Search found 222 matches

by I LÖVE LUA
02 Jan 2016, 22:16
Forum: Modding
Topic: [v1.1 - DISCONTINUED] Mari0:HEC (HugoBDesigner's Entities and Customization)
Replies: 906
Views: 211797

Re: [v1.1] Mari0:HEC (HugoBDesigner's Entities and Customization)

HugoBDesigner wrote:Thanks for the bug report! Already fixed for the next update!

Speaking of next update, get ready. We're going LÖVE 0.10.0 now!
You're welcome.
Also, sweet, 0.10.0. Wasn't it a bit sad we "lost" love.filesystem.exists?
by I LÖVE LUA
02 Jan 2016, 20:42
Forum: Modding
Topic: [v1.1 - DISCONTINUED] Mari0:HEC (HugoBDesigner's Entities and Customization)
Replies: 906
Views: 211797

Re: [v1.1] Mari0:HEC (HugoBDesigner's Entities and Customization)

I found a bug while placing a multi-gel entity in the editor : Error game.lua:1345: attempt to index a nil value Traceback main.lua:1762: in function 'draw' [C]: in function 'xpcall' You can get a copy of this error at: %appdata%/LOVE/mari0/errors And you can send it to: http://hugobdesigner.blogspo...
by I LÖVE LUA
28 Dec 2015, 20:47
Forum: Modding
Topic: [ABANDONED] MARI0 SE : EVEN MOAR STUFF V 1.2
Replies: 101
Views: 47570

Re: MARI0 : EXTRA STUFF MOD /VS/ MARI0 SE : EVEN MOAR STUFF

They see me bumping ...

... 'cause V 1.0 of Even Moar Stuff is out. Get it here.
by I LÖVE LUA
25 Sep 2015, 20:11
Forum: Modding
Topic: Better Level Editor: Special Edition
Replies: 37
Views: 15073

Re: Better Level Editor: Special Edition (Willware did something maybe)

All I want to ask though is if the editor could contain data for the Beetle_Half entity so any imported 1.6 maps don't crash when it tries to load an otherwise non-existent enemy. base=beetle { "spawnoffsetx" : 0.5 } Here you go. Just place it in the enemies folder, as "beetlehalf.json" for exemple
by I LÖVE LUA
31 Aug 2015, 15:17
Forum: Modding
Topic: [Help needed] More shaders at once.
Replies: 1
Views: 3633

Re: [Help needed] More shaders at once.

Hello! I was installing a couple shaders, but I would like to use more than 2 at once. Is there any simple way, through modding, to add more shader slots? Thanks! Okay, here is how to do it : First, search for all entries with currentshaderi in main.lua and add more variables Ex (function defaultco...
by I LÖVE LUA
18 Aug 2015, 09:17
Forum: Modding
Topic: Mari0 Corruptor
Replies: 40
Views: 22624

Re: Mari0 Corruptor

GreenCo wrote:I broke the game!
Yes, sometimes it happens.
But it also happen on the NES, when you corrupt Super Mario Bros., so...
by I LÖVE LUA
28 Jul 2015, 16:40
Forum: Modding
Topic: [ABANDONED] MARI0 SE : EVEN MOAR STUFF V 1.2
Replies: 101
Views: 47570

Re: MARI0 : EXTRA STUFF MOD /VS/ MARI0 SE : EVEN MOAR STUFF

Another yet progress update : Here are things I added to the mod : Difficulty levels (Easy, Normal and Hard) : https://dl.dropboxusercontent.com/s/qlsyi63076302ap/easymode.gif Nothing changes ;-p https://dl.dropboxusercontent.com/s/s45dsvijkyzdjqk/hardmode.gif Simulates the "new quest" on NES. Also...
by I LÖVE LUA
06 Jul 2015, 10:29
Forum: Modding
Topic: [ABANDONED] MARI0 SE : EVEN MOAR STUFF V 1.2
Replies: 101
Views: 47570

