You're welcome.HugoBDesigner wrote:Thanks for the bug report! Already fixed for the next update!
Speaking of next update, get ready. We're going LÖVE 0.10.0 now!
Search found 222 matches
- 02 Jan 2016, 22:16
- Forum: Modding
- Topic: [v1.1 - DISCONTINUED] Mari0:HEC (HugoBDesigner's Entities and Customization)
- Replies: 906
- Views: 211797
Re: [v1.1] Mari0:HEC (HugoBDesigner's Entities and Customization)
- 02 Jan 2016, 20:42
- Forum: Modding
- Topic: [v1.1 - DISCONTINUED] Mari0:HEC (HugoBDesigner's Entities and Customization)
- Replies: 906
- Views: 211797
Re: [v1.1] Mari0:HEC (HugoBDesigner's Entities and Customization)
I found a bug while placing a multi-gel entity in the editor : Error game.lua:1345: attempt to index a nil value Traceback main.lua:1762: in function 'draw' [C]: in function 'xpcall' You can get a copy of this error at: %appdata%/LOVE/mari0/errors And you can send it to: http://hugobdesigner.blogspo...
- 28 Dec 2015, 20:47
- Forum: Modding
- Topic: [ABANDONED] MARI0 SE : EVEN MOAR STUFF V 1.2
- Replies: 101
- Views: 47570
- 25 Sep 2015, 20:11
- Forum: Modding
- Topic: Better Level Editor: Special Edition
- Replies: 37
- Views: 15073
Re: Better Level Editor: Special Edition (Willware did something maybe)
All I want to ask though is if the editor could contain data for the Beetle_Half entity so any imported 1.6 maps don't crash when it tries to load an otherwise non-existent enemy. base=beetle { "spawnoffsetx" : 0.5 } Here you go. Just place it in the enemies folder, as "beetlehalf.json" for exemple
- 31 Aug 2015, 15:17
- Forum: Modding
- Topic: [Help needed] More shaders at once.
- Replies: 1
- Views: 3633
Re: [Help needed] More shaders at once.
Hello! I was installing a couple shaders, but I would like to use more than 2 at once. Is there any simple way, through modding, to add more shader slots? Thanks! Okay, here is how to do it : First, search for all entries with currentshaderi in main.lua and add more variables Ex (function defaultco...
- 18 Aug 2015, 09:17
- Forum: Modding
- Topic: Mari0 Corruptor
- Replies: 40
- Views: 22624
Re: Mari0 Corruptor
Yes, sometimes it happens.GreenCo wrote:I broke the game!
But it also happen on the NES, when you corrupt Super Mario Bros., so...
- 28 Jul 2015, 16:40
- Forum: Modding
- Topic: [ABANDONED] MARI0 SE : EVEN MOAR STUFF V 1.2
- Replies: 101
- Views: 47570
Re: MARI0 : EXTRA STUFF MOD /VS/ MARI0 SE : EVEN MOAR STUFF
Another yet progress update : Here are things I added to the mod : Difficulty levels (Easy, Normal and Hard) : https://dl.dropboxusercontent.com/s/qlsyi63076302ap/easymode.gif Nothing changes ;-p https://dl.dropboxusercontent.com/s/s45dsvijkyzdjqk/hardmode.gif Simulates the "new quest" on NES. Also...
- 06 Jul 2015, 10:29
- Forum: Modding
- Topic: [ABANDONED] MARI0 SE : EVEN MOAR STUFF V 1.2
- Replies: 101
- Views: 47570
Re: MARI0 : EXTRA STUFF MOD /VS/ MARI0 SE : EVEN MOAR STUFF
Sweet! Have you decided what it will do yet? I was thinking maybe each profile will have it's own map packs and settings and when making a map pack it would automatically put your username as the author. Yes, it will put your profile's name as a mappack author, have it's own keyconfig, player color...
