Search found 1678 matches
- 08 Apr 2012, 00:05
- Forum: Mapping
- Topic: Trial & Error V1.5 (Complete)
- Replies: 47
- Views: 8249
Re: I Have Finished My Own Mappack!
And make sure to include a screenshot or two so players know what to expect.
- 07 Apr 2012, 13:55
- Forum: Twatter
- Topic: Team aaaaa Vs. Team Anti-Brony [Forum Game]
- Replies: 164
- Views: 25674
Re: Team A Vs. Team B [Forum Game]
Why must we pit Team A against Team B? Why? We should get along, we all are part of a community, let's not bicker among ourselves!
Also, Team A :P
36
Also, Team A :P
36
- 07 Apr 2012, 10:33
- Forum: Mapping
- Topic: Rachel's Mappack [FINISHED] [v 1.1]
- Replies: 33
- Views: 8058
Re: [WIP] Mari0 2.0 [Download World 1]
Just finished what you had so far. Really well done. Especially liked 1-2, with the "mini-puzzles" as I will call them. And it's got the perfect World 1 difficulty. NIcely done so far, can't wait to see more from this pack.
Also, I like water levels :<
Also, I like water levels :<
- 07 Apr 2012, 10:23
- Forum: Mapping
- Topic: Super Mario Bros Special Remake SE full port
- Replies: 221
- Views: 75845
Re: super mario bros special remake *world 1 complete*
I'm liking how it's turning out. Great job so far :D
- 06 Apr 2012, 13:01
- Forum: Twatter
- Topic: I need an opinion on a 3D pony model..
- Replies: 113
- Views: 23864
Re: I need an opinion (borny opinion prefered) on a 3D model
Nice model so far. I'd say either option #1 or #3 would be your best bet for eyes, more so #3.
- 06 Apr 2012, 12:19
- Forum: Mapping
- Topic: [Mappack] 2 Player Race Maps
- Replies: 41
- Views: 7099
Re: [Mappack] 2 Player Race Maps
......
I was trying to have it like yours or Camewel's. My way works, just it's not what I was going for.
I was trying to have it like yours or Camewel's. My way works, just it's not what I was going for.
- 06 Apr 2012, 12:04
- Forum: Mapping
- Topic: Super Mario Bros Special Remake SE full port
- Replies: 221
- Views: 75845
Re: super mario bros special remake
LIke I said in the other thread about this game, I would love to see a remake. Glad you are on it, because if you weren't, I might have done it myself :P
Good luck on it, can't wait to play.
Good luck on it, can't wait to play.
- 06 Apr 2012, 11:22
- Forum: Mapping
- Topic: [Mappack] 2 Player Race Maps
- Replies: 41
- Views: 7099
Re: [Mappack] 2 Player Race Maps
Apologies for another double post, but updated the pack with another level, making for 8 tracks. On that note, if you guys want, I'm open to you making tracks of your own and adding them to the pack, as I am kinda slow with making more tracks. (Laziness, what can I say)
- 06 Apr 2012, 06:38
- Forum: Mapping
- Topic: Castlevania Mappack
- Replies: 28
- Views: 7139
Re: Castlevania Mappack
Okay, I think I found a fix for your background problem. Using your level for example, you need to have your background file twice, one labeled 1-1background1.png and another 1-1_1background1.png The reason I say this is because I looked into your level pack, and saw it labeled 1-1background1.png. B...
- 06 Apr 2012, 03:55
- Forum: Mapping
- Topic: [FINISHED] P0rtal [TURRETS] (Portal 1 remake)
- Replies: 50
- Views: 12170
Re: [Mappack][FINISHED] P0rtal (Portal 1 remake)
Well I just finished the pack and I have to say I enjoyed it. Puzzles were good, only a few really frustrating parts, and nice ending. I believe it was Test 18 that was really annoying for me, took me a few times to get it. Then there was the cloud ride part (have no idea what one that was) that ann...
- 06 Apr 2012, 02:46
- Forum: Modding
- Topic: Turrets -- v1.4 RELEASED [Both Directions!]