Re: MARI0 : EXTRA STUFF MOD /VS/ MARI0 SE : EVEN MOAR STUFF

Sweet! Have you decided what it will do yet? I was thinking maybe each profile will have it's own map packs and settings and when making a map pack it would automatically put your username as the author. Yes, it will put your profile's name as a mappack author, have it's own keyconfig, player color...
by I LÖVE LUA
03 Jul 2015, 13:26
Forum: Modding
Topic: [ABANDONED] MARI0 SE : EVEN MOAR STUFF V 1.2
Replies: 101
Views: 47570

Re: MARI0 : EXTRA STUFF MOD /VS/ MARI0 SE : EVEN MOAR STUFF

HUGE BUMP OF THE DEATH (because of progress update) : https://dl.dropboxusercontent.com/s/0u6r2bttb2ql3sb/profilemenuV2.gif ^ (Warning, heavy Gif °_°' ) ^ Profile menu now looks better (wait, did I just spoiled myself? Oh, well...) It also has the SMW title screen music. The mod (Even Moar Stuff) w...
by I LÖVE LUA
24 Apr 2015, 12:45
Forum: Modding
Topic: [ABANDONED] MARI0 SE : EVEN MOAR STUFF V 1.2
Replies: 101
Views: 47570

Re: MARI0 : EXTRA STUFF MOD /VS/ MARI0 SE : EVEN MOAR STUFF

Mariofan064 wrote:The Macintosh download is broken. Can someone reupload it? I really wanna try this. It looks amazing!
Link is fixed now :
https://www.dropbox.com/s/6bqlvv59f3y2g ... s.zip?dl=0

Updated in main post.
by I LÖVE LUA
23 Apr 2015, 15:20
Forum: Modding
Topic: [ABANDONED] MARI0 SE : EVEN MOAR STUFF V 1.2
Replies: 101
Views: 47570

Re: MARI0 : EXTRA STUFF MOD /VS/ MARI0 SE : EVEN MOAR STUFF

Okay, it won't be added. I'll have to reemplement stuff I added in the files thought. Anyway, I have to continue the secret feature coding. For people who still don't know what it is about, here is a clue. It's like something that's been implemented since Super Mario World, that is still in the game...
by I LÖVE LUA
18 Mar 2015, 21:58
Forum: Mari0 discussion
Topic: Mari0 Crash Minus World
Replies: 18
Views: 4168

Re: Minus World Crash

mine209craft wrote:Thank you for helping! Ill do it later and theyelloworange you need to have M-1 In Your mappack and put 4 on warp with no welcome to warp zone and you can do anything
Or edit an empty map, then rename it "M-..."

Or use a mod that gives access to the M world.
by I LÖVE LUA
08 Mar 2015, 13:01
Forum: Modding
Topic: Mari0 Corruptor
Replies: 40
Views: 22624

Re: Mari0 Corruptor

It reminds me the Vinesause corruptions and Super Mario 64 : Chaos Edition.
by I LÖVE LUA
02 Mar 2015, 21:25
Forum: Mari0 discussion
Topic: Mari0 Crash Minus World
Replies: 18
Views: 4168

Re: Minus World Crash

which would be necessary only if we have tons of string worlds. But still technically solve the bug Though, in the lost levels there were worlds A, B, C and D, obvioisly not implemented in Mari0 but hey, it could work When I said tons, I ment every thing from AAA to ZZZ. But you are right, it'll wo...
by I LÖVE LUA
02 Mar 2015, 20:41
Forum: Mari0 discussion
Topic: Mari0 Crash Minus World
Replies: 18
Views: 4168

Re: Minus World Crash

Hugo : Your code is good too, but Bowser will be a Goomba.
Turret : Will crash because "number" is not a variable. At least

Code: Select all

if type(marioworld) == "number"
which would be necessary only if we have tons of string worlds.
by I LÖVE LUA
02 Mar 2015, 18:14
Forum: Mari0 discussion
Topic: Mari0 Crash Minus World
Replies: 18
Views: 4168

Re: Minus World Crash

That, or, to prevent problems with Bowser in -1 with buggy quads: if marioworld <= 7 then self.graphic = decoysimg self.quad = decoysquad[math.abs(marioworld)] end Well, actually, it checks the marioworld variable, which is "M" here. So not a number. So you can't make arithmetic. I know you can rea...
by I LÖVE LUA
02 Mar 2015, 17:52
Forum: Mari0 discussion
Topic: Mari0 Crash Minus World
Replies: 18
Views: 4168