- 03 Jul 2015, 13:26
- Forum: Modding
- Topic: [ABANDONED] MARI0 SE : EVEN MOAR STUFF V 1.2
- Replies: 101
- Views: 47570
Re: MARI0 : EXTRA STUFF MOD /VS/ MARI0 SE : EVEN MOAR STUFF
HUGE BUMP OF THE DEATH (because of progress update) : https://dl.dropboxusercontent.com/s/0u6r2bttb2ql3sb/profilemenuV2.gif ^ (Warning, heavy Gif °_°' ) ^ Profile menu now looks better (wait, did I just spoiled myself? Oh, well...) It also has the SMW title screen music. The mod (Even Moar Stuff) w...
- 24 Apr 2015, 12:45
- Forum: Modding
- Topic: [ABANDONED] MARI0 SE : EVEN MOAR STUFF V 1.2
- Replies: 101
- Views: 47570
Re: MARI0 : EXTRA STUFF MOD /VS/ MARI0 SE : EVEN MOAR STUFF
Link is fixed now :Mariofan064 wrote:The Macintosh download is broken. Can someone reupload it? I really wanna try this. It looks amazing!
https://www.dropbox.com/s/6bqlvv59f3y2g ... s.zip?dl=0
Updated in main post.
- 23 Apr 2015, 15:20
- Forum: Modding
- Topic: [ABANDONED] MARI0 SE : EVEN MOAR STUFF V 1.2
- Replies: 101
- Views: 47570
Re: MARI0 : EXTRA STUFF MOD /VS/ MARI0 SE : EVEN MOAR STUFF
Okay, it won't be added. I'll have to reemplement stuff I added in the files thought. Anyway, I have to continue the secret feature coding. For people who still don't know what it is about, here is a clue. It's like something that's been implemented since Super Mario World, that is still in the game...
- 18 Mar 2015, 21:58
- Forum: Mari0 discussion
- Topic: Mari0 Crash Minus World
- Replies: 18
- Views: 4168
Re: Minus World Crash
Or edit an empty map, then rename it "M-..."mine209craft wrote:Thank you for helping! Ill do it later and theyelloworange you need to have M-1 In Your mappack and put 4 on warp with no welcome to warp zone and you can do anything
Or use a mod that gives access to the M world.
- 08 Mar 2015, 13:01
- Forum: Modding
- Topic: Mari0 Corruptor
- Replies: 40
- Views: 22624
Re: Mari0 Corruptor
It reminds me the Vinesause corruptions and Super Mario 64 : Chaos Edition.
- 02 Mar 2015, 21:25
- Forum: Mari0 discussion
- Topic: Mari0 Crash Minus World
- Replies: 18
- Views: 4168
Re: Minus World Crash
which would be necessary only if we have tons of string worlds. But still technically solve the bug Though, in the lost levels there were worlds A, B, C and D, obvioisly not implemented in Mari0 but hey, it could work When I said tons, I ment every thing from AAA to ZZZ. But you are right, it'll wo...
- 02 Mar 2015, 20:41
- Forum: Mari0 discussion
- Topic: Mari0 Crash Minus World
- Replies: 18
- Views: 4168
Re: Minus World Crash
Hugo : Your code is good too, but Bowser will be a Goomba.
Turret : Will crash because "number" is not a variable. At least which would be necessary only if we have tons of string worlds.
Turret : Will crash because "number" is not a variable. At least
Code: Select all
if type(marioworld) == "number"
- 02 Mar 2015, 18:14
- Forum: Mari0 discussion
- Topic: Mari0 Crash Minus World
- Replies: 18
- Views: 4168
Re: Minus World Crash
That, or, to prevent problems with Bowser in -1 with buggy quads: if marioworld <= 7 then self.graphic = decoysimg self.quad = decoysquad[math.abs(marioworld)] end Well, actually, it checks the marioworld variable, which is "M" here. So not a number. So you can't make arithmetic. I know you can rea...
- 02 Mar 2015, 17:52
- Forum: Mari0 discussion
- Topic: Mari0 Crash Minus World
- Replies: 18
- Views: 4168
Re: Minus World Crash
That's because you can't place Bowser in the minus world, because of this (bowser.lua, line 197) : --image if marioworld <= 7 then self.graphic = decoysimg self.quad = decoysquad[marioworld] end So, since marioworld is equal to "M", you tried to "compare number with string". Change if marioworld <= ...
