tileset back then open mari0 again.
Hope this helps.
by alesan99
15 Feb 2014, 21:43
Forum: Mari0 discussion
Topic: Ideas/Things to add to Mari0
Replies: 982
Views: 292876

Re: Ideas/Things to add to Mari0

Hans1998 wrote:You could be right, but the animation triggers only activates animations, and i suggest an entity to activa doors, lasers and other things.
I meant the triggers you can select in the animations menu in the editor, not the entity.
by alesan99
15 Feb 2014, 21:40
Forum: Mari0 discussion
Topic: Mari0 SE Beta
Replies: 1152
Views: 238094

Re: Mari0 SE Beta

When I'm big mario with this character and enter a sublevel the xoffset gets messed up.
The bigxoffset works fine UNTIL I enter a sublevel.
This might be a bug, but I could also be doing something wrong.
by alesan99
15 Feb 2014, 21:28
Forum: Mari0 discussion
Topic: Ideas/Things to add to Mari0
Replies: 982
Views: 292876

Re: Ideas/Things to add to Mari0

Instead of environmental triggers more animation triggers could be added.
by alesan99
15 Feb 2014, 04:06
Forum: Twatter
Topic: Chat "Room" v2
Replies: 5131
Views: 818321

Re: Chat "Room" v2

Alesan's useless love2d stuff #2

I made a clock... WITH ONLY 2 LINES OF CODE! (Once you see how I did it it won't be so amazing)
https://www.dropbox.com/s/xzgeqpog0rframz/clock.love
by alesan99
15 Feb 2014, 01:53
Forum: Mari0 discussion
Topic: Custom Characters Library [SE] [1.6]
Replies: 451
Views: 365248

Re: Custom Characters Library [SE] [1.6]

Image
Author: Alesan99
Description: It's on like Donkey Kong TM! Sprites are from donkey kong country for the Game boy color.

Download Donkey Kong!
by alesan99
14 Feb 2014, 23:23
Forum: Twatter
Topic: Chat "Room" v2
Replies: 5131
Views: 818321

Re: Chat "Room" v2

I had a good valentines day.
I had enough to confidence to give my crush a gift.
It was awkward for me though...
by alesan99
14 Feb 2014, 04:46
Forum: Mari0 discussion
Topic: Mari0 SE Beta
Replies: 1152
Views: 238094

Re: Mari0 SE Beta

Image
It's on like donkey kong! (still working on him, I'll post it in the character thread once I'm done)
by alesan99
13 Feb 2014, 05:05
Forum: Mari0 discussion
Topic: [v0.4.1]Mari0 SE enemy maker (Now with enemy loading)
Replies: 68
Views: 28619

Re: [v0.2]Mari0 SE enemy maker

Image
Easier yay (100% harder for me to make :D)
by alesan99
13 Feb 2014, 01:28
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4986993

Re: [UPDATE]Alesan99's Entities(Vertical Scrolling & MORE!)

alesan99 wrote:I'm not working on this mod anymore.
by alesan99
12 Feb 2014, 23:55
Forum: Modding
Topic: how to make animated tiles
Replies: 12
Views: 2361

Re: how to make animated objects

B-Man99 wrote:The OP in the beta thread links to this really awesome documentation. Here's the page for animated tiles.
by alesan99
12 Feb 2014, 23:33
Forum: Modding
Topic: how to make animated tiles
Replies: 12
Views: 2361

Re: how to make animated objects

What do you mean by "objects"?
by alesan99
12 Feb 2014, 23:31
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4986993

Re: [UPDATE]Alesan99's Entities(Vertical Scrolling & MORE!)

Firemario's wrote ... That tiletools are alesan99's tiletools are your's to you please.

I no understand firemario "alesan99's tiletools" tell me please.
by alesan99
12 Feb 2014, 02:46
Forum: Mari0 discussion
Topic: Mari0 SE Beta
Replies: 1152
Views: 238094

Re: Mari0 SE Beta

Yeah, Maurice already knows. It's on his todo list.
by alesan99
12 Feb 2014, 02:39
Forum: Mari0 discussion
Topic: Mari0 SE Beta
Replies: 1152
Views: 238094

Re: Mari0 SE Beta

We have said countless times that multiplayer doesn't work.
by alesan99
12 Feb 2014, 01:50
Forum: Mari0 discussion
Topic: Mari0 SE Beta
Replies: 1152
Views: 238094

Re: Mari0 SE Beta

Type "cont"
by alesan99
12 Feb 2014, 01:28
Forum: Mari0 discussion
Topic: Mari0 SE Beta
Replies: 1152
Views: 238094

Re: Mari0 SE Beta

Pardon me for asking this, but when you use the power line draw tool, could it be possible to have it auto-link with the power source and the output by starting onto of the power input and ending on the output (without it overlapping other entities)? Just use the selection tool and link them all at...
by alesan99
11 Feb 2014, 14:28
Forum: Mari0 discussion
Topic: The Mari0 Haberdashery
Replies: 38
Views: 21409

Re: The Mari0 Haberdashery

The size property is the size of the hat. There was a feature where the hats could collide with stuff but it was removed so it's completely useless.