Re: Minus World Crash

That's because you can't place Bowser in the minus world, because of this (bowser.lua, line 197) : --image if marioworld <= 7 then self.graphic = decoysimg self.quad = decoysquad[marioworld] end So, since marioworld is equal to "M", you tried to "compare number with string". Change if marioworld <= ...
by I LÖVE LUA
25 Feb 2015, 16:17
Forum: Modding
Topic: [ABANDONED] MARI0 SE : EVEN MOAR STUFF V 1.2
Replies: 101
Views: 47570

Re: MARI0 : EXTRA STUFF MOD /VS/ MARI0 SE : EVEN MOAR STUFF

Okay, it won't be added. I'll have to reemplement stuff I added in the files thought. Anyway, I have to continue the secret feature coding. For people who still don't know what it is about, here is a clue. It's like something that's been implemented since Super Mario World, that is still in the game...
by I LÖVE LUA
24 Feb 2015, 12:09
Forum: Modding
Topic: [ABANDONED] MARI0 SE : EVEN MOAR STUFF V 1.2
Replies: 101
Views: 47570

Re: MARI0 : EXTRA STUFF MOD /VS/ MARI0 SE : EVEN MOAR STUFF

He meant why do people keep taking it without permission. You need to ask before using it. And also using them in your mappacks. Make sure you do that. You know how happy I'd be? Very happy. Don't see any permission stuff. Plus I did it the same way for the "Better Editor" mod, and nobody complaine...
by I LÖVE LUA
22 Feb 2015, 12:26
Forum: Modding
Topic: [ABANDONED] MARI0 SE : EVEN MOAR STUFF V 1.2
Replies: 101
Views: 47570

Re: MARI0 : EXTRA STUFF MOD /VS/ MARI0 SE : EVEN MOAR STUFF

TurretBot wrote:
I LÖVE LUA wrote:adding Turret's Additional Animations/other
why does this keep happening to me...
Because your mod is cool.
Actualy :
Because your mod is AWESOME !!!
by I LÖVE LUA
21 Feb 2015, 16:18
Forum: Modding
Topic: [ABANDONED] MARI0 SE : EVEN MOAR STUFF V 1.2
Replies: 101
Views: 47570

Re: MARI0 : EXTRA STUFF MOD /VS/ MARI0 SE : EVEN MOAR STUFF

Sorry for being absent so long, but I was working on project for school (maybe I'll upload it when it'll be done...). But I just added some extra animations. Basicly, if you are making a portal mappack, and you use animations to finish the level, you need one animation per level finish. But not anym...
by I LÖVE LUA
28 Jan 2015, 00:38
Forum: Other software
Topic: [MOD] Mario Normal
Replies: 3
Views: 4317

Re: [MOD] Mario Normal

Looks like I bet your score :
Image
No explosion in background because my brain did first.
Nice bgm by the way.
by I LÖVE LUA
28 Jan 2015, 00:10
Forum: Game development
Topic: Internet News Shower (I'll think of a better name later)
Replies: 3
Views: 4091

Re: Internet News Shower (I'll think of a better name later)

Hi. I was boring That's a first XP This looks pretty sweet. It'd be cool if it launched .exe files. Will it? or is it just for display? You mean the click-able links? If so, that's a good idea, but they will need to be downloaded every time, due to the way I made it. But don't worry, it will delete...
by I LÖVE LUA
08 Jan 2015, 16:13
Forum: Game development
Topic: Internet News Shower (I'll think of a better name later)
Replies: 3
Views: 4091

Internet News Shower (I'll think of a better name later)

Hi. I was boring and I wanted to try do to stuff with LÖVE2D and Internet. After seeing how to (basically) use the socket.http, I came up with the idea of making a News shower that gets the data from Internet (like when we launch Minecraft) https://dl.dropboxusercontent.com/s/tvp18qnemqgwysa/mclaunc...
by I LÖVE LUA
25 Dec 2014, 10:58
Forum: Modding
Topic: Qcode's Christmas-Gift Mod-Challenge thing
Replies: 34
Views: 13831