- 25 Feb 2015, 16:17
- Forum: Modding
- Topic: [ABANDONED] MARI0 SE : EVEN MOAR STUFF V 1.2
- Replies: 101
- Views: 47570
Re: MARI0 : EXTRA STUFF MOD /VS/ MARI0 SE : EVEN MOAR STUFF
Okay, it won't be added. I'll have to reemplement stuff I added in the files thought. Anyway, I have to continue the secret feature coding. For people who still don't know what it is about, here is a clue. It's like something that's been implemented since Super Mario World, that is still in the game...
- 24 Feb 2015, 12:09
- Forum: Modding
- Topic: [ABANDONED] MARI0 SE : EVEN MOAR STUFF V 1.2
- Replies: 101
- Views: 47570
Re: MARI0 : EXTRA STUFF MOD /VS/ MARI0 SE : EVEN MOAR STUFF
He meant why do people keep taking it without permission. You need to ask before using it. And also using them in your mappacks. Make sure you do that. You know how happy I'd be? Very happy. Don't see any permission stuff. Plus I did it the same way for the "Better Editor" mod, and nobody complaine...
- 22 Feb 2015, 12:26
- Forum: Modding
- Topic: [ABANDONED] MARI0 SE : EVEN MOAR STUFF V 1.2
- Replies: 101
- Views: 47570
Re: MARI0 : EXTRA STUFF MOD /VS/ MARI0 SE : EVEN MOAR STUFF
Because your mod is cool.TurretBot wrote:why does this keep happening to me...I LÖVE LUA wrote:adding Turret's Additional Animations/other
- 21 Feb 2015, 16:18
- Forum: Modding
- Topic: [ABANDONED] MARI0 SE : EVEN MOAR STUFF V 1.2
- Replies: 101
- Views: 47570
Re: MARI0 : EXTRA STUFF MOD /VS/ MARI0 SE : EVEN MOAR STUFF
Sorry for being absent so long, but I was working on project for school (maybe I'll upload it when it'll be done...). But I just added some extra animations. Basicly, if you are making a portal mappack, and you use animations to finish the level, you need one animation per level finish. But not anym...
- 28 Jan 2015, 00:38
- Forum: Other software
- Topic: [MOD] Mario Normal
- Replies: 3
- Views: 4317
Re: [MOD] Mario Normal
Looks like I bet your score :
No explosion in background because my brain did first.
Nice bgm by the way.
Nice bgm by the way.
- 28 Jan 2015, 00:10
- Forum: Game development
- Topic: Internet News Shower (I'll think of a better name later)
- Replies: 3
- Views: 4091
Re: Internet News Shower (I'll think of a better name later)
Hi. I was boring That's a first XP This looks pretty sweet. It'd be cool if it launched .exe files. Will it? or is it just for display? You mean the click-able links? If so, that's a good idea, but they will need to be downloaded every time, due to the way I made it. But don't worry, it will delete...
- 08 Jan 2015, 16:13
- Forum: Game development
- Topic: Internet News Shower (I'll think of a better name later)
- Replies: 3
- Views: 4091
Internet News Shower (I'll think of a better name later)
Hi. I was boring and I wanted to try do to stuff with LÖVE2D and Internet. After seeing how to (basically) use the socket.http, I came up with the idea of making a News shower that gets the data from Internet (like when we launch Minecraft) https://dl.dropboxusercontent.com/s/tvp18qnemqgwysa/mclaunc...
- 25 Dec 2014, 10:58
- Forum: Modding
- Topic: Qcode's Christmas-Gift Mod-Challenge thing
- Replies: 34
- Views: 13831
Re: Qcode's Christmas-Gift Mod-Challenge thing
This is really nice looking. And it's even working with the Minecraft mod.Qcode wrote:
- 29 Nov 2014, 16:00
- Forum: Modding
- Topic: [ABANDONED] MARI0 SE : EVEN MOAR STUFF V 1.2
- Replies: 101
- Views: 47570
Re: MARI0 : EXTRA STUFF MOD /VS/ MARI0 SE : EVEN MOAR STUFF
You press R and Q to start/stop recording, and then when you press F another "you" appears, does the same thing as your recording, then disappears. The other "you" is also collidable (but only on the top), has it's own portals, and can grab/drop cubes. It sounds soooo easy to code for you, but it's...