- Replies: 184
- Views: 35318
Re: Turrets
Sorry for interrupting, but I decided to try making a turret myself:
It's 16x32, so it's the size of big Mario. Dunno what size you guys were going for, but meh, thought it was a good size myself. Anyway, there it is.
It's 16x32, so it's the size of big Mario. Dunno what size you guys were going for, but meh, thought it was a good size myself. Anyway, there it is.
- 05 Apr 2012, 22:46
- Forum: Mapping
- Topic: [Mappack] 2 Player Race Maps
- Replies: 41
- Views: 7099
Re: [Mappack] 2 Player Race Maps
http://dl.dropbox.com/u/51013077/mari0/2Pscreenie4.png http://dl.dropbox.com/u/51013077/mari0/2PScreenie5.png Well.... it's not quite what I had in mind..... but I got it working nonetheless. O.P. updated with the new track starting system. (Update only for the Track select version.) Thanks to both...
- 05 Apr 2012, 21:38
- Forum: Mapping
- Topic: Castlevania Mappack
- Replies: 28
- Views: 7139
Re: Castlevania Mappack
Off topic: If you wanna play the first Castlevania, but don't wanna download roms, there's always virtualnes.com. I guess it's techinically an emulator, but hey, you don't have to download roms. And since the site only hosts games that the owner's have, it's technically legal. :3 On topic: Glad to h...
- 05 Apr 2012, 11:30
- Forum: Mari0 discussion
- Topic: Is anyone familiar with SMB Special?
- Replies: 19
- Views: 4428
Re: Is anyone familiar with SMB Special?
I swear I've seen this somewhere before..... meh, who cares. This is interesting. I'd definitely would love to see this thing remade in mari0. It'd be a nice way to play this game I had no idea existed. Not to mention a better way as well, as after seeing a youtube video of this, jumping in that gam...
- 05 Apr 2012, 10:51
- Forum: Mapping
- Topic: [Mappack] 2 Player Race Maps
- Replies: 41
- Views: 7099
Re: [Mappack] 2 Player Race Maps
Sorry for double post, but I found a workaround. I found a way to do a "Track select" kind of thing. Images speak better, so here: http://dl.dropbox.com/u/51013077/mari0/2PScreenie3.png Doing it this way is kinda longer, but it allows me to have the players be at one life, and have them choose any t...
- 04 Apr 2012, 23:27
- Forum: Mapping
- Topic: [Mappack] 2 Player Race Maps
- Replies: 41
- Views: 7099
Re: [Mappack] 2 Player Race Maps
I was just poking around and found out that normal finish flags don't take you to next world... you gotta put a warpzone pipe. (NOTE:if you check "has warpzone" the warpzone text will appear at the end. If you don't check it, the pipes still work, just no text.) Double fuck..... I can't fix it righ...
- 04 Apr 2012, 23:02
- Forum: Mapping
- Topic: [Mappack] 2 Player Race Maps
- Replies: 41
- Views: 7099
Re: [Mappack] 2 Player Race Maps
... fuck. I'll remember to do that when I make track 8. Thanks for pointing that out.Lone Wolf wrote:You forgot to set it to 1 life...
- 04 Apr 2012, 21:57
- Forum: Mapping
- Topic: [Mappack] 2 Player Race Maps
- Replies: 41
- Views: 7099
Re: [Mappack] 2 Player Race Maps
Go into the mappack and rename your current levels. Done. I cannot believe that worked. Thanks for ssuggesting that. I like your idea. If you want i could send some track designs for the "sequel" (just copy the .txt files from levels) Hey, go right ahead. If you want, you can make your own pack of ...
- 04 Apr 2012, 04:53
- Forum: Mapping
- Topic: [Mappack] 2 Player Race Maps
- Replies: 41
- Views: 7099
Re: [Mappack] 2 Player Race Maps
SOLUTION: make each race track a seprate world, so when you finish, it goes to next world. then you can go to menu, and pick that track I like that idea. I think I might do that. The only things that seem like a problem with that are: 1/ That would only allow me 8 tracks, so I would have to release...