Hammer Bro Helmet
Image
Download

Also put instructions on how to make hats in the main post.
by alesan99
11 Feb 2014, 05:23
Forum: Mari0 discussion
Topic: Mari0 SE Beta
Replies: 1152
Views: 238094

Re: Mari0 SE Beta

To add them you make a "hats" folder in the mari0_se folder. inside the folder add a .txt. I can be named anything. Put your hat images into the folder, and again, they can be named anything. Put this into the .txt offsetx|offsety|size|big mario offsetx|big mario offsety|big mario size|name of image...
by alesan99
11 Feb 2014, 04:57
Forum: Mari0 discussion
Topic: Mari0 SE Beta
Replies: 1152
Views: 238094

Re: Mari0 SE Beta

Yay I made a custom hat
Image
If only someone could start a hat thread, maybe hatninja (You don't have to make the thread It's just a lame joke)
by alesan99
11 Feb 2014, 02:31
Forum: Mari0 discussion
Topic: Custom Characters Library [SE] [1.6]
Replies: 451
Views: 365248

Re: Custom Characters Library [SE] [1.6]

alesan99 wrote:OR make a characters folder in the mari0_se folder and place the characters in there.
by alesan99
11 Feb 2014, 02:08
Forum: Twatter
Topic: Chat "Room" v2
Replies: 5131
Views: 818321

Re: Chat "Room" v2

Here's a better version of my paint thingy
http://love2d.org/forums/viewtopic.php?f=5&t=77230
by alesan99
11 Feb 2014, 01:21
Forum: Mari0 discussion
Topic: Mari0 SE Beta
Replies: 1152
Views: 238094

Re: Mari0 SE Beta

Welp, time to remove the raccoon so people don't complain about it.
by alesan99
10 Feb 2014, 23:59
Forum: Mari0 discussion
Topic: [v0.4.1]Mari0 SE enemy maker (Now with enemy loading)
Replies: 68
Views: 28619

Re: [v0.2]Mari0 SE enemy maker

If you can't type then either wait for turtle's version, make you own, or don't use this at all.
by alesan99
09 Feb 2014, 17:47
Forum: Mari0 discussion
Topic: [v0.4.1]Mari0 SE enemy maker (Now with enemy loading)
Replies: 68
Views: 28619

Re: [v0.2]Mari0 SE enemy maker

Turtle is making an easier version but I'm not really sure if he's still working on it.
by alesan99
09 Feb 2014, 15:17
Forum: Mari0 discussion
Topic: [v0.4.1]Mari0 SE enemy maker (Now with enemy loading)
Replies: 68
Views: 28619

Re: [v0.2]Mari0 SE enemy maker

So by overkill you you mean "This seems like you put way too much effort into this And it's not "just as easy" game puts in commas for you (people often mess them up on accident) the game puts in {} for you easily choose your base without misspelling choose an image to use as a base for your enemies...
by alesan99
09 Feb 2014, 04:33
Forum: Mari0 discussion
Topic: [v0.4.1]Mari0 SE enemy maker (Now with enemy loading)
Replies: 68
Views: 28619

Re: [v0.2]Mari0 SE enemy maker

This seems like overkill to me. o·ver·kill ˈōvərˌkil noun noun: overkill 1. the amount by which destruction or the capacity for destruction exceeds what is necessary. "the existing nuclear overkill" excessive use, treatment, or action; too much of something. "animators now face a dilemma of technol...
by alesan99
09 Feb 2014, 01:34
Forum: Mapping
Topic: Mari0 Warp DEMO (SE!)
Replies: 14
Views: 2984

Re: Mari0 Warp DEMO (SE!)

Oh I would appreciate credit for some of the backgrounds you took from Mario's Worlds please.
by alesan99
08 Feb 2014, 21:31
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 1192
Views: 461861

Re: The Enemy Respositorium

MagicPillow wrote:Is there any way to make an enemy immune to fireballs?