- 20 Nov 2014, 11:59
- Forum: Modding
- Topic: [ABANDONED] MARI0 SE : EVEN MOAR STUFF V 1.2
- Replies: 101
- Views: 47570
Re: MARI0 : EXTRA STUFF MOD /VS/ MARI0 SE : EVEN MOAR STUFF
If you don't know, I already made a time travel cheat, the Back To The Future cheat. Also, the mod "Thinking with Time machine" is one of the things that gave me the idea to make this cheat. The other ones are : BTTF and SMB were both released in 1985. Portal has some BTTF references. http://www.her...
- 15 Nov 2014, 18:20
- Forum: Modding
- Topic: [ABANDONED] MARI0 SE : EVEN MOAR STUFF V 1.2
- Replies: 101
- Views: 47570
Re: MARI0 : EXTRA STUFF MOD /VS/ MARI0 SE : EVEN MOAR STUFF
Yes.PrincessKiller wrote:yay :3 so you will make the flagpole with the skull disapear at the bottom?
- 13 Nov 2014, 14:31
- Forum: Modding
- Topic: [ABANDONED] MARI0 SE : EVEN MOAR STUFF V 1.2
- Replies: 101
- Views: 47570
Re: MARI0 : EXTRA STUFF MOD /VS/ MARI0 SE : EVEN MOAR STUFF
Thanks. And about the flagpole thingy, It will be released as a cheat, with other one(s).PrincessKiller wrote:I use this mod daily. It's pretty much a NEEDED MOD. I love it! Can't wait for the flagpole thingy!
Also, I'm glad it's one of the mods that is still in progress.
- 30 Oct 2014, 15:41
- Forum: Modding
- Topic: [ABANDONED] MARI0 SE : EVEN MOAR STUFF V 1.2
- Replies: 101
- Views: 47570
Re: MARI0 : EXTRA STUFF MOD /VS/ MARI0 SE : EVEN MOAR STUFF
Sorry for bumping my own thread, but I just started working on a NSMB2 like flagpole thingy : http://www.youtube.com/watch?v=AlRvxkyWnZ4 (Go to 4:12) And here is the Mari0's version : https://dl.dropboxusercontent.com/s/vnbvpcmitihyqsj/marioredflaglikeinnsmb2.gif As I just wrote, I started working o...
- 07 Oct 2014, 10:53
- Forum: Modding
- Topic: [ABANDONED] MARI0 SE : EVEN MOAR STUFF V 1.2
- Replies: 101
- Views: 47570
Re: MARI0 : EXTRA STUFF MOD /VS/ MARI0 SE : EVEN MOAR STUFF
Thank you, somario360.
- 14 Sep 2014, 11:25
- Forum: Modding
- Topic: Mods Guide and Rating
- Replies: 68
- Views: 45101
Re: Mods Guide and Rating
Name: EXTRA STUFF MOD Author: I LÖVE LUA Genre: Customization Progress: Being worked http://4.bp.blogspot.com/-Vs47VTvtfzs/UhDAfZMx5tI/AAAAAAAADtQ/_UapT7_miok/s1600/9.png There aren't have any screenshoot Thanks for rating my mod 9/10. About the screenshots : http://nsa34.casimages.com/img/2014/05/...
- 04 Sep 2014, 15:03
- Forum: Game development
- Topic: BTTF Time Circuits Simulator (v 1.2-alpha1)
- Replies: 7
- Views: 15910
BTTF Time Circuits Simulator (v 1.2-alpha1)
Just over a month ago, I posted that I was updating this "game" to improve it a lot . There are still a few things I wanna polish, but for now, here is version 1.2-alpha1 of the BTTF time circuits :D + (keypad) : Turn on/off time circuits 0 - 9 (keypad supported) : Input destination time* Enter (key...