Re: Qcode's Christmas-Gift Mod-Challenge thing

Qcode wrote:
This is really nice looking. And it's even working with the Minecraft mod.
by I LÖVE LUA
29 Nov 2014, 16:00
Forum: Modding
Topic: [ABANDONED] MARI0 SE : EVEN MOAR STUFF V 1.2
Replies: 101
Views: 47570

Re: MARI0 : EXTRA STUFF MOD /VS/ MARI0 SE : EVEN MOAR STUFF

You press R and Q to start/stop recording, and then when you press F another "you" appears, does the same thing as your recording, then disappears. The other "you" is also collidable (but only on the top), has it's own portals, and can grab/drop cubes. It sounds soooo easy to code for you, but it's...
by I LÖVE LUA
20 Nov 2014, 11:59
Forum: Modding
Topic: [ABANDONED] MARI0 SE : EVEN MOAR STUFF V 1.2
Replies: 101
Views: 47570

Re: MARI0 : EXTRA STUFF MOD /VS/ MARI0 SE : EVEN MOAR STUFF

If you don't know, I already made a time travel cheat, the Back To The Future cheat. Also, the mod "Thinking with Time machine" is one of the things that gave me the idea to make this cheat. The other ones are : BTTF and SMB were both released in 1985. Portal has some BTTF references. http://www.her...
by I LÖVE LUA
15 Nov 2014, 18:20
Forum: Modding
Topic: [ABANDONED] MARI0 SE : EVEN MOAR STUFF V 1.2
Replies: 101
Views: 47570

Re: MARI0 : EXTRA STUFF MOD /VS/ MARI0 SE : EVEN MOAR STUFF

PrincessKiller wrote:yay :3 so you will make the flagpole with the skull disapear at the bottom?
Yes.
Also, I will add the SMB2J 1up flag trick (when the 2 digits of the coin count are the same as the last digit of the timer, you get a 1up) in another cheat

by I LÖVE LUA
13 Nov 2014, 14:31
Forum: Modding
Topic: [ABANDONED] MARI0 SE : EVEN MOAR STUFF V 1.2
Replies: 101
Views: 47570

Re: MARI0 : EXTRA STUFF MOD /VS/ MARI0 SE : EVEN MOAR STUFF

PrincessKiller wrote:I use this mod daily. It's pretty much a NEEDED MOD. I love it! Can't wait for the flagpole thingy!

Also, I'm glad it's one of the mods that is still in progress.
Thanks. And about the flagpole thingy, It will be released as a cheat, with other one(s).
by I LÖVE LUA
30 Oct 2014, 15:41
Forum: Modding
Topic: [ABANDONED] MARI0 SE : EVEN MOAR STUFF V 1.2
Replies: 101
Views: 47570

Re: MARI0 : EXTRA STUFF MOD /VS/ MARI0 SE : EVEN MOAR STUFF

Sorry for bumping my own thread, but I just started working on a NSMB2 like flagpole thingy : http://www.youtube.com/watch?v=AlRvxkyWnZ4 (Go to 4:12) And here is the Mari0's version : https://dl.dropboxusercontent.com/s/vnbvpcmitihyqsj/marioredflaglikeinnsmb2.gif As I just wrote, I started working o...
by I LÖVE LUA
14 Sep 2014, 11:25
Forum: Modding
Topic: Mods Guide and Rating
Replies: 68
Views: 45101

Re: Mods Guide and Rating

Name: EXTRA STUFF MOD Author: I LÖVE LUA Genre: Customization Progress: Being worked http://4.bp.blogspot.com/-Vs47VTvtfzs/UhDAfZMx5tI/AAAAAAAADtQ/_UapT7_miok/s1600/9.png There aren't have any screenshoot Thanks for rating my mod 9/10. About the screenshots : http://nsa34.casimages.com/img/2014/05/...
by I LÖVE LUA
04 Sep 2014, 15:03
Forum: Game development
Topic: BTTF Time Circuits Simulator (v 1.2-alpha1)
Replies: 7
Views: 15910

BTTF Time Circuits Simulator (v 1.2-alpha1)