Code: Select all

"resistsfire": true
by alesan99
08 Feb 2014, 19:21
Forum: Twatter
Topic: Chat "Room" v2
Replies: 5131
Views: 818321

Re: Chat "Room" v2

https://www.dropbox.com/s/8wmpcb1acjzjb ... thing.love
I made this painting thing. My first try at making a drawing program.
It's still WIP.
For now have fun spilling blood all over a splunkin.
Press 1 to make the image larger, and 2 to make it smaller.
by alesan99
08 Feb 2014, 16:04
Forum: Mari0 discussion
Topic: Mari0 SE Beta
Replies: 1152
Views: 238094

Re: Mari0 SE Beta

Geez, that'll take a lot of work. Maurice should focus on useful things instead of tiny cheats that'll be used for 5 mins. Also, Maurice removed Minecraft mode because people kept on asking "Pls add more stuff liek crafting and mobs". Custom characters would need to have minecraft sprites and that's...
by alesan99
07 Feb 2014, 23:31
Forum: Modding
Topic: *request* fire flower colors
Replies: 4
Views: 1460

Re: *request* fire flower colors

Mari0 SE is still in it's beta stage, so you can still suggest stuff so Maurice puts it into SE.
by alesan99
07 Feb 2014, 23:28
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4986993

Re: [UPDATE]Alesan99's Entities(Vertical Scrolling & MORE!)

That's really cool!
I'm glad people still use my mod.
by alesan99
07 Feb 2014, 04:28
Forum: Mari0 discussion
Topic: Ideas/Things to add to Mari0
Replies: 982
Views: 292876

Re: Ideas/Things to add to Mari0

But they won't insta kill
by alesan99
07 Feb 2014, 01:09
Forum: Mari0 discussion
Topic: Ideas/Things to add to Mari0
Replies: 982
Views: 292876

Re: Ideas/Things to add to Mari0

About half of those are enemies so you could make em with custom enemies, but I guess not all of them are possible. Oh here's my suggestion. It's kinda hard but possible. We should be able to make timers with our custom enemies. It should work like this "timer": [[delay, action], [delay, action]...]...
by alesan99
06 Feb 2014, 18:18
Forum: Modding
Topic: help me
Replies: 9
Views: 1639

Re: help me

You CAN NOT
by alesan99
05 Feb 2014, 23:26
Forum: Mari0 discussion
Topic: Mari0 SE Beta
Replies: 1152
Views: 238094

Re: Mari0 SE Beta

Yeah but It'd be easier to have a health option so you don't have to have 20 bosses just so a boss has 20 hp.
by alesan99
05 Feb 2014, 23:06
Forum: Mari0 discussion
Topic: Mari0 SE Beta
Replies: 1152
Views: 238094

Re: Mari0 SE Beta

Enemy stuff suggestions:
An option to make enemies stick to blocks as if all blocks had VVVVVV gel
gravity direction
health
transform trigger for when the player is near

Animations suggestions:
Change background. Not the color but the image.
animate to run
by alesan99
05 Feb 2014, 20:40
Forum: Mapping
Topic: Mari0 SE level converter
Replies: 76
Views: 42010

Re: Mari0 SE level converter

Now that Mario SE's beta version is available, has any progress been made to the level converter? The level converter is accessible at the following links: Single map converter - open the map txt file, paste the contents into the form and submit. You will receive the converted map. Batch map conver...
by alesan99
05 Feb 2014, 18:24
Forum: Mari0 discussion
Topic: [v0.4.1]Mari0 SE enemy maker (Now with enemy loading)
Replies: 68
Views: 28619

Re: [v0.2]Mari0 SE enemy maker

Loading enemies no longer deletes lines, redownload.
by alesan99
05 Feb 2014, 17:54
Forum: Mapping
Topic: Metr0id [Demo 1] [SE]
Replies: 10
Views: 2552

Re: Metr0id [Demo 1] [SE]

Yeah
by alesan99
05 Feb 2014, 17:48
Forum: Mapping
Topic: Metr0id [Demo 1] [SE]
Replies: 10
Views: 2552

Re: Metr0id [Demo 1] [SE]

I could make enemies and get the graphics for them.
Gimme a list and I'd be glad to help.
by alesan99
05 Feb 2014, 15:56
Forum: Mari0 discussion
Topic: Mari0 SE Beta
Replies: 1152
Views: 238094

Re: Mari0 SE Beta

Introducing NET Mari0 SE. Now with 12193103298+ bugs!
by alesan99
05 Feb 2014, 05:28
Forum: Mari0 discussion
Topic: Mari0 SE Beta
Replies: 1152
Views: 238094

Re: Mari0 SE Beta

There should be transform triggers for colliding up, left, right, and every side.
Enemies should also be able to give coins once they're killed.
by alesan99
05 Feb 2014, 04:53
Forum: Twatter
Topic: Chat "Room" v2
Replies: 5131
Views: 818321

Re: Chat "Room" v2

I've just watched them for the first time. Not too creepy sorta uhh why did I watch them at night.
BUT if you think about it the videos make a whole bunch of sense.