- 01 Sep 2014, 10:04
- Forum: Modding
- Topic: [ABANDONED] MARI0 SE : EVEN MOAR STUFF V 1.2
- Replies: 101
- Views: 47570
Re: MARI0 : EXTRA STUFF MOD /VS/ MARI0 SE : EVEN MOAR STUFF
BETA UPDATE POST :
I added stackable hats to the SE mod :
I added stackable hats to the SE mod :
- 29 Aug 2014, 12:14
- Forum: Modding
- Topic: [ABANDONED] MARI0 SE : EVEN MOAR STUFF V 1.2
- Replies: 101
- Views: 47570
Re: MARI0 : EXTRA STUFF MOD /VS/ MARI0 SE : EVEN MOAR STUFF
I always thought "2 player game" was a grammatical error. I'm gonna remove it.MM102 wrote:actually I think "Player game" is more grammatically correct
- 26 Aug 2014, 10:28
- Forum: Mapping
- Topic: Tips, Tricks, and Secrets for Mappack Makers
- Replies: 135
- Views: 41566
Re: Tips, Tricks, and Secrets for Mappack Makers
Actually, you can go up to level 2147483647. or 9223372036854775807 for 64-bit users or 9223372036854775807 for 64-bit users The level input is 10 letters long, and string.len(9223372036854775807) == 19 so, you can go up to 9999999999. Plus I am on a 32-bits Windows 7 (I also am on a 64-bits Mageia...
- 25 Aug 2014, 16:05
- Forum: Mapping
- Topic: Tips, Tricks, and Secrets for Mappack Makers
- Replies: 135
- Views: 41566
Re: Tips, Tricks, and Secrets for Mappack Makers
I found this trick with Mari0 SE :
You can go beyond levels #4 (examples : 1-5, 2-7, 8-8456416545) using animations.
You can go up to level 9999999999.
You can go beyond levels #4 (examples : 1-5, 2-7, 8-8456416545) using animations.
- 19 Aug 2014, 10:13
- Forum: Modding
- Topic: [ABANDONED] MARI0 SE : EVEN MOAR STUFF V 1.2
- Replies: 101
- Views: 47570
Re: MARI0 : EXTRA STUFF MOD /VS/ MARI0 SE : EVEN MOAR STUFF
UPDATE POST :
Version 1.7's out. I added :
And PAGE 2!
Version 1.7's out. I added :
- A correction on the SMB mappack (on 4-1_1, the ? block should be a brick block),
- And a fly mode for the BTTF cheat (see here)
And PAGE 2!
- 17 Aug 2014, 08:42
- Forum: Modding
- Topic: [ABANDONED] MARI0 SE : EVEN MOAR STUFF V 1.2
- Replies: 101
- Views: 47570
Re: MARI0 : EXTRA STUFF MOD /VS/ MARI0 SE : EVEN MOAR STUFF
(BETA) UPDATE POST :
The beta of Even Moar Stuff, the SE port of my mod, is now uploaded. You can download it now in the Downloads Section, under "EVEN MOAR STUFF (0.9.x)"
The beta of Even Moar Stuff, the SE port of my mod, is now uploaded. You can download it now in the Downloads Section, under "EVEN MOAR STUFF (0.9.x)"
- 09 Aug 2014, 19:23
- Forum: Modding
- Topic: [ABANDONED] MARI0 SE : EVEN MOAR STUFF V 1.2
- Replies: 101
- Views: 47570
Re: EXTRA STUFF MOD (1.6, custom bg color and water tiles)
PROGRESS POST: Nothing big was added since the last post, but I made some improvements to the BTTF cheat. Currently I only added a fly mode (to enlable it, go to 2010 or later, go in the pause menu and you should see "Press 'e' to get BTTF2 time machine". Press "e", and in order to fly, press and h...
- 05 Aug 2014, 20:01
- Forum: Modding
- Topic: [Help needed] Mari0 TAS minimod
- Replies: 12
- Views: 3154
Re: [Help needed] Mari0 TAS minimod
I would like to help you. I already started to think about how to do savestates for Extra Stuff, but I never really coded it.