- 04 Apr 2012, 03:20
- Forum: Mapping
- Topic: [Mappack] 2 Player Race Maps
- Replies: 41
- Views: 7099
Re: [Mappack] 2 Player Race Maps
Just put 1 life for all players :P Problem with that is that if one player dies, they are gone for good. No coming back next level, so it's kind of a cheap way to win. It does add some challenge I guess, but since I haven't added 1-ups or nearly enough coins for a 1-up, you'd have to restart the ma...
- 04 Apr 2012, 01:59
- Forum: Mapping
- Topic: [WIP] The Old Tests
- Replies: 13
- Views: 2694
Re: [WIP] The Old Tests
So far I am liking this mappack. I think 1-3 was my favorite level so far. My only gripe I had was the long intermission segments. Yes it's a nice transition, but they can go a little long, since mario walks slowly during them. I saw you tried using faith plates (or whatever they're called) to speed...
- 04 Apr 2012, 01:51
- Forum: Mapping
- Topic: [Mappack] 2 Player Race Maps
- Replies: 41
- Views: 7099
Re: [Mappack] 2 Player Race Maps
Well if one player dies, they lose. :P Pretty much the idea here. Also if they end up offscreen, the one remaining wins pretty much. After all, it is a race, right? :3 Love the stylized NSMB tiles. Those are really cool. Thanks. Decided to do those after seeing your tileset of NSMB. (I think it was...
- 03 Apr 2012, 22:55
- Forum: Mapping
- Topic: [Mappack] 2 Player Race Maps
- Replies: 41
- Views: 7099
Re: [Mappack] 2 Player Race Maps
Agreed. Updated O.P. with updated pack. (l21118, your rapidshare link was down for me, so I just had to recreate them myself. Thanks for helping though, I really appreciate it)
- 03 Apr 2012, 14:47
- Forum: Mapping
- Topic: [Mappack] 2 Player Race Maps
- Replies: 41
- Views: 7099
Re: [Mappack] 2 Player Race Maps
Good point. But since I have not figured out how to do things on that timer thing yet, I just rigged doors to a button that player 1 (guy on top) presses to open both doors. Updated the O.P. with the updated pack, which also includes another level, 1-4.
Thanks for the suggestion.
Thanks for the suggestion.
- 03 Apr 2012, 07:46
- Forum: Mapping
- Topic: [Mappack] 2 Player Race Maps
- Replies: 41
- Views: 7099
[Mappack] 2 Player Race Maps
I made a map pack. It is pretty. Downoad it. ... oh you want info? Oh yeah, I need to do that. Anyway, I decided to make a map pack, and a race idea came up. Original or not, I went with it. And since I have no one to play with yet, I give you what I have now so you can play it with others. So far 8...
- 03 Apr 2012, 07:23
- Forum: Mapping
- Topic: Castlevania Mappack
- Replies: 28
- Views: 7139
Re: Castlevania Mappack
Okay, that was pretty cool. I am a Castlevania fan, so I completely approve of this. Definitely gonna give it a play when it's done. (I was also gonna say that I believe the reason for your background reverting back to the portal one is that it wasn't long enough for the stage..... but then the end ...
- 09 Mar 2012, 21:32
- Forum: Mapping
- Topic: An idiot's Custom Tileset
- Replies: 1
- Views: 1224
An idiot's Custom Tileset
Hello. Today I am here to show off my custom tileset. I really like the custom map making portion of this game, and especially the custom tiles part as well. So I decided to try to make some custom tiles for a level, but I forgot one thing: I suck at making levels. :3 So instead, I decided to just m...
- 09 Mar 2012, 10:49
- Forum: Mapping
- Topic: Goomba Facility 0.8b [400+ Total Downloads!]
- Replies: 34
- Views: 8224
Re: Goomba Facility - [Version 0.7 Released!]
Well, I just tried out this map pack and I will say, it's pretty dang good so far. Puzzles were really interesting as well.
Test 6/World 1-4 gave me a bit of trouble, but all the levels were doable, and overall fun. Keep up the good work on it.
Test 6/World 1-4 gave me a bit of trouble, but all the levels were doable, and overall fun. Keep up the good work on it.