Just over a month ago, I posted that I was updating this "game" to improve it a lot . There are still a few things I wanna polish, but for now, here is version 1.2-alpha1 of the BTTF time circuits :D + (keypad) : Turn on/off time circuits 0 - 9 (keypad supported) : Input destination time* Enter (key...
by I LÖVE LUA
01 Sep 2014, 10:04
Forum: Modding
Topic: [ABANDONED] MARI0 SE : EVEN MOAR STUFF V 1.2
Replies: 101
Views: 47570

Re: MARI0 : EXTRA STUFF MOD /VS/ MARI0 SE : EVEN MOAR STUFF

BETA UPDATE POST :

I added stackable hats to the SE mod :
Image
by I LÖVE LUA
29 Aug 2014, 12:14
Forum: Modding
Topic: [ABANDONED] MARI0 SE : EVEN MOAR STUFF V 1.2
Replies: 101
Views: 47570

Re: MARI0 : EXTRA STUFF MOD /VS/ MARI0 SE : EVEN MOAR STUFF

MM102 wrote:actually I think "Player game" is more grammatically correct
I always thought "2 player game" was a grammatical error. I'm gonna remove it.
by I LÖVE LUA
26 Aug 2014, 10:28
Forum: Mapping
Topic: Tips, Tricks, and Secrets for Mappack Makers
Replies: 135
Views: 41566

Re: Tips, Tricks, and Secrets for Mappack Makers

Actually, you can go up to level 2147483647. or 9223372036854775807 for 64-bit users or 9223372036854775807 for 64-bit users The level input is 10 letters long, and string.len(9223372036854775807) == 19 so, you can go up to 9999999999. Plus I am on a 32-bits Windows 7 (I also am on a 64-bits Mageia...
by I LÖVE LUA
25 Aug 2014, 16:05
Forum: Mapping
Topic: Tips, Tricks, and Secrets for Mappack Makers
Replies: 135
Views: 41566

Re: Tips, Tricks, and Secrets for Mappack Makers

I found this trick with Mari0 SE :
You can go beyond levels #4 (examples : 1-5, 2-7, 8-8456416545) using animations.
Image
Plus I made a sideway warppipe using other animations. \(^o^)/
You can go up to level 9999999999.
by I LÖVE LUA
19 Aug 2014, 10:13
Forum: Modding
Topic: [ABANDONED] MARI0 SE : EVEN MOAR STUFF V 1.2
Replies: 101
Views: 47570

Re: MARI0 : EXTRA STUFF MOD /VS/ MARI0 SE : EVEN MOAR STUFF

UPDATE POST :

Version 1.7's out. I added :
  • A correction on the SMB mappack (on 4-1_1, the ? block should be a brick block),
  • And a fly mode for the BTTF cheat (see here)
It's uploading right now.

And PAGE 2!
by I LÖVE LUA
17 Aug 2014, 08:42
Forum: Modding
Topic: [ABANDONED] MARI0 SE : EVEN MOAR STUFF V 1.2
Replies: 101
Views: 47570

Re: MARI0 : EXTRA STUFF MOD /VS/ MARI0 SE : EVEN MOAR STUFF

(BETA) UPDATE POST :

The beta of Even Moar Stuff, the SE port of my mod, is now uploaded. You can download it now in the Downloads Section, under "EVEN MOAR STUFF (0.9.x)"
by I LÖVE LUA
09 Aug 2014, 19:23
Forum: Modding
Topic: [ABANDONED] MARI0 SE : EVEN MOAR STUFF V 1.2
Replies: 101
Views: 47570

Re: EXTRA STUFF MOD (1.6, custom bg color and water tiles)

PROGRESS POST: Nothing big was added since the last post, but I made some improvements to the BTTF cheat. Currently I only added a fly mode (to enlable it, go to 2010 or later, go in the pause menu and you should see "Press 'e' to get BTTF2 time machine". Press "e", and in order to fly, press and h...
by I LÖVE LUA
05 Aug 2014, 20:01
Forum: Modding
Topic: [Help needed] Mari0 TAS minimod
Replies: 12
Views: 3154