- 01 Aug 2014, 10:49
- Forum: Modding
- Topic: [ABANDONED] MARI0 SE : EVEN MOAR STUFF V 1.2
- Replies: 101
- Views: 47570
Re: EXTRA STUFF MOD (1.6, custom bg color and water tiles)
The game checks for values bigger than 1 only for tiles And the problem concerns tiles. But I fixed it. It was not the top, but the pits (or the right edge). Don't worry, it'll be fixed in the next update. Also, about it, I just finished a credits system. (For now, you have to write it "by hands", ...
- 31 Jul 2014, 08:59
- Forum: Modding
- Topic: [ABANDONED] MARI0 SE : EVEN MOAR STUFF V 1.2
- Replies: 101
- Views: 47570
Re: EXTRA STUFF MOD (1.6, custom bg color and water tiles)
The version I uploaded looks like it's actually not the correct one. For the buttons, try changing the music or spriteset (I don't know why but they won't work if you don't do the fisrt time). it's an update problem. For the crash, the game tries to see if the tile on the one you're walking has "Wat...
- 30 Jul 2014, 18:54
- Forum: Modding
- Topic: [ABANDONED] MARI0 SE : EVEN MOAR STUFF V 1.2
- Replies: 101
- Views: 47570
Re: EXTRA STUFF MOD (1.6, custom bg color and water tiles)
VERSION 1.6 AVAILABLE!!!!! Yes, another yet update. This version brings : Underwater tile property Custom background color (select "custom" in the dropdown and you'll see 6 new buttons appear) Fixed the icons of the dlc tab (unlike the local tab, they where not resizing if they where too big or not...
- 24 Jul 2014, 14:34
- Forum: Modding
- Topic: [ABANDONED] MARI0 SE : EVEN MOAR STUFF V 1.2
- Replies: 101
- Views: 47570
Re: EXTRA STUFF MOD (1.5, BTTF CHEAT)
Thanks, OrbitalBlueprint. I really like you and Mari0Maker focus on the new cheat. (I was actually sure you would ask why I made it, through. Looks like I was right to add this). And I might improve it a bit (like adding the clock tower scene, train pushing scene, short circuit @ "NOV 12 1955 06:00 ...
- 24 Jul 2014, 08:57
- Forum: Modding
- Topic: no colisionable Moving entity
- Replies: 4
- Views: 1423
Re: no colisionable Moving entity
Code: Select all
base=koopa
{
"kills": false
}
- 22 Jul 2014, 18:43
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5001917
Re: [UPDATE] Alesan99's Entities (P-button,online DLC,& more
Just a quick question : could you make a tile selection for the p-switch instead of refering to the sprinteset.
I ask this because of animated tiles for example.
I ask this because of animated tiles for example.
- 22 Jul 2014, 18:00
- Forum: Technical support
- Topic: Problem running love games on a Raspberry Pi
- Replies: 9
- Views: 9145
Re: Problem running love games on a Raspberry Pi
I found something that is whay I wanted. I just have to install "libgl1-mesa-swx11".
EDIT : It's really slow, but it works.
EDIT : It's really slow, but it works.
- 22 Jul 2014, 10:13
- Forum: Modding
- Topic: Mini-mod : The Nyancat-Star
- Replies: 13
- Views: 3707
Re: Mini-mod : The Nyancat-Star
About Extra Stuff :Villager103 wrote:Please update this mod to 0.9.1!
Villager103 wrote:Are you going to make it to SE?
Just wait (maybe 1 month).I LÖVE LUA wrote:I don't know. Maybe as a modpack (Extra stuff + nyanstar in SE)
- 19 Jul 2014, 17:29
- Forum: Modding
- Topic: [ABANDONED] MARI0 SE : EVEN MOAR STUFF V 1.2
- Replies: 101
- Views: 47570
Re: EXTRA STUFF MOD (1.5, BTTF CHEAT)
You're welcome! Also, are you a fan of the movies? 'Cause it looks like.