Re: [Help needed] Mari0 TAS minimod

I would like to help you. I already started to think about how to do savestates for Extra Stuff, but I never really coded it.
by I LÖVE LUA
01 Aug 2014, 10:49
Forum: Modding
Topic: [ABANDONED] MARI0 SE : EVEN MOAR STUFF V 1.2
Replies: 101
Views: 47570

Re: EXTRA STUFF MOD (1.6, custom bg color and water tiles)

The game checks for values bigger than 1 only for tiles And the problem concerns tiles. But I fixed it. It was not the top, but the pits (or the right edge). Don't worry, it'll be fixed in the next update. Also, about it, I just finished a credits system. (For now, you have to write it "by hands", ...
by I LÖVE LUA
31 Jul 2014, 08:59
Forum: Modding
Topic: [ABANDONED] MARI0 SE : EVEN MOAR STUFF V 1.2
Replies: 101
Views: 47570

Re: EXTRA STUFF MOD (1.6, custom bg color and water tiles)

The version I uploaded looks like it's actually not the correct one. For the buttons, try changing the music or spriteset (I don't know why but they won't work if you don't do the fisrt time). it's an update problem. For the crash, the game tries to see if the tile on the one you're walking has "Wat...
by I LÖVE LUA
30 Jul 2014, 18:54
Forum: Modding
Topic: [ABANDONED] MARI0 SE : EVEN MOAR STUFF V 1.2
Replies: 101
Views: 47570

Re: EXTRA STUFF MOD (1.6, custom bg color and water tiles)

VERSION 1.6 AVAILABLE!!!!! Yes, another yet update. This version brings : Underwater tile property Custom background color (select "custom" in the dropdown and you'll see 6 new buttons appear) Fixed the icons of the dlc tab (unlike the local tab, they where not resizing if they where too big or not...
by I LÖVE LUA
24 Jul 2014, 14:34
Forum: Modding
Topic: [ABANDONED] MARI0 SE : EVEN MOAR STUFF V 1.2
Replies: 101
Views: 47570

Re: EXTRA STUFF MOD (1.5, BTTF CHEAT)

Thanks, OrbitalBlueprint. I really like you and Mari0Maker focus on the new cheat. (I was actually sure you would ask why I made it, through. Looks like I was right to add this). And I might improve it a bit (like adding the clock tower scene, train pushing scene, short circuit @ "NOV 12 1955 06:00 ...
by I LÖVE LUA
24 Jul 2014, 08:57
Forum: Modding
Topic: no colisionable Moving entity
Replies: 4
Views: 1423

Re: no colisionable Moving entity

Code: Select all

base=koopa
{
    "kills": false
}
Here it is.
by I LÖVE LUA
22 Jul 2014, 18:43
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 5001917

Re: [UPDATE] Alesan99's Entities (P-button,online DLC,& more

Just a quick question : could you make a tile selection for the p-switch instead of refering to the sprinteset.
I ask this because of animated tiles for example.
by I LÖVE LUA
22 Jul 2014, 18:00
Forum: Technical support
Topic: Problem running love games on a Raspberry Pi
Replies: 9
Views: 9145

Re: Problem running love games on a Raspberry Pi

I found something that is whay I wanted. I just have to install "libgl1-mesa-swx11".

EDIT : It's really slow, but it works.
Image
by I LÖVE LUA
22 Jul 2014, 10:13
Forum: Modding
Topic: Mini-mod : The Nyancat-Star
Replies: 13
Views: 3707

Re: Mini-mod : The Nyancat-Star

Villager103 wrote:Please update this mod to 0.9.1!
About Extra Stuff :
Villager103 wrote:Are you going to make it to SE?
I LÖVE LUA wrote:I don't know. Maybe as a modpack (Extra stuff + nyanstar in SE)
Just wait (maybe 1 month).
by I LÖVE LUA
19 Jul 2014, 17:29
Forum: Modding
Topic: [ABANDONED] MARI0 SE : EVEN MOAR STUFF V 1.2
Replies: 101
Views: 47570

Re: EXTRA STUFF MOD (1.5, BTTF CHEAT)

You're welcome! Also, are you a fan of the movies? 'Cause it looks like.